Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Like I said retreat or run through is my advice.

Also are any enemies with in 30ft. of Nerak?


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Nerak, do you have any hero points? I believe one of the uses is to cast a spell that you don't have memorized. Maybe cast glitter dust on us (I'd have to look at the map) and hope to catch them in the radius? We can use hero points before the roll to get a plus 8 to the save.


* Saltmarsh *
Nerak Sersver wrote:
Also are any enemies with in 30ft. of Nerak?

At one point in their action, they were within 30 ft of Nerak. Can't tell when or where they stop.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

@DM
Unless their move action is a lot more then 30 ft., they can't attack Varin or Arlan without ending up with in 30 ft. of Nerak while flying. Both fellow PCs are within 15/20 ft. of Nerak. Flight unlike land movement eats up speed when making sharp turns. I don't see an angle that would allow them to begin outside 30 ft. from Nerak, strike his buddies, and escape it again. Correct me if I am mistaken.

Lorn's senses are unaffected by invisibility and such. He knows where anything with in 30 ft. is and which direction they went when leaving his range. So if he knows, he can alert Nerak.

@Arlan
I can't remember the last time I used a hero point, can't even find it on my sheet actually. Anyways I don't see where it says you can use a hero point like that. At least not without DM approval in which case, not the guy you need to ask.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Fly speed 60 is my guess


* Saltmarsh *

Yes, Lorn has blindsight 30 ft. And knows exactly where the little buggers are.

Your problem is this: Lorn cannot speak, and "The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared."

You could get Lorn to attack one of them. He could deliver a "touch" spell, or provide you (and others if you tell them) a square to target on Nerak's action.

Your call.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Isn't Lorn tiny-sized? Can't he just fly into the creature's square to show us exactly where it is? Also, DM Jubal, is casting a spell you don't have in your spellbook (like glitterdust) an acceptable usage of a hero point?


* Saltmarsh *

Yes for Lorn. I suggested that to Nerak.

I don't know about hero point. Please check the raw.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I was referring to this part:

Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.


* Saltmarsh *

What difficult check do you want Nerak to make?


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

If anyone has some sort of powder or oil let me know. Lorn can drop it on them, in the case of oil. Nerak will be glad to light them up. >:)


* Saltmarsh *

We're posting slow. Is it the encounter, the campaign, or something else?


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

The encounter, IMO. There's nothing for us to really do. I think Nerak should petition DM Jubal to be able to cast Glitterdust (the difficult check could be a CL check or something). I mean, I know that every encounter shouldn't be a cakewalk, but this is two consecutive encounters where we've been sneak attacked by persistently invisible foes. The first one we one through diplomacy, but it is demoralizing to just sit there and get hit (when we're already low on resources) and we literally have no way to affect the enemies. You know? Maybe have the ghostlight lantern cast faerie fire on these guys or something. I mean, it does contain a dead wisp/druid...


* Saltmarsh *

Yeah. I get that. That's why I suggested the tactics of readying to attack when they attack. They drop in two good hits.

I am also open to pulling Glitterdust out of a hat.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Yeah, Greater Invisibility is... too great. The druid helping would be helpful, too!


* Saltmarsh *

The druid couldn't come. Needed to be substantial to activate the portal.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Sorry holidays, work, and test seem to all conspire against me lately. Anyways where are we at and what's the word?


* Saltmarsh *

I have to leave in 36 hours on a business trip where I won't have access to the Internet. I'll return about this time in a week. So, I'll post before I go if Nerak, Arlan and Lys can post.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

So what's the plan retreat or another round of fighting folks?


I am retreating from the bridge while trying to reason. Can't move fast anyway.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Finally have internet, huzzah! Only was 2 months overdue (freaking stupid internet providers gah), I'll catch up soon but I should have time due to Jubal's business trip.


* Saltmarsh *

Beltzer, I'm glad you're back.

Players, I need some participation here, or we'll close down. We're running an AP, so I've less culpability about the design of the encounters. I'm trying to help you, but you need to accept it.

Cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Yep Nerak is retreating. We have already had one tough fight, if we can't go forward we can just camp and I'll have something prepared come the next day.

Nerak has some area spells for damaging that don't rely on targeting. Also could toss obscuring mist in before we go in and just run through, the little buggers won't see us any better then we see them and their flight will give them away more then land based movement in the mist due to air disturbance.


* Saltmarsh *

Nerak, please post in Gameplay


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

I did. ;P


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I vote for run away, though I'll chime in after the encounter, but keep running see if they give chase?


* Saltmarsh *

I think you can get total cover from a particular direction using a tower shield, for example a hail of stones.

Just offering


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

That will be my intention now. Having Varin spin around on the bridge and slam his shield down to give me the defense.


* Saltmarsh *

Please post your plan here. When ready, we'll move forward


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

So who votes for which plan or a combination of said plans?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Bels plan requires him to have line of sight to the creature, correct?

Stumbling around on a bridge with a huge drop in an Obscuring mist sounds like a terrible idea.

Stones raining death from above sounds like our only plan.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Well it would be going directly straight and not veering of course with the cloud. I can also make one from a distance, but yea it's not the best plan. Just the only other thing I can think of right now!

