Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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* Saltmarsh *

Had another small window to post the round summary, but we're missing Nerak. Maybe tomorrow...


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Beltzer I think you ran into a building. The group is down an alley with only one entrance for us as far as I know.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

DM, I've lost access to roll20. It says I'm not authorized.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Did you click straight in to the "Giants of Autumn Twilight" link Mohs? Or did you go through the sites main page?


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

The link on here I've been using from the start.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

You should go through the main site, you might have been logged out by something.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

will be away till tomorrow evening so will post then.


* Saltmarsh *

Varin, can you withdraw without provoking and AOO? I think you draw one from the blue orc, right?

Everyone FYI, Keltza will channel this round and at the beginning of next round.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Yeah I will provoke one when I move out of the square I previously inhabited the turn before. All I could do though.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Okay so those are apparantly houses. I can't see it on my screen as they are just a pixelated mess of colours honestly. Just post me somewhere where I could've hit something as there should be enough room to move about and hit almost any of the orcs.

Also seriously about this new character again, I have posted it and you have said nothing on it.

DM Jubal wrote:
I'll review your final version.

You have not sent me a PM or posted anything here in the discussion thread, so I haven't updated it to my profile yet.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

25 rounds of combat. I don't think I have ever had a combat last this long, certainly not at third level. This is grueling!

Keep it up, though I know I'm going to run out of spells sometime. (Thankfully, my brother's hammer has served me fairly well.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I do hope we get a rest between this combat and the next, I think we've done far more rounds than standard characters for 1-2 days!


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Think of all of the XP boys. Tighten your belts, grit your teeth and think of all of the XP!


* Saltmarsh *

Folks,

To manage expectations, I think you're about half way through the Battle of Bloodmarch Hill after we finish this encounter. That's a guess considering how long it's taken so far.

As I've told a couple of you on Roll20 chat, I really like this module, because it reminds me of the 6 hour battle interactives that Living Arcanis used to sponsor at Gen Con. One day fight, no rest. Some of the best gaming of my life.

Cheers,
Your friendly international GM


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Ouch... Spellcasters are gonna be hurting! Okay, once we murder these guys, we need to do a resupply run off of the murdered Orcs in the area. Once we drop out of initiative the fastest of us need to loot the area while the rest of us advance of the gate. Seem like a plan?

We really need bolts, for Lys and Nerak. And any healing potions we can get. Also, maybe pick up a second Melee weapon you can use, in case yours gets broken or disarmed.

Lys do you lose much by switching to a bow, if you run out of bolts? Because Varin has one that he isn't using.

EDIT: Scratch that last part, it is a Comp longbow. Im sure someone has a back up bow though.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Halfway? Then I'm doing well. I've got about half of my disposable resources left. Press forward!


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Yea we're going to need some healing potions or something. We're going to run out of resources plenty quick. Updating my profile now, do you want me to swap next round or after this encounter, since your saying that it's nearing the end?


* Saltmarsh *
Beltzer wrote:
Yea we're going to need some healing potions or something. We're going to run out of resources plenty quick. Updating my profile now, do you want me to swap next round or after this encounter, since your saying that it's nearing the end?

Let's introduce next Round. You have spent 6 of 6 rounds of Rage and be fatigued for a number of rounds. You have spent 3 of 7 rounds of Rage Song. Since you've posted already, go ahead and updated your profile. When ready, I'll give a final review and discount some of your daily resources.

thanks


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

DM Jubal, I posted a long time ago (and I think Mohs did, but I'm not sure about Lys) but there was a time when the site when down and, I think as a result of that, some posts were deleted. I had a few deleted, which is why I was surprised to see that you said I didn't post. But I checked and, sure enough, my post is gone.

I don't remember what number I rolled, but I did the same thing as the previous round and fought defensively, but this time successfully pinned Urnsul. I said something like: Grrraaagh! Stay down! Arlan yells as he puts an elbow on her throat and drives her into the dirt.

Do you want me to reroll and repost, or do you want to take my word for it (as I never miss a post)? :-)

IIRC, Mohs hit Urnsul again as well, but I'm not as clear about that.


* Saltmarsh *

please repost. Consider the original posts gone.

thanks


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Ok, will do. I'm not talking about a post that was immediately erased, though. I posted, checked it, it was up and then several hours later it was wiped. I consider myself to be a very honest person and I would never cheat at anything, especially a game. I know you don't really know me, and I'm sure there are people that would for whatever reason cheat at a game they're trying to do for fun, but I really wish you would've given me the benefit of the doubt.


* Saltmarsh *

I know the post was up. I saw it too, because I reacted to it to attempt to fix my post. Paizo crashed.

I wanted you to repost, because I couldn't remember it and wanted something to cut-and paste into the summary.

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Hey, it's cool--I know how much work it is to run a game and it wasn't that big of a deal to repost. And the outcome didn't change, which is nice.

Regarding the one long, massive combat--I think it's awesome! I think Nerak is going to be pulling our asses out of the fire at the end game, as he's patiently firing away with his crossbow and saving all of his spells.

We played a Dragon's Delve game for a couple years, it's a mega dungeon by Monte Cook that goes from level 1 to 20. We cut a pretty big dent in it, but never finished as real life made it to hard for most of us to get together regularly. One thing, though, was that our characters got word of a large monstrous humanoid army marching on our little town. Since we had advanced notice, I had my character have his cohort crafting magical items constantly, and I donated all of these items and more towards the defense of the town. I even freed this magically imprisoned fire-breathing fire giant and convinced him to live on the outskirts of town and be a wild card on retainer for the upcoming battle. I had all of these plans and contingencies...and then the game ended before they attacked.

Very disappointing.


