GD3 - Shades of Ice (Inactive)

Game Master Magabeus


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Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Figured as much - posting gets sparse at the end of December.

Preemptively posting: Happy New Year, everyone!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

I hope the DM's doing OK. I haven't heard anything since before Christmas.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Yep, he has been having parenthesis between postings, but never this long.


Fiend series | Shackles

Happy new year to you all!

I want to apologize for my unannounced absence over the holiday period, I am back now and will start posting again shortly.

Grand Lodge

1 person marked this as a favorite.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Just glad to hear you're back. We've been freezing our butts off outside of this city...

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

I added a picture of CIrri to the map and moved her up.


Fiend series | Shackles
Cirri Merryweather wrote:
I added a picture of CIrri to the map and moved her up.

Thanks, changed it so it matches the others

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

GMG, I propose you delay and give a double turn or directly bot the ones not acting after 1 day, specially if there is only 1 or 2 people missing, as otherwise with 7 players we will be delaying a lot the game.

For example
Pandora
Quinray
Merida (x2)
Falinar (x2)
Roderick
Ryskovich
Cirri
- - -
Iron Guard

It is less realistic, but helps keeping the thing moving and not letting die the game.

Just a proposal.


Fiend series | Shackles

I will update battle rounds after at least 24 hours have passed if at least 4 players have posted their actions. The others will be in delay.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Question: Are nonlethal Coup de Grace's possible? Can I knock out the sleeping dogs?

Cirri would normally crush their skulls in this case, but Merida's call to the puppies has piqued Cirri's interest (and 8 Wis messes with Cirri's priorities.)


Fiend series | Shackles

Cirri: I do not know if it is officially possible and do not want to search for an answer / read the rules: I will allow it in this case. You still have to follow the normal rules for coup de grace.

Disclaimer: It can be that further on in this scenario or part III you want to do the same and I will disallow it.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Thanks for the ruling GMG, and letting me indulge on this. The rules aren't clear. I guess RAW I can commit a nonlethal crit but the dog could fail the fort save and die anyway. >_>


Fiend series | Shackles

You do know that these type of dogs are dying (<0 hp) after one good hit from a normal person with a longsword (in other words, 7 or less hp).

I won't roll the fort save for the dogs, we will assume they make it.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

My initial idea was to take them and close them in a different room until the darkness room situation full of archers happened! :D


Fiend series | Shackles

You still would have needed to enter the room to get the second dog.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

The goblins in the map are in reality up within holes in the ceil, isn't it? Is it possible to score spells against them? 35 feet range is enough?
Plus, firing at them, do they have cover or improved cover?


Fiend series | Shackles

Since we are close to the end of GD3, here are the boon rolls:

Boon Rolls
GM: 1d20 ⇒ 10
Cirri: 1d20 ⇒ 9
Merida: 1d20 ⇒ 14
Pandora: 1d20 ⇒ 5
Quinray: 1d20 ⇒ 20
Roderick: 1d20 ⇒ 13
Ryskovich: 1d20 ⇒ 11

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Quinray earns a boon of his choice! Please choose one of the three boons and PM me your email adress, so the online VO's can send you the boon. Note that this boon does not have to be attached to Quinray, you can select a boon that is beneficiary for another of your characters and give him/her the boon.

Adopted Weapon Training:
You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.

Ancestral Ally:
Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.

If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.

Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*

Custom Order:
You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

I think that I'll go with the Ancestral Ally.


Fiend series | Shackles

Please PM me your email Quinray, I need that to report that you earned a boon. Paizo staff will then mail you the boon.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

GMG the +2 Dex from alter self has risen my Initiative to +5, which might be enough to allow me to act before the Assitants. Thanks!

The spell should be almost to end though, so your call!


Fiend series | Shackles

Thanks, I have changed it


Fiend series | Shackles

Cirri, can you post your PFS# and faction asap?

Everyone, please make your day job rolls. We are nearing the end....

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Day job: Perform (sing): 1d20 + 10 ⇒ (20) + 10 = 30 uooo! highest ever, I don't even know how much is that
You can find my number in Pandora's profile.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri Merryweather
PFS# 133608-3
Faction: Grand Lodge
No Day Job

Thanks for the fun campaign!

