GM Aarvid - PFS #6–11: The Slave Master's Mirror (PFRPG) (Inactive)

Game Master GM Aarvid

A Pathfinder Society Scenario designed for levels 3–7.

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Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

no, getting the one closest to me is fine

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Hey, sorry. I've been travelling all day and then got sucked into watching that Scientology documentary on HBO.

Ignatius, seeing that things have now started to get violent, again curses himself for not hiding his holy symbol of Iomedae. Left without a weapon, armor or a means of reaching out to Iomedae in any meaningful way he decides that he must improvise.

"Freedom!" He shouts, in an effort to confuse things. He then breaks off a leg from one of the beds and rushes to Eadie's side.


Rebels Map

The gnoll leader yells in a feral roar and rushes to the kennel gates.

Johendar and Ernest .

Grand Lodge

Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    What is my Line of Sight status concerning the not-yet-destroyed door? I would presume standard "can't see through it" until it's destroyed, but I figured I'd ask.

    -Posted with Wayfinder


    Rebels Map

    There is a barred window in the door, so if you are adjacent, you can see out.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Expecting the door to be gone next round, Ernest begins making chimp noises and dancing in a small circle! The dance generates circles at his feet that are obvious signs of spellcasting!

    Begin 1-Round cast of Mad Monkeys. Confirmed to need no material component; just Verbal and Somatic (since I'm not divine.) They can understand my commands, so I'm going to ensure no actual people are harmed in the duration of this spell.

    -Posted with Wayfinder

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender begins humming a little sea shanty, slowing breaking out into verse, as he moves up behind Eadie.

    "So help me Bob, I'm bully in the alley
    Way, hey, bully in the alley
    So help me Bob, I'm bully in the alley
    Bully down in Shinbone Al
    Oh, Sally is the girl down in our alley
    Now, Sally is the gal that I spliced nearly
    So help me Bob, I'm bully in the alley
    So help me Bob, I'm bully in the alley
    I'll leave my Sal to go a-sailin'
    I'll leave my gal and go a-whalin'
    So help me Bob, I'm bully in the alley
    So help me Bob, I'm bully in the alley"

    Inspire: +1/+1

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Eadie gives Johendar a dirty look. He spliced a girl? That doesn’t sound very nice. Then she thinks about it. Ohhhhhhhhhhh …

    The young slave shakes her head at Ernest’s antics. “August, is there a bucket of water lying around out there? We need to cool down Ernest. He’s pining for Schooner something fierce.”

    Grand Lodge

    Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

    I'm a wee bit busy at the moment, my liege! Umm, I mean, settle down in there, slave girl... umm, 'r else!


    Rebels Map

    Ernest summons a group of monkeys and Johendar sings like the group of Monkeys writing poetry.

    === Round 2 ===

    14+Hyenas
    14+Gnolls
    14-August
    12-Eadie
    11-Ignatius
    11-Lore <--- prone
    10-Gnoll leader
    7-Johendar <--- inspiring +1/+1
    3-Ernest <--- monkey man

    The injured hyena looks down with malice in its multiple eyes gleaming at the small creature that just fried it. The large slash caused by August looks like it is closing on its own.

    On prone Lore bite: 1d20 + 11 ⇒ (2) + 11 = 13 for dmg: 1d8 + 12 ⇒ (7) + 12 = 19

    But Sarenrae smiles upon her small follower.

    Not as lucky is August facing the fresh one. It bites hard on the dwarf.

    On August bite, flank: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 for dmg: 1d8 + 12 ⇒ (8) + 12 = 20
    and trip trip,flank: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 vs CMD

    But still unable to haul down the dwarf.


    Rebels Map

    Hargur steps into the room behind the standing Hyena, and cracks his jagged whip at August, over the hound. Just barely ably to hit the dwarf in the neck with the barbed end.

    "I never liked the looks of your stubby legs! I knew you were no good." He jeers.

    Hargur scorpion whip, cover: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21 for dmg: 1d4 + 9 ⇒ (4) + 9 = 13

    Vangru moves in behind his mate "Yap yap, stubby legs!" ready with his whip as well.

