Cirri Merryweather |
"Bah! Now I can't see him. May as well work on the other guy."
Cirri steps 5 feet over, holds her staff in one hand and does a quick dance. She (tries to) hit him with with her staff and snaps her fingers with the other hand, hopefully stunning him.
Spell Combat + Combat Expertise. So -3 to attack total. AC is 15 this round.
Quarterstaff + 1 and Inspired Courage +1: 1d20 + 3 + 1 + 1 - 3 ⇒ (10) + 3 + 1 + 1 - 3 = 12
Damage, if it hits: 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Cirri will attempt to cast Daze at the Hammerguy. DC 15 to cast defensively.
Cast Defensively with Combat casting: 1d20 + 4 + 1 + 3 ⇒ (12) + 4 + 1 + 3 = 20
If she succeeded, Will Save DC 13.
Cirri Merryweather |
Oh right, Cirri has the Threatening Defender trait, where she ignores -1 from the attack penalty when using Combat Expertise.
Her quarterstaff attack should hit AC 13, not 12.
Merida the Compassionate |
Listening to Pandora while playing...this song came on, I about died laughing. I'm not just droppin' hammers, I'm droppin' hammerguys! haha
Merida, seeing she's a bit blocked off, tries to climb the bookshelf--or if that fails, push it over--so that she can get at the old man.
Climb: 1d20 + 5 ⇒ (8) + 5 = 13 Str: 1d20 + 4 ⇒ (8) + 4 = 12
If she hurtles the obstacle one way or the other, she takes a swing at the old man.
Falchion, IC: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Damage: 2d4 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11
Roderick Xim |
Roderick will move up behind the Halfling Ryscovich and assist with his long spear if possible.
"Right behind you, Ryskovich! . "
Longspear, bard, cover : 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 vs ac10 to assist
GMG |
I understand Ryskovich. Quinray, you don't have line of sight. Since you did not post any other actions I will allow it this time.
Merida sheathes her weapon and climbs over the first bookcase. You need both hands free to climb, so move=sheath weapon, standard=move for climb, at the end you draw your weapon again as part of move.
Will Save Daze: 1d20 ⇒ 6
Quinray concentrates while drumming and identifies the man's spell as being true strike. Cirri misses the man with the hammer, but her daze spell works on him.
Attack, True strike: 1d20 + 1 + 20 ⇒ (18) + 1 + 20 = 39
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
The old man produces a sickle and tries to remove one arm from the annoying halfling in front of him. His attack easily hits, but he should have sharpened his sickle some more.
Initiative
Inspire Courage active
Lunatic 19 damage
- - -
Pandora 25/30 hp
Ryskovich 24/28 hp (+2 pn hit vs lunatic)
- - -
Hammerguy - Dazed, you can continue posting after Pandora and Ryskovich have taken their actions.
- - -
Cirri
Merida
Roderick
Quinray
- - -
Who dropped a crossbow next to the fireplace and why?
Pandora Soulkeeper |
Pandora steps back out of the threatening area, then fires two more arrows.
longbow+alter self+PB+PS+IC-RS: 1d20 + 8 + 2 + 1 + 1 - 2 ⇒ (1) + 8 + 2 + 1 + 1 - 2 = 11
piercing+PB+IC damage: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
The first one clearly misses.
longbow+alter self+PB+PS+IC-RS: 1d20 + 8 + 2 + 1 + 1 - 2 ⇒ (7) + 8 + 2 + 1 + 1 - 2 = 17
piercing+PB+IC damage: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
"Who are you monsters? Where are the slaves?" shouts the human bard woman.
Merida the Compassionate |
Merida dropped the crossbow so she wouldn't have to waste her move action by stowing it. So, is she on top of the bookcase right now? Or is she on the other side?
Cirri Merryweather |
Assuming Pandora didn't KO him
Cirri will continue to clobber the hammer man, two handed style.
Still using Combat Expertise. Threatening Defender puts the attack penalty at 0.
