GM Aarvid PFS #3-09: The Quest for Perfection - CORE (Inactive)

Game Master GM Aarvid

Village of Nesting Swallow


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Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth fires another bolt at the bowmen on approaching ship.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

After firing she draws her sword, locks it into her gauntlet and stay under cover until the ship gets closer.


Rebels Map

Saldoc peeks out and stays hidden until the warship pulls along side.

Meredith starts summoning, leaving driving to the wind.

Ruth fires a bolt and scores a direct hit on one of the crossbowmen, who lets out a howl.

The bowmen drop their bows and drink a potion as the ships slide together and grappling hooks are thrown to the rails/sails.

Saldoc, if you had a readied action, it would trigger as the boats are now closer than 30'. The outlined colored figures are combatants. All are couching for cover/behind walls or rails.

The ships are lashed together at 5' apart and the slaves/crew run cowering for cover to avoid the fight between the soldiers and the party.

You hear a female Tian voice call out.

Merchant vessel! Halt! You are being boarded for crimes against Lingshen and assaulting a state checkpoint.
You will surrender your ship and face charges!

Make sure everyone is where they want to be on the map before boarding/actions commence

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Yes, if allowed I would then try to hit the injured one if he is within 30' otherwise whoever is closest.

Saldoc springs up from his hiding spot and tries to catch one of the men unaware!

Bow: 1d20 + 2 ⇒ (1) + 2 = 3 for Arrow: 1d6 + 1d6 ⇒ (6) + (6) = 12 Sigh.

However the young rogue drops the arrow off of his bowstring and it falls harmlessly into the water.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |
GM Aarvid wrote:

You hear a female Tian voice call out.

Merchant vessel! Halt! You are being boarded for crimes against Lingshen and assaulting a state checkpoint. You will surrender your ship and face charges!

"Then come, foolish woman! I'll defeat you and save all of the people on that ship! No one will crack a whip again!"

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

As the boat moves in closer, Huck hurriedly reloads his crossbow.

"We tried to tell them we're not a merchant vessel! Travelers! Visitors! That's all we are! But if you insist on fighting us, we will defend ourselves!"

Huck pops up and readies his crossbow on the woman.

readied action if she is still hostile:

fire!

heavy crossbow: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 7

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

As the grappling hooks grab the boat Ruth begins a spell.

Readied Spell for Combat:

Color Spray DC 15

I want to get as many of them as I can


Rebels Map

=== Boarding - Round 1 ===
16 - Lady Captain
14 - Party
4 - Marines

The Lady Captain barks some orders "Attack them now! and then does some sort of arcane ritual, causing her blade to glow with a slight purple flicker.

This would probably seem to be hostile, and Huck's bolt slams into the aft cabin wall next to her.

Saldoc shoots an arrow over the far side of the warship.

Ruth prepares to cast a spell.

Meredith finishes casting her flight of eagles.

Eagles appear (see map)...the soldiers have not yet gone, but appear to be readying to board. Meredith's action, and Ruth, what is the condition for your ready? Combat is happening as soon as eagles attack.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Eagles, slow the captain down!" Two of the eagles flank the captain and peck and scratch away.

Cyan Eagle:
Hover, Fly DC 15: 1d20 + 8 ⇒ (9) + 8 = 17
Talon 1: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d4 ⇒ 2

Talon 2: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d4 ⇒ 4

Bite: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d4 ⇒ 1

Orange Eagle:
Hover, Fly DC 15: 1d20 + 8 ⇒ (14) + 8 = 22
Talon 1: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d4 ⇒ 4

Talon 1 Crit: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage: 1d4 ⇒ 2

Talon 2: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 1d4 ⇒ 4

Bite: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage: 1d4 ⇒ 3

A third eagle attacks the blue-clad attacker.

Purple Eagle:
Hover, Fly DC 15: 1d20 + 8 ⇒ (14) + 8 = 22
Talon 1: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 1

The eagle is unable to stay in place after the first swing and flies towards Meredith. Provoking an AoO.

Meredith hurls a flame at the red-clad attacker.
Produce Flame, Ranged Touch: 1d20 + 3 ⇒ (8) + 3 = 11
Fire Damage: 1d6 + 3 ⇒ (5) + 3 = 8

The wind doesn't help at all with her aim. She decides to run back to the wheel to control the ship.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

I will release my spell once the Marines break cover and I can get them in the area of the spell.


Rebels Map

Meredith orders the eagles to attack the captain, but the birds do not know what 'flank' means.
Also, the captain is in an alcove below them, so they are attacking down on her from above. They do manage to scare the two slaves rowing on the upper deck.