    14-August (26/59)
    12-Eadie
    11-Ignatius
    11-Lore <--- prone (41/57)

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    just curious - any chance my burning hands from earlier could have done some damage to that door when it hit the hyena too ?


    Rebels Map

    Yes, it probably would have actually. I will rule the door burns and with that and the damage by Eadie, it is charred and falling apart on one side.

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Eadie sticks her head through the broken doorway [Jack in …] “Here’s Eaaadie!” [/The Shining] before taking a 5' step over the threshold, falchion held high.

    She eyes the wounded hyenadon harassing Lore. “I’m more of a cat person.”

    falchion + PA + FF + sea shanty: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
    damage + sea shanty: 2d4 + 14 + 1 ⇒ (2, 3) + 14 + 1 = 20

    Iterative + PA + sea shanty: 1d20 + 7 - 2 + 1 ⇒ (13) + 7 - 2 + 1 = 19
    damage + sea shanty: 2d4 + 14 + 1 ⇒ (1, 2) + 14 + 1 = 18

    Love the 'monkeys on deck'

    Grand Lodge

    Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

    With a 21 the whip hits me as well. HP 14/59

    August tries to take down the critter that bit him!

    Attack: 1d20 + 11 ⇒ (20) + 11 = 31 for Damage: 2d6 + 19 ⇒ (5, 6) + 19 = 30Confirm?: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 for Damage: 2d6 + 19 ⇒ (2, 3) + 19 = 24

    If it falls, August will take a 5' step into its place in an attempt to block the gnolls from entering the room.


    Rebels Map

    August cleaves into the hyena's skull and it drops without so much as a twitch. As the dwarf steps closer to the doorway, Vangru's ready with his whip and snaps it down towards August.

    scorpion whip, cover: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15 for dmg: 1d4 + 9 ⇒ (4) + 9 = 13 miss

    Eadie likewise slashes deep into the neck of the one near Lore and it drops as well You still have a move action

    Grand Lodge

    Spells Remaining:
    1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
    Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

    Ignatius runs to the chest and opens it, hoping to quickly find his sword.

    I'm guessing it will be a move to open the chest, or maybe a standard.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    I believe that, if its like a Pathfinder Pouch, you'd have to switch content modes to Magic put it in the Magic compartment (though I don't know which side you kept it in.)

    Snouts cowers indefinitely, avoiding looking delicious.

    -Posted with Wayfinder

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Eadie takes offense at the gnoll's jibes at August. “Oh yeah, Hargur? Yo’ so stinky, I bet your mother hadta tie a sausage round your neck to get Vangru to play with you.”

    She moves 30’ into the kennels.

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    Lore stands up and brushes off the dirt of the kennels and turns to face the remaining gnolls... she grimaces at the sight of them, but makes the assumption that Eadie and the others will make short work of them, and instead touches August casting Cure serious wounds.

    csw: 3d8 + 5 ⇒ (8, 2, 2) + 5 = 17

    that was a horrible roll! two 2s? sheesh


    Rebels Map

    Eadie completes her movement across the circular chamber, falchion in hand.

    Ignatius is able to stride out of the slave pen and opens the chest after speaking the secret word. All of the party items are visible within, topped by his apprehended holy symbol.

    Moved to the chest and move/action to activate and open it.

    Meanwhile, Lore stands up from the thrashing she took and touches August for some divine healing he desperately needs.

    The dwarf's bite mark closes somewhat and his color returns.

    The larger of the gnolls steps up to August.

    "You! YOUUUU KILLED MY PETS! FARUG KILL YOU NOW! RRRRRRAAARR!"

    Obviously some anger management courses would help him at this point

    He unloads with frothing fury on August.

    battle axe, rage, pa: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17 for dmg: 1d12 + 10 + 6 ⇒ (9) + 10 + 6 = 25 miss
    battle axe, rage, pa: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 for dmg: 1d12 + 10 + 6 ⇒ (4) + 10 + 6 = 20 miss

    He slams his axe down hard on either side of August, but the dwarf dodges both massive blows. Sarenrae's blessing is strong today :-)

    Unfortunately, Farug is so angry he bends over and just bites the dwarf on the shoulder.

    bite, rage, pa: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 for dmg: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 hit


    Rebels Map

    7-Johendar <--- inspiring +1/+1
    3-Ernest <--- monkey man

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Continuing to sing his shanty, Johendar darts out of the cell, moving toward the chest. Looking at the slavers, he calls on his celestial heritage, filling the air with glitter around the gnolls.