2H Staff +1 with Inspire Courage +1: 1d20 + 3 + 1 + 1 - 0 ⇒ (6) + 3 + 1 + 1 - 0 = 11
Damage: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Well, she tried to.
GMG |
Ryskovich downs the lunatic and then you easily make short work of the dazed hammerer.
Out of initiative!
Cirri Merryweather |
"Well, that was fun. They didn't seem to know where our rescue quarry is. I hope they're in here."
Cirri walks up to the door.
"Shall we continue? I'll let you guys walk through the door first. It's really dark down here."
Pandora Soulkeeper |
"Yes, that was most frustrating Cirri." Pandora looks at the shelves interested "I am most interested to know if we can find in these shelves any information about the slaves and Skagni. Perhaps we can check later."
Pandora approaches Cirri in the door and checks if the door is clear.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Provided it is, she readies her longbow and gives a signal.
"Whenever you feel prepared you can proceed to open."
Merida the Compassionate |
Merida is visibly disappointed that her part in the skirmish didn't last very long. She walks back and retrieves her crossbow. Leaving her falchion brandished, she follows (or leads, if they prefer) her party through the next door provided Pandora clears it.
Roderick Xim |
Roderick follows after the work in the lubrary is done... He will search the bodies for any clues or items of use on their quest.
Perception : 1d20 + 5 ⇒ (20) + 5 = 25
"Just going to check these gents for any clues. Won't be a minute. "
GMG |
The lunatic carries a potion that Roderick easily identifies as being a potion of cure moderate wounds.
On the shelves you find dozens of species of insects, in various stages of decay. Some of them are well-prepared and will last for decades, others are just a gray smear on the shelves
You search the door for traps and do not find any. The door opens to a small square alcove that is open to the east. Further away you notice some tables and benches.
Merida the Compassionate |
Merida tries comically to move quietly to where she can see into the space on the right.
Stealth: 1d20 - 2 ⇒ (11) - 2 = 9
GMG |
Merida steps into the small alcove and suddenly the floor drops out from below her!
DC20 Reflex Save to jump back
Falling damage on failure: 2d6 ⇒ (4, 6) = 10
The pit goes down for some 20 feet and is filled with all kinds of dead insects at the bottom.
I assume you climb out of the pit (climb DC 10) / jump over it (DC 10 acrobatics) if you did not fall in
The next room has some tables and benches in it and several sleeping places.
come second to that. —Melkorka”
Merida the Compassionate |
Ref: 1d20 + 1 ⇒ (20) + 1 = 21 Whaaa...?! Totally made that! So glad I tried to sneak! haha
In a feat of uncharacteristic acrobatic ability, Merida avoids falling into the pit which opened up beneath her.
Breathing heavily, and with a heartbeat audible to the unaided ear, Merida, lying at Cirri's feet looks up at her and says, "Maybe we should find some other way across..."
Pandora Soulkeeper |
Pandora makes a small gasp when Merida almost fall, but gets relieved as she succeeds to make back in the last moment "Uff, that was close."
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
She then goes back a bit to have some running and says "Let's jump that!"
Acrobatics (jump): 1d20 + 8 ⇒ (13) + 8 = 21
The goblin woman jumps over the pit and lands at the other side with ease "So that's it! I can try to help you over there if you toss me a rope."
Pandora holds the rope for everybody to go undamaged. If necessary, she is ready to cast a feather fall spell in order to avoid anyone take falling damage on the pit.
Strength (hold rope): 1d20 + 2 ⇒ (4) + 2 = 6
GMG |
Now that the pit is open you easily climb down and out at the other side or jump over.
I assume everyone can make either a climb DC10 or an acrobatics DC10 by just taking 10. No need to spend more time here.
Pandora Soulkeeper |
Ok, I misunderstood the perception roll then. I will move on.
Finding nothing in the room, Pandora approaches the next corridor, waiting for the rest of the party to catch up, but having a look around and placing her ear, with the bow ready for combat.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
"What a estrange lair around here..."
