From the Ashes

Game Master French Wolf

This is a fifth edition game set on the Furyondy-Iuz border after the Greyhawk Wars.

Initiatives at the Orc Ambush
Round One
Eisen
Orcs
Sand
Vic
Aerik
Sadarr


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The Exchange

Greatwall, a medieval stronghold forty miles from the border to the north. Then a stones throw across the river into the Lands of Iuz.

High summer in the baking hot month of Reaping and everyone is finding the air thin and noon stifling. Out in the fields the serfs either work on their own strips of corn and wheat or do their lord's business. But some of the rusty tools, old carts and rickety donkeys show that the War only ended last autumn. It is way passed time for them to be replaced but with what? From where?

I shall post initial entry posts for each character tomorrow.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Dot


Half-Giant Soulknife (Cutthroat)

Dot


Male Male Dragonborn Paladin (Venegance); AC: 17, Unarmored: 10; HP: 20; INIT +0 Saves: STR +2, DEX +0, CON +0, INT+1, WIS+1, CHA+4; Advantage Charisma,Wisdom: -1; Perc: +4 (Passive 9); Paladin / 1

.


Male Human Cleric 2; AC 18; HP 20/20; Saves Str +4, Dex +0, Con +2, Int +1, Wis +4, Cha +2; Init +0; Passive Perception 12

Dot

The Exchange

Eisen

Spoiler:
Its enough. The young champions of the future are flaked out from Eisen’s exercises of sword and shield. They have thrown their weapons in an untidy pile and fallen under the shady trees in the same way. Even the big teenager, Harrik, looks beat. From behind Eisen comes the shout of “Mister!” and a boy with a satchel runs up.
He is about seven and a messenger, his sweaty face shows its been a busy day already. Just like the grown ups, the kids work hard too in Greatwall. The boy hands over a small parchment envelope with a black wax seal in the shape of a rampant bear.

It is time to stay playing and start earning thy place among the heroes of thou Brave Lord. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let a soul know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

Eisen gets one inspiration point which can be used for any dealings with a freeman or serf in Greatwall. He has been in Greatwall for a few weeks at most so doesn’t know much about the rest of the party except by sight.

Vic

Spoiler:
Vic is sat, waiting in the Black Stag, colloquially called “the Dirty Deer”, with a friendly beer fo the same name. The owner is Sal Timaren, a ratty small man.

In trots a boy gasping, he takes out a message from his satchel. The seven year old boy is wild haired and sweaty. He hands over a crumpled envelope of parchment sealed with black wax in the style of a rampant bear.

It’s the early afternoon and the full sun beats down outside. Several builders are taking a lunch break before they go back to the west wall repairs. But no one is paying much attention to the half elf or his note.

Opening it, the thief reads the following short note written with thick ink;

Your heroism doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

Vic gets one inspiration point to use when dealing with any serf or freemen in Greatwall. This includes merchants and guards. The Lightfinger has given Vic a quick chat about the town but as far as the rest of the party goes they are barely known, except one or two by sight.

Sadarr

Spoiler:
As the early afternoon sun beats down several of the fieldhands are taking a long drink break and a bite to eat from threshing at the cut crops. Rain is meant to be coming said the gloomy farmer so the crop must be finished in the next couple of days or it may be spoiled.

Across the dusty field, runs a youngling with a bouncing satchel. He has dirt and sweat up his legs but he jogs up to Sadarr and takes out a message. He hands over a crumpled envelope of parchment sealed with black wax in the style of a rampant bear.

Opening it, the wyrmkin reads the following short note written with thick ink;

Your honour and toil doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

The boy is already off again heading back towards the Southgate.

