Barlor |
Haha no. You and maps are up. One guard unconscious from color spray (and flaming from the cleric's fire bolt), with Fisbin & Aram en route. I'm sure they can handle it. That leaves Barlor & Ing, with Strat, at the still standing and armed guard. It would make the most sense to join that party (perhaps flanking with Ing). But of course do as you please.
Zaryn Carolingian |
I didn't understand that Ignatious targeted the unconscious guard. I'll charge Guard2 if I can. If I can't I'll set up a flank for Balor and the pig.
With all his might Zaryn screams Agggggggggggggh
Charge 1d20 + 7 ⇒ (19) + 7 = 261d10 + 4 ⇒ (6) + 4 = 10
Crit Threat 1d20 + 7 ⇒ (9) + 7 = 161d10 + 4 ⇒ (7) + 4 = 11
Total Damage: 21
Maps |
Maps draws a dagger from under his coat as he steps to 10' from the still standing guard, then flings the weapon at him.
Thrown Dagger 1d20 + 5 ⇒ (10) + 5 = 15 Damage 1d4 + 5 ⇒ (3) + 5 = 8
Barlor |
"Hagh!" Barlor scoffs gruffly as the axe swings past him. "Ya missed me!"
He tightens his grip on his club, and positions himself to flank with Strat. "How about this!" He taunts coarsely as he brings a crushing blow down towards the guard's head.
Club: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Ing swings wildly with his tusks, trying to lacerate the guard's legs.
Gore: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Ignatious the Seeker of Flame |
Well, I didn't mean to. I meant the closest active threat, but oh well. :)
Venture Teller Play b'Post |
:)
Zaryn charges the standing guard opening a huge gash in the man's tabard, armor and ribs through which his beating heart can be seen. Map's second missile charges into the gap piercing the organ while Barlor's club twists the man's head sharply and Ings tusks grow red on his blood.
Is Combat over?
Aye, now it most likely is. The first guard is unconscious (for 2d4 ⇒ (4, 1) = 5 rounds) with a smoldering wound. The second is in pieces.
Up to the party what to do with the surviving Ulfen and what to do nextIgnatious the Seeker of Flame |
"Why did you attack us? We where sent by a friend in the Society to help. That is all. We are not your enemies."
Diplomacy:1d20 + 10 ⇒ (9) + 10 = 19
Maps |
Maps nods to Barlor as he recovers his thrown weapons. Those axes were serious big. Deserved a serious response. After Wiping his dagger on the backwards tabard of the dead guard, he checks the man's pockets and goes through his possessions.
Aram Barong |
I'm sorry I didn't participate in combat, but I was confused where everyone was and I didn't want to risk one of my AOE spells hitting an ally.
Aram moved closely to make sure that no harm came to the fallen guard, and was happy that Strat healed him and was merely tying him up.
"*Sigh* I hate bloodshed," murmers Aram. Turning to the matter at hand Aram speaks: "I'm sure I could detect a curse on Skelg if I could just examine him,"
Ignatious the Seeker of Flame |
No worries I was thinking the same thing. I was going to heal everyone once we had the all tied up and disarmed, so we could find out why they attacked us and what the deal is with the uniforms.
Zaryn Carolingian |
Zaryn Kneels down toward the pile of flesh that was once a man. He wispers something and beings to pray over him. Tears begin to stream down his face.
After some time, Zaryn gets up, his eyes red. He snorts a couple of times and regains his bearing. He then looks at Aram.
Well done, you did a great job knocking out the guard with that spell.
Venture Teller Play b'Post |
The bound guard wakes up a little while later, though his eyes never seem to focus on anything. Even when they do the guard is still unable to move for a few more heartbeats thank to Aram's spell. Eventually he sees the crowed gathered around him, notices he is tied-up and sits sullenly in the grass.
"Why did you attack us? We where sent by a friend in the Society to help. That is all. We are not your enemies."
Diplomacy:1d20+10
The man looks at Ignatious and opens his mouth to respond. But then he thinks better of it, and pointedly stares at the grass instead.
Barlor |
"Bah!"
Barlor spits indignantly.
"Not but half a brain in this'n. Oughta just leave him strung & be goin'."
Aram Barong |
Zaryn Kneels down toward the pile of flesh that was once a man. He wispers something and beings to pray over him. Tears begin to stream down his face.
