Fury of the Virtuous (Inactive)

Game Master jlighter

A rebooted Wrath of the Righteous campaign, with some added twists and variations to make things a little more interesting.


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"My magic tends more toward the calling of extraplanar creatures, truth be told. I could bring something in to fight with you. No spells with fire, although I do have one corrosive spell."


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

unlikely


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Probably not. It's just me getting carried away with the character.


Male Aasimar Abjurer 1

"We should get a volley in before they close. I doubt we need waste our resources when more intelligent and formidable enemies yet wait for us. Advanced warning should be enough for snakes."

He adjust the crossbow in his hands to make sure it's ready.


Kenabres Underground Map - Part 1

The group advances toward the place where snakes were heard, Allysen and Ozgo in the lead with Nenthil right behind. As the group moves down the small passage, the sound of hissing and slithering movements has vanished. At the end of the short passage, another chamber opens up. Several cracks cross the ceiling, and dust hangs in the air over several mounds of rubble. Like a white blur, a dun-colored snake slithers out from behind a stone and lashes out at Ozgo, but its fangs fail to penetrate his armor.

GM Dice:
1d4 - 1 ⇒ (2) - 1 = 1
1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 2 ⇒ (11) + 2 = 13

Init:
Party
Snake

Party is up.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Startled, Ozgo slashes at the creature with his sword.

Attack-Melee: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Reinnwulf bounds forward, moving past Nenthil and Allysen to get a good angle on the giant snake. "Only one!? Finish it quick, before others come." He drove his hunting spear forward into the snake's coiling body.

Round 1:

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d4 + 5 ⇒ (3, 1) + 5 = 9


Male Aasimar Abjurer 1

Nenthil fires at the snake as soon as it appears. Reloading afterwards in order to fire once more should it survive the onslaught.

Crossbow vs Snake: 1d20 + 3 ⇒ (17) + 3 = 201d8 ⇒ 5


Kenabres Underground Map - Part 1

GM Dice:
1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (2) + 2 = 4
1d4 - 1 ⇒ (2) - 1 = 1

As the first snake is vivisected, a second appears from behind one of the rubble piles and lashes out at Reinnwulf, sinking its fangs deep into his arm.

Reinnwulf, 1 damage and need a Fort save, please.

Party is up, priority to Weyland and Allysen


Male Aasimar Abjurer 1

As the other snake appears he fires at it as he did with the last. Hoping to finish the thing quickly before it could do more damage. Reloading as well in case a third appears.

Crossbow vs Snake: 1d20 + 3 ⇒ (9) + 3 = 121d8 ⇒ 4


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo moves towards this new threat and slashes out at the second snake.

Attack-Melee: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Attack Dagger: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Allysen draws her dagger, a small, simple blade and looks for an opening where she might get in a strike. Seeing an opportunity, she darts in and slashes with the blade.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Weyland steps into the fray, swing his sword in a mighty arc,

Attack Snake: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Kenabres Underground Map - Part 1

The second snake goes down quickly as Weyland and Allysen slash it open. Quiet sinks into the room, with the occasional clatter as a stone falls from the ceiling above.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Fort: 1d20 + 4 ⇒ (9) + 4 = 13
"Bah! Reinnwulf calls as the second snake attacks. "The ambushers are in turn ambushed!" Seeing that his attacker is down, Reinnwulf starts sucking at the fang wounds in his arm, and spitting the bitter poison to the floor.


Kenabres Underground Map - Part 1

Reinnwulf manages to treat his own wound before the poison can take hold. Behind another pile of rubble, the cavern extends into a further passage.


Male Aasimar Abjurer 1

"Shall we move on then?"

Looking over the soundly defeated snakes.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen nods before scouting ahead once more.

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Kenabres Underground Map - Part 1

Allysen scouts ahead of the group, and the group follows behind slowly so as to permit Anevia and the others to keep up.

Allysen:
After about 25 minutes, you come to a place in the tunnel where the floor of the tunnel has been ripped asunder. A chasm splits the tunnel, ranging from ten to twenty feet across, roughly thirty feet deep, and it opens the sides of the tunnel about thirty feet on either side of the tunnel (total 70 ft. end to end). At the edges of your vision, you can see what looks like a continuation of the tunnel some 40 feet to the right.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Well this is just great. I hope someone has some rope.

Allysen makes her way back to the party to report what she found.

"There's a chasm up ahead and no way to get around. I hope someone has some rope on them, otherwise Anevia and Arava...shni...al..."

Her voice trails off and a thoughtful expression take the place of the one of annoyance she had worn before.

"Excuse me, Aravashnial, what can you summon? Anything that can carry someone down a chasm and back up, or across?"