Sadarr gets one inspiration point to use when dealing with the freemen and serfs of Greatwall. He intimidates everyone without trying. But Sadarr has only been here for a few weeks at most and doesn’t know the party at all.[ooc]

Aerik

Spoiler:
It has been a long hike to the northern patrol march, a walk that started at dawn and took several hours as the summer sun went higher and higher. The taste of dust in Aerik’s mouth matches the sweat and heat inside his baking armour. Most of the career guards are being led by the sergeant and his effete noble boy, Sir Valdus Merredin of Chendl, who never once got down from his poor horse. Several of the town militia are heading for the Behir for a drink first when a dirty boy pops out from behind the gate guards. He pulls a letter out with Aerik’s name on it.

Opening it, the priest reads the following short note written with thick ink;

Your honour and toil doth make for a fine manner of man. Tis my wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention, it will spoil …….. The boy has been paid.

[ooc]Aerik gets one inspiration point for any dealings with the militia or guards in Greatwall. He hasn’t been in the town long enough to get to know the rest of the party, except one or two by sight.

Isandril

Spoiler:
Following a profitable morning game of dragonchess with the clever Captain Gillmore, the man discusses his Lord’s problems with the lack of goods and merchants coming to Greatwall. He talks in terms of costs and numbers and seems to be without an obvious solution. But the Captain remains calm, as if the conversation is just that ………a conversation. The officer wishes Isandril well and returns to his heavy workload with a meeting with the quartermaster.

But the town is suffering and the problem is a reality. One that the humans do not appear to have a ready solution for, however they seem stoic in the face of this adversity. Something which even a foreign grey elf can notice. As he leaves, the Guard Office at midday, a young messenger boy runs up from waiting beneath a shady tree. He pulls a yellow envelope from his satchel and hands it over with respect.

Your honour and toil doth make for a fine manner of elf. I wish to meet thee tonight at 9pm in Derren’s. Drinks and a word but do not let anyone know. A sergeant of the watch will greet thee. Ware, other parties may interfere so do not draw attention. The boy has been paid.

Isandril has one inspiration point for use in dealing with the nobility of Greatwall. This extends to the officers and rich merchants too. But he has only been in Greatwall for a few weeks, and hasn’t got a chance to recognise or know the rest of the party.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic glances around the interior of the Dirty Deer, but only his eyes move. As he downs the rest of his beer, his other hand deftly pockets the note inside an interior pocket of his black cloak. He quickly runs his hands over his rapier and daggers as he motions to the barkeep.

"Another Dirty Deer, please. Also, what is on the bill of fair for this evening's meal?"

As Vic awaits another round and the reply of the barkeep, he again casually searches the room for any quiet deliveries of messages, possibly like the one that he has received.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Still some time before I am expected...should probably head over a little early to scout the premises.

The Exchange

"Evening? Nah you cun pay me tonight, mate. Now those two fingers of light is no charge if'n you geddit? On account you is in favour a bit. But jus' two mark me." answers Sal wiping out a cloudy glass with a grey cloth.

He eyes the man suspiciously then smiles at Vic, with two wide front teeth.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic nods.

"Thanks. I will take whatever food you have. I think an early dinner may be better. If you don't mind me asking, who favors me so?"

The Exchange

"No one special, lets say you did a good fing for dem wagon folk. Two fingers of light right?" Sal answers.


Male Male Dragonborn Paladin (Venegance); AC: 17, Unarmored: 10; HP: 20; INIT +0 Saves: STR +2, DEX +0, CON +0, INT+1, WIS+1, CHA+4; Advantage Charisma,Wisdom: -1; Perc: +4 (Passive 9); Paladin / 1

Sadarr grunts under his breath, and takes a rag from his belt wiping the grit from his eyes. Interesting. He then takes the message, and tucks it into the top of his boot.

After the days long toil, he goes to wash off, and never knowing what to expect dons his armor for his meeting tonight...along with everything else he owns.

About 5 minutes before his appointed time, he enters the meeting place, and takes a quick look around. He is used to the stares and silence when he enters the room, so makes to bother of it, and instead waits for someone to approach him. He steps to the side of the entrance and simply...waits...

I wonder if Dragonborn sweat???


