Venture Teller Play b'Post |
readied actions will come first, but heading top a show & wil post more tonight...
Venture Teller Play b'Post |
Bengeirr's mouth drops open when the disguise ended then snaps shut into a greedy grin. With the the subterfuge ended he takes the lantern and point out towards Maps. A beam of cold light springs forth. One of the guards slams the for shut its lock falling into place. The other, visibly shaken, swings his axe at the Pathfinder Ignatius.
closing the door, using the lantern, & axing scum were readied actions triggered by Maps not leaving, Aram's threat & Ignatius declaration (leaving Baram & Strats outside
Barlor & Strats
Iniatives:
Ulgen's1d20 + 2 ⇒ (18) + 2 = 20
Bengeirr 1d20 - 1 ⇒ (15) - 1 = 14
Maps |
Initiative 1d20 + 6 ⇒ (18) + 6 = 24
Acrobatics to avoid AoO 1d20 + 7 ⇒ (3) + 7 = 10
Maps tumbles away from the door, attempting to avoid the guard's attacks. Once clear, he drinks an extract of shield.
Zaryn Carolingian |
Initiative 1d20 + 3 ⇒ (5) + 3 = 8
Who is 1, 2, 3? I will try an disarm the lantern from Bengeirr (who I believe is 3) If not I can 5 foot step to the left and be in range of 1, 2 if they are Bengeirr
Disarm 1d20 + 9 ⇒ (6) + 9 = 15
Barlor |
How high are the windows? And I assume they're oiled paper, not glass.
Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Ignatious the Seeker of Flame |
I rolled a 13 earlier (last page), but I can roll again if you want.
Init: 1d20 + 1 ⇒ (12) + 1 = 13
Also, the MAP
Venture Teller Play b'Post |
to catch things up from my sleepy moment last night:
Will 1d20+1
The blast of cold light seems to have as much effect on Maps as any other lantern pointed toward a person, he is lit. He tumbles back from the guards
Guard 2 swinging at Ignatious great axe: 1d20 + 3 ⇒ (1) + 3 = 4, damage: 1d8 + 2 ⇒ (3) + 2 = 5.ini Strat: 1d20 + 1 ⇒ (5) + 1 = 6
ini Fisbin: 1d20 + 2 ⇒ (1) + 2 = 3
Order of Action
Maps (24)
Guards 2&3 (20)
Barlar (19)
Bengeirr (14)
Ignatious (13)
Zaryn (8)
Aram (7)
Strat (6)
Fisbin (4)
Maps steps back and drinks an elixer. One of the guards swings at Ignatious and the other at Zaryn. @I great axe: 1d20 + 3 ⇒ (8) + 3 = 11, damage: 1d8 + 2 ⇒ (8) + 2 = 10, @Zgreat axe: 1d20 + 3 ⇒ (7) + 3 = 10, damage: 1d8 + 2 ⇒ (5) + 2 = 7.
Zaryn wraps his flail around guard 2's great axe and pulls it from his grasp. From above, Bengeir casts a spell. A shimmering great sword appears next to Maps and swings at him. spiritual weapon: 1d20 + 3 ⇒ (18) + 3 = 21, damage: 1d8 + 2 ⇒ (4) + 2 = 6.
guard 1 is unconscious, Bengeir is upstairs, (marked with a B). The windows are normal height, glass.
Barlor |
I'm a little confused as to what turns have happened and what haven't, given some were readied actions.
Strat Spineshank |
"Damnit!" Strat exclaims as the door slams upon them. He turns to one of the windows and draws his falchion, moving to smash out the glass.
Strat will move around to the window on the east side of the building, on the docks. Should be away from the guards, I hope. Drawing falchion as he moves.
Venture Teller Play b'Post |
"Damnit!" Strat exclaims as the door slams upon them. He turns to one of the windows and draws his falchion, moving to smash out the glass.
Strat will move around to the window on the east side of the building, on the docks. Should be away from the guards, I hope. Drawing falchion as he moves.
A sprinting Strat rounds the corner, and reaches the first window. double move gets him to the north east corner of the building(same row as Maps & Ignatious)
Barlor |
Barlor, not much for subtlety, runs for the front of the warehouse and throws his club at the window to smash it in.
Club: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Looks like a window would have 10-11 AC (depending on the size), and 1 hardness, 1 HP. I may be far enough from the window to be another range increment away, taking -2 to that roll. Still, that should break the window out.
Maps |
With his shield Maps' AC jumps to 22, just enough to deflect the magic greatsword.
Bengeir's magic clashes against Maps' alchemical protection, stopping just short of his head. Gritting his teeth, the tattooed man takes a step up the stairs as he draws a bomb from under his coat and hurls up it at Bengeir.