The orange eagle manages to lands a pair of talons on the female captain, drawing blood on her cheeks and her ire.

Get these blasted birds off MY ship!

One red-garbed marine comes to the stairs to help the captain. The other two rush to jump the gap to board you.

2 Marines Jump: 2d20 ⇒ (18, 8) = 26 vs DC 5

Ruth manages to catch two of the marines as they attempt to jump over onto your craft.

2 Marines WILL: 2d20 ⇒ (11, 14) = 25 vs DC 15

Both miraculously survive.

Aoo from Ruth on green if she has a weapon while casting.
Orange. Aoo from Saldoc and Huck if they can threaten blue

Hiyah!

On Ruth green fist: 1d20 + 4 ⇒ (8) + 4 = 12 miss
On Saldoc blue fist: 1d20 + 4 ⇒ (7) + 4 = 11 miss
On Eagle red fist: 1d20 + 4 ⇒ (15) + 4 = 19 hit

Red manages to punch one of the eagles. dmg: 1d6 + 3 ⇒ (2) + 3 = 5

Will resolve AOO's before top of round 2

=== Round 2===
1 - Huck, Saldoc
2 - Lady Captain(-8)
3 - Eagles(-5,0,0), Meredith, Ruth
4 - Marines

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Nope, not with a bow in my hand.

Saldoc will drop the bow. He'll then draw his blades provoking AoOs himself. He'll then attack!

You'd think I'd remember this by now but I never do. With the Two Weapon Fighting feat I can draw both weapons as my move action. However, since I'm not able to take a FRA I can only attack once, right?

Attack, with flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 for Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8


Rebels Map

@Saldoc, correct - 1 attack this round

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

I did have a weapon out. Ha!

Ruth sneers as the two men resist her spell but one of them recklessly jumps within reach of her sword.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

AoO unarmed strike: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 - 1 ⇒ (1) - 1 = 0 1 nonlethal

Huck then drops his crossbow in favor of close-quarters wrestling!

grapple: 1d20 + 5 ⇒ (3) + 5 = 8


Rebels Map

Saldoc and Ruth both score a hit on their attacks. The men gasp in pain but continue to fight.

Huck punches one, but does little damage, and totally misses his attempt to grab.

The female captain swings upward before stepping out from her alcove.

Captain scimitar: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 for dmg: 1d6 + 4 ⇒ (3) + 4 = 7 and hacks down the other eagle above her.

That is better. Now seize them!

== Round 2 - Continues===
3 - Eagles(dead,dead,0), Meredith, Ruth <= GO!
4 - Marines(-8,-5-1NL,0)

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth stabs at the man in front of her trying to run him thru.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith asks the last eagle to peck and claw at the blue-garbed man.
Eagle Talon: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 2

Meanwhile, Meredith grabs the wheel and tries to maintain control of the ship.
Knowledge(Nature): 1d20 + 7 ⇒ (12) + 7 = 19

Satisfied with it, Meredith hurls another flame at the blue-clad foe.

Produce Flame, Ranged Touch into Melee: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Fire Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Rebels Map

Meredith, the wheel is in aft of the ship. I am not sure how you moved to the bow, but to steer you would need to be back. However since you are no longer on the river, and lashed to the warship, steering is not really needed/effective.

Ruth's blade cuts deep into the ship rail, missing the dodgy green garbed marine.

Meredith's eagle scores a claw across the face of blue marine, and he is not looking good.

The druid's flame smacks into the ship as the melee and cover are too difficult to aim through in the choppy sea.
Blue has cover from Huck/stairs from your throw

The marines finally are able to attack.

Blue steps out of flank and tries to punch Saldoc with fists of fury.

Hiyah! Surrender!

On Saldoc blue fist: 1d20 + 2 ⇒ (18) + 2 = 20 hit
On Saldoc blue fist: 1d20 + 2 ⇒ (12) + 2 = 14 miss
Fist on Saldoc dmg: 1d6 + 3 ⇒ (4) + 3 = 7

Howyah! Drop it, missy!

While green scarf tries the same on Ruth.
On Ruth blue fist: 1d20 + 2 ⇒ (5) + 2 = 7 miss
On Ruth blue fist: 1d20 + 2 ⇒ (5) + 2 = 7 miss

Red scarf marine, draws something out of a belt pouch and readies to hand it to the captain lady.

