"From under the Ice" PFS # 6-18 (Inactive)

Game Master lucklesshero

This is a PFS scenario for Tiers 1-5 it takes place in Ulfen lands and Irrisen.


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Sovereign Court

Male Elf Evoker 1 | HP 9/9 | AC 12 T 12 FF 10 | Fort +1* Ref +1 Will +2* | CMB -1 CMD 11 | Init +8 Perc +1 | Spells 1st 4/4 | Force Missile 5/8 | Arcane Bond 0/1

Faenethor exhales audibly in relief, pleased to see that a human with two dwarves, a halfing, and a half-orc would mean his own elfish nature might yet be the least peculiar sight in this pub.

"Jawhar. Hamstring. Craggark. Torvald. Tusk. A pleasure." He carefully takes a seat beside Jawhar, thankful that a learned priest of the goddess of the sun would be their companion in these cold, icy lands. "Sarenrae! I confess I am not an elf of the cloth, instead dedicating my prayers and meditations toward papyrus, parchment, and ink. But Sarenrae has always held a special fondness in my heart, and her devotees have always been an invaluable resource for the poor and underprivileged in my home city. Korvosa, that is."

He lifts the miniature bowl of tea, savoring the heat that pours through the ceramic into his still-cold fingers. As he sips, his gleaming, silver finger sheath captures the lantern light, twin snakes encircling one another, grasping a tiny ice-gem between their fanged maws.

"And of course, who can deny the power of her story. The goddess of redemption, forgiveness, and, of course, fire." He cannot help but smile at this comment, for fire has always been an interest of his, as well. "Nothing could be more appropriate than to be favored by an acolyte of the Everflame in these cold climes." He places the tea bowl back on the table, his fluttering heartbeat more at ease, a bit more self-assurance creeping into his voice with every syllable spoken.

"And are the rest of you holy men, as well? Or do you draw your skills from some other source?"

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I didn't expect to be sharing this, but...

I'm a faithful of Abadar, the bluish-skinned half-orc offers abruptly. He turns to the surprised blink from Jawhar. Yeah, I'm not a priest, but I turn up to the temple on the regular. I've seen what the wilderness is really like. Don't want no part of it, he finishes as abruptly as he started.

Maybe that and my piss in the wind will make people think better of my kind. Speaking of which...

Gotta piss again. Craggark lumbers outside for the second time.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Redemption... Hopefully this quest will lead me toward redemption. Redemption, though, requires forgiveness and I can't yet forgive myself.

"Healing has always been the aspect of Sarenrae that has drawn me. My time spent traveling between the encampments of Kelish tending to their needs always filled me with a sense of purpose.

That and the sun, naturally, the beauty of the Dawnflower's face is always apparent while traveling through the desert.

Some fire would be blessedly welcome though. Even with these new clothes, I can still fell the bite of the cold. This weather will take quite some time to get used to."

Responding to Craggark: "Abadar, you say? A worthy patron. While the Kelish have little use for walls, the bounds of trade are ever important.

Do you see yourself as a protector?"

The conversation is cut off abruptly as Craggark makes another trip outdoors.

Perhaps I should see if he has a bladder infection? No, I am sure it is simply overindugence. Don't overstep, you just met these people.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark returns from the outdoors, his hair blown back by the wind to reveal that his bluish-skin tone continues up to his pointed ears. As he sits, he self-consciously brushes his hair back over his ears, an automated motion that seems more habit than mindful.

Man, those dwarves are intensely examining at that pistol. They've barely looked up or said anything in over an hour.

You said something about "a protector"? Craggark grunts. That's not me, I think. I'm more of a fan of cities.

And getting more of my half-orc brethren into them.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Where is the elf's pointy hat? I was certain that all wizards wore pointy hats. Perhaps I was misinformed.

The halfling bows in the mage's direction. "Greetings, Faenethor. I am Jamir Montajay, at your service. My friends, as you have heard from our pyrophoric priest, often call me Hamstring. And while I am grateful for the blessings the gods have given me - a quick mind, a quicker tongue, and some little skill with a blade - I make no claim to holiness. Of course, if I did, the women of a thousand towns and villages between here and Oppara would die from laughter.

"But I do try to live by the words of Cayden's Placard of Wisdom --" he points to a faded plank nailed over the back of the bar, "-- 'do good, enjoy life, have a drink now and then, and stand up for what you believe in', but I do not think that was your meaning, eh?"


male Snows of Summer

A shorter middle aged human grumbles as he stumbles over the high door jam.Hate the way these Ulfen build their lodges. Another man, also a foreigner, grins and lifts his mug at the man who just entered the foray. It's because of the snow. They keep the jams high to kick their boots clean of snow.... His speech trails off in the manor of, one slightly intoxicated. He begins speaking again; un-invited. Or maybe they don't want the drifts to blow in..It can get kinda windy in the Thanelands...especially in Pharast!

The man who just entered the tavern, takes down the cowl of his fur lined cloak. He stares at the drunk menacingly. He then pulls off his long leather gauntlets. The drunk, unconsciously gasp. The new man's arms are entwined with tattoos from every corner of Golarion. A friend of the drunk, sensing trouble, rushes to his side and begins to pull him, toward the center of the common room.

With un-canny speed the tattooed man maneuvers in front of the two men fleeing towards the safety, of the center of the room. Impeding their way, the tattooed man grabs the free arm of the sober friend, ignoring the drunk.-gasp- We don't want any trouble! My friend...my friend he's just drunk..he don't mean no disrespect!!..

