From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Sorry, meant to put that my attack is my first round action, not part of my surprise round.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

I think we all messed up the surprise round/initiative thing

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

She smiles at the success of the goblin pirate's surprising trick, turning toward the guard with a cold look.

When she can act:

With the door closed, Isabella turns her trust to the swiftness of their blades in their need for silence, and lunges at the man with her dagger.

Dagger Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 ⇒ 3

EDIT: Earlier we talked about you rolling all our initiatives, & now it seems like it might be an even better idea


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

I second Korak just rolling our initiatives. Makes the order of things easier.

Surprise Round: Zedekiel noticed that the man was successfully pulled into the room, and decided to get up from under the table with the door being closed.

"Well, it was worth the potential for the distraction anyway." he muttered to himself.

First round: Seeing everyone roughly had everything under control with their interloper, he moved over to the opposite door that led outside.

Having re-read the last page, I see nothing about the outside door being closed. Therefore!

Zedekiel slipped the door mostly closed, keeping it ever so slightly cracked with an ear to it to listen out. Wouldn't do to have others try and slip in from this side, now would it?

I believe I used up the action to close the door, so the perception check will have to come in the second round?


Male Dwarf Korak

Doesn't matter dead guard is dead. Nothing is going on out there. You're starting to get the sense that despite the carefulness in the cell itself, Brandescar has become very lax in their security.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

These guys are a lot less tough than one would expect for guards in a maximum security prison, heh. I expected more and thus, more noise. Then again, having a good portion of an entire party gang up on you out the gate is a good way to get dead.

With the guard dead, he shrugged, opening the door again and leaning just on the inside of it, keeping an eye outside.

"For the most feared prison in the realms, they're awfully overconfident." he commented with a small smirk while crossing his arms. "If all continues as is, we should be out of here in no time. Loot the corpse of anything useful, we should away.... After barring the inner door."


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Surprise Round

Dexter give the guard one last strike on the temple just to make sure he won't be waking up again.

Club Attack 1d20 + 3 ⇒ (19) + 3 = 22
Club Damage 1d6 + 2 ⇒ (6) + 2 = 8

Post Combat

"Going out that door leads us to a Courtyard it seems. So we will still be within the prions itself. Leekoo, Captain, can you sneak about out there and see if there are any sentries manning those walls? We don't want to be shot by arrows as we make our escape".


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Isabella smiles at Zedekial's observation as she roughly pulls off the guard's chain shirt and tosses it to Dexter, nodding to the guard's shield as well.

"Truly, without the locks and chains, these undisciplined louts seem less dangerous than the old building itself." She glances back to the chimney with a shrug and a barked laugh as she begins grabbing objects to bar the door.

If the tables aren't secured to the floor, she'd try to move some of them over & stack them if possible; otherwise see about wedging a chair & some broomsticks in some way to also keep the door closed. Basically as much as can be done quickly & quietly with the materials in the room.

With that done, she joins Zedekial at the door and peers into the night. "I doubt they maintain too vigilant a watch," She says turning to Dexter. "But they do say caution is the better part of valor." With a soft chuckle she gives Leekoo and pat and slips out toward the garden to get a better look herself.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

The idea is to use the garden/bush for cover while getting a better sense of the surroundings. Anything new to be seen?


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter eyes the chain shirt dubiously, "I make em but I don;t wear em. We don;t need me rattling around in one to be sure".

Dexter takes a dagger form the now deceased guard if he had one to add as a supplement to his club. He then drags the body away form the door and tries to stick it in the pantry and follows suit with the other two bodies. Seeing the kitchen is disarray he shrugs, "For what that was worth anyway".


Male Dwarf Korak

You can move the tables but it might be lkud and it would be easier with help. Choose the garden or the bush. Dexter I'll get back to you later I'm not at home.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo joined the lady, sneaking around on all fours as usual. Heading outside, he crawled over to bushes lining the sides and took a look at the various doors as he came across them, trying to figure out what would be behind them.

Stealth: 1d20 + 13 ⇒ (13) + 13 = 26
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Isabella grabs one end of a table, clearly waiting for someone to help her move a few of them to block the door.

She will again go outside after the door is blocked, as long as nobody else stumbles in on them, & she ducks under the bush while looking out around the courtyard.


Male Dwarf Korak

Leekoo there's only one bush, when you and Isabella reach it make a Knowledge nature/ survival check. Dexter the guard is not wearing his armor or carrying his shield, he is likely off duty. He does have his longsword, club, and a longbow with a quiver of twenty arrows though.

EDIT: Also Dexter, there are six knives in this room that serve as a dagger and I believe Bleepos or Leekoo already passed those out.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Does it matter which one or do both? Doing both just in case. Hope I just need the Knowledge check.