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

Isandril takes a moment to read the letter, his expression turning to one of curiosity and interest as he does so. Putting it back in the envelope, he carefully tucks it under his belt before turning to look at the young boy.

"May I ask who gave you this letter to deliver to me, little one?" The question is asked casually, warmly even, without the pomp one might expect from one of his race and station. Still, despite the friendliness of his tone, the elven swordsman knows that his appearance, especially his eyes, may perhaps prove a little intimidating to the young messenger. "There may be a silver in it for you if you can tell me," he adds, the offer an attempt to perhaps tempt the boy to provide him with an answer.

The Exchange

I'll describe the place that you enter later. Dragonborn probably not now you mention it.

The little boy eyes the elf carefully and comes to a decision, "not proper for me to tell it was a pretty girl, she came to the hoffiss, she did. New t'ear I fink." He waits for payment for his words.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

After a solid meal, as the sun begins to set on the swealtering day, Vic makes his way to the appointed locale. He is about and hour early for the appointment, but he planned it that way.

Let's see what this place has to offer...

before entering the establishment, he makes a circuit around the perimeter while staying to the shadows. He does not wish to be seen, and he just wants to get the lay of the land.

How many entrances, exits, stories, and are there any others watching the building?

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20


Half-Giant Soulknife (Cutthroat)

Eisen makes his way to the meeting place right on time. His last experience at the Drunken Deer had left it's mark on the young paladin, enough so that he wished to keep his stay at the place minimal. He did not wish to spend another night in a cell.

Eisen finds a comfortable place to sit and waits patiently, drinking only water while trying not to draw too much attention to himself.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic settles into a corner booth with his back to the wall, 1 hr before the alotted time of the meeting and after his perimeter scouting. He orders and sips a beer while he awits the greeting by a Segeant of the Watch.


Male Human Cleric 2; AC 18; HP 20/20; Saves Str +4, Dex +0, Con +2, Int +1, Wis +4, Cha +2; Init +0; Passive Perception 12

Aerik pauses to shrug out of his maille before taking the message from the boy.

"A letter is it. I'm not sure I've got many friends that know how to write," he says, favoring the boy with a grin.

Aerik starts to break the seal but stop abruptly when he spies the bear stamped there. He hesitates for a moment, then draws his knife, using it to peel the seal away from the paper more or less intact. His lips move as he reads the words inside.

"Well, reckon your message is received, boy. Now, run along ahead to the Behir and Beholder and tell one of Jerrid's girls to draw me a few buckets of water from the well for washing, and a bucket of that watered-down piss her father brews to quench my thirst." He flips a copper piece to the boy then heads to the barracks to clean his armor before it rusts from all the sweat.

A few hours later he sits in the Behir, nursing a flagon of ale and turning the wax seal over and over between thick fingers.

Who was this man with the bear for his sigil? How many letters had he written? How many bears, torn asunder by dumb fingers ignorant of the destruction they wrought?

Aerik could sense the darkness closing in on the edges of his vision like a fog, thick with dark secrets. He pushes them back with a growl, downing the rest of his ale in a long gulp. No time for prophecies now, even if they were god-sent. Kord could wait.

"Jerrid! This ale is fit for nursing babies! If you'd brew something a little stronger, I wouldn't have to drink so much of it. Or perhaps that's your plan, getting all of us to water the potatoes you're growing in the alley!"

Aerik grins, showing white teeth to let the taverner know he means no disrespect. "Fill me another before I go. I've a feeling I won't be making it back tonight for nightcap."

After paying his bill, the big man pushes away from the bar and heads to the meeting place. He checks his blades in their scabbards and tucks the wax seal into a pocket of his coin purse, then walks inside.


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

"As promised," Sand says with a smile and, reaching into his belt pouch, pulls out a single silver coin. He turns it around between his fingers for a moment or two and then gives it to the young boy. "For your trouble."

