Ignatious the Seeker of Flame |
Ignatious holds up a hand as they come to the curve, whispering "She does, but that may need to wait for a time." "Tirfyr! If you can hear us, say something. . . . I have a strange feeling about this all of the sudden. Get ready."
Maps |
Warmed by the furs borrowed from Tyros, Maps moved cautiously through the frozen ship while Ignatious pontificated on the nature of Aram's demons. It held little interest for him and so he made no comment. He had plenty of his own demons to contend with, and had come to a conclusion years ago.
Good. Bad. I'm the one with the firearm.
As Ignatious called out for the lost man Maps slipped back to the wall, making himself less of a target should the noise draw trouble.
Stealth 1d20 + 8 ⇒ (9) + 8 = 17
Perception 1d20 + 6 ⇒ (10) + 6 = 16
Venture Teller Play b'Post |
Nothing, other than the party, the ice, and the ship deck appears even with the calling for Skelg's lost man.
Venture Teller Play b'Post |
Please add your avi to the map :)
The smell of death & rot fills the lower deck, even with the cold. It is darker inside the hold without the sunlight filtering through the ice, and no braziers burn. Shadowy movements are visible in the darkness, accompanied by an eerie creaking noise as though someone were still working the oars. A figure moves in the aisle between the rowing benches. It appears to be a withered human wearing a burial mask.
Ignatious the Seeker of Flame |
I went ahead and added everyones (I believe) avatar to the map.
Venture Teller Play b'Post |
I went ahead and added everyones (I believe) avatar to the map.
Thanks, getting more than a few minutes in front of an actual computer (as opposed to my phone) has been difficult. :) I have moved them to the next room.
Been slow posting so far this week, everyone still with us?The figure in the mask moves torward the group following Zaryn into the hole.
ini Maps: 1d20 + 6 ⇒ (19) + 6 = 25
ini Ignatious: 1d20 + 1 ⇒ (12) + 1 = 13
ini Aram: 1d20 + 5 ⇒ (4) + 5 = 9
ini Barlor: 1d20 + 5 ⇒ (10) + 5 = 15
ini Strat: 1d20 + 1 ⇒ (9) + 1 = 10
ini GM Funery Mask: 1d20 + 1 ⇒ (20) + 1 = 21
ini GM others: 1d20 - 1 ⇒ (8) - 1 = 7
...meaning Maps is up :)
Maps |
Maps hops to the benches along the starboard side and takes aim at the masked figure, but holds his shot until he's certain it's unfriendly.
"Identify yourself!" He calls out.
Movement action. Ready action to fire if the thing moves to attack anyone in our group.
Ignatious the Seeker of Flame |
Round 1, Init 13
Keep in mind I do have a Daylight up.
"We do not want any trouble, friend. We seek a man lost here, one Tirfyr. Have you seen him?"
Venture Teller Play b'Post |
Their speech is not the only sound missing. Even though they were working the oars there was no sound of grunting or breathing of any kind.
The first figure continues forward, moving around the mast and striking at Zaryn with its fetid smelling mouth. Maps, finger on the trigger, lets loose his shot.
at Zaryn: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d6 + 3 ⇒ (2) + 3 = 5
Zaryn, Ignatious, Strat Spineshank:
1st, DC 16
2nd16, DC 17.
Venture Teller Play b'Post |
Fortitude save: 1d20+7
fortitude save: 1d20 + 7 ⇒ (2) + 7 = 9
and fortitude save: 1d20 + 7 ⇒ (13) + 7 = 20 Something in the bite races through Zaryn's body, though he seems in normal shape for the moment.Maps readied action, then Zaryn (but everyone can post.)
Barlor |
Barlor drops his club, reaches into his pocket, and pulls out 3 stones. He mutters something in druidic, and the stones begin to hum with natural energy.
I think we all know what I'm doing here.
Ignatious the Seeker of Flame |
Religion: 1d20 + 5 ⇒ (12) + 5 = 17
Religion: 1d20 + 5 ⇒ (4) + 5 = 9
Ignatious the Seeker of Flame |
They are undead. Some sort of reanimated minion, though they seem more than just zombies.
Ignatious the Seeker of Flame |
Round 1 Init 13
After Z, (or Barlor?), I will step foreward and Channel Energy to blast Undead, hoping to catch all.
1d6 + 3 ⇒ (5) + 3 = 8
{Will 16 half, no Channel Resistance allowed}
Venture Teller Play b'Post |
Maps' shot rings out and rips into the frozen flesh of the creature. Ignatious steps forward and releases the energy of his goddess at the creatures and they flinch from the brightness.
funery: 1d20 + 6 ⇒ (20) + 6 = 26 others: 1d20 + 4 ⇒ (17) + 4 = 21
Z, A, & S
Aram: splash weapons. Keep in mind this will do some damage to everyone near where it lands.