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

PFS ID: 112554-9
The Exchange
Day Job (Perform: percussion): 1d20 + 13 ⇒ (11) + 13 = 24

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Day job 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

9884-9
Exchange

No day job

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

63386-8
dark archive


Fiend series | Shackles

Game reported, Quinray please let me know when you receive the boon. Allow a few weeks for that, but you should receive it before we have completed part 3.

Everyone: we are not done yet, thank me when it's over ;-)

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Sorry I'm late, no day job anyway.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Merida: Note that if you don't use the withdraw action, the Glorfan will get an AoO as you leave its threatened space.

I'm planning to stall the Glorfam anyway. If it's humanoid I can use Daze to stun it. Then I can try to trip it (I don't think Dazed foes can take AoOs.) That would buy us 2 rounds to clean up the other Goblins.

If it's a monstrous humanoid I can at least identify it. Hopefully CIrri can develop a gameplan at that point.

I could also cast Obscuring Mist to hide you, but I'm not sure how super useful that would be.


Fiend series | Shackles

Well done guys!

Chronicles give you: 503 gp for lvl 1/2's and 1187 gp for Pandora/Ryskovich, who are lvl 3+. You also earn 2 Prestige Points. I will try to post them tomorrow, but don't be surprised if it is Wednesday. Will start on part III then as well.

Everyone still the same lvl?
Cirri: 1
Merida: 1
Quinray: 2
Rodericl: 1
Ryskovich: 3
Pandora: 4

Total 12, APL 2 = Tier 1/2

Please make a Knowledge (history) and / or Knowledge (Local) check before you leave Whitetrone. Can be made untrained to attempt the DC10 information level, but let me know if you make it untrained.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri is at 3 XP and is now level 2. Let's go Spellstrike!

And I have to read the FAQs about touch attacks, but this gets really confusing really quickly.


Fiend series | Shackles

Cirri, I have a lvl 4 staff magus and think I know how they operate. Also Pandora has shown she has a good grasp of the rules, so we will manage.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will still be level 1

Kn local unt : 1d20 + 3 ⇒ (7) + 3 = 10

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

I have to update Quinray. He is now level 3, but gaining a level in Sorcerer.

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

That was Merida's first go, so she's still Level 1.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri is untrained in both Knowledge Skills, so:

Untrained Knowledge (History): 1d20 + 3 ⇒ (6) + 3 = 9
Untrained Knowledge (Local): 1d20 + 3 ⇒ (2) + 3 = 5

Nope.


Fiend series | Shackles

Chronicles

Please let me know if something is not right.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Looks good to me, thanks!

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2
GMG wrote:

Chronicles

Please let me know if something is not right.

I had a day job roll of craft armor of 16, so an extra 10 gold please iirc

:)

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora chronicle is ok.

K. local: 1d20 + 6 ⇒ (2) + 6 = 8
K. history: 1d20 + 6 ⇒ (6) + 6 = 12

I have played magus before, they are quite cool :)
If there is anything I can clarify about those touch spells and spell strikes combinations, I will try to do, just let me know!


Fiend series | Shackles

Ryskovich, I will update your chronicle on Thursday

Everyone, please doublecheck if your PFS ID appears on this list. I checked for my GM'ed games and I did not find your numbers, but it never hurts to doublecheck.


Kingmaker Table 1

Nope, thanks though!

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Ah! No luck! :P

I think I am ready, no gold spend this time.


Fiend series | Shackles

Ryskovich's updated chronicle

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

thanks

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

As we passed the night, do we recover our spells and daily uses?


Fiend series | Shackles
Pandora Soulkeeper wrote:
As we passed the night, do we recover our spells and daily uses?

Yes, you rested for 8 hours


Fiend series | Shackles

We are close to the end, can you check the following and post day jobs?

Roderick - Lvl 1 - 9884-9 - The Exchange
Ryskovich - Lvl 3 - 63386-8 - Dark Archives
Quinray - Lvl 3 - 112554-9 - The Exchange
Merida - Lvl 1 - 127133-6 - Silver Crusade
Cirri - Lvl 2 - 133608-3 - Grand Lodge
Pandora - Lvl 4 - 134452-2 - Grand Lodge

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