5' step. Throw bomb. 1d20 + 6 ⇒ (16) + 6 = 22
damage 1d6 + 2 ⇒ (4) + 2 = 6
Venture Teller Play b'Post |
"Damnit!" Strat exclaims as the door slams upon them. He turns to one of the windows and draws his falchion, moving to smash out the glass.
Strat will move around to the window on the east side of the building, on the docks. Should be away from the guards, I hope. Drawing falchion as he moves.
If you would rather go through the window opened by Barlor, we can make is so. :)
Strat Spineshank |
Strat Spineshank wrote:If you would rather go through the window opened by Barlor, we can make is so. :)"Damnit!" Strat exclaims as the door slams upon them. He turns to one of the windows and draws his falchion, moving to smash out the glass.
Strat will move around to the window on the east side of the building, on the docks. Should be away from the guards, I hope. Drawing falchion as he moves.
Let's do that!
Ignatious the Seeker of Flame |
Ok, was a bit confussed, but after Barlor smashes the window open. . .
Ignatious, his skin and hair begining to glow not unlike an ember, will 5ft step (up and left 1) and attack guard 1 (remember nonlethal damage).
[dice=Attack with "Sunflare"]1d20+1[/dice]
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Ignatious the Seeker of Flame |
I have a special trait that on a crit, my scimitar literally bursts into flame, dealing an extra 2 points of Fire damage for that hit.
Crit Confirm: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
:(
Probaby not...
Venture Teller Play b'Post |
The guard closest the window turns as glass comes shattering in, then turns in time to catch a Aram's arcane energy in the face. The half-orc throws more viscous color at the guards. Stepping in just behind the globs as if practiced a hundred times, Ignatios steps up and swings a glowing scimitar at the closest guard.
Even as the final bits of glass fall to the floor the window is filled with a large shape. The shadow turns into Strats as he steps through the whole.
Maps steps onto the stairs, throwing a small vial at Bengeirr. The vial breaks in another explosion and the Ulfen groans from the burns.
guard 1 Will: 1d20 + 1 ⇒ (3) + 1 = 4 rounds: 2d4 ⇒ (2, 4) = 6
guard 2 Will: 1d20 + 1 ⇒ (13) + 1 = 14 rounds: 2d4 ⇒ (4, 2) = 6
The two guards in Aram's sites collapse onto the floor. The first one only just barely regaining focus before dropping again.
The third guard, moves away from the half-orc who deprived him of his axe and picks up the blade.
5-ft. move and pick up an item (move),
Barlor is up
Barlor |
Barlor approaches the window, picks up Ing, and unceremoniously drops him inside. "Go get 'em, Ing! R'member which ones the bad'ns are!"
Then he climbs through the window himself.
That should leave an action for Ing to approach the nearest standing guard, if any. I'm a little hazy on our current positions & such. Barlor will be climbing in right behind Strat, if there's room.
Venture Teller Play b'Post |
The druid and his companion try to get in through the window, the critter going immediately to the standing guard next Zaryn.
Bengeirr's mystical sword swings at Maps while the Ulfen himself again points the lantern at the tattooed man.
The map is updated, but I failed login too many times and have to wait a while to try again (later tonight). B&S are next to the window next to the door (on the current map) S inside, B out. Guard 3 is standing in corner and Bengeirr is upstairs. 1& 2 are down. Maps=please give me a Will save.
spiritual sword: 1d20 + 3 ⇒ (16) + 3 = 19, damage: 1d8 + 2 ⇒ (5) + 2 = 7
Aram Barong |
Aram sees the sword swing menacingly at Maps, snapping him out of his latest haze.
"Maps is in trouble!" cries Aram. But what could he do? His pitiful selection of spells couldn't affect the sword.
Ignatious the Seeker of Flame |
Round 2, Init 13
With the threats around him laying in a fetal ball, Ignatious looks at the leader, the Ulfen warrior hiding behind his magical artifact, and begins chanting a soft prayer, concentrating all his clestial might into the spell. Raising a hand in a gesture to help channel the energies, the magic comes to life in a soft green glyph of power.
"Drop the lantern, and submit to the flames judgement." as I cast Command (Will save D.C. 14 Drop). Afterwards I will aproach Bengeirr.
Strat Spineshank |
Strat moves closer to the platform, seeing the others target this one, and raises his hand, a ball of flame begining to form in it. "We don't want to harm people needlessly."
Ready attack to Firebolt if he does anything besides surrender.