Cirri Merryweather |
"Wow, lots of insects in here. I never knew that had 4 wings. Hey Merida, did you see this- eep!"
Merida almost drops like a rock, but she quickly catches herself.
"If I had wings, this pit wouldn't be a problem! I bet if you had wings this wouldn't a be problem either! Heehee!"
Goblin!Pandora leaps over the pit and asks for a rope, so Cirri tosses hers over.
Perception: 1d20 + 0 ⇒ (7) + 0 = 7
"So this is definitely someone's lair..."
Pandora Soulkeeper |
Pandora waits for the team to gather, then she moves on and looks at the next room/corridor.
Ryskovich |
Ryskovich will get a running start and leap over the pit. He then continues on to join Pandora in the next area. He looks over the next room, trying to find anything of interest or note. In the corner he finds a crumpled up note, he brings it to the rest of the group,
It reads “Do your duty. Protect the lodge. Your insect interests
come second to that. —Melkorka
Great, I wonder how many more Shadow Lodge cronies we have to deal with?
per: 1d20 + 9 ⇒ (14) + 9 = 23
Ryskovich, will put his facata away, draw his longbow and notch an arrow, in the event things turn hostile in the upcoming exploration.
Pandora Soulkeeper |
Suddenly realising, Pandora shocks her head "Of course how we haven't realised about that?! We are in a shadow lodge lair! Keep your feet and weapons ready. Good catch Ryskovic!"
Cirri Merryweather |
"But insects are so cute..." Cirri mumbles as Ryskovich shows her the note.
"I thought we were being careful." Cirri has forgotten about the kegs that almost killed her...already. She's always ready to fight with her quarterstaff, so that doesn't help.
Pandora Soulkeeper |
Panfora enters the next room very carefully.
Stealth: 1d20 + 8 ⇒ (17) + 8 = 25
GMG |
Pandora the goblin quietly enters the dark room, her form outlined against the light coming from her companions. She immediately notices that several humans chained to the east and west wall! At the north end of the room several boxes are stacked.
Pandora Soulkeeper |
Pandora makes a quite gasp whispering to his back "The slaves! We found them!" she then looks for Skagni.
If the slaves are quiet, she makes a sign to advance and for someone to check the several boxes stacked, while she advances towards the southern end of the room looking for the lost pathfinder.
If the slaves show any disturbance she makes a sign to them to be quiet and whispers "We are here to save you, but we need you to be quiet now. Do you know if there is any more shadow lodge member around? Where? How many?"
GMG |
Stealth Assistant 1: 1d20 + 11 ⇒ (14) + 11 = 25
Stealth Assistant 2: 1d20 + 11 ⇒ (6) + 11 = 17
-2 for distance
Perception Cirri: 1d20 - 2 ⇒ (15) - 2 = 13
Perception Merida: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Perception Pandora: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
Perception Quinray: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Perception Roderick: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Perception Ryskovich: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Initiative Cirri: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Merida: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Pandora: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Initiative Quinray: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative Roderick: 1d20 + 9 ⇒ (5) + 9 = 14
Initiative Ryskovich: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Glorfan: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Assistants: 1d20 + 6 ⇒ (3) + 6 = 9
Target: 1= M, 2=P: 1d2 ⇒ 1
Charge: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Confirm?: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
The Pathfinders move into the room, Pandora urging them to remain quiet. Merida then suddenly spots something moving their way! It looks like an oversized goblin with a half-dozen vestigial limbs, a comically over-sized mouth, and enormous crooked teeth and it charges Merida! The goblin bites a big chunk out of the barbarian's arm! 11 damage. Between the boxes you see two normal sized goblins peeking out.
