Venture Teller Play b'Post |
O-of c-c-course. Bright lad. Pathfinders, definately the right call. Yes, there is a very powerful aura, centered on Skeld. Assuming you keep studying for the full effect (3 rounds-non combat) please give me a spell craft check.DC 20:
Aram Barong |
Striding confidently over to Skelg, all hints of his shrinking-violet nature gone, Aram holds his arms out to his sides, then sweeps them over Skelg and begins concentrating.
1d20 + 4 ⇒ (1) + 4 = 5
Ignatious the Seeker of Flame |
No, it just means you failed, but yes, it is the worst Dice Roller I've ever seen. I think I have rolled more "1's" than I have successes.
Venture Teller Play b'Post |
Skeld starts to explain the encounter, but encourages Tyros to finish for him. The reserved man contimues the story with occassional interjections from the Ulfen wartior. Last week Skelg caught the men in his vault. Thinking them common thieves he attacked them. One had lit a lantern from inside the vault. It must have been magical as the light started Skelg's curse. It also turned a tapestry into a shimmering doorway. This frightened them off. With Skelg already weakened they easily got away.
Ignatious the Seeker of Flame |
"A brave deed, even for a weakened warrior. Did you travel through this pathway of magic?" and after a moment of thinking about it, "You said, "thinking them common thieves". Where they not? Did you know them, or their master? It seems like we are missing a piece of the story somehow. Where any of them also cursed by the light?"
Aram Barong |
"Rrrghhhh!!! says Aram in a unsettling bestial growl out of frustration for his failed detecting. "I'll try again!" Once again he concentrates his hands over Skelg.
1d20 + 4 ⇒ (9) + 4 = 13
Aram Barong |
A dark shadow appears over Aram's face, briefly showing the image of...a bear? But as soon as the image appeared it was gone again.
"Again!" growls Aram, starting to become frantic.
1d20 + 4 ⇒ (6) + 4 = 10
Venture Teller Play b'Post |
"B-b-brave?" he shivers.
"Skelg was not weakened until after the light hit him and the tapestry by the vault was of a meadow scene until the light hit it," fills in Tyros "Brave Tirfyr, one of Skelg's men, walked into the doorway to investigate and returned to say it led to a ship encased in ice. He went back to investigate further, but after half an hour, the doorway dissappeared and trapped Tirfyr."
"B-b-bengeirr" shivers Skelg.
Tyros nods. "Yes we know the villains. They were Bengeirr's men. And two days ago he returned with them. He spat on the sickly Skelg, snarling, 'Now you'll die in bed like an old woman.' He left his guards outside to prevent help."
Ignatious the Seeker of Flame |
Watching Aram, "What in the many Hells was that?"
It's a witch! Burn it. Burn it!!! :) j/k
Ignatious the Seeker of Flame |
"You are not going to die, friend. I asure you. Besides, Adril still has need of you to learn to fght like a real man. So we are not going to let you give up here. Now get up and show us the tapestry and lantern, unless you want Bengeirr to be right about you after all.", hoping to return a little bit of anger, and more importantly drive to the warrior to keep him going, (not just being a jerk).
"We can help Tirfyr, too, if we can get there. Does this ship have any relevance to you? Where did you come by the lantern and the tapestry?"
Zaryn Carolingian |
Let me get this straight. Two thieves were sent by Bengeirr to steal something from his vault. They had a magical lantern that they zapped onto the tapestry and Skelg. Skelg came down with cold curse and the tapestry opened up a portal to a frozen ship. Tirfyr decided to check it out and got trapped. Then Bengeirr came back later and taunted Skelg and posted his guards outside of the gates (the ones we beat the snot out of). Am I following this correctly?
We should go to Bengeirr, and find this lantern.
Ignatious the Seeker of Flame |
Me too, it just seems like there is still something missing (backstory?) that isn't revealed yet, but otherwise, yes. Hopefully, they didn't take the lantern, and it seems like IF we do go through the doorway, we have half an hour to get back.