=== Round 3===
1 - Huck(), Saldoc(-7) <= GO
2 - Lady Captain(-8) Red Marine(0)
3 - Eagle(0) last round?, Meredith, Ruth
4 - Marines(-8,-7-1NL)

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Saldoc also shifts and tries to strike the one dressed in blue!

Shortsword: 1d20 + 1 ⇒ (16) + 1 = 17 for Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8
Shortsword: 1d20 + 1 ⇒ (8) + 1 = 9 for Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5


Rebels Map

Saldoc slashes twice at the blue-sashed marine, and the first blade is enough and the cut drops the man to the deck, bleeding out.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29

Huck, although not appearing the most nimble with his potbelly and short stature, deftly moves down towards the invader and pushes his way around to get a good grip on the man. "Nice work, Saldoc! This one next, I'll hold him down!"

grapple: 1d20 + 5 ⇒ (4) + 5 = 9


Rebels Map

Huck easily dodges the marine as he moves into position. However, he does not manage to grab the sailor, who keeps a wary eye on the smaller monk.

The captain calls out.

You have been warned!

She steps forward and casts a spell similar to the one Ruth produced moments ago, as a flash of multicolored lights hits Ruth, Huck and Saldoc and the remaining marine.

DC13 will

1d20 ⇒ 4
The man cries out as he falls to the deck.
Xiao Wen?

Red shashed marine hands her a vial and then takes a readied stance to protect her.

=== Round 3=== Saves needed from 3
1 - Huck(), Saldoc(-7)
2 - Lady Captain(-8) Red Marine(0)
3 - Eagle(0) last round?, Meredith, Ruth <= GO
4 - Marines(-8 uncon, uncon/bleeding)

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Will Save: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Will: 1d20 + 1 ⇒ (20) + 1 = 21

Saldoc fights off the effects of the lights!

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"You attack your own men? Eagle, attack the captain!"

The eagle soars towards the captain one last time, provoking the red sashed marine. If it survives...
Eagle Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 3

Nonetheless, the eagle swipes and flies away, the summoning ritual complete.

Meanwhile, Meredith stows her shield and grabs the mooring cable. She climbs across the rope to the other ship.

Climb: 1d20 + 6 ⇒ (17) + 6 = 23


Rebels Map

Ruth falls to the blinding lights, but Saldoc averts his eyes in time.

The eagle flies towards the captain but talons miss before it winks out of existence.

Meredith climbs to the other ship with the ease of a professional.

Sailor 1d20 ⇒ 6
Sailor 2d4 ⇒ (3, 4) = 7
Ruth 2d4 ⇒ (3, 2) = 5

The sailors on your ship remain unconscious, one still bleeding heavily.

Need a save from Huck, and then he and Saldoc are up

=== Round 4=== Saves needed from Huck
1 - Huck(), Saldoc(-7) <= GO
2 - Lady Captain(-8) Red Marine(0)
3 - Meredith, Ruth(uncon,blind)
4 - Marines(-8 uncon/blind , uncon/bleeding)

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

I seem to be confused as to which enemies are active in the fight at the moment. Is the red token next to me the red marine? If so,

Attack: 1d20 + 1 ⇒ (7) + 1 = 8 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Attack: 1d20 + 1 ⇒ (20) + 1 = 21 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Confirm?: 1d20 + 1 ⇒ (20) + 1 = 21 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Will: 1d20 + 7 ⇒ (3) + 7 = 10

Huck is similarly overcome by the lights!


Rebels Map

Red colored means bleeding and uncon. Blue solid means blinded and uncon. Which now also includes Huck.

Huck crumples to the ground, blinded by the lights as well.

Saldoc sees that all active combatants are now on the other ship. Meredith, another marine and the injured captain.

You can full attack on the bleeding unconscious guy next to you,
if you want points in the cold-blooded department.
You could also coup-de-grace if you want, since nobody is there to stop you.
Otherwise, you can move and attack.
We can keep the rolls as a jump and stab...assuming the readied guy does not kill you before you strike.
Do you feel lucky? Well do ya?

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Nope, I'd have moved to the next guy. That's what I would have done if I had known, make it so!


Rebels Map

2d4 ⇒ (4, 3) = 7 for Huck unconsciousness

Saldoc steps back and makes a flying leap to the other ship, almost taunted by the far captain and her remaining crew.

As Saldoc (barely) jumps aboard the warship, the red marine punches his fist in the readied opportunity just as the rogue clears the railing.

AOO fist: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d6 + 3 ⇒ (3) + 3 = 6

Dang. Well, at least you did not jump to the captain's side, or she would likely have killed you outright with a crit.