Several heads in the crowded room turn towards the confrontation. I not be caring what ye and yer friend be bout', the tattooed man snarls. His voice sounds raspy and low; reminiscent of a blade pulled across a stone. I'm looking for a particular group of people..there'd be six of um...you'd av noticed um..Hafling, Dwarves, and others among their lot. An expression of relief floods the accosted man's face as, he realizes he's not in danger. Nevertheless, he gesticulates nervously when he points towards a group of individuals near the bar. -gulp- Yeah! Yeah! I've seen them! Are they the ones you're talking about!?

As soon as the tattooed man spots the group, he releases the nervous man's arm and pays him no further head. He heads strait toward the diverse group, walking with a peculiar authoritative sway. He stops short of the group and hold's up his hand before one of them can greet him.I've got neither the time nor patience for lengthy introductions. Besides, I'm not the one you're here to see. This is the 4th tavern near the docks I've looked for you in. Guess I should thank the Lucky Drunk; Calisro wanted to meet you in the Ice district and not the fire!-scoff- Anyway, get up gather yer stuff.He motions for the members of the group still sitting, to rise.

Don't be dawdling now, you're already bittin' ente' me shore leave...there be a particular wench in the fire district, keeping the linens warm for me...but she won't wait for me or my coin fer long! With that that the tattooed man turns back towards the door and gestures the group to follow him.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Great. Excellent first impression. How was I supposed to know that we were due in the Ice Quarter? Wait a second...

The half-orc rises from his seat, peering at the tattooed man's arms. His addled brain shifts into as high a gear as the morass of ale, stew, coffee, and more ale allows. Do I know this man?

Knowledge Local: 1d20 + 5 ⇒ (8) + 5 = 13

If I recognise him:
"I'm sorry {name}; I could've sworn I was told to meet the Captain here at the Bloody Talon. Fellow Pathfinders, this is {name} - you'd be smart to remember his name here in Kalsgard. Those tattoos spell doom for those who don't know of this man's prowess!
...and he moves to follow him to the door...

If I don't recognise him:
"I'm sorry, sir. I think you have the wrong group. We are awaiting the Captain.
...and he sits back down.


male Snows of Summer

not recognizing the tattooed man Craggark sits down The Tattooed man frowns in disgust. Ar ye daft 1/2 bred? I just told ya who I'm taking ya too! The tattooed Man throws his hands up in the air with exasperation. well I've no time for whelpling pathfinders! The Venture Captain awaits you on the Grinning Pixie. She's moored at 13th dock. But perhaps amateurs such as yourselves, will need a guide to find the river! Har! He pulls the hood of his cloak back up and laughs sarcastically.
Tell the captain, that Plisk, did his duty and found ye.....as for me, I've got a date in the Fire district! without another word Plisk stomps off into the chilly afternoon.


male Snows of Summer

Characters may role knowledge history, local, or nobility checks to determine if they've heard the name "Grinning Pixie" before

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

The half-orc blinks slowly.

Hunh. I'm thinking that Plisk might be from the Pathfinder Society.

Knowledge Local: 1d20 + 5 ⇒ (13) + 5 = 18

Luck be a lady...

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Knowledge (local): 1d20 + 5 ⇒ (13) + 5 = 18

Regardless of the result...

Hamstring leaps from his chair without hesitation, grabs his buckler and pack, and says "What are we waiting for, my friends? Either this is a legitimate summons from our captain, or it is a trap, but either way this is the start of our adventure! We must not keep our destinies waiting!"

Moving surprisingly quickly on his short legs, Hamstring heads for the door. He doesn't look back, because he literally cannot imagine that the rest of the party would charge ahead with the same enthusiasm.

Sovereign Court

Male Elf Evoker 1 | HP 9/9 | AC 12 T 12 FF 10 | Fort +1* Ref +1 Will +2* | CMB -1 CMD 11 | Init +8 Perc +1 | Spells 1st 4/4 | Force Missile 5/8 | Arcane Bond 0/1

Knowledge (history): 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge (local): 1d20 + 9 ⇒ (9) + 9 = 18

Faenethor blinks in disbelief as the brash, unapologetic northman stomps away. He wasn't sure what he was expecting, as the Lands of the Linnorm Kings are known to possess a certain wildness that permeates the air, or swims in the drinking water, or otherwise seeps into the blood of those who dwell here. But Plisk's brakish attitude was certainly less than professional. It's suddenly clear to Faenethor that he'll no doubt encounter all manner of personalities working within the Society.

For a fleeting moment, he fears the wildness of the north will seep under his own skin, divesting him of his hard-earned civility and good manners. He pushes the teacup away, fearful of its influence.

Then he remembers what he would be doing right now, if not working for the Pathfinders. No better than a common criminal, he.

He stands quickly, gathering his rucksack, longbow, and quiver. "I think you're right, Master Craggark! Come, let's hurry and catch up with Hamstring. But, we wouldn't really need a guide to find the river. Rannveig's Run is just around the square. I nearly tipped in just walking by it. Hardly the weather for swimming, I'd say."