Aram Barong |
Snapping out of his fury, Aram holds his head wearily. "I'm sorry, sir, I can't get the spell to work," Aram says, ashamed. Turning to Ignatious, "What was what?" he says, concerned, apparently oblivious to the converstion that had been going on around him as he worked the failed spells.
Venture Teller Play b'Post |
Let me get this straight. Two thieves were sent by Bengeirr to steal something from his vault. They had a magical lantern that they zapped onto the tapestry and Skelg. Skelg came down with cold curse and the tapestry opened up a portal to a frozen ship. Tirfyr decided to check it out and got trapped. Then Bengeirr came back later and taunted Skelg and posted his guards outside of the gates (the ones we beat the snot out of). Am I following this correctly?
We should go to Bengeirr, and find this lantern.
the lantern ws in the vault, otherwise that is correct. Also Beinherr has the lantern now
Ignatious the Seeker of Flame |
@ Aram "I see, the guise of nature's fury as a halo around your head. Twice. Was it just me? It was as if you where calling upon the [i]divine wrath of the inferno[i], only a beast rather than deity."
Also Beinherr has the lantern now.
Son of a beech
Aram Barong |
@ Aram "I see, the guise of nature's fury as a halo around your head. Twice. Was it just me? It was as if you where calling upon the divine wrath of the inferno, only a beast rather than deity."
Aram looks like he's going to burst into tears. "There's something wrong with me," he says in a quivering voice. "My adopted father said there was something strange in my blood. I don't know what it is; it makes me feel and act different," he begins wringing his hands. Just as suddenly he straightens himself up. "Enough of my personal problems. We've got to fetch this lantern, right?" The sudden shift in his personality is unsettling.
Venture Teller Play b'Post |
We can help Tirfyr, too, if we can get there. Does this ship have any relevance to you? Where did you come by the lantern and the tapestry?"
"Y-y-yes." The two continue the story. "The items in the vault came from a raid on a funeral ship of an old enemy, the Ulfen jarl, Haldyr Bjornsson. The treasure was to be burned along with his wife. I left the ship to her, figuring the least Haldyn can do is offer the Irrisen beauty an inheritance and not a painful, firey death. It is her ship now, she set sail for home."
The tapestry is downstairs by the vault, but it came with the manor. I don't know much about it. Tyro's?" The servant nods and says he will show you the tapestry, or anything else in the house you would like to see.
To maps they answer, "Alas I do not know where the scoundral Bengeirr is, though there can not be too many places an Ulfen can hide in a city.
Bengeirr is the correct spelling, phone keyboard is much more difficult to use :)
Zaryn Carolingian |
We should gather information about this Ulfen, find out where he is, figure out if he knows anything about the lantern, acquire the lantern, and then save Tirfyr and Skelg.
Maps |
With a sudden thoughtful look at Skelg, Maps asks. Have you tried any alchemy to help with the symptoms?
Moving to the bed, he will examine Skelg a little more closely. Reaching out a tattooed hand to feel temperature and pulse, he asks. May I?
Venture Teller Play b'Post |
P-p-please d-d-do," Skelg tells Maps. His skin is warm where it faces the fire, all other areas are chilly to the touch.
I will continue with Maps & Skelg and any others who want to ask questions, but the question has been asked twice so I dinnae want to ignore it....
Tryos leads the Pathfinders down the stairs and into the back of the house. There he goes down another set of stairs to a landing with a huge, heavy door. Outside the door is a tapestry which shows an Ulfen Longship on a rolling sea, mostly encased in an iceberg. "It had a shepherd with his flock in a meadow before the lantern shone on it," he explains.
Fisbin, Strat, Zaryn, Maps, & Aram
Barlor |
"Any o' yun wizard types reckon you can get us through ta the other side?" Barlor asks, staring at the tapestry inquisitively.
Ignatious the Seeker of Flame |
Just curious, is there a reason I keep getting left out of the spoilers? I mean OOC.
I'll actualy stay back for the moment, just wanting to see if the alchemy works at all to help the man, and maybe get a clue what else might.
Strat Spineshank |
"Hmmm." Strat stares at the tapestry, uncertain how to proceed. At Barlor's words, he searches for any magical auras on the tapestry. "I don't know art, but the artist didn't know boats. He didn't put the lantern on the ring like he was supposed to."