Saldoc drops to the deck as the fist hits his jaw hard.

The captain opens and drinks a vial with grim satisfaction and the red marine moves to engage Meredith. 1d8 + 1 ⇒ (8) + 1 = 9

Get her...now!

flying kick: 1d20 + 4 ⇒ (16) + 4 = 20 for dmg: 1d6 + 3 ⇒ (1) + 3 = 4

=== Round 5===
1 - Huck(uncon), Saldoc(-13 uncon, bleeding)
2 - Lady Captain(0) Red Marine(0)
3 - Meredith(-3), Ruth(uncon,blind)
4 - Marines(-8 uncon/blind , uncon/bleeding)

Go Meredith!

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Welp, I hope I can stall for time, here.

Meredith takes a flying foot to the chin. She steps aside and wallops the marine with a kick of her own.

Improved Unarmed Strike: 1d20 + 4 ⇒ (15) + 4 = 19
Wooden Fist: 1d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Her foot bursts into thorns as she kicks him. "Back off, my beef is with your captain."


Rebels Map

The foot lands solidly into the marine, almost knocking him over.

The captain strides up with glowing scimitar in hand.

If you wanted to deal with me, you have your chance. Leave her to me.

Her blade slices quickly.

scimitar: 1d20 + 6 ⇒ (16) + 6 = 22 for dmg: 1d6 + 4 ⇒ (1) + 4 = 5

The red marine shakes his head to clear it as the women engage in battle.

stabilize blue: 1d20 ⇒ 2

Meredith, and need stabilize from Saldoc

=== Round 6===
1 - Huck(uncon), Saldoc(-13 uncon, bleeding)
2 - Lady Captain(0) Red Marine(-6)
3 - Meredith(-3), Ruth(uncon,blind)
4 - Marines(-8 uncon/blind , uncon/dying)

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Recognizing the danger, Meredith decides it's time to grapple the woman and stall for time.

"It's about time. Stop sacrificing your men like pawns."

Step 1: Grapple the captain, forcing her to drop her scimitar and concentrate if she wants to cast.
Improved Grapple: 1d20 + 6 ⇒ (12) + 6 = 18

Step 2 will be to pin and then KO the captain with my 1d3+2 Unarmed Strikes. Whomever is in control gets a +5 to grapple on their CMB checks. I can make a bunch of grapple rolls if you need them.

Hopefully Ruth and Huck will wake up and save Saldoc before he bleeds out.

Grapple rolls:

Improved Grapple: 1d20 + 6 ⇒ (13) + 6 = 19
Improved Grapple: 1d20 + 6 ⇒ (1) + 6 = 7
Improved Grapple: 1d20 + 6 ⇒ (15) + 6 = 21
Improved Grapple: 1d20 + 6 ⇒ (11) + 6 = 17
Improved Grapple: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

I should be at -3, not -13.

Stabilize!: 1d20 + 1 - 3 ⇒ (8) + 1 - 3 = 6 -4 now.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

This does not look good for our Heroes. Damn and I really liked this character.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"zzzzzzzzzzzzzz"


Rebels Map

Saldoc, the -13 is how much damage you had taken, not your hp

Meredith is able grab the lady-captain's arm and lock it down.

The woman wields her glowing blade with skill and turns it on the druid.

Release me you filthy cur!

scimitar, grappled: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 for dmg: 1d6 + 4 ⇒ (6) + 4 = 10
confirm: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 for dmg: 1d6 + 4 ⇒ (2) + 4 = 6

She slashes deep into Meredith, but not able to pierce a vital organ.

The other red-garbed marine stands back as he was ordered, letting the women fight.

Meredith is bloodied, but maintains her grip and pins the captain to the deck of the ship in a swift leg lock.

The captain calls out to the other soldier

Don't just stand their you dolt! Get her off me!

=== Round 7===
1 - Huck(uncon), Saldoc(-14 uncon, bleeding)
2 - Lady Captain(pinned) Red Marine(-6)
3 - Meredith(-16,grappling), Ruth(uncon,blind)
4 - Marines(-8 uncon/blind , dead)

Saldoc to stabilize. Meredith has captain pinned...we can keep going, or change action since other soldier looks ready to re-engage

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Stabilize: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7
Folio Reroll Stabilize before it gets too high to succeed: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16

A reroll worked! Yay me!


Rebels Map

Whew. There is one hurdle. Up to Meredith this round.