Male Aasimar Abjurer 1

Nenthil removes the cord of rope he had found earlier.

"Or we could use the rope we found earlier to swing across perhaps. Maybe look for a way around instead as well."

He did not think they needed to address every problem head on, there was also the concern of the heavier members of their group. The rope was not in the best of shape after all.

10 ft. hemp rope remember


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Unless we got about twenty more feet of rope, That's not going to be enough. The chasm's about thirty feet deep and ten to twenty feet wide. I'd rather not risk dropping someone if we don't have to. I didn't see a way around, but then again, I can only see so far."

Allysen leans into Nenthil, whispering.

Nenthil or Perception DC 15:
"If it was just me, I'd say go for it, but we have injured people with us. I'd rather be careful than be reckless."

She looks like is about to say something else, but just shakes her head and leads the party to where the Chasm is.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

"Unfortunately I did not plan for an expedition, so only carry those items I had on me during the festival. My magic also cannot help, but does anyone else have magical abilities that might help..or items??"


Male Aasimar Abjurer 1

Nenthil thinks back to his scale.

"The scale I got from the rubble is magical, but it would only let three people pass the chasm. Maybe two at a time if they hung on to each other which would double the number but still fall short of all of us. It's magic would be done for the day as well."


The elf ponders for a moment. "I might be able to summon a horse, or perhaps a giant bat, that could carry us across. The spells wouldn't last long, however. No more than thirty seconds, so no good for moving us across. I do have a spell of levitation that might be enough to move myself across, and perhaps another, but it might be worth saving it for later if the lad there can cast it as well."

He may need some convincing to end his waffling. ;)


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Aye, but that's eight at most if both of you cast it, which would be enough, but some of us are in heavy armor that weighs as much as I do." Allysen's face scrunches up as she thinks. She lets out a long sigh then gives Aravashnial a smile.

"Come on, surely a mighty wizard such as yourself knows of something that can help. What about a spell that can summon rope? That should be easy enough for one of your talents, right?"

Dimplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

"This would all be easier with a few of us on the other side. Give me a minute."

Weyland takes a few minutes to remove his armour and stow it in his backpack. With a deep breath and running start he leaps the chasm at its narrowest.

Acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18

Landing with a skid of pebbles, he turn back to the other. "One less to worry about. If we use magic to aid the wounded, we should be able to all make it across."

Waiting for the others' reply, he begins to re-don his armour.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

"I will stay on this side to assist in the crossing, then jump across myself." So saying, Reinnwulf pulled his rope from his pack and tosed one end to Weyland.

jump: 1d20 + 2 ⇒ (13) + 2 = 15, when needed


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Oh, well then." Allysen says, suddenly feeling a bit foolish.


"I can take myself, and perhaps one other, using a levitation spell. If there were a rope stretched across, I should have time enough to move most of us across by pulling myself back and forth. I have no spell to summon rope, but surely some of you have brought some? Or perhaps found some at one of our stops?"


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

"The rope is already stretched across the chasm, which doesn't look to be all that wide. This should be easy."


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Allysen guides Aravashnial to the rope and helps him get a good grip.

"Are you sure that you're okay to do this? You could cast the spell on one of us and we could haul people across."


Male Aasimar Abjurer 1

Nenthil waits for his turn.

"I trust the magic of the scale over my physical abilities so I will be using it to hold me aloof while I use the rope to pull myself across."

Nenthil is willing to ferry people across if asked, with a 19th caster level that's 19 mins of duration per cast. More then enough to ferry our group across using the rope.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

When it comes Allysen's turn, she hugs whoever is ferrying her across a little too tightly for comfort and they can her her whispering to herself.

"Don't look down. Don't look down. Don't look down."


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

I assume we all make it across?


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Poke


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

I suppose this is now a dead game??? No posting since May 3rd


Male Aasimar Abjurer 1

Did our DM disappear?


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

I'm thinking yup.

Darn, and I liked the way things were building up too.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Well maybe we need to drop hi a note and see what is up! If he has bailed, then lets either see if we can find someone new or get the game retired.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Honestly, this is the third time this game has died. I'm done. I vote for retiring it.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

I would have to agree....as much as I like playing with you all, it seems like it is doomed to die....


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

can we get this game removed?? How do we go about that??


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

The GM can mark it as inactive, or we can all stop posting to it for 6 months (psst, oops!)


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

If you want to be more pro-active, you can contact the webmaster and takeover GM duties and then inactivate it yourself. In the instructions are at the top of the PBP forum.


Male Aasimar Abjurer 1

It's kinda funny how all the PCs are still around. xP

But yes you can become the DM and make it inactive or wait or see if a webmaster will do it for you by sending them a message. The first one is probably the best way to go I think.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

I'll do it.

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