    Glitterdust DC 15. Should be able to catch all three and avoid Argust.


    Rebels Map

    Johendar continues his singing while showering the burly gnolls with glittery light.

    gm:

    Hargur will: 1d20 ⇒ 17 pass
    Vangru will: 1d20 ⇒ 4 fail
    Farug will: 1d20 ⇒ 12 pass

    Hargur and Farug seem to be more resolute, while Vangru is blinded by the light. "Hargur, where you go?"

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Eadie’s voice is loud and shrill. By coincidence she may sound something like Ernest’s Chelaxian mother when she’s a little overwrought.

    “ERNEST! DO SOMETHING!!!”

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    "Aah - right away ma'am!" Ernest nearly falls over out of fright, having finished his spell, eked a mass of monkeys into existence, and silently reestablishes his fear in the opposite gender.

    Chimps pour out from a point in space at which he gestures, avoiding damaging anything but the hyena-like people! They engulf the front two foes, since I think the other is too far for a 10ft swarm.

    They do provoke from movement (I think that isn't removed in Swarm Traits) but take half-damage from weapon attacks. They have 22hp, for the GM's convenience.

    On the plus side, they do 2d6 ⇒ (6, 2) = 8 points of damage, attempt to steal (or disarm) something shiny with the rolls below and force a DC 14 Fort save vs Distraction (with the additional effect of deafening for a minute if they fail.)

    left target steal/disarm: 1d20 + 11 ⇒ (14) + 11 = 25
    right target steal/disarm: 1d20 + 11 ⇒ (12) + 11 = 23

    Meanwhile, Ernest double-moves closer to his captured piggy. Can't edit map from mobile, but I think I covered all my general movements/actions.

    -Posted with Wayfinder


    Rebels Map

    The swarm of monkeys move around the party, crawling and screeching all over the first two gnolls.
    Farug battle axe, rage, pa, AOO: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32 for dmg: 1d12 + 10 + 6 ⇒ (5) + 10 + 6 = 21

    Hargur scorpion whip, AOO: 1d20 + 14 ⇒ (20) + 14 = 34 for dmg: 1d4 + 9 ⇒ (3) + 9 = 12

    Monkeys take 10+6 = 16 damage (fortunately they cannot be critted)

    fort vs howls: 3d20 ⇒ (14, 11, 12) = 37 all three ignore the screeching as they are used to hyena howls apparently.

    The three gnolls swing wildly trying to fend off the litter creatures, nearly killing all of them, but there are too many!

    "Kill them all! Get them off of me! Oh that tickles! Hey that's my whip you chimp!"

    However Farug (left) and Hargur (right) both take damage as the monkeys swarm over them. The last few monkeys both grab their weapons and pull them down to the ground.


    Rebels Map

    Hargur yells "Vangru, kill those monkeys so we can get our weapons back!" (delays)

    Vangru scorpion whip: 1d20 + 14 ⇒ (13) + 14 = 27 for dmg: 1d4 + 9 ⇒ (2) + 9 = 11
    miss: 1d100 ⇒ 54 miss 1-50

    Easily killing the last of the few remaining monkeys, but his second swing goes wild trying to hit August.

    Vangru scorpion whip: 1d20 + 9 ⇒ (2) + 9 = 11 for dmg: 1d4 + 9 ⇒ (1) + 9 = 10
    miss: 1d100 ⇒ 37 miss 1-50

    Hargur steps back and picks up his whip and swings at August

    Vangru scorpion whip: 1d20 + 14 ⇒ (10) + 14 = 24 for dmg: 1d4 + 9 ⇒ (1) + 9 = 10

    "You and your monkeys are going to be fried up for dinner, dwarf! Especially that loud slavergirl in the back"

    1d20 ⇒ 6 Vangru vs blind

    August is slashed across the cheek by the barbed whip.