Thanks to his explorations of the Jade Quarter to the west, Faenethor has gained a degree of familiarity with their current bearings. He leads them outside, then west toward Ice Quarter. Here they find the focus of day-to-day commerce in Kalsgard, its crowded streets lined with a multitude of shops and stalls selling extravagances and mundane necessities to locals and visitors alike. Fur-clad traders barter for consignments of trade goods in the many markets and merchandise is distributed. Close by Rannveig’s Run, the stream that runs through the city, looms the crenellated fortress-temple of Gorum, and the ornate and curving sky-shrine to Desna sits in the open courtyard by the quarter’s western gate.

Near the middle of the quarter rises a worn lump of stone roughly the size of a horse. Faenethor remembers his discussion with the homely Tien woman who sold him his breakfast. "The people of Kalsgard believe this to be the original runestone marking the founding of the settlement," he explains. "While any markings have long since worn away, citizens often touch the stone for luck." He steps carefully around a pair of fishmongers hauling a display of fresh salmon strung to a long pole, and places his hand on the rock.

"Let's see. Over there's The Hunting Serpent Inn, so... There! just across the street. The Grinning Pixie."

I hope you don't mind, I pulled some info from AP #50's Gazeteer of the city.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

history: 2 + 1d20 ⇒ 2 + (16) = 18 2 more if it applies to dwarves or their enemies.

I agree, lets head on out And Tusk walks on boldly proud to be a part of something.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Torvald scowls at the tattooed man's belligerence to the two bar patrons, a glower that only deepens as the man turns his bile on his group.

"Hold a moment friends, I don't know this Pilsk and I've never heard of any Calisro or Grinning Pixie. This isn't how professionals operate, we should be cautious."

Seeing that his warnings were too late to prevent most of the group from marching out the door, the dwarf rolls his eyes and grumbles. Hopping down from the seat he crosses the room to the bar. Slapping a gold coin down, he meets the barkeep's eyes and mutters, "If someone with the Pathfinders comes looking for us, tell 'em that we're down by the harbor investigating "Calisro" and the "Grinning Pixie". If nobody comes, just consider it a tip. Good night."

So saying, he fishes a dented & blackened steel gauntlet sporting an array of nasty-looking spikes from his backpack, shoves it onto his right hand, and hustles out the door after the others.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk looks at Torvald for a second. I think I know, give me a second and I'll tell you. I'm assuming 18 is more than enough to know, and I'm waiting for the DM to tell us, otherwise he says, nevermind I don't know

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Inexact orders would certainly explain why we have been sitting here for so long.

As long as we stick together, I think we'll be as safe checking into this latest piece of information.

From what little I have heard of the Venture-Captain, I am not surprised that business would be conducted on a ship."

Jawhar stands and follow Jamir out of the bar. He doesn't quite understand why the others are acting nervously.

The man had the bearing of a first mate, and he is gone now regardless. What danger are the others expecting. Observing the sailors on my journey here showed me that jumping when the first mate yells is how you avoid danger.


male Snows of Summer

You all have heard of the Grinning Pixie. It is the merchant ship that is the (current) base of operations of the Arcadian Mariner's Lodge. A mobile Pathfider lodge that, undertakes missions throughout the Arcadian Ocean region. Furthermore, Tusk, Faenethor, and Craggark recall the name Calisro Benarry once the Pixie is mentioned. She is the captain of the Grinning Pixie and none other than the Venture Captain that summoned you to Kalsgard!

Sovereign Court

Male Elf Evoker 1 | HP 9/9 | AC 12 T 12 FF 10 | Fort +1* Ref +1 Will +2* | CMB -1 CMD 11 | Init +8 Perc +1 | Spells 1st 4/4 | Force Missile 5/8 | Arcane Bond 0/1

"Calisro Benarry..." Faenethor muses, rubbing his chin with the tip of his thumb. "I knew that Benarry name sounded familiar. I read about her during my training, in a treatise on contemporary naval leaders. I didn't think I'd actually get to meet one of them! She is the captain of the Grinning Pixie. It isn't a building at all, but a ship. Benarry hails from the Sodden Lands. Quite far from home, it seems. Like the rest of us. That's the name of the game within the Society though, isn't it? Explore! Still, I imagine a life at sea is better than living within the perpetual tempest of the Sodden Lands..."

He stops pointing out the sites and histories of Kalsgard, suddenly all business. "Are we ready, then? Shall we seek out Captain Benarry aboard her very own sailing vessel?"

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

After Tusk explains to Torvald what he know he finishes with. They are people I know enough to trust, and if they wrong us, we report fraud to the authorities, though I doubt that'd be necessary


male Snows of Summer

The party gathers their belongings and heads for the streets. The members of the party that have been in Kalsgard for more than a few days; suggest avoiding the main thoroughfares. The carts and wagons that, frequent those avenues have created a muddy, mucky, mess, of wheel ruts, horse hooves marks , and dung intermingling with fresh fallen snow. The alleys are much less traveled.

It doesn't take long to make your way through the narrow alleyways. You find yourselves dodging the occasional maiden discarding the contents of a bedpan, but learn to keep your eyes up, watching for windows opening on the second or third floors of the various buildings your party criss-crosses through.

At last you make the dock area of the Ice district and ask a stevedore where dock 13 is. He points it out and the party begins making their way down the dock toward the swaying mast of the Grinning Pixie.

spoiler:
The party members who want to role play the journey to the docks may. Otherwise, expect the opening dialogue post from this adventure from me sometime tonight; with the assumption party members were greeted by sentries on the Grinning Pixie and shown to the captain's state room.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark follows the cadre of well-informed Society members through the streets after grabbing his fur-lined pack, silently berating himself.