Strat Spineshank |
Round 1
Strat moves forward and attempts to smash the nearest creature with his Falchion.
I'll delay until after Aram, then move forward and Falchion the nearest one. I can't move the map at work at present, so if someone would move me, please
Falchion: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
Barlor |
Aram, I'm assuming that was your attack roll. Based on your touch AC, I'm also assuming you have +2 (14 or 15) Dex. That should be added to your ranged attack roll. Also, you need to roll 1d6 for damage (and perhaps again next turn!). Finally, you'll probably want to designate a specific target.
Just trying to be helpful.
Zaryn Carolingian |
Know R. 1d20 + 8 ⇒ (19) + 8 = 27
This is bad, the one in the mask is a ghoul, they can paralyze and cause you you to become one of them
Zaryn Swings his mighty flail at the Ghoul
1d20 + 5 ⇒ (18) + 5 = 23
1d10 + 4 ⇒ (2) + 4 = 6
Venture Teller Play b'Post |
... they can paralyze and cause you you to become one of them
Zaryn shivers as he realizes the bite he just received. Heal check DC 15
Strat steps in after the flame leaves and swings at the ghoul. His large weapon misses the creature, but creates an opening for Zaryn. The spiked metal slams into the ghoul, piercing its flesh with a loud crunch. This creature can scream though and it does, "Attack me on my own ship?!"
The other four creatures move from the oars to close with the fresh meat.
End of Round 1. Maps is up to begin round 2. the squares with full benches in them are difficult terrain as are the four near the mast.
Aram Barong |
Aram has a great dislike for undead, considering them abominations. Panicking when he sees the creature bite Zaryn, Aram hurls his flask of Alchemist's Fire against two of the creatures, hoping to destroy them before they hurt anyone else. Aram is aghast at the figure seemingly ignoring the damage he did to it. He recoils when he sees the other four creatures bearing down on them.
Ignatious the Seeker of Flame |
Round 2 Init 13
I'll do the same thing
1d6 + 3 ⇒ (6) + 3 = 9
{Will 16 half, no Channel Resistance allowed}
Maps |
The quarters being too close for a ranged weapon, Maps holsters his firearm, then draws his hand axe and swings it at the closest zombie.
Attack 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Venture Teller Play b'Post |
Maps looks breifly to his hip as he holsters his weapon. The zombie strikes uselessly before he looks back up. The gunslinger's axe cuts into the creature's frozen flesh.
AoO, slam: 1d20 + 4 ⇒ (1) + 4 = 5, dmg : 1d6 + 3 ⇒ (3) + 3 = 6
The ghoul takes another bite and also reaches horribly hooked hands at the inquisitor. None of the attacks gets through.
bite: 1d20 + 4 ⇒ (4) + 4 = 8, dmg: 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 2 ⇒ (4) + 2 = 6 dmg: 1d3 + 2 ⇒ (1) + 2 = 3
claw : 1d20 + 2 ⇒ (14) + 2 = 16, dmg: 1d3 + 2 ⇒ (1) + 2 = 3
The zombies flinch more, but all five of the creatures flinch when the Seeker of Flame, spreads some burning around.
ghoul's will save: 1d20 + 6 ⇒ (11) + 6 = 17;
zombies will save: 1d20 + 4 ⇒ (14) + 4 = 18
Z, B, A & S
Barlor |
Not seeing an opportunity, Barlor drops the stones at Aram's feet, draws his dagger, and moves toward the nearest zombie.
free action drop stones, move action draw dagger, move action move just above Strat
Handle Animal (attack undead): 1d20 + 4 ⇒ (12) + 4 = 16
Ing finds his way to a zombie's knees and tries to cut it down.
Gore: 1d20 + 3 ⇒ (12) + 3 = 15, Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Forgot about Ing! He may provoke to get in position, but should be able to make it just in front of Barlor.
Range increment 20ft, 2d6 +2 +STR damage.
Zaryn Carolingian |
Undead horrors, hear me, there shall be no mercy for you and your kind. Let Serenrae's judge you here and now.
Swift action activate Judgement giving me a Bonus to AC and I active my Shining wayfinder giving me Protection from evil. AC is now 23. Zaryn is at 14 HP
Venture Teller Play b'Post |
Imissed the pp part, my bad. Sorry for the delay. Now back to your regularly scheduled beating :)
The frozen zombie closest to Maps swings at him and another decaying hand swings at Barlor from the zombie closest to him. Only one connects, and Maps feels a rime spread across his arm. The third zombie moves up in a shambling, silent step over the burning body of the fallen.