After some time, Zaryn gets up, his eyes red. He snorts a couple of times and regains his bearing. He then looks at Aram.
Well done, you did a great job knocking out the guard with that spell.
"Uh, thanks," says Aram, thinking Zaryn must be unaware that he hadn't cast a spell.
I didn't really cast a spell, are you just mistaken that I did or was your comment supposed to be sarcastic?
Barlor |
You used color spray. You mentioned you didn't know if you had room, GM decided you did. It's in the battle text one page back.
Venture Teller Play b'Post |
Maps' axe flips end over end, landing behind the second guard as he ducks.
Zaryn becomes a clanking blur as the chain of his massive two headed flail bites onto the first guard's battle axe and rips it from his grip. The guard is a little perplexed, as a bit of foam appears at his lip.
Barlor charges the second guard, the grissled boar right behind him. His swing uselessly gore the air by the guard. Ing's tusks fair much better.
The guard returns with his great-axe at for the reckless dwarf. A lustful glee enters his eye with the start of battle. 1d20+3 damage: 1d8+2.
The first guard takes a step away from the threatening glaive and flail. Then reaches down and picks up his great axe. Without a target he holds it ready and motions for someone brave enough to step up.
Aram seeing the opening steps up and sends swirling globs of light at the gaurd. The guard's faces disappears in a colorful blur 1d20+1 and when it clears he is lying in a heap on the ground.
Aram Barong |
Venture Teller Play b'Post wrote:Maps' axe flips end over end, landing behind the second guard as he ducks.
Zaryn becomes a clanking blur as the chain of his massive two headed flail bites onto the first guard's battle axe and rips it from his grip. The guard is a little perplexed, as a bit of foam appears at his lip.
Barlor charges the second guard, the grissled boar right behind him. His swing uselessly gore the air by the guard. Ing's tusks fair much better.
The guard returns with his great-axe at for the reckless dwarf. A lustful glee enters his eye with the start of battle. 1d20+3 damage: 1d8+2.
The first guard takes a step away from the threatening glaive and flail. Then reaches down and picks up his great axe. Without a target he holds it ready and motions for someone brave enough to step up.
Aram seeing the opening steps up and sends swirling globs of light at the gaurd. The guard's faces disappears in a colorful blur 1d20+1 and when it clears he is lying in a heap on the ground.
*sigh*I just don't know whats wrong with me. I'm going to comb over every post from now on.
Zaryn Carolingian |
You're doing just fine
Zaryn walks over to the waking guard after Ignatious tries to parlay. He kneels down to look the man straight in the face. I have no time for your games, your brother's blood is on your hands, because you thought you could get the drop on us. You see that lump of flesh! That is your fault! He then grabs the soldier's collar, and with a one fluid motion Zaryn stands up and lifts the man up into the air
Now tell us what the hell is going on.
Intimidate taking 10+5 = 15.
Ignatious the Seeker of Flame |
"I would do hat he says, and maybe I can can upon the healing rain to rturn your allies from death's grip. . ."
Channel Energy to heal living 1d6 ⇒ 4.
If the others are not actually truely dead, this might keep them from becoming so, and if they are, well, sometimes dark things happen.
Maps |
Maps has never been good with people. Having been a slave, then a soldier, and a half-dozen other things before crawling out of the wastes to Alkenstar, he has rarely let himself form bonds with others. Instead of interrogating the guard, he sneaks closer to the manor to see if there are others in the area.
Stealth 1d20 + 5 ⇒ (18) + 5 = 23
Perception 1d20 + 6 ⇒ (9) + 6 = 15
Venture Teller Play b'Post |
Perhaps it is the Ulfen way, but the guard seems less responsive to answer threats than to Ignatious' pleading questions.
Maps disappears into the shadows with the gnome attempting to watch over him. After a moment he determines the courtyard is secure. Maps:
More work on the guard? Somewhere else? Something else?
Barlor |
Barlor wanders around the courtyard amongst the party, trying to watch everyone's backs and make sure nobody walks into a trap or gets ambushed. While he strolls he twirls his club and hums a grainy and off-key melody.
