[GD6] PFS #6-10 The Wounded Wisp [1-2] (Inactive)

Game Master hiyami


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Sign-up sheet| #5-11: Library of the Lion

The switch is successfully made - Hadriana gives no indication of having seen anything.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

"Did we pay respect! Are we ready to leave! Do we thank you for helping us!" Glok smiles at the priestess and moves onward."We are going to pay respect now to whom?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz stands by the side of the deceased another moment, head bowed as if in prayer.. then nods to Glok... "Aye, I think we have paid our respects and are ready to leave." He turns to Hadriana and says "Thank you for your kindness in allowing us to visit here... we'll be going now."

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

"Thanks, ma'am. Say, where can I go to find out more about Pharasma?"

Effie earnestly asks Hadriana, before heading off with the rest of the pathfinders.


Sign-up sheet| #5-11: Library of the Lion

She answers Effie's questions about Pharasma, pointing out that any in-depth questions would best be answered at a temple with the appropriate texts. "Though if you have a specific question, I could try answering it..."

It doesn't take her long to guide you back out of Arkath's mausoleum, shutting the doors once more, and back out to the entrance. "May the Lady of Graves look after you," she says.

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

She was really nice. But what a strange deity to serve!

Once we're out of earshot away from the boneyard, Effie asks the pathfinders: "So, whatcha find? Did ya find a key?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

After away from the lady... Ystrizz shows what he found in the corpse's mouth... "It's a coin... not sure what it was there for... " He holds it up and examines both sides, finally having leisure to do so. "Anyone have an idea of what it might mean? Perhaps it is another clue."


Sign-up sheet| #5-11: Library of the Lion

Detect Magic:
There's an aura of magic about the coin. Further examination reveals that it's a faint aura. Spellcraft and/or Knowledge (arcana) for more information. c:

Grand Lodge

Male CG Human (Tien) Oracle (Pei Zin Practicioner) 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +0, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 30ft | Healer's Way: 6/6 | Spells: 1st 4/4 | Active conditions: None.

spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15

Liao casts a detect magic spell on the coin. "This coin has a feint aura of magic on it, although it is not an item or enchantment I have come across in my limited experience."


Sign-up sheet| #5-11: Library of the Lion

Oof! Pretty close. Does anyone else have detect magic/spellcraft? If not, you may have to look at other sources of information. (But they do exist, I promise!)

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

"We could always ask Captain Dreng? Or maybe there'll be a related clue at Fimbrik's place?"

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok ponders for a moment. "Could we ask Janira! Was she my expedition leader, and a good bard!"


Sign-up sheet| #5-11: Library of the Lion

I'll go with the first suggestion to get seconded. c:

Grand Lodge

Male CG Human (Tien) Oracle (Pei Zin Practicioner) 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +0, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 30ft | Healer's Way: 6/6 | Spells: 1st 4/4 | Active conditions: None.

"Perhaps we should ask the Halfling. I'm not looking forward to seeing Dreng's smug face again."

Grand Lodge

Female Human Inquisitor 1

"I would prefer not to ask the captain. And bards are good in that!" The woman nods at Glok.


Sign-up sheet| #5-11: Library of the Lion

"Oh, what's this?" Janira is quick to greet you when you arrive back at the Wounded Wisp and even quicker to turn curious. She takes a moment to examine the coin and, grinning, she turns to you. "I've got it! This is a Pathfinder's Coin! They work with wayfinders to pass along special messages."

She's about to go through her pockets, when she realizes this could be an excellent teaching moment. "Do any of you have a wayfinder?" If so, she accepts it with a grin and compliment, and then shows you how to place the coin atop it. If not, she draws out her own to show you how the strange coin works.

The coin rises an inch into the air and slowly begins spinning in place. A somewhat garbled voice says, "The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more." The coin slows and carefully falls back atop the wayfinder.

"Weird - any idea what that means?" she asks you, eyes brimming with curiosity. It is obvious, given her reaction, that she thinks you've stumbled across an interesting story.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"That's the second reference to Fimbrik... Seems like perhaps we should follow up that clue. Not entirely sure what it means, but we did get a few clues to a mystery while in the basement of the Wisp. One clue led us to a tomb, where we found this coin. I would hope that a visit to Fimbrik will give us the name of this aspirant and the 'word requested'. What is an Aspirant?"

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

"Er, someone who aspires to something? Let's go to Fimbrik's place and find out."

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

"Was Glok happy that you could help us. Are you the best Janira! Will we tell you more once this is over."
With that Glok hopps of the stool and moves toward the exit.


Sign-up sheet| #5-11: Library of the Lion

"Good luck!" Janira smiles, happy to have been helpful, and waves as the group heads off to their new destination.

---

Once on the Arcanamirium grounds, you have no trouble finding Fimbrik’s address. His house is rather large, with numerous newspapers piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window, but the front door is the only entrance.