Patting the envelope tucked safely under his belt, the elven noble starts making his way towards Derren's. Still early, he takes his time, taking the longest route there while at the same time once again moving about the town that has been his home for the last year. A few hours pass this way until the time of the appointment has grown near enough for him to finally walk to his actual destination. Hands resting reassuringly on the pommels of his twin scimitars, the blades resting in their sheaths, he pauses for a moment outside the place mentioned in the letter. A few moments pass as he brings to his mind the contents of the note and then, letting a soft sigh escape his lips, enters.

The Exchange

Derren's

Not far from the southgate is the place where wagons and carts arrive to deliver their wares. Not far away is the sawmill, next to it is a large single storey wooden tavern with no sign. It has a front entrance towards the south and a kitchen exit at the rear with two large barrels flanking it. One is a rainwater butt and the other is for slops. Opposite this exit is a disused wheelwright's building, overgrown and dark. But nothing moves within.

The tavern has a chicken coop and pig pen against the east wall under the windows. The smell is pungent outside and frankly not very welcoming to the teamsters.

Inside the tavern is about 35 foot square with four large ten foot tables surrounded by benches and half barrel seats. Each table has an old bottle with candles in, the wax dripping down onto the wood as the evening wears.

Against the west wall is a long narrower table, like a bar with bottles and clay jugs. There are three wooden trays of clay cups too.

The man behind the bar has a surly look in his eye, that he fixes people with as they enter. The pretty, plump girl helping with food runs to and from the kitchen, wide at the hips
- much like her mutton pies.

There are four teamsters sat at one table, murmuring softly to each other and not paying attention to Vic as he arrives early. At the bar are three more men, slightly erect and nursing drinks from the innkeep. The one is the middle is notable for his broken nose, a boxer's nose and he has the cauliflower ears to match.

The man behind the bar comes over to Vic, he limps with some sort of hip wound and smiles, "you wanna drink, Ser. I got zider or ale. The ale is weak and zyder rough as rats. Wanna go somewhere else? Now."

The Exchange

The Behir and the Beholder

"Enjoy it, Aerik. It mebbe the last for a while. I gotta ration you, your empty legs take some filling and I'm on my last barrels. Yea Bearborn if'n you get a drink somewhere else, enjoy it. This stuff is piss! But don't put it on my spuds."

Jerrid waves you away and stumps back to serve someone else his plate of chips. His daughter waves too.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic stares at the barkeep who limped over for a brief moment, and then he gives him a crooked smile. "Ale, and make it two. If it is as weak as you say, then I will need to double my take."

Vic places a gold wheatsheaf coin on the table, and he leans back in the barrel seat at the end of the table closest to the corner, interlocking his fingers behind his head.

"I may have some company coming too. Let me know when the coin runs out, eh?"

The Exchange

The ale is weak but not that bad. Sadarr is next to arrive some forty minutes later. By then the teamsters have finished eating and are drinking from a shared jug.

There are two empty tables in the middle of the room and one man sat in the corner of another.

One by one you can enter, take a seat and order. The innkeep is surly but he will eye Vic for a nod to see if they get a free drink. Feel free to get acquainted (or not) as the inn fills.


Male Human Cleric 2; AC 18; HP 20/20; Saves Str +4, Dex +0, Con +2, Int +1, Wis +4, Cha +2; Init +0; Passive Perception 12

Aerik scans the room as he enters Derren's, noting the teamsters and the regulars at the bar. He'd scrapped with the boxer a few weeks earlier and had a chipped tooth to prove it. But the man had seemed willing to treat the bout as a friendly wrestle after Aerik offer to by him a round come pay day ... hopefully he was too deep in his cups to remember.

Spotting the half-elf, the gold coin, and a table set for a group, Aerik settles into a chair - putting his back to the bar so he can keep an eye on the door - and signals the bar man for ale.

"So, are you the black bear, or one of his friends? You don't much look like a sergeant of the watch," he says by way of greeting.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

"How observant, friend. I am Vic Lofliss, and I too await a Sergeant of the Watch. And, no, I have no idea who sent the summons despite our obviously commonly-sealed message."