Calisro Benarry. You know - the half-orc Venture Captain? And you've just angered her first mate. What a shit stain you are. You'd better just keep your mouth shut - it'll likely wind up with less people lost or dead. Stupid stupid stupid.

Yeah! There's this excellent brothel down here in the Ice District that I've been to a few times...

*face palm*

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Well...serves me right for taking a stab in the dark :p


male Snows of Summer

The hull of the Grinning Pixie creaks and groans in the freezing waters of Kalsgard, at the mouth of the Rimeflow River. Venture- Captain Calisro Benarry, the half-orc captain of the vessel, shivers as she strides in to her well-furnished cabin and out of the bitter winds. A Varki woman clad in leathers and a snow leopard fur coat is already seated inside the cabin. Welcome to the Linnorm Kingdoms, says Venture-Captain Calisro Benarry. She takes a long drag from a hip flask before continuing. The North is no place for a free captain, but here we are. Oh, Kalsgard is fine—they’ve got stiff drink here—but you’ve got to head inland, where it’s even colder. She pulls her mammoth-fur coat tighter across her body as she continues. I hope you all weren’t planning to freeze to death and packed for the weather.
You’ve all heard of Jormurdun? Well, that dwarven sky citadel contained an artifact called the Sky Key. King Gutheran broke it into five pieces and gave four of them to his heirs as they fled the invasion, keeping the fifth for himself. One of Gutheran’s heirs, Naldak, traveled into what is now southwestern Irrisen and established a small town called Naldak’s Point. That’s where the trail goes cold. Most likely, Baba Yaga wiped them out when she invaded. The piece of the Sky Key and the ruins of Naldak’s Point are probably buried under a millennium of ice and snow, just waiting for someone—you—to go dig them out. I’ve packed you ten blocks of blackfire clay to make the task more manageable, the venture-captain says, handing over a backpack stuffed with black bricks. Don’t forget to take these with you.
You’re heading east, up the Rimeflow and Thundering Rivers, past the Grungir Forest, and into Irrisen. Desna smiles—the site is about half a day’s hike north of Dalun, a small trade city on the Irrisen border. Take a small river boat packed with supplies and a letter of trade, make nice with the city officials, and see if you can get permission to travel inland. Head to the site and find our missing Sky Key piece. You’ll know you’re on the right track if you recover signs that the royal family settled there.
Watch yourselves in Irrisen. Antagonizing the locals is like poking a sleeping ice bear in the eye, except it won’t kill you as quickly. The Society is not especially welcome in Irrisen, so try to keep what friends we have, and if you can, make new ones. With that it mind, I’ve hired a local to bring you safely to Dalun. Venture-Captain Benarry gestures toward the Varki woman. This is Haltani, and she will guide you into and out of Irrisen alive.
The Varki woman springs to her feet gracefully and addresses the party. It is always a pleasure to meet travelers from faraway lands. It is true that Irrisen is a harsher land than most. Keep your wits about you, and your journey should be profitable.


male Snows of Summer

knowledge history, local, and geography checks are appropriate for checks involving Captian Benarry's dialoge.

Sovereign Court

Male Elf Evoker 1 | HP 9/9 | AC 12 T 12 FF 10 | Fort +1* Ref +1 Will +2* | CMB -1 CMD 11 | Init +8 Perc +1 | Spells 1st 4/4 | Force Missile 5/8 | Arcane Bond 0/1

Faenethor declines to sit, instead standing to the side with hands clasped together, listening intently to the Captain's introductions. This is, after all, his first mission, and first impressions are important. As Benarry finishes, he wracks his brain for some fragment of information he might recall about these topics.

Knowledge (history): 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge (local): 1d20 + 9 ⇒ (8) + 9 = 17

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

The half-orc scrunches up his forehead in concentration.

I wonder if that's the same place that...

Knowledge Local: 1d20 + 5 ⇒ (3) + 5 = 8

Of note, Craggark has changed into his fur-lined winter outfit while following the crew through the streets of Kalsgard.

(to Haltani): Eisliinooren fiil grekkjen mir lii oostriekeen feheill durjiik. Mii lloreelli strihiilii oorgnekken Miusunnit.

for those who speak Skald:
It is a pleasure to work with one of our honoured wise elders from the tundra. I hail originally from the Miusunnit clan.

Craggark looks mildly pleased at the reactions.

Gotta keep them guessing.

Liberty's Edge

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M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Knowledge (local): 1d20 + 5 ⇒ (18) + 5 = 23

Hamstring leaps forward and grasps Haltani's hand lightly, making a slight bow over it (slight, because if he were to bend another inch her hand would rest atop his head) before releasing her and stepping back.

"My lady, it is glorious to meet you. If there is ever some service I can provide for you, I entreat you to inform me at once and it shall be done. My comrades and I, we cannot thank you enough for your assistance with our mission. With you joining our little band, I will not even notice the cold. Indeed, I may risk freezing to death, for your mere presence shall certainly cause me to lose my senses and fail to take the necessary precautions when we disembark to cross the tundra."

Turning to the Venture Captain, he bows again but without taking her hand. When he speaks, his tone is less playful and has an almost (but not quite) military cadence.

"And thank you, Captain Benarry, for your confidence in us and for this chance to prove our worth to the Society. I believe we have all packed the equipment necessary to complete this dangerous ice-mining mission." He pauses in thought for a moment. "Except perhaps any equipment suited to actual ice-mining, I think. We shall remedy this lack at once, my Captain!"