Cast Detect Magic, make off hand comment.
Venture Teller Play b'Post |
Just curious, is there a reason I keep getting left out of the spoilers? I mean OOC.
I'll actualy stay back for the moment, just wanting to see if the alchemy works at all to help the man, and maybe get a clue what else might.
perception checks, from discussion thread.
Strat: yes the tapestry has an aura please make a spellcraft check.DC20:
Maps |
Staying behind with Skelg for a few moments, Maps goes through the motions of looking him over and performing a few tests and experiments. He checks the mans hands, his pulse, looks into his eyes, ears, and mouth. Extracting a few of his alchemy components, he makes a show of mixing ingredients and having Skelg smell or drink a few. He then collects some saliva, a drop of blood, and a cutting of hair, placing each within solutions, which he swirls and examines before the light. As he stows his tools and pockets the vials, he looks to Skelg.
Stay warm.
Venture Teller Play b'Post |
Skelg tells Maps thanks. Then shivers. T-t-that is my plan. Aye that'll do.
Skelg knows the ship in the tapestry is the funeral ship of his enemy Haldyr Bjornsson. Much of the treasure in the vault, including the stolen lamp, came from the funeral ship. I don't know how it came to be encased in ice. When last he saw it his widow was sailing it for Irrisen. That was months ago.
heal check DC 10
Zaryn Carolingian |
Zaryn Takes 10 on the heal for a 16
We need to move, Skleg only has a couple of days at most, we need to gather information, find Beinherr, and travel to the ship via the Lantern
Venture Teller Play b'Post |
The tapestry glows with Strat's divine touch.
Any other Skelg questions or Graydog Manor things? We can retcon them in, but sounds like the party is mostly ready to move on.
Ignatious the Seeker of Flame |
Heal: 1d20 + 10 ⇒ (8) + 10 = 18
After oberving, I'll move down to the tapestry. Aftr others have tried to discern it's magic properrties, I'l run my hand along it, trying to sense this cold they keep going on about, and then, just for the heck of it, try to push my hand through just a bit.
While, there (assuming nothing happens), I'll also look about for any clues that the thugs may have left that we can use to find them.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Maps |
Having no experience with traditional magic, Maps offers no opinion on the tapestry, though he does examine it for any maker's signature and moves the edge to glance behind.
He also asks Tyros, Have you tried a simple spell or potion of endure elements to alleviate the symptoms of Skelg's curse?
Venture Teller Play b'Post |
Having no experience with traditional magic, Maps offers no opinion on the tapestry, though he does examine it for any maker's signature and moves the edge to glance behind.
He also asks Tyros, Have you tried a simple spell or potion of endure elements to alleviate the symptoms of Skelg's curse?
Actually we have, until the Bengeirr's gaurds stopped people from coming in. It will slow down the curse, but even with that time is limited. @Ignatios the tapestry is a clue itself, but nothing futher is gained.
The party decides to search the City in the Center of the world looking for an Ulfen warrior named Bengeirr.
Let me know who, where and how, then make a diplomacy (gather information) check (different DCs get different results :)
Strat Spineshank |
"Hmm, boats. Probably to check the water for 'em. That's where I think I'll head to look about, check with the dockworkers down there. Anyone wanna come with, and where should we meet after lookin' for information?"
Diplomacy (Gather Information): 1d20 + 2 ⇒ (14) + 2 = 16
Maps |
With a personality like course sandpaper, Maps is often terrible with people. He will however attempt to assist someone.
Diplomacy Aid Another 1d20 - 2 ⇒ (11) - 2 = 9
Ignatious the Seeker of Flame |
I'll check around the docks, asking for Ulfen warriors, their leader, and about any ships similar to the tapestry.
Diplomacy (gather info): 1d20 + 10 ⇒ (5) + 10 = 15
If this will take more than a day, I would like to switch out some spells if thats an option.
Barlor |
Barlor, being also of a generally unpersonable disposition, attempts to assist Aram.
Diplomacy (aid another): 1d20 - 2 ⇒ (4) - 2 = 2