Vic raises his glass informally, and nods to the barkeep, pointing at the large blonde newcomer.

"Who might you be? Oh, and enjoy a round on me."


Male Male Dragonborn Paladin (Venegance); AC: 17, Unarmored: 10; HP: 20; INIT +0 Saves: STR +2, DEX +0, CON +0, INT+1, WIS+1, CHA+4; Advantage Charisma,Wisdom: -1; Perc: +4 (Passive 9); Paladin / 1

Sadarr stands silently, his greatsword strapped across his back, and his spear leaning casually against the wall beside him. The glint of well cared for chain shows beneath his unique cloak. Dark Grey with Black spider webs at the shoulders. The Holy symbol of Istus is displayed predominantly upon his chest.

He makes no move towards anyone, but stands silently beside the door where he entered. Since nobody here had ever seen a dragonborn before he arrived in town, if it difficult to read his mood, but he seems un-aggressive, and has quite a presence with his great size, and silver coloring. He simply waits to see what happens. He's not had real luck with approaching others. They either run, or p*ss themselves... especially when he smiles.

The Exchange

Derren's

So Vic and Aerik share a table and start chatting while Eisen and Isandril are left with tables alone. Just them and their candles in the middle of the room.

One of smaller men at the bar, gets up and strolls over to the back of Aerik, moving in a circle. He smiles at the teamsters as he passes them and leans over to take their jug. Mouths open from the four in shock.

"Want a real drink? This ain't no chapel. Here try the applescratch." He lifts the jug higher.

Meanwhile the innkeep moves towards the kitchen and ushers the girl back out as she starts so come back in. "Wha-!"

"Come on milksop!"


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic rests his hand on the hilt of his Rapier under the folds of his black cloak, and nudges Aerik with his knee under the table, giving a head nod towards the small man beginning to start trouble.

This guy better not start up with the wrong individuals...

The Exchange

Strangely none of the teamsters and men (including the small one with the jug) have any visible weapons. Maybe the odd dagger or the like but no swords, clubs or whatever.


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

Isandril stops for a moment as he enters, his attention caught by what appears to be a humanoid dragon with silver scales; although he has seen the other... man?... around the town now and then, the elf has never had the pleasure of his acquaintance. Turning to look at him, he smiles and bows his head slightly and briefly in a form of greeting. "Good evening," he says simply before his eyes turn to look at the inside of Derren's tavern.

It does not take long for him to pick one of the empty tables and soon enough he makes his way to one of its benches, taking care to choose one where he can see most of the tavern and certainly its entrance. Raising his hand, he waits patiently for either the man tending the bar or the serving girl to come, ordering a glass of wine when either one of them does so.

Unfortunately, it does not appear he will be enjoying his drink, as he has barely tasted it when trouble seems to start brewing. Putting down the glass, Sand simply observes, at least for the time being. "Humans," he simply mutters under his breath, the little shake of his head and the smile accompanying it betraying not only his mild amusement, but also the fact that this is hardly the first time he has seen the beginning of a brawl, be it in a tavern or elsewhere.


Male Male Dragonborn Paladin (Venegance); AC: 17, Unarmored: 10; HP: 20; INIT +0 Saves: STR +2, DEX +0, CON +0, INT+1, WIS+1, CHA+4; Advantage Charisma,Wisdom: -1; Perc: +4 (Passive 9); Paladin / 1

Sadarr is somewhat taken aback by the unexpected greeting from the Elf. He is so stunned that instead of acting, he takes a moment to regain his composure. Unfortunately, the Elf is past him before he can return the greeting. He stands his ground, and keeps an eye on his unexpected greeter.

Maybe if he makes eye contact again, I will approach him and see if his greeting was sincere.

He pays little attention to the situation developing as it doesn't seem to concern him. He is content to wait.


