From Shore to Sea (Inactive)

Game Master Zesdead

Paizo's 'From Shore to Sea'.

Party Health
Aella Brightsong: 52/52HP
Robert Gallman: 48/48HP
'Harry' Grawlund: 38/38HP
Kit'Arr: 45/45HP

Maps
The Lower Natatorium
The Ruined Island of Nal-Kashel
The Hellcoast


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Female Human Oath of Corruption Paladin 6

The paladin stands up straight, doing her best to exude a strong, confident presence.

"Halt, stranger. You're outnumbered here, you should be careful with your words." After making sure this strange new person wasn't an immediate danger, Aella's voice relaxes somewhat. "We're... here to help. We heard there were troubles here. Where are the townsfolk? Why's everything so run down? It's as if the town is abandoned. And, uhh, why are you here alone?"


Male Human Gunslinger 6 | hp -1/48 | fortitude +6 | will +5 | ref+10 | AC 20 |17 touch | 13 flat | init: +7 | Perception +12

At the sound of a voice,Robert's aim flies up to the roof,resting with the point of his gun aimed squarely at the...thing. All good questions. But first I say you get down from there. It's be in your best interest to cooperate.


Male Human Bard (Archaeologist) 6 | hp 45/45 | AC 18/13/15 | Fort+4, Reflex+9, Will+6 | Init.+3 | Perception+12

"You've nothing to worry about from us, friend. We are no bandits or rapscallions." He gestures toward Aella, Robert, and Marcus. "Cheliax's Finest are here. You've nothing to fear from the Law, now, have you?"

Diplomacy (to calm this new arrival down): 1d20 + 12 ⇒ (1) + 12 = 13


Female Human Oath of Corruption Paladin 6

Uhh, is he on the roof? I must have misunderstood that part, ahah.


Male Human (chelish) Inquisitor/6
skills:
Bluff+5 /Climb+5 /Dipl.+4 /Dis.+15 /H. Anim.+3 /Heal+7 /Int. +9 /Know.- Dung.+7, Hist.+4, Nat.+7, Nob.+4, Planes+10(+13 vs.Demons), Relg.+11 /Percp.+14 /Prof.- Sold.+8, Tort.+7 /Ride+6 /Sense M.+17 /S. Hand+4 /Spell+11

I am an Inquisitor of the church of Asmodeus. We heard that something foul was troubling this town and came to investigate. I demand you come down here at once and answer my questions.


Hmmmm… not entirely sure how the new arrival ended up being on top of a roof but there you go… let’s go with it!!!

Clambering down from a vantage point on one of the roofs of a tumbledown structure away from the cliff, the new arrival pulls back the cowl of his oil-skins and surveys the group… an aging, ugly man with distorted features, he has a bemused smile at Aella and Robert’s questions / demands, ”I don’t know who you folks would profess to be… but ‘round these parts, I give the orders. Still, let’s not get off to a bad start…”, almost imperceptibly below his clothing, the man bows, ”Name’s Nicolaius… Nicolaius Gavendi… and I’m the constable around these parts… which sort of makes it my business to know who you folks are and what you’re up to…”

So far, Constable Gavendi does not appear to have noticed Kit’Arr within the subsiding building…

Returning to Aella’s questions, ”These are dark days for Blackcove miss, something stirs within the deeps and the fish flee… for many moons, our nets have brought little or nothing from the sea… how is a fishing village such as our to survive?!?!?”

…it seems for a moment that Constable Gavendi is about to refer to the missing townsfolk but then Marcus speaks, ”Harrumph!!!… An Asmodean… that figures!!! Right about when the ‘Cove has nothing left to give, an agent of the church comes a visiting…”. The strangely blubbery figure looks Marcus up and down… apparently missing the inquisitor’s comment that he is here to investigate ‘the troubles’, ”If it’s fealty you are seeking, you stand little chance… you should head back to Westcrown, Pezzack or Egorian and tell your masters that Blackcove is dying…”


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Harry shakes his head slightly at the tactless approach of the Chelaxian inquisitor.