Firebolt: 1d20 + 2 ⇒ (14) + 2 = 16 vs. Touch
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Venture Teller Play b'Post |
A green glyph surrounds Bengeirr's face for a moment. Will save: 1d20 + 5 ⇒ (6) + 5 = 11. He shakes off the mist, only to see his hands are empty: the lantern rolling on the floor by his feet. He reaches* for the dropped lantern but straitens empty handed. Again he shakes his head trying to rid himself of the mist.
Zaryn steps up to the third guard now backed into a corner. He swings but the metallic squeaks of link on link are the only sounds coming from the fearsome flail.
Bengeirr and the cornered guard 3 are still fighting, none the less enthusiastically for the dropping of their friends. EDIT: Strat notices this and throws the holy fire of Sarenrae at the leader.
*not a real action, just a fluff.
@ Ign you had to move forward to get in range as he is 20 feet up. Your can move strait forward (south) or head toward the stairs (bottleneck), both are in range, so tis your preference.
EDIT: @Str what is the range, may also need to move.
Guard 3 stepped back so as not to provoke AoO.
Fisbin, Aram, are up. EDIT: removed Strat (I take to long to complete a post :)
Ignatious the Seeker of Flame |
I'll head towards the stairs. I wasn't sure if he had moved or not as you had said you where having trouble with the maps at the time, so I just wasn't sure. :)
" That aught to help for a moment, and, ", speaking up to the man, "It is not too late to surrender. The Flame is forgiving, and you can still right this sin, brother."
Venture Teller Play b'Post |
"Sin? What sin is it to reclaim that which is stolen? What sin is it to protect from thieves that which is ours?! He continues shouting curses about Pathfinders, though he has switched to the Ulfen tongue.
Map now updated, though Ignatious will be one square ahead of Maps on the stairs. And I missed grouping the guards and Bengerr clips, but the are in the squares marked 'X' or 'B' of Bengeirr. Guard 3 has no "3", but his photo is there.
Aye Strat, it does. I edited that in above.
Fisbin and Aram left for round 2, then Maps leads round 3.
Aram Barong |
I'll cast acid splash at the sword. Maybe that will dissolve it.
"Do not hurt him!" shouts Aram at the enchanted sword. Aram points his finger at it. "Acid Splash!"
1d20 ⇒ 8
Ignatious the Seeker of Flame |
Ignatious will stop at that.
Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16
"Are you saying that Skelg stole the lamp from you? We are not theives, nor are we here to take anything, save the ability to save a friend of our employer, and possibly an innocent man."
Maps |
Though the magic greatsword strikes well, it fails to penetrate Maps' shield again. Ignoring the weapon, Maps rushes forward to snatch up the lantern at Bengeirr's feet before the man can reclaim it.
"Save the speech Ignatious." He growls. "We've won."
Venture Teller Play b'Post |
Innocent? Skelg the coward stole that from my father's funery boat. A grave-robber who did not even wait for the grave to be cold. He stops for a moment, then starts laughing Cold! HahHe we'll see the thief freeze in his own bed! Unlike a true warrior who dies in glorious battle.
Aram's acid flies to the weapon, much of the liquid outlines the magical blade but drips harmlessly to the floor.
I think maps meant you have the lantern, but the fight is not over.
Venture Teller Play b'Post |
i'll go after anybody whos still standing...
and
Attack of Opportunity (War Hammer): : 1d20 + 2 ⇒ (20) + 2 = 22
Damage Warhammer:: 1d6 + 1 ⇒ (6) + 1 = 7
Fisbin moves around the boar to the guard now trapped in the corner. The magic great sword hovers in the air over his head. He swings, cutting deeply into the Ulfen's leg.
EDIT: confirm crit: 1d20 + 2 ⇒ (16) + 2 = 18
Maps moves up the stairs grabbing the lantern by Bengeirr's feet.
The remaining guard yells out and turns to the source of his pain. He returns with a blow of his own to the gnome. greataxe: 1d20 + 3 ⇒ (3) + 3 = 6, damage: 1d8 + 2 ⇒ (6) + 2 = 8 EDIT: but the wound in his leg is too severe. It crumples under him, and he falls splashing blood on the warehouse floorboards.
Barlor is up, Bengeir is the only standing target.
Ignatious the Seeker of Flame |
Thinking to himself, "Well that does explajn the rumors that Skelg brought his wealth from the north. . .
Lowering his defenses for a moment, "There was a man caught in the crossfire, affected by the lamp's magic, thought perhaps not lost. I ask you this, warrior to warrior, is there any way we can settle this peacfully and with honor?
Venture Teller Play b'Post |
Huzzah! *fistbump on the crit* Warrior?! Peace? By Gorum, I do not get these islanders.
Venture Teller Play b'Post |
Maps is holding a lantern and he last attacked with a bomb. Are you actually wielding a weapon also (eg do you threaten Bengeirr's square)?