* Saltmarsh *

I hope you won't be disappointed by the end of this battle... dum dum dum

;D


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Didn't see my action in the summary giving the poor girl a wallop?


* Saltmarsh *
Wulfrum Boulderhead wrote:
Didn't see my action in the summary giving the poor girl a wallop?

Oops. I thought that summary was missing someone. Sorry about that.

That 9 HP will drive Urnsul unconscious.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Final usage of dailies: Rage 0/6 | Rage song 4/7 | 3/3 spells


* Saltmarsh *
Beltzer wrote:
Final usage of dailies: Rage 0/6 | Rage song 4/7 | 3/3 spells

You still have Skald below your avatar name.

Remove 4 uses of your new 9 dailies: Channel 4/4 | 1st 3/3 | 2nd 2/2

Happy Fourth!

EDIT I just saw that your archetype also gives you channeling, so you will have second pool of channeling at level-3, right?


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

I am traveling over the next few days, so my posting will be a bit sketchy. I will post at least once a day.


* Saltmarsh *

Mohs. The orcs have cover from your stone call, because they're inside the gatehouse. You don't have line of sight to the horde beyond, which is more of a swarm now.

Now is not the time to attempt to attack them. Feel free to delete your post and start again.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Done and darn. . . I was really looking forward to that one. Thanks for the take back.

Let me give it some thought and repost at my next rest stop.


* Saltmarsh *

Public service announcement:

My family is taking a week vacation without Internet starting next Monday July 13 returning 20. I might be able to get another Round Summary before then, but the waves of orcs probably won't start until after I return. Please don't let the lack of momentum destroy the game. Please chat on Roll20 or use the Discussion here to strategize. As I mentioned before, you are about half way through the battle.

cheers


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs wasn't there so I can't say this in character, but didn't the bartender give you some sobriety potions. I think the guy in charge here needs one!


* Saltmarsh *
Mohs Freidricson wrote:
Mohs wasn't there so I can't say this in character, but didn't the bartender give you some sobriety potions. I think the guy in charge here needs one!

Yep. Good memory. I've been struggling with not hinting.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

He gave us two Soothe Syrup and two remove Sickness. Are they sobriety potions?


* Saltmarsh *

With DC 15 Heal or Know (arcana) would tell you the remove sickness potion would instantly sober him for awhile.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Huh! Cool, I never realized they could work like that. Thanks Jubal. Now we just need someone with those Skills to see this. Haha


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Well, now that we have a little bit of down time, there is an IC way that we can at least remind you of the Killin' Ground. Coming up in a second...


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I thought Beltzer was supposed to be with me. We have 3 people at one log and me by myself. Also, Nerak and Mohs--Varin showed you the potions. You should make Arcana checks--DM Jubal said a 15 result will let you know that the remove sickness potions will cure the sergeants drunkenness. Then he can fight instead of hitting on Lys.

DM--did they all get better init than us or something? Can we even drop the log on them when they're right on top of us? I can just cut the ropes with a slashing weapon so it's no big deal, just want to make sure it'll work if I release the log. It looks like it'll hit 8 of them. Is that right?

Nerak--isn't it good if there's a small chokepoint that they all decide to come through? You and Mohs can put up a web, grease, other things to make it really hard for them to come through the breach and Lys can light them up as they come through. Right?


* Saltmarsh *

@Arlan

Beltzer "says as Lys passes by infront of him he lightly taps her shoulder healing her." Lys never moved from her spot behind the logs. The hex was a standard action. Beltzer can move to the other set of logs this round.

We are in initiative blocks. You have a full round to act now. Yes, you can release the logs as the game mechanics provided in Round 30. I haven't figured out how many orcs you would hit. I moved the orcs as they would move. I'll react to your actions. However, as a guide, the path goes directly down hill.

If everyone doesn't post by this time tomorrow, you will have more than a week to discuss strategy while I'm vacationing.

cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Ah on the map it looked like I was between the logs? Isn't that what that is? I thought that's where I need to be to release them. There was a line passing in front of me last I checked where Lys was going. If not I just move and tap her, either way.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Given what the map looks like currently, I'd say it would be a good idea to release the boulder and possibly Arlan's side.


* Saltmarsh *

Remember, while I usually summarize rounds in posting order to account for the conversation, I can and will re-order posts to account for group coordination. For example, Varin just pushed the boulder. If Arlan wants to release his side's logs BEFORE the boulder runs into them, I would re-order the posts to account for that. Please specify your order within the initiative block.

It's the same if your PC waits for the bad guys to go in order to do damage to spell-casters causing concentration checks. Your character effectively goes last in the PC initiative block.

cheers


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Oh. Yeah totally release the boulder after the logs.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

So, any tactical suggestions from anyone? I really like Nerak being the general of sorts, so Lys is following his orders pretty much as well as she could.

What do we do with the Sgt?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

As soon as the boulder breaks through the barrier, Varin is going to move to block the breach.

As for the Sgt, we sober him up and get him fighting. Or we will when someone figures out what the potions are.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

As long as Varin didn't miss the tid bit about the boulder not needing a rolling start. What Nerak said is pretty much what I think, nice thing about playing a intel heavy guy. You get a lot of wiggle room about stuff like that.

Depending on what the orcs do, Nerak may do as Mohs said and drop a stone call to both slow them and give them a sucker punch. Or if he see's the frontliners having trouble he will use Lorn to touch one of them with a bear's endurance to give them a little more toughness. Nerak always has his trump and wild card in the form of his fireball scroll, but rather save it for a do or die moment as it's precious and a gamble as things stand. xD


* Saltmarsh *

I'm back. Waiting on half of your posts.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Waiting on the others to post first, depending on the set up. Nerak may just shoot his crossbow or drop a spell.

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