Och...typical arrogant Chelaxian...

"We dinnae seek fealty from ye." Harry speaks up in his customary gruff tone. "We be seekin' answers 'ere. Ye say this started many moons ago? Anythin' else weird start happenin'?"


Male Human (chelish) Inquisitor/6
skills:
Bluff+5 /Climb+5 /Dipl.+4 /Dis.+15 /H. Anim.+3 /Heal+7 /Int. +9 /Know.- Dung.+7, Hist.+4, Nat.+7, Nob.+4, Planes+10(+13 vs.Demons), Relg.+11 /Percp.+14 /Prof.- Sold.+8, Tort.+7 /Ride+6 /Sense M.+17 /S. Hand+4 /Spell+11

Marcus listens intently to the disheveled man answer the questions.

discern lies next 6 rounds I will know if he is intentionally lying.


When Heirang talks, Constable Gavendi – rather pointedly – turns away from Marcus and replies, ”Well, I ain’t going to be pretending that things are all happiness and flowers ‘round these parts, some folks have been saying that they’ve been seeing strange stuff… and some have claimed that the sea has been singing to them… but, if you’re asking me, that’s just a load of ol’ bunkum made up to explain the poor catches that we’ve been getting… there’s definitely something scaring the fishes away but it could be anything… could be anything!!!”

”Now, you say you were sent by someone? Who was it? …oh, and damn my manners, this weather ain’t too enticing – how abouts you come and get a cup of something warm back at my cottage? We can talk more there… and we won’t be soaked to the bone”.

Marcus – as far as you are able to tell, Constable Gavendi hasn’t spoken any mis-truths.


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

"Aye we be wit' ye. This weather taint fit fer neither man nor beast!" Harry nods in reply, with a meaningful glance at Marcus. "We kin discuss this o'er a cup o' grog...if'n ye be prepared fer guests..."

Ye kin catch moar fish if'n ye use a tasty bait, instead o' the sharp end of yer hook, ye arrogant bastard!


Female Human Oath of Corruption Paladin 6

At the mention of beverages, Aella's presence goes from a wary distrust to out-of-place cheerfulness.

"Oh, I could do for a spot of tea! Lead the way, good sir!"


Male Human Bard (Archaeologist) 6 | hp 45/45 | AC 18/13/15 | Fort+4, Reflex+9, Will+6 | Init.+3 | Perception+12

"Someone has said tea, so Lorne Richter is certainly on board. And I am always a fan of people who think outside the box- such as those who run around on rooftops. Mr. Gavendi, I think you will find that we shall become fast friends! I do have a question before we depart- this fellow you mistook us for, ah- was it Gerlach? When was the last time you saw the bloke? Because the state of his home is... somewhat alarming. Do you suppose he- or she, dare I not be presumptuous- might have come to some harm?" Lorne offers a comforting smile and waves his hand. "We can, if you prefer, discuss this over tea, of course."


It isn’t a long trek back to Constable Gavendi’s place; one of the cottages built against the cliff and, in stark contrast to the majority of the buildings here, in reasonable structural condition. Warm and weatherproof it may be… but it certainly isn’t spacious and when Kit’Arr (following behind after ensuring that she wasn’t seen slipping from Gerlach’s cottage) comes through the front door, the single room building starts to feel very crowded…

Perception DC15:
Kit’Arr appears to have something stuffed into a pouch.

…with water heating in a kettle over a simple fire, Constable Gavendi tries to answer the questions put to him, ”So… someone sent you then? Well, I can’t imagine so many folks either know or care about the fate of our little village so I’m going to guess that you met young Adler Vanderholt? The poor fellow is heartbroken by whatever it was that happened out at the Wedding Rock… He believes his bride was taken by some terrible creatures but… who knows? Still, he got yer attention and here you are… there’s going to be a meeting at the lighthouse tonight… the villagefolk, they’ll come ashore when it gets dark, they’re all going to be there and you can hear what they have got to say…”

…and when the talk turns to Gerlach and his cottage, ”Ahhh… Gerlach… hmmmm, he was always a strange sort… kept himself to himself for the most part but he could turn his hand to medicines when any of the villagers took sick… he had sorcerous ways and an obsession with the island but for the most part, we just let him get on with it… he disappeared months ago, the wreckage of his boat washed up a few days afterwards – another soul lost to the sea... that reminds me, what were you doing around his place?”.