Initiative
Surprise Round
Merida 3/14 hp
- - -
Assistants
- - -
Normal Round
Ryskovich
- - -
Glorfan, charged
- - -
Cirri
Merida 3/14 hp
Pandora
Quinray
Roderick
- - -
Assistants
- - -
GMG |
Merida is flabbergasted at the sudden attack, she readies her sword and enters a defensive stance Move action for sword, the rest is fluff
Two goblins move out from behind the crates while drawing shortswords
Initiative
Ryskovich
- - -
Glorfan, charged
- - -
Cirri
Merida 3/14 hp
Pandora
Quinray
Roderick
- - -
Assistants
Merida the Compassionate |
Sorry I'm so late...but can I make an adjustment to Merida's action? She wouldn't hang around with 3 hp...She would move back behind Quinray. If it's not allowed, I'll understand, it has been a couple days.
Cirri Merryweather |
Does that...super goblin count as a monstrous humanoid? Can I make a Knowledge(Nature) roll to identify it?
Ryskovich |
Ryskovich, moves at takes through all the various allies in his way. He drops his bow and grabs his falcata along the way. He takes a swing at the particularly ugly goblin with multiple appendages.
falcata at super goblin: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 3 ⇒ (3) + 3 = 6
Roderick Xim |
Roderick will throw a bomb to target the space southeast of the white goblin.
"Stand clear!"
attack, rng touch, pb : 1d20 + 4 ⇒ (5) + 4 = 9 vs ac5?
Splash damage 5. Reflex13 for half
Cirri Merryweather |
"Never fear, Cirri's here!"
Cirri will Cast Daze at the far away red goblin. DC 13 Will Save. Then she will move into position.
Cirri if the super goblin is a monstrous humanoid, she will try to identify it. If it's just a humanoid, then ignore the knowledge check because it doesn't apply.
Knowledge(Nature): 1d20 + 4 ⇒ (18) + 4 = 22
Merida the Compassionate |
Forgot about the AoO rule with withdrawal and all...so yes, that's a withdraw action (thanks for the reminder Cirri)
GMG |
It is a humanoid
Attack Claw: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Attack Claw: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Attack Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Reflex super: 1d20 + 2 ⇒ (14) + 2 = 16
Reflex normal: 1d20 + 2 ⇒ (5) + 2 = 7
Will super: 1d20 + 2 ⇒ (6) + 2 = 8
Ryskovich swings at the supergoblin and hits it! It retaliates immediately by clawing back at the halfling. The claws pass harmlessly over Ryskovich's head but it then bites and connects! To Ryskovich's dismay the wounds start closing again!
Roderick lobs his bomb just over the heads of the two goblinoids and lays it expertly behind them with the -4 cover modifier you just hit AC5...
Cirri casts a spell.
Initiative
Cirri
Merida 3/14 hp
Pandora
Quinray
- - -
Goblins
- - -
Ryskovich 19/28
- - -
Supergoblin - Dazed? - 1 round of fast healing
- - -
Roderick
Cirri Merryweather |
Swift Action to use an Arcane Point to enchant her staff
"Not sure if that worked or not."
Cirri will clobber one of the small goblins, hoping to knock it out quickly.
2 Handed Quarterstaff +1: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
If that did KO the Goblin, Cirri will 5 ft step to the right to help set up flanking with the Supergoblin and let others enter the room.
Pandora Soulkeeper |
Pandora steps back 5 feet holding his bow in his buckler hand, she retrieves a bit of mica from her belt pouch and starts saying some arcane words. At the instant a cloud of golden particles covers everyone and everything in the area in front of her, making the goblins to seem a kind of disco diva shining at the light of the pathfinders light sources.
glitterdust spell, creatures have -40 to stealth, and Will DC 15 or become blinded 4 rounds
GMG |
Will Save Left: 1d20 + 2 ⇒ (11) + 2 = 13
Will Save Right: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative
Quinray
- - -
Goblins
- - -
Ryskovich 19/28
- - -
Supergoblin - Dazed? - 1 round of fast healing
- - -
Cirri
Merida 3/14 hp
Pandora
Roderick