Turning to the others, he says, "Craggark, we will need your mighty arms and your apparent facility with the local language, for we must immediately purchase picks, blocks, tackles, pulleys, ropes, lanterns, oil, handcarts, support beams, shovels, whiskey, canaries, and cages! Torvald and Tusk, if you have any of your people's famous talent for mining in stone, we must determine how to translate that expertise for a vast landscape of ice!

"Jawhar, you must prepare many powerful fire spells that will assist us in boring through the centuries of built-up ice. But we will also need your most potent healing spells, for I hear that mining is a dangerous business, and deadly hazards abound!

"Faenethor, our newest friend, I do not yet know what arcane talents you might bring to bear in the service of our mission, but I am certain that your power to rewrite the laws of nature to your whim shall be invaluable!

"I shall of course lend whatever meager abilities I have to any chore too humble for you more accomplished adventurers, but I expect that my most important task will be to protect the site from any threat, however deadly!"

Leaping up onto a footlocker, Jamir raises his arms above his head. "My friends, we Searchers for the Sky Key must make haste! Fate will not rest idle while we pursue the ends of commerce! Let us obtain the necessary supplies anon and carry them to the good ship... Captain, pray tell, what is the name of our ship?"

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Miss how many days travel will it be to get there to our goal, do you think?
Tusk buys exactly double the amount of trail rations that she says or thinks it would be, so he has food on the return trip to the city


male Snows of Summer
Craggark wrote:
It is a pleasure to work with one of our honoured wise elders from the tundra. I hail originally from the Miusunnit clan. (in skald)

Haltani halts for a moment before responding. She had been clearly studying the half orc as he spoke. At first she looked perplexed as he spoke, then (relaxed/relieved?) as Craggark finishes his sentence.

My apologies housecarl,she answers in common.(a generous title she bestows on Craggark; meaning elite infantry in the Linnorm Lands) I am Varki not Erutaki, our peoples sometimes hunt the same lands though our heritage is different.
Again she pauses for a moment before adding hurriedly.Though I'm sure you've made your people proud! She then turns looks away demurely, focusing her attention on the conversation at large.

spoiler:
knowledge local 16 or geography 21 reveals the following info about the Varki


male Snows of Summer

Captain Benarry roles her eyes a bit as Jamir jumps on to the foot locker. She motions for him to get down somewhat irritated but perhaps a bit amused. Master Montajay, I picked you from the Pathfinder roles of initiates because it states on your application that you have some skill in sailing...yes? she waits for a nod from Jamir and cuts him off before he can begin speaking again.

Jamir Montajay, you have been called on because of skill at the helm and because...Captain Benarry, pauses to clear her throat,apparently your fencing masters say you have no ut..umm..small skill with a blade. She raises her right eyebrow (questionably?) and looks directly at Jamir before continuing. As for the time it will take to reach Dalun, it's about 3 weeks up-stream travel accounting for both
rivers. No doubt you'll need the oars on many sections of the Thundering River as the current has earned the river it's name. Should the task of piloting the craft prove too difficult, Haltani can lend a hand as she has some skill with such craft. Haltani nods.

Captain Benarry keeps a close eye on Jamir as she continues. As for your digging supplies and rations they've already been pre-loaded on to the riverboat. You have about a month's rations for the 7 of you; that should be plenty if you don't dawdle as the return trip down river is less than a week. She exhales slowly and looks around,Do you have anymore questions?


male Snows of Summer

Knowledge Checks Irrisen

spoiler:
local 15+: Irrisen is known as the Land of Eternal Winter, as it stays freezing year round. Powerful witches known as the White Witches rule the nation and allow monsters the same rights as humanoids. The human descendants of Baba Yaga are called Jadwiga, and are the aristocracy of Irrisen. Ulfen people who find themselves in Irrisen at the bottom of the social hierarchy; the fortunate are serfs, and the rest are slaves.

20+ local: Intelligent monstrous races, such as ice trolls and winter wolves, are citizens in Irrisen. Though not as socially powerful as the Jadwiga, they command considerable respect and are often able to do as they please without consequence.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark scrunches his face again in a now-familiar way, a bit confused by Haltani's response.

Knowledge Local: 1d20 + 5 ⇒ (19) + 5 = 24 about the Varki

in Common
Sorry, ma'am. I thought we all spoke the same Mother Tongue. From what I know - or don't know - about Irrisen though, it seems that I have a lot to learn.

Just shut your gob, you fool. Stop trying so hard.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Torvald's eyes sparkle at the mention of the long-lost Sky Citadel, and he is visibly straining to contain his excitement at being assigned a mission to recover a dwarven relic. He starts to rub his hands together before remembering the spiked gauntlet, instead settling on excitedly clenching and unclenching his fists.

"Venture-Captain, I am honored to have been chosen for this mission, and I shall not disappoint." Turning to the rest of the group, he continues as he reaches for the packs of alchemical clay. "I'm not a miner by profession, but I've some experience with explosives and alchemical substances. If no one has any objections, I'll take charge of the blackfire clay."


male Snows of Summer
Craggark wrote:

Craggark scrunches his face again in a now-familiar way, a bit confused by Haltani's response.