When the kettle has boiled and the tea brewed, Constable Gavendi pours out the warming drink into a collection of earthenware cups, ”So… you folks don’t seem like your average travelling companions”, there is a sideways look at Marcus, ”D’ya mind telling me how come you folks are travelling together… and where you’re headed to?”


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Harry is quiet as the Constable spins his tale. Sipping the tea (while wishing it was a stronger brew) he responds slowly, "Aye 'tis be a sad tale afor the fate of Gerlach. No sign 'o his body washin' ashore? As afer why we was at 'is cottage, we heard a commotion 'n decided ta check it out." As the rest of the Constable's words sink in he adds, Aye I kin see a meetin' be a good plan, but kin ye shed some light as to why all yer folk be out on the seas now?"


”There was no trace of Gerlach…. We searched for days – I guess we figured that he’d manage to get home eventually… but he never did”, taking a sip of the tea, ”The folks out in the boats? Most of the villagefolk have taken to floating out in the shallows whilst its daylight… they reckon that they’re safer out there than they are on dry land… I never worked out the logic of that but there you go”

”So, you’ll come to the meeting tonight? Nightfall isn’t too far away and maybe you can talk some sense into the folks here… I’d appreciate it for sure”.


Male Human (chelish) Inquisitor/6
skills:
Bluff+5 /Climb+5 /Dipl.+4 /Dis.+15 /H. Anim.+3 /Heal+7 /Int. +9 /Know.- Dung.+7, Hist.+4, Nat.+7, Nob.+4, Planes+10(+13 vs.Demons), Relg.+11 /Percp.+14 /Prof.- Sold.+8, Tort.+7 /Ride+6 /Sense M.+17 /S. Hand+4 /Spell+11

So the villagers believe the danger is in the town and not in the sea?


Male Human Bard (Archaeologist) 6 | hp 45/45 | AC 18/13/15 | Fort+4, Reflex+9, Will+6 | Init.+3 | Perception+12

"That is indeed a queer thought. Safer at sea than on land? At least on land, you don't have to worry about what might be lurking below you! ...Unless, of course, you're in Bullette territory. You don't get Bullettes out here in Blackcove, do you?" Lorne sips at his tea again, not enjoying it one bit, but keeping a smile on his face nonetheless. "Regardless, we would be happy to be a part of this meeting at the lighthouse. Sounds like a good place to get acquainted with the local color, yes?" In an aside to Gavendi, he adds: "Any viable and preferably single young ladies in town a bachelor like myself might take an interest in, my good man? Purely- purely an academic interest, of course."

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Lorne says nothing as he notices Kit'Arr on the way back from Gerlach's place, aside from giving her a knowing wink.


Female Human Oath of Corruption Paladin 6

"These townsfolk of yours are a bunch of ill-thinkers," says Aella to no one in particular "Who ever thought staying at sea was a good thing? And not only that, but during the day time? Would the worst not come at night, when you are tired and blind?"

The paladin shakes her head in disbelief before shuffling off to take a sit down next to Kit'Arr.

"Greetings, Kit." She takes a sip, mulling over the taste in her mouth. She frowns and sets her cup down. "You took a while in there. See anything interesting? I hope you weren't stealing..."