    14-August
    12-Eadie
    11-Ignatius
    11-Lore


    Rebels Map

    Farug is still disarmed, his axe in the pile of dead monkeys.
    Vangru still apparently blind - which I forgot and had to go back and re-apply misses :-(

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    Lore, seeing her healing on August almost wiped out,moves back so the gnolls are not in range of her channel and excluding hyenas in case they are just unconscious channels for...

    channel: 3d6 ⇒ (3, 3, 2) = 8

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    “I think it’s important we focus fire. The biggest one looks good.”

    Eadie takes a 5’ step and lunges at Farug with her falchion.

    falchion + PA + FF + Joh: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 <-- re-rolled into a possible crit
    damage + Joh: 2d4 + 14 + 1 ⇒ (4, 3) + 14 + 1 = 22

    Iterative + PA + Joh: 1d20 + 7 - 2 + 1 ⇒ (18) + 7 - 2 + 1 = 24
    damage + Joh: 2d4 + 14 + 1 ⇒ (3, 2) + 14 + 1 = 20

    Crit?: 1d20 + 7 - 2 + 1 ⇒ (8) + 7 - 2 + 1 = 14
    damage + Joh: 2d4 + 14 + 1 ⇒ (2, 1) + 14 + 1 = 18

    Probably not ... Going to Hardcopy Portfolio reroll the first attack, GM Aarvid.

    falchion + PA + FF + Joh: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
    crit?: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
    Dunno ... Possible crit damage + Joh: 2d4 + 14 + 1 ⇒ (4, 4) + 14 + 1 = 23

    AC=11

    To help GM Aarvid – not secret:

    So the re-rolled primary attack was 32 to hit for 22 dmg
    The iterative was 24 to hit for 20 dmg
    If the iterative crit confirmed that’s 18 dmg
    If the re-rolled primary crit confirmed that’s 23 damage


    Rebels Map

    Eadie steps up and lunges at Farug as he stands looking for his axe.

    Her first slash looks incredibly clumbsy, so much so, it catches him off guard and slashes him across the neck, drawing blood.

    The second cut, looks more controlled but does not quite have the same effect, but still hurts him plenty.

    "Haarrrrh!"

    (22+23)+20 (assuming that +2 STR belt etc not included) primary confirmed, just barely

    Gima yells out from the pen doorway, "You go girl, Eadie!"

    Lore calls upon healing power of her divine cause,curing August and herself of some injuries.

    All:
    Where I really needed the help with all those attacks and saves with that monkey swarm...took me 30mins to put that post together...and then noticed Vangru was blind - lol

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Eadie looks blankly at the unmasked Bellflower operative. “Err … no, Gima. I’m going to stay here for a bit.”

    Grand Lodge

    Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

    August grunts after being hit by the whip and then steps into the doorway and attacks Farug!

    Attack: 1d20 + 11 ⇒ (12) + 11 = 23 for Damage: 2d6 + 17 ⇒ (1, 2) + 17 = 20

    His blade then continues toward Hargur!

    Cleave: 1d20 + 11 ⇒ (3) + 11 = 14 for Damage: 2d6 + 17 ⇒ (5, 2) + 17 = 24

    AC 19, HP 20/59

    Grand Lodge

    Spells Remaining:
    1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
    Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

    Ignatius rushes to August's side with his holy symbol and blesses the dwarf with divine favor.

    +1 to attack and damage.


    Rebels Map

    August steps up and chops Farug. The gnoll drops to the ground with a gurgle, robbed of his chance to enact revenge on Eadie.
    Hargur dodges the blade as he watches his leader fall.

    "Hooray! Did you see that? They killed Farug!" as a cheer is heard from the other slaves peering out of the pen.

    Ignatius imparts some divine inspiration on the dwarf.

    7-Johendar <--- inspiring +1/+1
    3-Ernest <---

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Is the chest open, now?


    Rebels Map

    Yes, the chest is open and items are available to pick up-as a move

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    The other familiar can come and go from the cage by being smaller if I recall correctly, yes? You might want to have him help you equip some items you don't use actively, Joh (though you're at spell component pouch stage already.)