DC 10 Knowledge (local or religion):
The Arcanamirium is Absalom’s oldest and largest magical institution, and arguably the most prestigious arcane academy in the whole inner sea. Unlike many competing institutions, it encourages the combination of magic with martial skills, stealth, divine rituals, and even mundane talents.

The map has been updated! c: Please move your tokens in accordance with your actions.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

kn local: 1d20 + 6 ⇒ (6) + 6 = 12

"You know... it's inspiring just to be here on the grounds of the Arcanarium! This place has quite the reputation. It's the biggest and oldest magical institute in Absalom.. .maybe in all the inner sea region... and here you can learn not only arcane magic, but how to mix it with martial prowess, divine magic, stealth and other talents."

Ystrizz checks the papers around the door and then knocks on the door loudly... "Hello! Fimbrik! You home?"

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Know Local: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Female Human Inquisitor 1

Know Rel: 1d20 + 3 ⇒ (18) + 3 = 21
Terrorkrümel moves to the door and knocks!

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

Effie peeks through a window.

perception: 1d20 + 3 ⇒ (3) + 3 = 6


Sign-up sheet| #5-11: Library of the Lion

Despite Ystrizz and Terrorkruemel's attempts to call out to the homeowner, there's no response.

Effie, please move your token to show me which window you're looking into? o:

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz tries the door and if it's locked... he pulls out his lockpicks and tries to open it.

disable: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

Are the windows the blue lines? I have moved.


Sign-up sheet| #5-11: Library of the Lion

Yes! My apologies - didn't realize I hadn't made mention of it. @_@

This room contains a round table surrounded by chairs, and the walls are replete with tome-laden bookshelves. Effie can see Fimbrik looking perusing his book collection.

As Effie investigates the window, Ystrizz tries his hand at picking the lock. After a few moments of tinkering with the rusted thing, a slight click reveals success. The door is still closed, but decidedly unlocked.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz opens the door slightly and calls out "Hello? Mr. Fimbrik? Anyone home?" If there's no answer, he opens the door fully and looks inside.

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

"Hey, Ystrizz! He's in here, reading a book. I'll try and get his attention."

Effie raps on the window, looking straight at Fimbrik. If he responds, Effie points towards the front door, and smiles, miming being let in to the house.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz looks to where Effie is peering through the window and walks to that room in the house, hoping to talk to Fimbrik there. Already broke into the house, might as well enter as well...

Grand Lodge

Male CG Human (Tien) Oracle (Pei Zin Practicioner) 1 | HP: 9/9 | AC: 15 (11 Tch, 14 Fl) | CMB: +0, CMD: 11 | F: +0, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 30ft | Healer's Way: 6/6 | Spells: 1st 4/4 | Active conditions: None.

Liao waits at the porch, watching to make sure nobody gets suspicious of all the people stalking about the house.


Sign-up sheet| #5-11: Library of the Lion

Fimbrik doesn't appear to hear Effie's knock.

Meanwhile Ystrizz walks in, taking a more direct path as Liao stands guard, noting the few passersby. A couple of students are engaged in debate over the benefits of arcane versus divine magics, but pass without so much as looking over.

DC 14 Perception or Survival:
Despite the lack of dust on many surfaces, this house looks abandoned for a long time. The carpet and sofa show almost no wear, but do not seem brand new either.

A large sofa sits awkwardly near the entrance, somewhat blocking the door. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the far wall both up and down.

Map updated! c: Please move your tokens along with any actions that you take.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz walks around the perimeter, skirting the sofa and peers into the room where Effie saw the gnome. "Hello there..."

Grand Lodge

Female Human Inquisitor 1

Terrorkrümel moves in and smiles."Sorry to intrude, Sir! We do have a pressing question."

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

Effie moves inside, following Ystrizz.

"He's in there." She gestures towards the room she peered into through the window.

Gnomes must have long lifespans then. Or maybe Fimbrik is a really powerful wizard.

Effie looks around.

perception: 1d20 + 3 ⇒ (11) + 3 = 14

"Hey, this place looks like it's not really been lived in. Where are the staff? You know, servants, golems or whatever wizards use? HEY FIMBRIK!"

Effie thinks aloud, and then calls out to the gnome.


Sign-up sheet| #5-11: Library of the Lion

GM Screen:

Liao : 1d20 + 1 ⇒ (6) + 1 = 7
Glok : 1d20 + 2 ⇒ (19) + 2 = 21
Effie: 1d20 + 7 ⇒ (14) + 7 = 21
Ystrizz: 1d20 + 3 ⇒ (16) + 3 = 19
Terrorkruemel: 1d20 + 1 ⇒ (13) + 1 = 14
Beetles: 1d20 + 0 ⇒ (20) + 0 = 20

Alas, neither Ystrizz nor Terrorkreumel make it that far! Effie rounds the doorway and calls out just in time to see three large, glowing insects suddenly pop into existence and attack before anybody can quite react!