"The villagefolk believe that something is coming from the depths and taking them from their homes... For sure people have been going missing but, you want my opinion, they've seen the writings on the wall for this place and gone to find a living elsewhere. It's a warped logic, they reckon nothing will take them so long as they are in their boats and paying homage to the gods of the sea...", a sideways look at Marcus, "...all nonsense of course but they won't be told"

The constables eyebrows arch when Lorne starts to talk about acquainting himself with the local ladies, "I don't know if you ain't been listening mister... but this ain't no spring festival here". He catches himself, "Sorry... I snapped there for a moment... Please, explore some more if you will but when the sun goes down, head up to the lighthouse... There'll be other folks there who can tell you what they think is going on".

...it is clear that the meeting, and the hospitality, is at an end...

Kit'Arr, sitting off to one side grins slyly when Aella mentions stealing...


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"By the gods! Me? Steal? Never! Well... when i say never, I mean very few times... Well, almost never... Maybe i should steal you away? Then you won't have to chase me?"


”If you’ll excuse my impoliteness, I’ve got a few things I need to check along the clifftops… I’ll be back for the meeting at the lighthouse though. I will see you there, won’t I?”

You folks can either continue with a little more exploration of the village or we can move on, a couple of hours or so, to the meeting at the lighthouse.


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

"Mebbe pokin' around 'ere will shed some light as to what be goin' on. There must be some reason these villagers be spooked!" Harry says thoughtfully.


Going to assume given Harry’s post, that you folks will do a little more exploring.

Bidding farewell to Constable Gavendi as he makes his way into the driving rain, once more heavily wrapped up in his weatherproof skins, the group estimate they have an hour or two before sundown… and the meeting at the lighthouse. Continuing their exploration of the village, the group quickly come to the conclusion that well over half of the buildings that are here have fallen into an advanced state of disrepair… and that no-one is at home… literally no-one.

…until they draw near to a cottage where, strangely, wisps of smoke are coming through the shuttered windows.

Actions?


Female Human Oath of Corruption Paladin 6

"I wouldn't... I won't... blast you, fool girl!"

***

Aella tries to keep herself distant from the mischievous cat as they tromp through the deserted town.

"I do hope we find something soon. Something important. Like a rotisseried haunch of beef." Her thoughts take her to a warmer place, far, far away, and so she does not notice anything new until she bumps into the person in front of her.

"What's the ma- Smoke! That means a fireplace! Let us hurry inside! Someone, uhh, might need our help. Or something." Aella nudges insistently at Marcus to lead the way.

Uni is killing me!


Male Human (chelish) Inquisitor/6
skills:
Bluff+5 /Climb+5 /Dipl.+4 /Dis.+15 /H. Anim.+3 /Heal+7 /Int. +9 /Know.- Dung.+7, Hist.+4, Nat.+7, Nob.+4, Planes+10(+13 vs.Demons), Relg.+11 /Percp.+14 /Prof.- Sold.+8, Tort.+7 /Ride+6 /Sense M.+17 /S. Hand+4 /Spell+11

I agree Mr. Grawlund. Something doesn't feel right. I do not like that constable. Lets us try this house it seems to be the only one in the whole village that is still occupied.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

During the treck, every time she locked eyes with Aella she would wink, then continue to act if nothing happened

"Smoke could be trouble, or food, or both" she takes a deep sniff of the air, trying to discern what she is smelling


Male Human Bard (Archaeologist) 6 | hp 45/45 | AC 18/13/15 | Fort+4, Reflex+9, Will+6 | Init.+3 | Perception+12

"Let us not overthink things. Why not knock?" Lorne approaches the door as if to do just that.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20 to check for any dangers or (+4 more for traps).

If Lorne does not detect any danger, he will do a quick detect magic sweep and then knock on the door if there is still nothing of note to delay him.


Female Human Oath of Corruption Paladin 6

"What manners, Mr. Richter! Your mother must have taught you well."