    Snouts steps (as a move action; not a 5') adjacent to the bars and readies to move to the chest to acquire the Butter Bag! His fat snout, shoved through the bars, is more than enough contact space to Shift (the Teleportation school power) the both of them 5' south! More importantly making Snouts a cage-free animal! He moves next to the chest!

    -Posted with Wayfinder


    Rebels Map

    Yes, the cages are not really locked per se, just barred for normal livestock. Smarter animals can probably work the latch on their own.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Oh, well then an action redaction if I can (assuming Snouts and his "smarter than the dumbest of Pathfinders" Int of 8 can escape on his own. He shares skill ranks, so he does have Disable Device.) His biggest drawback is are his cute and useless pig arms.

    Ernest, if Snouts can free himself, just moves to the chest and grab a spell component pouch while the porker pushes at the latch.

    -Posted with Wayfinder


    Rebels Map

    Yep, no problem Snouts getting out on his own.

    The Swine and Primate escape confinement, leaving their chess game for later.

    Ernest moves to the open chest and draws out his spell component bag.

    Vangru howls. "Hargur, I cannot see. What happened?"

    Hargur yells back "The slave rats just killed Fagur! They are fakes! Whip them you oaf!"

    Johendar?

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    That's awesome, My kids and I love Gravity Falls.

    Johender calls Schooner over as he reaches down and grabs his bow and quiver, then fires at gnoll in front of August.

    Attack, PBS, Inspire: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
    Damage: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Ah, I wondered what the 'chess board' was. Very cool.

    @Iggy Have you moved yourself on the map? Is the spell you cast on August a touch spell?

    I don't want to move you because of the circumstances, but your position may affect whether I can lunge and full attack or move and take a single attack next round.

    Grand Lodge

    Spells Remaining:
    1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
    Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

    Sorry, I can't move on the map at the moment. Yes, I need to move next to August to cast divine favor. Can you move me so that between August and Lore?


    Rebels Map

    Johendar fires an arrow, hitting Hargur in his left arm, eliciting a howl from the gnoll.

    "Blast you! I will deal with you next slave, right after I finish this dwarf-filth. Here Vangru,
    I made you room to slay the dwarf so I can get to the loud mouths in the back. Swing this way."

    Hargur steps over, leaving a space for Vangru to swing at August.
    scorpion whip: 1d20 + 14 ⇒ (2) + 14 = 16 for dmg: 1d4 + 9 ⇒ (1) + 9 = 10
    miss: 1d100 ⇒ 6 1-50miss
    scorpion whip: 1d20 + 9 ⇒ (13) + 9 = 22 for dmg: 1d4 + 9 ⇒ (4) + 9 = 13
    miss: 1d100 ⇒ 39 1-50miss

    Vangru swings wildly and almost connects but in the wrong space.

    will save vs blind: 1d20 + 4 ⇒ (12) + 4 = 16

    Hargur shouts again "NO! More to the right, you fool! Oh nevermind, I will do it."

    He swings at August as well, slashing him once.

    scorpion whip: 1d20 + 14 ⇒ (18) + 14 = 32 for dmg: 1d4 + 9 ⇒ (4) + 9 = 13
    scorpion whip: 1d20 + 9 ⇒ (10) + 9 = 19 for dmg: 1d4 + 9 ⇒ (4) + 9 = 13


    Rebels Map

    Party Up

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    Lore moves so she can clearly see between the two gnolls and carefully aims her spell to go off just 15' behind them (so they are in the last 20' of the fireball and it misses Auggie)

    fireball damage, reflex save for half dc 16: 6d6 ⇒ (5, 2, 4, 5, 4, 6) = 26

    When she sees the massive fireball go off, having finished casting, she claps her hands with glee... and says softly... "Ooooh, pretty!

    (the spell is also disrupting so if there's anyone who's caught in it who wants to cast a spell, the concentration dc for 1 round is 19)


    Rebels Map

    Btw Vangru no longer appears blinded. Once actions are posted, i will apply them in init order (or if people want to delay etc, since you are pretty much in group init at this point) .

    Grand Lodge

    Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

    Because I used Cleave that second one hits and August goes down to -6 HP.

    Death Save: 1d20 + 4 - 6 ⇒ (15) + 4 - 6 = 13 I think I did that right.

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