Perception for general danger: 1d20 + 6 ⇒ (10) + 6 = 16
Maps |
Returning from the shadows, Maps eyes the stubborn man in the backwards tabard. There are two bodies in the bushes over there. Pretty sure these two did them in and took their tabards. Good chance more imposters are inside.
Getting a rope from his pack, Maps glances up at the nearest tree. Should hang you up there. He mutters. But someone might see you dangling. Dragging the man over, he lashes him to the base of the tree and ties him securely, then pulls out his firearm, flips it over and gives him a solid whack on the temple to knock him out, then stuffs the stolen tabard in his mouth to keep him quiet when he wakes.
Venture Teller Play b'Post |
Perception to listen at door: 1d20 + 4 ⇒ (20) + 4 = 24
Perception for general danger: 1d20 + 6 ⇒ (16) + 6 = 22
Barlor confirms the area outside is quiet and the half-orc hears nothing at the door. While Maps finishes with the guard, the others head to the mansion, only to find the front door locked.
Maps |
When Maps rejoins the group at the door, he'll examine the door, then extract some picks from his coat and go to work on the lock.
Perception 1d20 + 6 ⇒ (7) + 6 = 13
Disable Device 1d20 + 8 ⇒ (19) + 8 = 27
Venture Teller Play b'Post |
Maps struggles with the luck for only a moment, but it opens under his skilled touch. Inside is a large entry foyer. A grand staircase leading up, doors leading into the house's interior, and a sitting room off to the left. The place is dark and quiet. A faint light coming from upstairs is the only sign of occupation.
Ignatious the Seeker of Flame |
"Does anyone feel the cold?" he looks about for reactions. "Perhaps we shoud announce ourselves to the master of the house and avoid any other possible altercations. If these guys where assassins, maybe Skelg will be on the ready to attack whomever he first sees."
Ignatious the Seeker of Flame |
"The man who's wealth he used? Doubtful they where thieves, as they would have been more knowledgable of disguises, if they would have used them at all."
Barlor |
"Standin' 'round outside ain't a very busy way to be stealin' much." Barlor offers.
"Seem tah me it ain't a very busy way to be assassinatin' either. Nah, somebody else is doin' the dirty work inside, you can bet your hat." Barlor suggests as he slowly walks inside behind the others, keeping his eyes peeled for danger.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Venture Teller Play b'Post |
Upstairs, the master bedroom is easy to find and is the source of the light. The door is closed, and is warm to the touch. The party continues their practiced caution and determine no untoward sounds come from the door.
[dice=Perception]1d20 + 6
Opening the door releases a blast of heat. A roaring fire blazes in the fireplace even though the day is swelteringly hot. A huge bearded man shivers under his blankets, his bed pushed dangerously close to the fire. A thin servant sits in the far corner by a window, fanning himself with a handkerchief. The bearded man looks at you and blinks a few times, then speaks through chattering teeth.
"b-b-brr. Ar-re y-you P-path-f-f-finders?"
Maps |
Eying the servant cautiously, Maps enters and nods to the bearded man in the bed. Aye.
Perception on the room, as well as the servant to notice anything dangerous here. 1d20 + 5 ⇒ (14) + 5 = 19
Ignatious the Seeker of Flame |
Walking into the room, weaponless and with hands held up in full view, Ignatious will walk to the bed and kneel besides the man, calmly asking, "We have been sent by, . . . a friend in the Society. Please, tell us what is the issue. Are you cursed or some other malidy? What have you tried? How long has this been going on for? What do you think is the cause? Anything you can think of would help us to help you."
Venture Teller Play b'Post |
The man visibly relaxes though he is still shivering. "Ahh. Th-thank A-Aril." He then tries to answer the Aasimar's questions. "C-C-Cursed? Y-yes I th-th-think you could say that." he quakes and stutters but seems to gather enough strength to utter: "It is as if the frozen fingers of winter's blackest midnight clutch at my heart. I'm freezing from the inside out!" After this burst he shivers too much to go on. His servant steps up.
"I smuggled the letter to the Grand Lodge asking Adril for help." He thinks for a moment, "About a week ago. That is when it started. One of Bengeirr's men shone a light on Skelg and he began to to freeze. Some magic has helped, though not all of it. I don't know what magic was tried. He seems a bit timid.
Skelg says something and the servant bends over to listen. "Oh. Of course. I am Tyros."