Apologies for no GM post over the weekend, it was a public holiday weekend in the UK so fun family times for GM Zed!!! Plus Game of Thrones yesterday evening…

The group, standing outside the cottage for a short while, debate whether what lies behind the door is trouble… or a much needed ally… in the end, when no one responds to the knock at the door, it comes down to Aella to open the door… pushing it, it opens exceptionally slowly, as the mass of sand and shell fragments that has built up behind the door is pushed to one side…

…the cottage, strangely, is unoccupied but there are some signs of it being inhabited – two blankets are rolled up in the corner of the single room building. But that it not what immediately draws the attention of the group… the smoke is coming from a smouldering rag of fabric that is draped over what must surely be a shrine of some form – a candle, still burning, lies on the floor in front of the shrine. Other than the fabric, seaweed, cowrie shells and urchin spines are arranged in spiral patterns over the shrine…

… something metallic - blackened iron and angular, is protruding from beneath the fabric…

Actions?


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"ooooh!" she exclaims and approaches the piece of iron. Her eyes shining with curiosity

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

-Posted with Wayfinder


The blackened iron beneath the rags appears, on closer inspection, to be an Asmodean star… similar to those seen in tens of thousands of shrines across the nation of Cheliax, this one has clearly been discarded in favour of the worship of something else…


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Harry, leaning over the catfolk to get a closer look, strokes his chin whiskers thoughtfully. "Aye, looks like mebbe some other power be usin' moar tasty bait ta lure 'em in...'n looks like they dinnae want anyone ta know of it."


Female Human Oath of Corruption Paladin 6

Aella makes a show of picking things up, turning them over, and setting them back down again.

"Mhmm, mhmm, yep. It's definitely what you said." She nods her head. "So... what do we do with it? I wouldn't feel right just leaving this here. But I don't want to desecrate it either, even if it's a shrine to Asmodeus. I suppose we can't really take it with us though, can we?"


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"If it wasn't so bulky, sure. but i think we have more pressing matters to solve, don't we?" she gives Aella a grin


Just letting you folks decide how to approach the discarded Asmodean symbol - will move you along to the town meeting shortly... Also, don't forget, Kit'Arr has the dead homonculus in her pocket!!!


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

"Why not jes' leave it be fer now? I be more concerned wit' who be replacin' the worship o' these townfolk." He looks over the symbol thoughtfully before muttering a minor cantrip.

Cast Detect Magic on the symbol.


Female Human Oath of Corruption Paladin 6

Aella gives the catfolk a confused squint.

"Aye, we should leave it. Perhaps we should put out these flames first, though. It only takes one spark to set a whole village ablaze. Though I suppose this place is damp enough to not have the same issue... Still..."

Should no one stop her, Aella takes a step forward and makes to smother the candle and burning rag.


Male Human Bard (Archaeologist) 6 | hp 45/45 | AC 18/13/15 | Fort+4, Reflex+9, Will+6 | Init.+3 | Perception+12

Lorne hangs back, watching with measured interest. "You go ahead and do that, then, Aella. Just watch yourself." His brow creases as he thinks on what he has seen so far. "But who lit that candle, and where did they run off to?"


The risk of any fire is quickly extinguished when Aella dampens the smouldering fabric... and as Marcus glowers, the group look around for the cause of the toppled candle. And find it, a crab scuttling beneath the shrine...

Perception DC10:
There are spiral markings on the crab's shell... they correspond, almost exactly, with the way that the shells are arranged on the shrine.

And outside, as the rain starts to show signs of subsiding, the evening is drawing in - a crimson light from the lighthouse cuts through the gloom...


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

"That be interestin'. The same markin's be on th' crab as on th' shrine. Yet another clue." He peeks outside and motions to the lighthouse. "Looks like we need ta get a move on here."


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

"My thoughts exactly Harry. Let's get moving." she nods in agreement

-Posted with Wayfinder


Male Human Gunslinger 6 | hp -1/48 | fortitude +6 | will +5 | ref+10 | AC 20 |17 touch | 13 flat | init: +7 | Perception +12

perception: 1d20 + 12 ⇒ (19) + 12 = 31

Well Marcus,looks like you've got some competition here


Male Human Bard (Archaeologist) 6 | hp 45/45 | AC 18/13/15 | Fort+4, Reflex+9, Will+6 | Init.+3 | Perception+12

I love skill checks that I auto-pass. :D

Lorne smirks as he notices the markings. "Deeper and deeper this rabbit-hole goes. Fascinating! It seems we are all in agreement. Let us move along; 'twould seem we'll be needed at the lighthouse before long."