Knowledge (Nature): 1d20 + 9 ⇒ (13) + 9 = 22
Survival: 1d20 + 6 ⇒ (2) + 6 = 8


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Nice on the bow; I'm not proficient. Is it cool if Isabella has 2 of those 6 knives strapped to her person for a total of 3 "daggers?" (Distributed by Bleepos; as yet unclaimed except for a cleaver Zedekial used in his disguise). I might throw a few if there's an opportune moment :)

Knowledge Nature: 1d20 + 8 ⇒ (19) + 8 = 27


Male Dwarf Korak

Congratulations, you're both squatting in Belladonna and know it. Make a fort check.

Spoiler:
Kidding. It's ingested poison and it's as easy to use as stewing tea.

As to the doors, several be locked, but one of the doors opens easily,t he one with the crescent moon carved out of it. This room has been converted into a privy and better yet, it dumps straight into the sea. Congratulations Leekoo, you've found a thoroughly disgusting (and dangerous) path to freedom.

2d10 + 10 ⇒ (1, 6) + 10 = 17


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Lol can I pick some Nightshade buds for later/possible planting? That would be a really horrible way to die... does the s*%%-n-slide room go up at all? The locked doors are for the towers? Can we see other buildings or it's just the prison building & the walls & towers?


Male Dwarf Korak

Absolutely but it would be more like cuttings. Only Leekoo's checked out the towers and yes he can. There is also a much bigger one built into the wall just a little bit over. It's obviously more than a guard tower. It's immediately behind the main building, you're off to the side but the privy has a pretty good view of it.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Stealth: 1d20 + 9 ⇒ (7) + 9 = 16

Isabella whistles low to Leekoo as she returns to the others in the kitchen and shows them the Belladonna cuttings. She describes the larger tower & Leekoo disappearing into the tower with a crescent moon on the door (privy). "It seems we may have an impossibly opportune moment to deal with the Sergeant here as he deserves." She taps the brand on her arm. "Certainly he keeps in the grandest room in the largest tower." She glances back out toward the wall, looking out for their goblin scout.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"In and out of the Sergeant's tower; quick and quiet, and we can be on the walls on our way to freedom before these oafs realize their folly. Dangerous, to be sure, but I'd also bet on such an entitled man having as many confiscated valuables as he can get his hands on; he can pay us a few times over for his insolence."

A sigh comes out as a low growl as she turns back to the wall, clearly arguing more for her own sense of vengeance than any monetary gain.

"In any case, if we can get up a tower, we can move along the walls and find a way through or around the gate to the bridge. We may yet put that window to great use. Whatever we do, we need to move now."

Edit: Assuming we'd have noticed if they loaded us on a boat to get to the island


Male Dwarf Korak

There is indeed a bridge. Make a Knowledge Nature check, I want to see if you know enough to make your cutting viable.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo crawled into the stinky room. The hole went all the way down into the big waters, maybe they could use that to escape? With that plan in mind, he took a closer look at the walls of the hole, to see if it could be easily used to climb down.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

With that knowledge, he crawled back to the food room with the others to let them know what he found.


Male Dwarf Korak

No climbing down. it's a droop.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Knowledge Nature: 1d20 + 8 ⇒ (16) + 8 = 24

I realize I might have misread your earlier description. I thought Isabella could see the large tower from the bush. Between Leekoo & I we'll manage to give a full report though.


Male Dwarf Korak

You didn't I double checked the map and amended my post And yes, you do know enough that the cutting is viable.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Listening to Isabella's explanation of the tower, Lukasz countered, "It is just as likely that the warden lives in that tower and not the Sergeant that marked us. If the courtyard shows a way for us to make a break for freedom, I would advise doing that. As was mentioned, the more time we spend here, the more likely our escape will be discovered. If we can make it to the main gate and so long as any bridge that might be there is down, then we can use the window to get through any gate that might bar our path." Peeking outside the door to the courtyard, Lukasz added, "Once we are free, we can think about coming back to exact any revenge that we might want to...once we have more resources at our disposal."


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

"I agree with Lukasz, the longer we dally the higher the chance at our discovery, the man will no doubt be punished for ineptness once it is discovered that we broke free on his watch..."

OK DM, not interested in the armor anyway, I believe the armor I was eyeing was armor that Isabella had tossed to me. Did not realize Leekoo had handed me a dagger but I see that in his description now. Dexter has a Club and a Dagger and is wearing clothes from our "benefactor", whoever that is.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo came rushing back in, his arms waving wildly. "Leekoo Weekoo find stink hole. Leekoo Weekoo not say go. Leekoo Weekoo say too high. Leekoo Weekoo not say bye." With his information shared, he looked expectantly at the others, wondering what the plan was.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Rifling through the pantry, Isabella preps her poisonous cutting for the journey ahead. She pauses while wrapping various fabrics around the plant and nods at Lukasz' assessment. "You're probably right. That Sergeant, while he looks pretty self-important, likely isn't the final man in charge here." She shrugs, tucking the cutting away.