[dice=Knowledge Local] 1d20 + 5 about the Varki

in Common
Sorry, ma'am. I thought we all spoke the same Mother Tongue. From what I know - or don't know - about Irrisen though, it seems that I have a lot to learn.

Just shut your gob, you fool. Stop trying so hard.

you've every right to feel confused over Haltani's response. It's a bit confusing as Varki are decedents of Erutaki. Although, some claim to be direct Tian descendants(check the link in the spoiler above)

Haltani responds to Craggark in Skald: aðer uor som ast i himlüm, halgað warðe þit nama. Tilkomme þit rikie. Skie þin uilie so som i himmalan so oh bo iordanne. Wort dahliha broð gif os i dah Oh forlat os uora skuldar so som oh ui Carrgark þem os skuüldihi?

spoiler:
I apologize if I've offended housecarl, I'm a long way from home, as are you. It has been many years since I've talked with an Erutaki. May I address you by your given name, Craggark isn't it?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Powerful fire spells? Have I somehow given the impression that Sarenrae has enough confidence in me to grant powerful fire spells?

Absolutely flummoxed by Jamir's exhortations, Jawhar simply stands with mouth agape. This type of bravado is so far out of his experience that he can't even gather the presence of mind to ask questions.

By the time he notices Torvald picking up the backpack, he assumes everything has been settled and simply closes his mouth and pretends as if he knows what is going on.

Sovereign Court

Male Elf Evoker 1 | HP 9/9 | AC 12 T 12 FF 10 | Fort +1* Ref +1 Will +2* | CMB -1 CMD 11 | Init +8 Perc +1 | Spells 1st 4/4 | Force Missile 5/8 | Arcane Bond 0/1

"Into Irrisen, itself? That is a bold venture. In the land of the ice witches, the descendants of Baba Yaga, the Jadwiga, reign supreme, exerting social dominance over all. Even the Ulfen in Irrisen are treated as slaves, with magical beasts claiming better rights and status. We had best tread carefully."

Faenethor smiles as Jamir. "I am still little more than an apprentice, but I do have a few tricks up my sleeve. Snacks and candies, mostly, but a few spells as well. I am dressed for the cold, so unless my friends are in need of something particular, I suggest we accompany Haltani at once."

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir does not consider for a moment taking the Venture Captain's words as a rebuke, but instead sees them as an invitation to skip past all of the boring preparation -- far too much like the week his old captain tried to make him replace the ship's quartermaster when the old dwarf had succumbed to a fungal rot that had taken root in his lungs -- and go straight to the fighting and glory.

There will still be three weeks aboard ship, of course, but if we are very lucky, perhaps we will be attacked by pirates. Or a kraken! I've never seen a kraken!

At Faenethor's words, his grin grows even wider. "Snacks? What kind of snacks?"

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Knowledge (Local): 1d20 + 3 ⇒ (7) + 3 = 10

Torvald nods in agreement with the elven mage. "A land ruled by ice witches and their monstrous minions? Irrisen sounds like a place more dangerous than most. I think it's best that we keep our heads down and our focus tight, and avoid stepping on any toes as far as possible--methinks any attention is unlikely to be positive."

Shouldering the pack of alchemical clay blocks, he gives the rest of the group a firm nod. [b]"I am prepared to leave at any time, and the sooner the better!"

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

There given us food for free! Excellent, I don't have to stop at the store for canned food

Sovereign Court

1 person marked this as a favorite.
Male Elf Evoker 1 | HP 9/9 | AC 12 T 12 FF 10 | Fort +1* Ref +1 Will +2* | CMB -1 CMD 11 | Init +8 Perc +1 | Spells 1st 4/4 | Force Missile 5/8 | Arcane Bond 0/1

"Ah, come now, canned food isn't so bad. Magical preservation has come a long way in recent years. Maxmax, a Shoanti candy made from pickled moose fat, is one of my favorite street foods. Speaking of..." Faenethor reaches into his pocket and withdraws a small piece of wrapping, offering it to Jamir. "I have some left over from the trip. Maxmax. I have a weakness for the stuff, and it does remind me of home. Go on, have a taste."


male Snows of Summer

Captain Bennary, clears her throat, ut-um.... well if there be no more questions, I'll wish ye well. The boat you'll use, was commissioned 2 months ago, when we first received the information that a missing shard of the the Sky Key may be located in the remnants of Naldak's Point. I believe it is yet un-named and it's berthed in the Oak district yes?..with that Captain Benarry turns to Haltani.

Haltani gives a start at suddenly being addressed.uh Yes captain the vessel is docked in the Oak quarter. It doesn't have a name as of yet. Local tradition warrants, not to give a boat it's name until it's maiden voyage. It is fully loaded with supplies. Plisk and I loaded it yesterday. A months rations for seven, my tent and two others, enough furs and skins to keep us warm in our tents at night or on the boat, and the digging equipment for the excavation. As she sums up, Haltani folds her hands in front of herself and takes a step back.

Captain Banarry gives a curt nod to Haltani.Well if that will be all you are dismissed Pathfinders. I've instructed the Quartermaster(of the Grinning Pixie) to stay late, in case you need to purchase any supplies of your own. Today is Toilday, I expect you to leave no later than sunrise of Oathday. Here is the letter of trade that will hopefully open up opportunities in Dalun. Trade however is not your primary missionCaptain Benarry turns towards her desk and grabs a rolled up piece of parchment. She hesitates for a moment before handing it to Jamir.