DC 11+ Knowledge (nature):
Fiendish fire beetles can smite good creatures.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Combat Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Glok
Effie

Red
Yellow
Blue
Ystrizz
Terrorkruemel
Liao

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

I'm on tablet so cannot move token

"Look out! Fimbrik must've summoned these monsters. Hey Fimbrik, we didn't plan to break in! We just wanna talk!"

Elffie nevertheless defends herself.

5' step to the right, draw pistol and fire at blue bug with focused aim.

bang! vs blue touch AC, point blank shot: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23damage: 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11

regain the 1 grit spent on focused aim if I drop the bug.


Sign-up sheet| #5-11: Library of the Lion

Without so much as being able to twitch, Effie's targeted foe drops! Yay, grit!

Combat Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Glok
Effie
Red
Yellow
Ystrizz
Terrorkruemel
Liao

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok throws a dagger at the red one.
Attack: 1d20 + 4 ⇒ (1) + 4 = 51d3 + 3 ⇒ (2) + 3 = 5


Sign-up sheet| #5-11: Library of the Lion

GM Screen:
Bite (red): 1d20 + 1 ⇒ (13) + 1 = 14 Bludgeoning/Piercing/Slashing: 1d4 ⇒ 1
Bite (yellow): 1d20 + 1 ⇒ (10) + 1 = 11 Bludgeoning/Piercing/Slashing: 1d4 ⇒ 2

Glok's dagger goes astray and the creatures commence their own attacks. Although one crawls forward to attack Glok, the grippli is too dexterous and its attack is far from landing. The other moves over towards Ystrizz, perhaps seeing an enemy in a bird-like predator. It, too, however, fails to attack its flat-footed opponent and the round returns to the players.

Combat Round 1/2

MAP

Effects none
Terrain none

Those bolded below may act.
Red
Yellow
Ystrizz
Terrorkruemel
Liao
--------
Glok
Effie

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz slashes at the beetle with his tailblade, then takes a step back...

to hit: 1d20 + 3 ⇒ (15) + 3 = 18
dmg if hits: 1d2 ⇒ 2

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

Effie aims to finish off the beetle that Ystrizz attacked.

Move action to reload with a paper cartridge. Standard to shoot.

bang! vs red beetle touch ac, point blank shot: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24damage: 1d8 + 1 ⇒ (1) + 1 = 2

regain 1 grit if the bug is dropped.


Sign-up sheet| #5-11: Library of the Lion

Yay, grit! Ystrizz's tailblade cuts at the beetle, but Effie's paper cartridge causes it to splat, the damage just enough to cause it to go still before dissipating back into whatever realm it had been summoned from.

Combat Round 1/2

MAP

Effects none
Terrain none

Those bolded below may act.
Yellow
Ystrizz
Terrorkruemel
Liao
--------
Glok

Effie

Grand Lodge

Female Human Inquisitor 1

Terrorkrümel moves in and attacks.
Attack: 1d20 + 2 ⇒ (10) + 2 = 121d10 + 3 ⇒ (5) + 3 = 8


Sign-up sheet| #5-11: Library of the Lion

Terrorkruemel takes out the last of the summoned monsters with ease and it dissipates. At last, you can get to the study where Fimbrik stands, still studying the same section of bookshelf.

Silver Crusade

active effects:
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2 | AC 20 T 14 FF 16 | HP 44/44 | F +13 R +16 W +12 (+1 vs charm or compulsion); evasion | CMB +3, CMD 17 | Init +8 | Perc +3 darkvision 60' | SM -1 | Grit 4/4 | Performance 10/10 | Spells (-, 3/3) | LoH 5/5

"Sharpest Shot in All Varisia! That's me!"

Effie reloads her pistol with bullet and powder.

"Hey Fimbrik, what's the deal?"

Something's not right. If he wanted us not here, he'd be throwing more magic around. We'd still be under attack.

"Hey, guys? This can't be Fimbrik. At least not the real Fimbrik. Surely he'd still be attacking us, or at least shouting at us. He's just standing there and he hasn't said a word. If he was the real Fimbrik he'd at least have collected his newspapers."

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok moves to the next door and opens it.
He will, if no more danger is present, search the room.
Perc: 1d20 + 8 ⇒ (13) + 8 = 21


Sign-up sheet| #5-11: Library of the Lion

Glok's curiosity pays off; he finds a neatly penned letter on the table. Underneath it is a hastily scrawled note in similar handwriting with the name “Doulgonlir Caskmail”. The only other things of interest are a couple of potions resting on the windowsill.

detect magic & DC 17 Spellcraft:
potion of cure moderate wounds

detect magic & DC 17 Spellcraft:
potion of lesser restoration

Letter added to the map slides.

Grand Lodge

Female Human Inquisitor 1

Terrorkrümel casts detect magic and uses perception to identify the potions with guidance
Perc: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Perc: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

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