GM zebeev |
A Pathfinder Society Scenario designed for levels 1-5.
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
Written by Sean McGowan.
Hello!
I'm looking to put a PbP table together for Session 1 of Gameday VII here on the Paizo boards for the PFS scenario #6-01: Trial By Machine (Tier 1-5), and am looking for a group of brave souls to venture into the Red Redoubt of Karamoss.
I usually have two times of the day in which I post, which is lunch-hour and late at night. (1200 EST, and 2300-0200 EST).
I've got a Google Sheets sign-up page here, but due to seemingly low interest (or perhaps low visibility), I've only got two potential Pathfinders for the excursion.
So potential dungeon dwellers, please provide the following information:
DETAILS:
Player name:
Character name:
PFS#
Faction:
Day Job Roll (if applicable):
Regular or Slow progression:
FLAVOUR (Optional, but helps in selection):
Character concept and class(es):
Personality
Additional Notes:
- Posting will be at least once a day. More than likely, I'd check twice or three times a day, but we all know life gets in the way sometimes.
- With that said, if you know in advance that life will be getting in the way of a post or two, please the group in advance. We can get your tactics and wishes in writing, then bot your actions if needed.
- Maps will be done in Google Slides. Seems to be the standard, and no accounts or subscriptions needed.
- Please have your profile up to date! The GM needs to be the arbiter of all things, so I need as much info as possible to ensure everyone's on their best behaviour. Let me see all your stats and abilities.
- I play by the Rule of Two (or Three, if playing with six PC's): if two party members agree on a particular action, that will drive the narrative forward. The exception to this rule would be if there is a crucial plot point or important decision - in which case, the entire party should have a say in what happens. This helps keep the game moving forward, as some people like to play social characters, and some like to keep to the back row and wait until combat. I've totally been both types of players at different points in my time playing tabletop, I get it. :P
Lastly, if you've any questions or concerns, please ask/tell away!
Deadly secret |
Hello, I would like to play this game with my brawler. I filled out the form.
Deadly secret
Safa Yuntha
142393-2
Dark Archive
No job
level 1 Brawler
Safa will be grappling and disarming a lot. She is rather calm. But she does have a gambling addiction and is prone to drinking heavily. She is secretly using the society as a chance to sober up.
Cornelius "cork" Dornbirk |
Player name: Mindxing
Character name: Cornelius "Cork" Dornbirk
PFS# 212182-6
Faction: Grand Lodge
Day Job Roll (if applicable): Profession(sailor): 1d20 + 5 ⇒ (8) + 5 = 13
Regular or Slow progression: Regular
Class/level: Magus/3
Cornelius goes by Cork instead of his full name. He is rather pragmatic and straight forward. When encountering an obstacle he first looks for a way around it, if that can't be found, he jumps right into the fray without hesitation.
Deronas |
Player name: Deronas
Character name: Sandokar
PFS# 212081-4
Faction: Grand Lodge
Day Job Roll (if applicable): No
Regular or Slow progression: Regular
FLAVOUR (Optional, but helps in selection):
Character concept and class(es): Warpriest (archetyp: Champion of the Faith) of Pharasma
Personality: The Lady of Graves waits for you
Zeviss Gloomgale |
Player name: Azure Poetics
Character name: Zeviss Gloomgale
PFS#: 344340-1
Faction: Dark Archive
Day Job Roll (if applicable): N/A
Regular or Slow progression: Regular
Character concept and class(es): Spiritualist (Fractured Mind) 1 - a half-elf endures significant trauma that manifests as a phantom of his own mind, and eventually turns to adventuring in the hope that he will be liberated from his curse.
Personality: puts on a front of confidence and positivity, but knows deep down that he's got a lot of issues left to deal with. His phantom, Haven, is sullen and withdrawn, tinged with the dull smear of despair.
Grel Veldgott |
Player: OG3
Character: Grel Veldgott
PFS: 175185-3
Faction: Dark Archive
Day Job: n/a
Regular Progression
Druid (Menhir Savant) 5. Grel is quite versatile. can melee reasonably well, casts with augment summoning for minion help, light healing, and an acid dart for short range damage.
He's a dusty dwarf with stilted jokes. Usually first in the door or close to it. (I'll post several times per day so I can help keep us moving in dungeon type scenarios).
"Oops" Singebottom |
Player: xXCrusaderXx
Character: Ogdin P. Singebottom
PFS#: 29600-15
Faction: The Exchange
Day Job: None
Oops is a timid little gnome with a kind heart, he’s unsure of himself, and was kicked out of the family business. He’s out to redeem himself, he hopes, as he learns how to control his newly discovered abilities, with the guidance of his closest friend Jinx the Raven. He heard of the pathfinders and thinks it would be a good place to start his journey.
Grel Veldgott |
Player: OG3
Character: Grel Veldgott
PFS: 175185-3
Faction: Dark Archive
Day Job: n/a
Regular ProgressionDruid (Menhir Savant) 5. Grel is quite versatile. can melee reasonably well, casts with augment summoning for minion help, light healing, and an acid dart for short range damage.
He's a dusty dwarf with stilted jokes. Usually first in the door or close to it. (I'll post several times per day so I can help keep us moving in dungeon type scenarios).
I will have a day job roll, probably. I'm just waiting on a chronicle to level up.
GM zebeev |
I took a screenshot of where you do so in the My Organized Play section - click the Edit button for the character in question, and there should be the Change button
GM zebeev |
Gameday VII is approaching, so I've created a Gameplay thread, the link to which can be found << here >>.
Dot and delete with your character, or feel free to do the usual introductory posts while we wait for next Tuesday to roll around. There's a handout for the scenario, the link to that is in the initial post. Make sure to read up on it for some background info.
Looking forward to playing with you all!