She looks thoughtfully at the entire group as her eyes finally rest on Jamir. It is an important responsibility you have been entrusted with Pathfinders. That map... she says pointed to Jamir's hands just might be the key to unlocking some of the secretes, of the fabled Sky Key. I entrust that we have left both it and this mission in capable hands. Her gaze is locked on to Jamir, then pans over the entire group as her sentence trails off.

Captain Banarry walks behind her desk. She adjust her jacket and suddenly snaps her head rigid, her body posture at attention. Her voice raises an octave and she reports Pathfinders, good luck and may the Gods speed your journey! You are dismissed! With that she motions for everyone to leave her cabin. The last glimpse of Captain Benarry before her door closed is; of her tossing her hat on to the desk and collapsing in a chair.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Odd, she almost sounded worried about this quest. As if she knew something that she wasn't telling us.

I'm sure she wouldn't have held anything back, though. Shall we go inspect our new home?"

So, this is what adventure is like? Attempting to equip yourself for any situation, likely failing miserably, and having no real idea where you are going or what you will find there... There certainly are worse things.

As the party begins walking to the as yet unnamed ship, he attempts to strike up a belated conversation.

"Haltani, forgive my for not introducing myself earlier. I am Jawhar Dhakir, servant of The Everlight. I am very pleased to make your acquaintance.

We will be relying on your guidance quite heavily, I imagine, in the early part of this journey.

Do you have any suggestions for supplies that we might not already possess? Anything in particular we should be prepared to face?

Craggark, you also seem to be very familiar with this area. Do you have any suggestions?"


male Snows of Summer

After the group disembarks the Grinning Pixie: Haltani meets them on the dock. Well then, it seems are mission is set before us. Shall we set sail on the morrow? Or do you need a day to prepare?

Haltani waits on the dock for the group whether they visit the quartermaster on the Grinning Pixie or not.

spoiler:
Whatever the groups decision is; Haltani, informs the party that she will meet them at pier 2 in the Oak district an hr. before dawn on the appointed day.


male Snows of Summer
Jawhar wrote:
"Haltani, forgive my for not introducing myself earlier. I am Jawhar Dhakir, servant of The Everlight. I am very pleased to make your acquaintance.We will be relying on your guidance quite heavily, I imagine, in the early part of this journey.Do you have any suggestions for supplies that we might not already possess? Anything in particular we should be prepared to face?

Nothing special that I can think of uh..uh...I'm sorry didn't catch your name Iman. Dress for the cold of coarse. If you think there may be a chance the 'dig' might take more than a day or two; some extra rations never hurt. However, it is a small chance we'll find horses or other transport animals in Dalun. Therefore, I recommend as light as load as possible. Because, we still have half a days travel, to Naldak's Point, according to the map and we'll be burdened with entrenching equipment. She looks at Jawhar expectantly, hoping her answer satisfied.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Sketching a small bow, Torvald take his leave, a small bounce in his step.

"Not to belabor the point, but I'm all for leaving as swiftly as we may. To think--a piece of a key for the Sky Citadel Jormundun! What a glorious beginning to our careers, eh?"

The Exchange

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Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Sunk in thought (and perhaps a bit shy in the presence of the impressive Captain), Craggark silently follows the gang off the gangplank onto the docks.

A boat?!?! Three weeks on a leaky boat?? What caribou spoor have you stepped in this time?

The offer of free snacks snaps Craggark's attention back to the present.

Maxmax eh, is it, Ferren-thor? The half-orc mightily struggles with the wizard's name, smiling widely to try to make up for it as he extends his hand. I've had cured reindeer hide before; we call that Bukkiluk.

Craggark chews thoughtfully on the dried strip of jerky.

Hey Hamstring - is that trade agreement in those papers that the Captain gave you? Can I see it? Craggark examines the trade agreement, noting any particular names or Irriseni organizations listed.

Knowledge Local: 1d20 + 5 ⇒ (4) + 5 = 9 to determine how to plan a profitable trade agreement process in Dalun

Sweeter than Bukkiluk, Craggark says off-handedly while reading the paperwork. We use ice pepper essence in the curing process - it's kinda spicy.

My head is starting to ache.

I wonder if the quartermaster has any alchemical light sources for sale - like a candlerod or a sunrod. Oh, and maybe a remedy or two.

Craggark abruptly turns and heads back up the gangplank, looking for the quartermaster, the trade agreement still in his hands.

Looking to buy a candlerod or a sunrod, and 2-3 packets of alchemist's kindness. Once located, he debarks again, scanning the docks for Hamstring.

Hey Hamstring, wait up! If we're leaving tomorrow morning early for three weeks, then that means we've got a full night on land for carousing...

If shopping was good:
The half-orc waggles the packets of powder in the halfling's face. I've got our hangover cure right here, before you ask.

If shopping wasn't so good:
The half-orc waggles his coin purse at the halfling. I've got enough clinking gold to make friends with the bath-house girls again, and hopefully enough left over to buy a packet of that 'alchemist's kindness' brew.

What do you say, J? He looks around with a wide tusk-filled grin. The invite is open to you all. Jawhar, you wanted a suggestion or two about the area? I am suggesting a trip to the Iron Fir Pools - it's a public bath-house.

muttered in a low voice for Hamstring and any who pay attention:
Among other things...

No need to play out this perhaps-too-salacious drama, unless overwhelming crowd support insists that we do so, though I'd be interested to know:
1.)Did it happen?
2.)Who came along with?
3.)Did I get to purchase all that I needed?
Thanks!