"I agree we are better off making as swift an escape as possible, but I shall certainly be tracking the Sergeant down later to settle our unfinished business, regardless of whether or not his superiors punish him for his failings... If anyone would care to join me, you’re very welcome. Of course, it's not the man's ineptness as Captain of the Guard I will be addressing.” She laughs quietly and pulls the cook’s dark green cloak from the pantry. She cleans the cook’s blood off as well as she can, throws the cloak over her shoulders, and draws up the hood.

"And while it is obviously better than tomorrow's bleak alternative, I hope your mysterious benefactor has more to give us than a penniless, fugitive's freedom." She pauses to listen to Leekoo's description, growing more accustomed to the crazed goblin's rhyming.

"I do believe Leekoo may have found us the fastest route to freedom, but it's undeniably questionable when the goblin says it's too dangerous. I think our best bet is to travel up one of the towers, along the wall toward the front - nearer the mainland - and figure out the best way off this rock from there.”

She moves back outside, crouching just outside the door to wait for the others. "We should move on, before the light from this open doorway attracts someone's attention or the other guards notice their companion's extended absence."

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15

I was hoping you'd give us a proper rhyme for the privy! :) I wanted to take the cloak before that guard walked in on us earlier - it's the only identifiable clothing we have beyond prison rags & guards' armor. Dex's inventory check reminded me. Isabella now has 3 'daggers', a cloak, a belladonna cutting & the clothing from the veil.


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Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

"Indeed... Besides, what better form of revenge than against one who thinks the danger has passed. Let him stew in his fear and shame.... After all, none have ever escaped Branderscar. We must truly be fearsome to have escaped, therefore, we must be that which will return for vengeance. Let him be shamed, let him be ridiculed, his reputation ruined, his family shamed into destitution...

All the while, he will be looking over his shoulder for us, skittish at the slightest shadow. Only when he feels we have gone, when he no longer fears the shadows... Do we return. Do we exact our revenge... Butcher his children, destroy his wife, mutilate any who still believe in him. Only then will we extract payment for our so called gifts from his flesh, piece by piece..."

Zedekiel seemed to lose himself a bit in the revenge plot. A mad glint seemed to flash across his eyes, a wry, vile smile curling his lips as images of shredded flesh and sobbing remains gurgling on their last vestiges of life danced through his mind's eye. Leekoo's rushing back in snapped him back to reality, blinking as he shook his head.

"Well, a way out that might lead to certain death or potentially crippled freedom, if I'm understanding our mad little bard here.... Personally, I think we'd best find something a little less doom and a little more life-preserving."

Ninja'd while typing! Curse thee Izzy!

He remained leaning against the wall near the door, arms crossed as Isabella seemed to come to her senses. A small smirk as he nodded twice. He slipped the club into the belt loop, and the cleaver into the belt at the small of his back. Adjusting the chain shirt, he'd wait for some of the others to slip out before he did.

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Far as I know for Zed's inventory, chain shirt, club, and cleaver.


Male Dwarf Korak

13

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4
Korak The Boisterous wrote:
13

26


Male Dwarf Korak

11 for that bit of smartassery


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

"Up to go down eh? An interesting thought, I believe there is a rope on that Veil that may allow us to climb down over the wall if we can make good our way up.

Grumblejack, Captain, what say you two, up and over or through the courtyard and take a chance at the front gate?"


Grumblejack looks at you. Little 'uns will follow if we leave them.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

"Ah but we have a friend it seems willing to hide us away from any searchers friend Grumblejack. I fear you are the only one here worth their salt in a fight against well armed well trained guards. If we fight our way out, some of us will die and none of us want that.

Captain, your thoughts? Up the Tower or through the Courtyard? We must make a decision and soon..."


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Male Dwarf Korak

Or down the s*~@-n-slide


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Bleepos ear shakes, as if trying to put the brain to work.

Tower might give us weapons and hostages. Running the courtyard might give us arrows! Bleepos always aware of easy solutions and traps!

He looks at the others, confused.

Besides we have big friend. He's even a bigger target than we are, but can cause a havoc in the tower. How to resist a fire and a big two legged ogre in the rage?


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter shrugs, "Hostages eh, interesting thought. The Tower it is then. Let's get going".

Dexter looks into the open air of the Courtyard trying to plot the best course to reach the Tower that Bleepos and Izzy spoke of.

Stealth 1d20 + 5 ⇒ (13) + 5 = 18

Perception 1d20 + 5 ⇒ (18) + 5 = 23

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo grinned at the plan. Being up high with the promise of more destruction was too much to resist. With a silent cackle of glee, he once more got on all fours and crawled towards the tower.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Isabella nods thoughtfully at the suggestion of taking a hostage. "I hadn't thought of using one of the guard's lives as leverage against the others. Perhaps we'll get the chance to try it, but yes, let's get going."