As the sunlight ebbs away, the group – still led by an increasingly officious Marcus – make their way towards the lighthouse at the western end of the cove… this imposing structure rests on a jagged stretch of rock that juts out several hundred feet from shore. The crashing waves have worn away most of its paint, yet the lighthouse gleams a dirty bone white against the dark cliffs of the cove. Large windows punctuate the cardinal directions on the second floor, and the top story glows with a bright red light of obviously arcane origin.

As darkness descends on Blackcove, previously unseen villagers scurry from wrecked cottages toward the lighthouse, some slowly picking their way over the slippery rocks and rising tide, while others arrive on boats coming to shore… if any of them notice the strangers amongst them, they make no show of it, and as the sun sets over the rising western waters - nervous glances usher the last of the villagers into the safety of the lighthouse.
Following them, the group climb the lighthouse to its mid-point where, tightly packed into the cramped quarters, are all of the villagers who remain in Blackcove. Numbering less than forty, the bedraggled assembly exudes anxiety and dismay. Their kinship is obvious, and most display the same waxy and weathered skin, thinning hair that recedes sharply to either side of a pronounced widow’s peak, and disarmingly dark purple eyes. Phlegmatic coughs echo throughout the damp, crowded room and it seems as if the community members’ constitutions have grown weak because of degeneration following too many years of isolation.

A hush falls over the room; the only sounds are a wet, labored breathing, the increasingly hard rain, and the pounding surf below. With a nervous laugh, a man breaks the silence, “Well, it looks like Adler found help, and here’s hoping they’ll be our salvation. I suppose we should tell them about our troubles”.

A strangely hunched man with a lopsided gait, the man who spoke carries the distinctive look of the villagers of Blackcove: his skin is pallid and waxy, his dark, thin hair recedes into a sharp widow’s peak, and his brow furrows deeply, showing only the faintest wisps of eyebrows. The man might have been uniquely handsome once, with a wide, toothy grin and large eyes, but the harsh environment has taken its toll…

From the small crowd, ”My Tobin, he just upped and walked into the sea… I can still hear his voice when the sea sings at night!”

”…and my Philomoni, she swore that the babe she was carrying was all wrong… she went out one night and never returned…”

”…and there was Gerlach, he was one of the first to go… without his medicines, we have lost many of our elders…”

…the voices, the worries, the lists of missing people, continue… and thus far there is no sign of Constable Gavendi.

As you talk and ask questions of the villagefolk, I will need some Diplomacy rolls…


Female Human Oath of Corruption Paladin 6

Though she may have been a little grumpy before, the sight of the bedraggled, needing villagers stabbed at Aella's heart. As the villagers funnel in, the paladin makes a note to ask as many as she can if they are in need of healing. After seeing so many people even just emotionally exhausted, she decides instead to try to share with them all the soft, warm hum of holy light that she carried with her daily.

Aella will Channel Positive Energy when they are all inside.
3d6 ⇒ (6, 2, 5) = 13

"Okay, okay, I- we, can see that you lot are in some strife. I empathize with your sturggles but... I don't really know what we can do with this information. When did all this start? Do we have any idea as to why? I want to help, but I don't know what to go after..."

After realizing she may be a little out of her league, she looks at the rest of the group as if to prompt them to ask their own questions.

Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28


House Rules Male Half Dwarf Sorcerer (Elemental Bloodline Water) 6th level. 39 hp Healthy (29), Grazed (20), Wounded (10), Crit (<10); F +4 | R +3 | W +6 | AC 14/18 | 12 touch | 13 flat | init: +1 | Perception +7 | Low-light' |
Resources:
Elemental Ray 6/6; Spells: 1st 6/7, 2nd 6/6, 3rd 4/4

Harry grunts as the noise of the villagers assaults his ears. Raising his arms as high as he can, he tries to wave the villagers quiet.