(hours later)
Craggark stumbles towards Pier 2 in the Oak District, fumbling with an open (leftover) can filled with water and slurry. He comes to a stop in front of a new-looking boat, squints in the dark at the prow, and tosses the contents of the can in his mouth and down the front of his coat.

%^&* %$#%& *hiccup* Craggark flings the can over his shoulder and makes to board the ship.

Liberty's Edge

1 person marked this as a favorite.
M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir practically skips down the gangplank to the pier, chewing a piece of Faenethor’s Maxmax. “My thanks, friend Faenethor. This is both chewy and tasty.”

Captain Benarry entrusted me with the map! What an honor! I wonder what it shows? I shouldn’t unroll it until we are aboard our unnamed vessel.

A completely new vessel! I don’t believe I have ever sailed on a ship’s maiden voyage before! How exciting!

“I suppose it would be unwise to set sail tonight? Because of icebergs and linnorms and other mysterious and deadly hazards of the sea? Yes? Then we must sail at dawn! You all saw how nervous Captain Benarry was, sending us off on our mission! It can mean only that she believes the odds are against us! That the most likely outcome of our mission is that we are brutally killed, or meet some equally final and horrific fate in the icy wasteland that awaits us!

“So we must leave as soon as we are able, because the sooner we leave, the sooner we will return triumphant, exceeding Captain Benarry’s wildest hopes and cementing our places in Pathfinder Society legend!”

At Craggark’s suggestion, Jamir brushes a hand against his nearly empty belt pouch on the off-chance that somebody had filled it while he wasn’t looking. “Ah, that sounds delightful, Craggark, but I will be spending tonight with a new lady this evening, learning all of her secrets. And she is certain to be a jealous mistress.”

Jamir claps his gloved hands together and grins at the members of the group expectantly, looking for all the world like a mischievous child on the morning of the Sunwrought Festival, about to open his first package of fireworks. “So, my friends, what shall we call our new ship?”

Sovereign Court

1 person marked this as a favorite.
Male Elf Evoker 1 | HP 9/9 | AC 12 T 12 FF 10 | Fort +1* Ref +1 Will +2* | CMB -1 CMD 11 | Init +8 Perc +1 | Spells 1st 4/4 | Force Missile 5/8 | Arcane Bond 0/1

"A splendid invitation, Master Craggark! But I must pass as well. I've secured an invitation to hear a lecture by Master of the Shipyard, Sigfastr Gunnarsen, on the economies of scale between ports in the Northlands and those in the developed southlands. There's even rumored to be a surprise appearance by one of the port-arbiters of Magnimar! This is a once-in-an-elflife opportunity, certainly a high point in my 115 years!"

"Oh, and it's FAY-NE-THOR, like the breed of wild horses that roam the Sanos Forest."

Hamstring wrote:
"What shall we call our new ship?"

"I've no clear idea, Jam--Hamstring. Perhaps a name will come upon us during our mission. Something harrowing, something majestic!"

The Golden Lamb? The Windward Lion? The Hopeful Sea Dwarf?


male Snows of Summer

The frigid morning wind, blast tactical streams of freezing air into every exposed crease of your clothing. Several of you are walking down dock 2 of the Oak quarter. Fisherman, are already busy casting off their lines and heading out into the cobalt colored waters, despite it being 2 hours from sunrise. One of you almost slips and falls in the water. A momentary silence pervades the group, as the careless person accepts the hand of a one of his comrades. The near miss is a reminder of how serious, how deadly this mission is.

Even the very water seeks your life! Exposure in these frigid waters, for more than a few moments, could spell death. You have a 3 week journey up river of rugged un-tamed lands. And your ultimate end journey; leads you strait into a land out of a child's nightmares. One in which monsters roam freely and witches rule. It is a dangerous life Pathfinders lead.

Up ahead you spot Craggark. He is attempting to board a small fishing vessel when you hear Haltani call out from another boat two berths down.Craggark! Not that one, over here.. Craggark seems to shake the cobwebs from his head and hustles over to Haltani not noticing the remainder of his group almost on his heels.

Haltani looks up, as the bulk of party approaches. Ah,..good to see you're early risers! I'd say the same for Carggark she gestures with her thumb over her shoulder but, by the look of him.....he didn't see a bed last night...at least not for sleep!*smirk*. I hope you don't mind master Montajay but, I've taken the liberty of lacing the jib and prepping the sail. As soon as you've all boarded and stowed your gear; we can cast off and lock the oars! Haltani exclaims excitedly.

Haltani looks at Jamir and says, Since I'm your guide I'll need to sit up near the bow..unless you need a break on the rudder.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

The half-orc looks a little bit deflated and rumpled, a bit less blue and a bit more grey in the early dawn's light. Nevertheless, he smiles as he sees you looking him askance.

I invited you all to come with me, but none of you took me up on the offer. His grin widens mischievously. It's too bad, too, because the "featured performer" was a short lady, not much taller than Tusk there! He guffaws in response to the flat expressions. I've never seen a bull whip used in such a fashion! Ha-har-ha-HA!

Craggark shifts in his seat alongside the bulkhead, moving his pack under his feet and pulling his furs over himself. How was the lecture on ports and economies, Fay-Nee-Thor?

His snores ring out within two minutes of pushing out of port, likely halfway through the wizard's erudite response.

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