Male Human Cleric 2; AC 18; HP 20/20; Saves Str +4, Dex +0, Con +2, Int +1, Wis +4, Cha +2; Init +0; Passive Perception 12

Aerik smiles at Vic, then stands up, stretching out his shoulders before turning. He acts surprised to see the man hassling the teamsters.

"Oh! Are you buying a round of drinks good man? That's generous. Or are we trading barbs? Kord loves a good contest, and I learned a couple of new curses from a Keolander last week that I've been wanting to try out. Did you know the dwarves have 15 different words for a boil?"

Smiling broadly, Aerik crosses his thick arms over his chest and tries to get an idea of the short man's intentions.

Wisdom (Insight): 1d20 + 4 ⇒ (15) + 4 = 19

The Exchange

Aerik

Spoiler:
The man is a tough, little scrapper. Quick and ready for fun, but not a killer. He may be an ideal candidate for Kord's faith.

The Exchange

Almost like a dance, the man with the broken nose stands up too. His knuckles crack audibly as one hand breaks the other in front of his chest.

"Boils ha! Now let the milksop play with my friend. Not. Your. Problem. Mate." His eyes narrow.

The teamsters are all quiet at this. Not so much the jug they are focussed on as the small man and Eisen's back.


Male Human Cleric 2; AC 18; HP 20/20; Saves Str +4, Dex +0, Con +2, Int +1, Wis +4, Cha +2; Init +0; Passive Perception 12

Ignoring the broken-nosed man, Aerik keeps talking to the shorter one.

"You look like a man that likes a contest. Let's leave these men to their drink and come up with a game we can all play. Perhaps the barkeep has an old block we can use for throwing knives - that's a game in which my great strength won't be such an advantage over someone small and agile like yourself, or my new friend Vic here."


Half-Giant Soulknife (Cutthroat)

Perception: 1d20 ⇒ 3

Eisen continues to sip his water. Lost in his own thoughts he seems oblivious to the world around him.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

"Throwing daggers, eh? That sounds like something that could make me some coin!"

Vic stands and walks to stand next to Aerik. And he flourishes one of his daggers from the inside the folds of his cloak.

The Exchange

A female voice shouts from the backroom kitchen, out of sight and desperate. "No daggers! No No No! Blood means the Watch come and close me down. And Kraquer, don't you dare break any more chairs or tables. You'll pay, you thug!"

The last man at the bar stands up and turns, "no blood, mateys. Maybe milksops bruise easy?" He waves turns his hand up and over.

The small man does the same and half a jug of rough zyder pulls over Eisen's head. He nods and laughs at Kraquer. And as if ordered the teamsters stand, pushing back their barrels and bench.

Now as long as there are fisticuffs and the wild west approach to a bar fight then the rules are .....no rules! Any person or piece of furniture is fair game. Also as a bonus you have double your hit points. The punches and kicks represent non lethal damage until someone draws a more serious weapon. But grappling etc are possible so I'd like you all to review the rules for combat over the weekend, even if you cannot post. Meanwhile I'll sort put initiative at the same time. Hopefully I shall have a nice shiny new Monster Manual tomorrow.


Half-Giant Soulknife (Cutthroat)

The hell did I do!?

Eisen turns to stare at the smaller man, his eye twitching in annoyance. The Half-Elf stands and glares down at the foolish patron.

"If you're looking for a fight you've chosen wrong. I want an apology little man. Now." The paladin demands.

Intimidation: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Cleric 2; AC 18; HP 20/20; Saves Str +4, Dex +0, Con +2, Int +1, Wis +4, Cha +2; Init +0; Passive Perception 12

"Well, if you're that set on receiving Kord's blessing, I'll not refuse you," Aerik says, before laying his hand on the closest mug or pitcher (pewter, preferably) to fling it at the broken-nosed man's head.

Edit: Started to get ahead of myself.