One at a time...ONE at a TIME!" He yells. "Now, kin ye tell me 'bout Gerlach, since he be th' first oone ta go. Anybody remeber him actin' strangely or anything else weird happenin' then?"

Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

huhuh... not for me thank you, best keep out of sight till there are a lot more people... not there Kit tries to find a nice corner where she will be less conspicuous
Hide: 1d20 + 19 ⇒ (3) + 19 = 22


Male Human Bard (Archaeologist) 6 | hp 45/45 | AC 18/13/15 | Fort+4, Reflex+9, Will+6 | Init.+3 | Perception+12

Diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24

Lorne plasters on a reassuring smile and presents himself next to Aella, as she, too, seems to be able to draw the attention of the assembled villagers. "Yes, we were informed of your plight by Adler. Pray, let us organize our thoughts- and put together a timeline of sorts. Were any mysterious strangers or unusual creatures seen in or around Blackcove around the time this all began?"


Marcus, Diplomacy Check: 1d20 + 4 ⇒ (2) + 4 = 6

The villagefolk, sodden from their day spent out in the boats and by the persistent rain – a rain that has started to crash down on the roof of the lighthouse once more, are not an especially welcoming lot… Harry’s gruff nature and demands that the villagers talk one at a time is met by grumbling and whispers that [i]‘they’re just going to hear what they want to hear…’, ’they’re like Gavendi… ‘, ’they won’t understand the old ways…’

…and when Marcus, having found a stool from somewhere, stands above the crowd and demands the villagers pledge their loyalty to the church of Asmodeus before assistance is given, things take a decidedly ugly turn… a small stone is thrown at the inquisitor, it misses by some margin but for a moment it seems that the mood is going to degenerate into outright hostility. Aella, takes matters into her own hands and recognising the poor state that some of the folk are in, decides that actions will speak louder than words… the wave of healing, felt by all, provides an instant calm – a calm that slowly moves the villagers to a state where, if they aren’t actually outright friendly, they are at least communicative…

An old man, stooped and with weather beaten features, starts to talk a little, ”It started not long after Gerlach disappeared – he’d been exploring the old island, Nal-Kashel, out in the gulf… he never should have gone out there – he was trespassing in an old place and he angered the old gods”

…and then an old lady picks up the story, ”He had no place to be there… it is tradition that newlyweds go out to the Wedding Rock on the island… but that is all that is permitted. Gerlach’s presence, his constant visits must have stirred something up… something angry”

…and finally the man who announced the arrival of the group, introducing himself as Gervus Berhandin, the lighthouse keeper, quickly answers any questions about ‘the Wedding Rock’, ”Gerlach believed that the rock is responsible for a sickness that curses the village - but he was speaking out of turn; Any child conceived at the Wedding Rock will be blessed by the sea… although the sea shall always demand repayment of the gift after a good life, well lived”

Outside, the rain is getting worse and the sound of waves crashing against the rocks is becoming ever louder…

The mood of the crowd could be further improved with further favourable Diplomacy checks… and maybe you’ll get more info.


Female Human Oath of Corruption Paladin 6

Aella lets out a sigh of relief as the mood in the room decelerates, at least some what. After hearing their stories, she places thumb and forefinger on her chin, rubbing. She steps up to talk, suddenly emboldened.

"So this Gerlach, as you say, was messing with things he probably shouldn't have, correct? It seems... a little odd, but I suppose it's the only lead we have."

Talk of the sea and the traditions of its people cause her to frown. "What do you mean by that? Demanding repayment?" Aella was always cynical of a good deed that demanded recompense in any form. Kindness was its own reward, after all. "Also, when was the last time that the sea... "demanded repayment"?

1d20 + 10 ⇒ (18) + 10 = 28

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