As they move out she matches pace with Leekoo before the stealthy goblin can move out of her sight. "Leekoo Weekoo, scout ahead of the group as we move through the courtyard and up the tower. Come back to us if you see guards or anything suspicious." She points ahead to the converted privy, indicating the open door & their hopeful path up.

Stealth: 1d20 + 9 ⇒ (4) + 9 = 13

Perception: 1d20 + 6 ⇒ (16) + 6 = 22 Mostly looking for guards on the walls as they approach the tower

Ugh I've had one good stealth roll since we started -.-


Male Dwarf Korak

You see no guards on your way. Isabella I THINK they were talking about infiltrating the big tower, not the privy tower.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo nods at the female and goes ahead of the others.

Is it alright if I keep my previous stealth roll?
Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Dwarf Korak

Minus the well used privy the tower seems mostly abandoned.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Lukasz does his best to keep quiet as the group moved. After arriving at the privy, the aristocrat looked down the hole and whispers, "I do not think this would be a safe option. You goblins may have no trouble navigating the water below, but I am not well versed in swimming. I still think escaping would be our best bet. But mayhaps taking whoever is in the other tower as hostage might indeed be out best bet of leaving this place."

Stealth: 1d20 - 2 ⇒ (15) - 2 = 13


Male Dwarf Korak

Okay, guys I get it you're sneaking. I will assume that's the case for the forseeable future if I need a stealth check I will ask for one. Also, you all might want to look into stealth synergy. You all seem to like sneaking.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Entering the makeshift out house behind Lukasz, Isabella moves partway up the stairs and pauses to listen for any stray guards in the mostly abandoned tower.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15 Not expecting much, just general principle.

She watches the others move in and slowly shakes her head at Lukasz' second thoughts, growling quietly in frustration.

"All this back and forth is wasting time. We can't guarantee that our potential hostage wouldn't give his life to keep us here. Or that the guards would value his life more than their own - and the prison's - reputation. They still might try to detain us without regard for their superior's well-being." She nods respectfully to Lukasz. "Still, whoever we might find at the top of the largest tower would undoubtedly be the best hostage to take."

She looks around to the others, a slight hint of urgency to her voice. "Either we go up this tower and seek freedom along the walls, or we try to infiltrate the large tower and obtain a hostage to better our chances of escape. But whatever we're going to do, we decide now, and we see it through. I vote we continue on our current course, taking a hostage only if the opportunity presents itself on our way out of this damned place. Regardless of the sloppy security here at Talingarde's 'most secure prison,' time is a resource we are most certainly running out of."

Could we get a rough estimate on the amount of time that's passed since we started our escape? Trying to gauge the next shift change, which is obviously the latest that our absence will go unnoticed.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

"Leekoo Weekoo want to blow. Leekoo Weekoo say we go," Leekoo said, looking at the others. While the thought of taking the fat man as theirs was a good one, he just really wanted to leave this place. Then maybe he could make big booms!


Male Dwarf Korak

You've managed to waste around half an hour.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

"Agreed. Let us make a quick escape," Lukasz commented, [b]"With any luck there will be a door that leads out to the wall that we can use."[b] Gripping the sword in hand, Lukasz will look about the tower for any exit besides the privy and the door their group entered through.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Bleepos would much rather get to the bigger tower! - the Goblin says, bluntly - ... Kill people in the process, find better tools for our escape, burn everything!

He seemed excited for a moment, and completely forgetting they'd have to escape.

Oh! Oh! Yes. And finding a hostage. Valuable hostages hide themselves like chickens in the top of the granary! - he points to the top of the other tower. - Bleepos don't trust easy outs, specially in this famous prison. Bleepos don't want to be chased by... Ugh! Horses and dogs! Or be pinned by Human arrows!


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Zedekiel followed silently, mentally taking stock of everything. He wasn't a mastermind by any means, but he'd ran his fair share of cons... And there was nothing more reliable in the world than a good con job.... Especially after Bleepos spoke up.

"Damn it, why did I think of that?" He snapped his fingers. "We set up a distraction for ourselves... Does anyone know how to improvise up a fire? We'll set as much of the prison on fire as we can, and while they're dealing with it, we get the hell out of here. As Captain Bleepos said, I've no doubt they've horses and dogs, and all it takes is one lucky arrow."

Zedekiel would glance around outside, looking for anything that might burn, catch, and spread. A stable, an armory, hell even a forge. The kitchen might burn, and may or may not bring a good portion of the tower's innards crumbling down inside of it.... What else is there?

Perception?: 1d20 + 9 ⇒ (17) + 9 = 26

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