Let's hope rocks either stop them in their tracks or kill them as it could just run away again and not attack for a bit, shall we try it though?


* Saltmarsh *

So, is the plan for Varin to be bait?

If yes, go ahead and open the door.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Meat shield first. ^.^


* Saltmarsh *

@Arlan. If you delay, you'll lose your turn. If you ready an action when you pinpoint their square, you'll be to act.

Remember, Nerak has made the bridge inside the red square difficult terrain filled with jagged stones.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

DM Jubal, your post in gameplay said they can't be pinpointed, so I didn't bother. I thought Beltzer had something that could outline them similar to faerie fire. Am I wrong about this? I'm not going to ready action to attack because then I either threaten a very small area, or I have to throw a chakram which will deal minimal damage (in the extremely unlikely event that it hits). I'll just delay until they are visible, or we just decide to cross the bridge and ignore them.

I'm not trying to be a jerk and I know it's not your fault, but I am SUPREMELY not enjoying this encounter. Perhaps for the sake of the game we could try to find a way to expedite it (at this point, I wouldn't even mind if Nethys himself appeared and cast fricking chain lightning on them). If the others disagree, just ignore this.

But I feel with our party composition there is just nothing we can do. This is the main contributing factor (in my opinion) of why our participation is slowing so much. Now, once we secure the cache and at some point return to civilization, I'm all for making purchases that could help us avoid something like this in the future. But the tiny undetectable invisible foes just does not make for fun gaming. Sorry if I seem like a whiner, but I like this game and I don't want it to fizzle out because of a meaningless encounter.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I can light them up if I can pinpoint them for one action. Sadly the action that 'revealed' them, however, that worked was on my action. So I did not have Stardust readied. Hopefully, this new plan I have works then we can at least beat down on one while I scan for the other one.


* Saltmarsh *

OK GM Fiat. We're done with this encounter. I'll get a gameplay post up soon. I'm away from the module for two days, but I'll let you explore the bridge and decide which was to go.

FWIW the point of pinpoint is that when a greater invisibility foe strikes someone in melee, you can pinpoint the square the attack is coming from. So, it's a tactic that lets you attack, which is what I was suggesting.

If you're not having fun, I'm not having fun.

cheers


* Saltmarsh *

I just read Beltzer's post. You've got them now. Darkness turns off their invisibility. His Stardust eliminates it too.

I'll post one more round, and you can decide whether you want to beat the crap out of them or move on.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Yeah unless it's a spell other then blindness/deafness, then Nerak is pretty screwed until the one that cast it is killed. He resisted one but not the other, so 50% chance he gets his eyes back. Beltzer isn't high enough level to have access to the healing spells required to remove his blindness. So the curse is stuck on him until the caster dismisses it, dies, or a healing spell is used.

Also in my opinion DM, if their are enemies or situations that only have one or very few ways of being dealt with. Then give the PCs those means or change things to account for them. As it was pointed out earlier a simple glitterdust spell could have made this encounter doable and not such a headache. You could have added a scroll of that or a spellbook with it in the loot of a previous defeated enemy for Nerak to copy on to his own. Or let the little guys be seen and possibly IDed so we can at least know of weaknesses if any they have. You know the future fights and such, we don't. Not to mention we don't have access to towns or villages to spend our loot on things we will need, which makes it more important to customize loot. Again just my opinion on the matter.

P.S. Did my knowledge get anything?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Sorry for my absence guys, I just moved in to a new apartment and internet AGAIN took forever I'm back now and ready to go. Gameplay posts incoming.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Welcome back, Varin!

I'm glad that that encounter is over! On the bright side, it did seem to end exactly when everyone seems to be here and posting, so that's great!

Let's go and be big goddamn heroes!


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Welcome back, Varin!

I'm glad that that encounter is over! On the bright side, it did seem to end exactly when everyone seems to be here and posting, so that's great!

Let's go and be big goddamn heroes!


* Saltmarsh *

@Arlan I'm alright with your HP count. I'd forgotten it and quickly skimmed.

@Nerak Your Blindness is permanent as per the spell. There'll probably be a scroll or potion of Remove Blindness around here somewhere. Also, due to the Blindness, you never actually saw them for the knowledge to work. But they're Lurkers in the Light FWIW

I'd suggest a couple posts to heal up and decide how you want to open the set of doors at the end of the bridge. You could jump off the bridge but the floor is 80 feet down. Without spells, I think Arlan is the only one who would survive with his magic boots.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

So who is going to stay with Nerak or is he going to wait with his bison alone while you guys explore?


* Saltmarsh *

So, am I moving on with everyone but Nerak who remains blind with his bison?


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Nerak, can you just come with us? It's probably best not to stay by yourself, especially when blinded. Can you just ride the bison and tell him to follow us?


* Saltmarsh *

Sorry for my silence. My wife is out of town. All my spare time is now consumed by my kids. She returns Sunday. Hopefully I'll find time before then.

Cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I totally understand. *Hunger Games Solidarity Salute*


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Yup. All those rolls now, when I could've avoided making them in the first place.

Who has two thumbs, hawk eyes, impeccable fashion taste, and is about to miss every single attack when it comes down to it?

This gal.

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