[GD5] GM Lari's Beyond Azlant Ridge (Core)
(Inactive)
Game Master
Dhenn
Azlant Ridge
Approaching the Site
Starwatcher Tor
Drank the Water: Everyone?
Dusty Foreheads: Beorin, D'Lack, Doubtful, Dunkel, Wyatt
Slots
Moon: Light
Void: Darkness
Sun: Empty
Stars: Empty
LN Dwarf Monk 10 *Core*
Regarding the boon and the bonus items.
Since it has to be ammunition, that limits it somewhat... can I take an arrow, and hand it to Wyatt? Do not have any ammunition launchers of my own.
And if an arrow... can it be a blunt one?
PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
I'm dealing with Dengue infection with my family so I'll be shuttling between work, home and hospital. Hospital has no wifi by the way...it's not reliable.
Sorcerer 6
Hope all will be ok for you and your family !
LN Dwarf Monk 10 *Core*
oh no.
We're in the high tier now, aren't we, if Thorn's coming in to replace Imrana.
Was afraid that might happen
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
Ahhhh.... Good point.
I can bring a level 3 core to keep you down too. (I don't want anyone getting killed on my account.
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
I take it back. I don't have a level 3 Core.
I do have a level 4 wizard who is core. Not my preferred choice though.
Sorcerer 6
PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
FYI I'll be slow to post until Monday as I'm out of state for a wedding.
-Posted with Wayfinder
LN Dwarf Monk 10 *Core*
Just to clarify, we're in the high tier with the 4-player adjustment right?
Oops. Forgot to apply a condition to the Hydra in that case. It was in fact stunned this round. The cobra's action is unchanged.
PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Hydra and Cobra....
lol This is a bad time to be level 3.......
LN Dwarf Monk 10 *Core*
Sorcerer 6
Resists the urge to link to controversial Captain America imges...
PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
So either a Joe or a super soldier with a shield......
LN Dwarf Monk 10 *Core*
So about a month left in Gameday V
How we going so far?
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
I can post superfast. I'm ready.
I know many of you are already in multiple games with me, but I've got a couple Gameday tables winding down, so I've decided to run the new evergreen. If you're interested, check in here: From the Tome of Righteous Repose
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
Just a heads up everyone, I'll be at Carnage on the Mountain this weekend from Friday afternoon until late Sunday. I'll do what I can to post, but I'm likely not going to be able to as I'm running games most slots. Feel free to bot me (unless I'm the GM.)
LN Dwarf Monk 10 *Core*
All these freaking fort saves are making this combat a lot more tense then I'd like =)
How are we looking on finishing by November 25th for the Gameday?
LN Dwarf Monk 10 *Core*
So I got talked into playing Serpent's Rise in Core mode on the weekend.... despite my hesitations after the new pregen/credit changes. (I played the rogue)
Man, thought it was going to be a slaughter there at the end! GM wasn't pulling any punches. (only had 5 players, and that final fight can be rough without Joliryn).
But in the end victory due to a lucky poor die roll on the GM's part. So guess Doubtful has another chronicle waiting to go if he survives this one. =P
We're a little tight for time, but I think we'll be OK.
It sounds like it didn't come up, but the pregen rule was relaxed in a blog post a while back. That now only applies to pregens used in regular scenarios, not pregen only scenarios like Serpents Rise.
Sorcerer 6
The rules was always for 1-4-7 pregen, never for Pregen Only Scenario.
Did the medusa die or is she just stunned ?
LN Dwarf Monk 10 *Core*
Sorcerer 6
Just to know if I could move forward or not. I have my response :)
Thanks Doubtful !
LN Dwarf Monk 10 *Core*
I don't think her being stunned affects her gaze attack.
And she was only stunned for your last attack.
She might not be stunned when you move this time.
Sorcerer 6
I know :)
That's why I will not move forward, but backward once my spell cast !
Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0
Heads up that I'll be traveling a lot in the coming week for the holidays, so posting may be sporadic. Definitely GMPC Dunkel if he's holding anything up, but I'll try to check in a few times if our hotels have easy wifi.
LN Dwarf Monk 10 *Core*
Well, considering we're trying to finish by Friday... will be an interesting few days. =)
In the interests of getting ready for reporting:
Boon Rolls! 20 or 16 wins!
Me: 1d20 ⇒ 13
Beorin: 1d20 ⇒ 9
Dlack: 1d20 ⇒ 1
Doubtful: 1d20 ⇒ 3
Dunkel: 1d20 ⇒ 2
Thorn: 1d20 ⇒ 5
Wyatt: 1d20 ⇒ 2
:(
LN Dwarf Monk 10 *Core*
Heh =)
At least the GM boon was fun!
Day Job: Profession (miner): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 (I can see it now, Doubtful and Dunkel fixing all the broken stonework out here in the jungle!)
Sorcerer 6
For one time I make a "1" for the boons ... :'(
:D
Dayjob Perform (oratory): 1d20 + 4 ⇒ (19) + 4 = 23
PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0
Still traveling but will get a quick post in.
Craft (stone): 1d20 + 9 ⇒ (15) + 9 = 24
Chronicles should be up later tonight if all goes well.
As always, if people want to keep going, we can figure out what scenario should go next. If we're continuing to stick to new releases, the available 3-7's would be #8-02 Ward Asunder, taking us back to Tian Xia, or #8-07 From the Tome of Righteous Repose. Several of you are already playing that scenario with me, but the playthroughs can be completely different thanks to the cool stuff about that scenario.
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
Thorn is now level 7 2/3. I'm currently (again) pushing my bandwidth limit. I'd be in for 8-02, and then I'm likely out util after Blood Under Absalom wraps up.
Male Elf DEAD
As another alternative, how about 6-09: By Way of Bloodcove?
I mention it purely as a way to keep us in the Mwangi Expanse as long as possible ;-)
LN Dwarf Monk 10 *Core*
You say that like its a good thing! =)
Oh yeah. I think we talked about that one a while ago. Any objections to it?
Chronicles are Here
As always, let me know what I've messed up.
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
No objections. Thank you sir! Chronicle is good.
Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0
I'm trying to minimize my games, but as a few others wind down I think I can be more focused on the limited set that remain... I hate to break up this crew.
I think Dunkel may have leveled. Stay tuned.
Sorcerer 6
I'm ok for By Way of Bloodcove with D'lack
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
No major upgrades here. Ready to go.
Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0
Dunkel did indeed hit level 6.
For those arcane-wielders among us looking to borrow books, spells added to his spellbook this level include:
* keen edge
* heroism
He's ready to pick n' roll.
LN Dwarf Monk 10 *Core*
I like the idea of the evergreen 3-7.
Bloodcove, I'm played in regular (though not core) so that's ok too I suppose...
Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0
I can play either.
I have yet to play the evergreen 3-7.
PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Beorin has leveled up.
And is ok with Way of Bloodcove.
Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
Do we have an ETA on start time?
|