The Exchange

Nah, you chaps are good and ready. Its midnight here. I'll post a little something tomorrow evening.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Regardless of the warning from the barkeep, Vic continues to twirl his dagger as he steps back from the table, and focuses on Kraquer.

"Ok, no block of wood...oh wait, yer head will serve the purpose tough guy."

He draws his arm back preparing to throw at Kraquer.

"Go ahead and make a move, blockhead, and I will plant this dagger between your beedy eyes."

Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18

The Exchange

Aerik sees clay cups, all fragile and cheap. No metal mugs at all. There are plenty of those.

Kraquer's eyes narrow and his mouth thins into a knife edge, but there is no fear in this one. None at all. He looks like he is enjoying himself, like he wants see you try.

Sadarr can you revise your top line so that your saves and more importantly initiative are easy for me to access? Its a pain to go back into your alias in mid post.

DM Only

Spoiler:

Init 1 1d20 + 4 ⇒ (5) + 4 = 9
Init 2 1d20 + 2 ⇒ (17) + 2 = 19
Init Vic 1d20 + 2 ⇒ (18) + 2 = 20
Init Aerik 1d20 + 0 ⇒ (5) + 0 = 5
Init Eisen 1d20 + 2 ⇒ (19) + 2 = 21
Init Sand 1d20 + 4 ⇒ (14) + 4 = 18
Init Sadarr 1d20 + 0 ⇒ (3) + 0 = 3

The Exchange

If you look at the top you'll see your initiatives. I have put the bad guy(s) in two initiatives. Usually the bad guys would be one grouped initiative to speed things up. For now Eisen and Vic can act before anything kicks off.


Male Male Dragonborn Paladin (Venegance); AC: 17, Unarmored: 10; HP: 20; INIT +0 Saves: STR +2, DEX +0, CON +0, INT+1, WIS+1, CHA+4; Advantage Charisma,Wisdom: -1; Perc: +4 (Passive 9); Paladin / 1

Sadarr's body tenses as he sees the action tense up. He has no dog in this fight, unless things get out of hand... though if the elf who extended hospitality to him seems to be in trouble, perhaps he will help him out.

Although he has no reason to expect so, he follows Morgorath's training, centers himself, and ensures that there are no evil forces at work here. Divine Sense


Half-Giant Soulknife (Cutthroat)

Seeing the ruffians unapologetic grin Eisen leads the scuffle with a well placed headbutt to the Man's nose.

"There, now you and your friend match." he taunts.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Critical Damage = 5


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 1, HP: 18, Non-lethal damage

Vic moves quickly across the room, and he brings down the handle end of his dagger on top of Kraquer's head seeking only to do non-lethal damage.

"Come, Aerik, have at 'em!"

Dagger Non-Lethal ATT: 1d20 + 4 ⇒ (13) + 4 = 17
Dagger Non-Lethal DAM: 1d4 + 4 ⇒ (4) + 4 = 8

The Exchange

Auspicious start Eisen. How did you get that damage? Just asking I'm sure you have rolled elsewhere or summat.

Thanks Sadarr for the update. I'm still at work but there's isn't much to do at breaktime on a Saturday.

The small man is tough and tries to roll his head into Eisen's blow but it is all too slow for his sharp nose. Juicy blood crunches out and splatters his face and he grabs for it with one hand.

"My dose!"


Half-Giant Soulknife (Cutthroat)

Unarmed damage is 1 bludgeoning. x2 for the critical, plus 3 from strength. 2+3=5. I didn't really feel like rolling 2d1.

The Exchange

2d1! I think that 1 point is a little low for an unarmed strike. A monk does 1d4 so I don't think making a normal unarmed strike 1d2 would break the game. Does anyone mind us house ruling that? If you do then could we discuss it further in the discussion thread. Otherwise Eisen can roll again.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

I do not mind. I will not be using an unarmed strike because it is not treated like a light weapon, which does not make much sense. I cannot use Dex for the attack unless I use one of my weapons in a non-lethal manner.

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