Perception DC 15
at Maps v touch : 1d20 + 4 ⇒ (16) + 4 = 20, cold dmg: 1d6 + 2 ⇒ (6) + 2 = 8
at Barlor v touch: 1d20 + 4 ⇒ (6) + 4 = 10, cold dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Maps is up, beginning R3
Maps |
"Argh!" Maps recoils from the frozen touch of the undead zombie. Dropping his guisarme, he takes his axe in two hands and attempts to evade the creature's attacks while hacking away at it.
Fighting defensively 1d20 - 1 ⇒ (6) - 1 = 5 +2 dodge to AC
Damage 1d6 + 3 ⇒ (6) + 3 = 9
Venture Teller Play b'Post |
The ghoul fights with ferocity born of a hunger that can never be sated.
Zaryn again bears the brunt of its attack, but the creature fails to penetrate the nimbus surrounding the holy hunter.
bite: 1d20 + 4 ⇒ (13) + 4 = 17, 1d6 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 2 ⇒ (17) + 2 = 19, 1d3 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (5) + 2 = 7, 1d3 + 2 ⇒ (2) + 2 = 4
Z, I, B, A, S are up
Barlor |
Barlor swings dangerously with his dagger at the nearest zombie.
Dagger: 1d20 + 3 ⇒ (19) + 3 = 22, damage: 1d4 + 3 ⇒ (1) + 3 = 4
Confirm: 1d20 + 3 ⇒ (10) + 3 = 13, extra damage: 1d4 + 3 ⇒ (4) + 3 = 7
Ing tries to gore the zombie as well.
Gore: 1d20 + 3 ⇒ (7) + 3 = 10, damage: 1d6 + 1 ⇒ (1) + 1 = 2
Zaryn Carolingian |
Attacking the Ghoul in front of me with my flail
Zaryn throws his weight behind his mighty Flail.
1d20 + 5 ⇒ (7) + 5 = 12
1d10 + 4 ⇒ (1) + 4 = 5
Venture Teller Play b'Post |
Barlor's dangerous swing opens a wide gash in the zombies chest. For a brief moment, nothing happens, but then a dark object spills on the floor and shatters. It is only when the pieces become still that the object can be identified. These pieces of a frozen heart once belonged to a man who became a zombie and is now just another cold corpse.
Strat's Falchion cuts into the creature in front of him. Ribs spring free of their cage to land on the wooden planking. The zombie soon follows the lifeless bones to the ground.
Zaryn swings at the undead's leader which appears more difficult to hit. The spiked ball swings on its chain but fails to connect.
two more zombies down, 1 zombie and 1 ghoul to go.
A & I are up.
Venture Teller Play b'Post |
Oh yeah, I forgot...
Barlor swings dangerously with his dagger at the nearest zombie.
[dice=Dagger]1d20+3, [dice=damage]1d4+3
[dice=Confirm]1d20+3, [dice=extra damage]1d4+3
*fist bump* on nat 20 :)
Ignatious the Seeker of Flame |
Taking two possible AoE's, Ignatious moves around the undead, drawing his blade as he moves, and takes a swing at the one he is flanking.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Venture Teller Play b'Post |
AoO ghoul: 1d20 + 4 ⇒ (18) + 4 = 22, dmg: 1d6 + 3 ⇒ (6) + 3 = 9
AoO zombie v tch: 1d20 + 4 ⇒ (12) + 4 = 16, cold dmg: 1d6 + 2 ⇒ (4) + 2 = 6. the ghoul bites into the warmed morsal as it tries to circle past him. Hot Hot Hot! it says sticking it tongue and and trying to cool it off. The zombie strikes, trying to cool the morsal more directly.
Ignatious fort 1: 1d20 + 4 ⇒ (8) + 4 = 12
Ignatious fort 2: 1d20 + 4 ⇒ (9) + 4 = 13
Maybe the undead's bite has affected his movement, because the 'morsal' feels something coursing through him and he misses.
Aram Barong |
Snatching a stone off the floor that Barlor had given him to use just in case, Aram pitches the stone at the remaining zombie, crying:
"Foul creatures!!! How dare you hurt my friends!?!"
1d20 - 6 ⇒ (3) - 6 = -3
Ignatious the Seeker of Flame |
I forgot how nice 3E Undead where ha ha ha . . .
Venture Teller Play b'Post |
The remaining zombie reaches for Maps.
at Maps v touch : 1d20 + 4 ⇒ (14) + 4 = 18, cold dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Maps is up, beginning R4