GM Aarvid PFS #6-21: Tapestry’s Toil (CORE) (Inactive)

Game Master GM Aarvid

Notes/Maps


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Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

With Electra blind many things like detect magic wont work

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim casts another Dispel Magic to remove Electra's affliction.

Dispel Check: 1d20 + 8 ⇒ (19) + 8 = 27

2nd 3rd level spell used

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

Oggil asks the mask "The sages know of many secrets, what can you tell us of this area ?"

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip heads over to open the southern door, asking for keys to unlock if needed.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz moves inside the room, to take what he thought to be the key.


Rebels Map

Parrim is able to dispel the blindness from Electra's eyes. She is able to see, and Tanbaru cheers.

Well done!

While Chip unlocks the south door and opens it. It reveals a sparse bedroom with nothing of note other than a bed and small nightstand and some spare duergar clothing.

Ibaz unlocks the western door and picks up the strange key-object on the stone table. As soon as he does, a sharp hissing sound is heard and a cloud of toxic gas is released from the table, from small holes the object was plugging.

Save vs Poison needed for Ibaz

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Ibaz, if you feel ill come to me!"

Chip will cast Delay Poison on Ibaz if needed.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

When the gas expand around him Ibaz thins Holy cow!

Fortitude vs poison: 1d20 + 7 ⇒ (10) + 7 = 17

Not knowing if he resists or not he moves next to Chip.

Scarab Sages

Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

Oggil finishes his own search and goes to join the others.

"An octopus has eight tentacles but only one head. I wonder what lock that key might open?"


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Rebels Map

Ibaz starts to feel his mental state slipping away from him as the room spins for a moment. However, his grim determination fights off the toxins and he resists the insanity.

Oggil surmises this is the very key you were sent to retrieve. Now it is a matter to return it, along with freeing whatever slaves you are able.

***

Make any preparations and fully heal for a final distraction raid while the Wayangs release their fellow captives and flee the mountain fortress.
In the interest of time, I am going to post through to the conclusion, but please post your actions and summary.

Slave Extraction Distraction:
I am not sure the purpose of this, although I understand what they were trying to simulate.
During the pitched battle while you participate in Swareti’s plan and assist in running a diversion. battle damage: 4d8 + 8 ⇒ (8, 8, 6, 6) + 8 = 36 ouch! damage from the duergar soldiers and guards you distract. Regardless of whether or not the PCs participate in freeing other slaves, Swareti successfully escapes Slave Mountain with a group of other slaves. With your assistance, the wayang is able to rescue more slaves than would have been possible alone.

***

Once you finally exit the Tapestry and return to the Grand Lodge, you find Aram Zey staring at the tapestry, deep in thought. The Master of Spells So you survived? Excellent. Can you give a quick summary of your discoveries and any other important information that you learned on your adventure inside the Hao Jin Tapestry?

Open after your Report:

When they finish their report, Aram Zey says the following.
“The transformation of Naldak’s descendants into duergar was an unexpected and unfortunate development. However what matters is that you recovered another piece of the Sky Key. You successfully completed your mission.” The Master of Spells returns his attention to the tapestry. After a few moments, he barks, “Why are you still standing around? Do you want an award for doing your jobs?”
***
In the following days, the Grand Lodge buzzes with excitement over their discovery of another piece of the Sky Key. The story of the PC’s deeds grows out of proportion, and several junior Pathfinder agents ask the PCs to tell tales of how they defeated thousands of duergar without sustaining a single scratch.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz renew his mage armor before going helping the strange humanoid called a wayang to free his comrades.

The release is quite difficult but they manage to get - barely - alive from it!

***

Once outside, he his ready to do his report to Aram Zay.

They found the abandoned village of the dwarfs with only one last guardian, some sort of outsider that tell them the fate of the dwarfs.
They transforms into Grey Dwarf and go to a complex into the mountain. There, with the help of Tanbaru, they manage to get to their leader and confront him.
They understood that some Aspis men, still inside the tapestry try to undermine the Pathfinders by telling false stories about them and make all the inhabitants of the demi-planes enemy of the Society.
But the most important it's that they recovered the missing part of the Sky Key.


Rebels Map

After the travel back to the Grand Lodge, Tanbaru detaches from Electra My thanks for your assistance. I offer my own assistance in the future in return.

Swareti, the wayang spreads stories of the party's heroism and the daring, and near fatal rescue of many slaves from the mountain.

Feel free to post any other departing comments/questions to the VC. I will close this thread prior to Monday to free up space for Outlook on your campaigns.

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