The captain squirms in Meredith's pin, desperately trying to break free.
CMB: 1d20 + 3 ⇒ (19) + 3 = 22 vs CMD15+5? (CMD20) escapes, still prone.
I am going to gut you now!

The red marine throws a punch at Meredith but misses wildly.
Hiyah!
Fist: 1d20 + 4 ⇒ (4) + 4 = 8 miss

Meredith

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Man, these guys are rolling well. The +5 bonus is only for Meredith's CMB, not CMD checks if she's in control. Her CMD is 17 versus grapples, though.

Meredith elbows the red marine, her elbow covered in thorns.
Improved Unarmed Strike: 1d20 + 4 ⇒ (19) + 4 = 23
Wooden Fist: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5
"I said...BACK OFF! Some people don't know when to quit."

AoO on the Captain:

Improved Unarmed Strike: 1d20 + 4 ⇒ (6) + 4 = 10
Wooden Fist: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Rebels Map

Meredith, with a punch, drops the read marine.

=== Round 8===
1 - Huck(uncon), Saldoc(-14 uncon, bleeding)
2 - Lady Captain(prone, ) Red Marine(-11, bleeding)
3 - Meredith(-16,grappling), Ruth(uncon,blind)
4 - Marines(-8 uncon/blind , dead)

The captain stands up, and Meredith punches, but the spiked fist is easily deflected.

We will never quit! You fugitives will face trial and execution for your crimes against Lingshen!

scimitar, spell combat: 1d20 + 6 ⇒ (2) + 6 = 8 miss

I am alternating between really high and really low rolls...lol

Ruth regains consciousness but is still blind/stunned

Meredith is up...

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Oh, she's a magus, too? Yup, grappling all the way here.
Meredith grins. "I admire your tenacity, at least."

Improved Grapple: 1d20 + 6 ⇒ (4) + 6 = 10
Meredith's fists go nowhere close to the captain and are easily deflected.

She looks down at Ruth as the woman stirs awake. "Ruth! Get yourself together!"

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

I'll be

Stunned: A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

at least 2 more rounds if we are lucky.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Yup, and if she gets a crit or a spell off Meredith is in big trouble. At least I stalled long enough for you guys to recover.


Rebels Map

Yes, at least the two rounds...but the captain is the only standing combatant...at least until the others wake up.
It seems unlikely she can bind or kill all of you in two rounds...
but the conclusion still very much hanging in the balance

Meredith tries to re-grab the woman, but she dances around the hands of the druid.

=== Round 9===
1 - Huck(uncon), Saldoc(-14 uncon, stable)
2 - Lady Captain(prone, ) Red Marine(-11, bleeding)
3 - Meredith(-16,grappling), Ruth(stunned,blind)
4 - Marines(-8 uncon/blind , dead)

You may have destroyed my crew, but I will still cut you down!

scimitar, grappled: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5 for dmg: 1d6 + 4 ⇒ (4) + 4 = 8

With a overly zealous spin and lunge she slashes, but her glowing blade slams into the mast behind her, foiling the attack.

red stabilize: 1d20 ⇒ 2

The tide of fortune turns to the party.

Meredith is up...Ruth still stunned, Huck starting to come around soon.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Am I still grappling the captain? It's unclear from the status bar. If I am, add +5 to the grapple check.

Meredith tries to pin the captain again.
Improved Grapple: 1d20 + 6 ⇒ (7) + 6 = 13


Rebels Map

Actually you failed to re-grapple with the 10, so you are were not grappling her.

Meredith tries to re-establish her hold on the elusive captain, but once again the woman avoids the headlock at the last minute.

Not this time, wench!

=== Round 10===
1 - Huck(stunned), Saldoc(-14 uncon, stable)
2 - Lady Captain(standing) Red Marine(-12, bleeding)
3 - Meredith(-16), Ruth(good)
4 - Marines(-8 stunned , dead)

Huck eyes flicker open but he is still stunned. Ruth however, shakes off the stunning but finds herself on the deck of the ship, prone and weaponless.

The captain slashes once more at the dancing druid.

Stand still!

scimitar: 1d20 + 6 ⇒ (4) + 6 = 10 for dmg: 1d6 + 4 ⇒ (3) + 4 = 7

Meredith up (not grappling), Ruth prone, but conscious now

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth finds her sword then stands up. "Nice spell b@!ch but it has not stopped us!"

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Improved Grapple: 1d20 + 6 ⇒ (6) + 6 = 12
Meredith tries to hold the captain again but fails.

"That's what happens when you sacrifice your own allies, idiot."

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