Leekoo |
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 ⇒ 4
Pulling up his bow again, Leekoo loosed an arrow against the creature he just flamed.
The Indescribable |
Allyson's arrow slams home while Leekoo's buries itself in the railing. The bloody wound would darken the sea around it, if any of you could actually differentiate that at night.
ATK: 1d20 + 3 ⇒ (5) + 3 = 8Slam: 1d4 + 1 ⇒ (3) + 1 = 4 The dolphin flails ineffectually against the squid.
ATK: 1d20 + 2 ⇒ (20) + 2 = 22Shortbow: 1d6 ⇒ 5
C.Confirm: 1d20 + 2 ⇒ (17) + 2 = 19Shortbow: 1d6 ⇒ 5
One of the sailor's arrows strikes true digging into the flesh of the water breathing enemy. Lucky and Squiddy's turn.
Lukasz Alazario |
Continuing its attack, the squid lashes out at the other water creature. Meanwhile Lukasz searches around for another bow, his other ranged options expired for him.
Squid continues to attack and grapple on a successful hit. Lukasz spends his action looking around for a ranged weapon and will pick it up, if he has the actions available.
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Grapple: 1d20 + 8 ⇒ (19) + 8 = 27
The Indescribable |
One of the sailor's moves and leans over the railing to fire at the dolphin to free up the squid.
ATK: 1d20 + 2 ⇒ (12) + 2 = 14Shortbow: 1d6 ⇒ 3 and slays the animal.
ATK: 1d20 + 2 ⇒ (8) + 2 = 10Shortbow: 1d6 ⇒ 6 Another sailor fires at the mer creatures and misses.
ATK: 1d20 + 4 ⇒ (4) + 4 = 8Crossbow Dam: 1d10 + 1 ⇒ (2) + 1 = 3 One of them fires at Payn but misses.
ATK: 1d20 + 2 ⇒ (9) + 2 = 11Shortbow: 1d6 ⇒ 1 Another sailor shoots at the mer creatures and misses.
ATK: 1d20 + 4 ⇒ (3) + 4 = 7Crossbow Dam: 1d10 + 1 ⇒ (2) + 1 = 3 One of them fires back aimed at Lukasz and misses. Payn's turn.
Payn |
Payn looks around at the others, and resigns herself to do something rational.
She goes and picks up a shortbow.
As an afterthought, she also picks up some arrows.
Leekoo |
What enemies are left? A merperson and a critter?
Payn |
Alas, no. With no ranks in swim, even in calm water, needing a ten, that gives a 50% chance to stay afloat, and a 25% chance to outright start sinking. Since the depth = ocean, even Payn isn't -that- masochistic. =)
Allyson "Allister" Zoren |
Seeing on of the sailors refuse to shoot the merman, Allyson will watch him suspiciously.
Perception or sense motives whichever you prefer: 1d20 + 6 ⇒ (19) + 6 = 25
Allyson draws her bow back and looses another arrow at the merman, but keeps her eye on the suspicious sailor.
shortbow attack: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 ⇒ 5
The Indescribable |
Seeing on of the sailors refuse to shoot the merman, Allyson will watch him suspiciously.
Perception or sense motives whichever you prefer: 25
Allyson draws her bow back and looses another arrow at the merman, but keeps her eye on the suspicious sailor.
shortbow attack: 20
damage: 5
Will Save: 1d20 + 2 ⇒ (6) + 2 = 8 Despite her best attempt Allyson too is unable to loose her arrow at the the Triton in the back.
Leekoo |
I have been, just hard to tell what things are with the small pics.
Pulling out another vial, Leekoo tossed it at the furthest creature yelling, "Leekoo Weekoo bring the fire! Leekoo Weekoo make things dire!"
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
The Indescribable |
Will Save: 1d20 + 4 ⇒ (8) + 4 = 12 Leekoo finds himself unable to throw his bomb. Neither Leekoo nor Allyson can attack that target again until told. F~!~ Sanctuary, am I right guys?
ATK: 1d20 + 2 ⇒ (5) + 2 = 7Shortbow: 1d6 ⇒ 4 A sailor's arrow plops into the water. Lukasz's turn as his squid fades away.
Allyson "Allister" Zoren |
"Sorcery! Some cowardly magic is preventing my hand from loosing this arrow against that one." Allyson calls the warning to the others, hoping they will adjust their target.
Payn |
Payn brings her bow up to attempts to do what so many others around her can not.
She sights down the cloth-yard shaft of the arrow, but a voice calls to her mind. It is a voice of peace. Of Love. Of friendship, accord, serenity and mutual understanding. It is a voice of...sanctuary.
She feels the onrushing tide of her eternal murderous intent crash into an immovable object of unity that calls for her to lower her bow, and find some non-violent solution to...whatever foolish problem their may have been.
There might have been fighting...but that's in the past. Give up thy sword and return to Earth. The merfolk seems to look directly at Payn and pleads with eyes that say, "Save us!"
Will save: 1d20 + 3 ⇒ (18) + 3 = 21
Payn looks down and whispers, "No."
Short Bow Attack!: 1d20 + 3 ⇒ (14) + 3 = 17
Short Bow Damage!: 1d6 ⇒ 2
The Indescribable |
Payn brings her bow up to attempts to do what so many others around her can not.
She sights down the cloth-yard shaft of the arrow, but a voice calls to her mind. It is a voice of peace. Of Love. Of friendship, accord, serenity and mutual understanding. It is a voice of...sanctuary.
She feels the onrushing tide of her eternal murderous intent crash into an immovable object of unity that calls for her to lower her bow, and find some non-violent solution to...whatever foolish problem their may have been.
There might have been fighting...but that's in the past. Give up thy sword and return to Earth. The merfolk seems to look directly at Payn and pleads with eyes that say, "Save us!"
[dice=Will save]d20+3
Payn looks down and whispers, "No."
[dice=Short Bow Attack!]d20+3
[dice=Short Bow Damage!]d6
Very nice. I shall look back to this when it's actually your turn. too bad about that 2 though.
Lukasz Alazario |
Bow and arrow now in hand, Lukasz draws the arrow back until the feathering brushes his cheek. His hand quivered, showing he is a little out of practice, before he let go however, something came over him and he relaxed his grip, keeping his hand still on the bow string as he did.
"Payn, looks like it is up to you to end that creature."
Will save: 1d20 + 10 ⇒ (1) + 10 = 11
Ranged attack: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 ⇒ 6
The Indescribable |
(lol one of you finally takes the hint and it's after the magic wears off.) The arrow flies straight but no true.
ATK: 1d20 + 4 ⇒ (4) + 4 = 8Crossbow Dam: 1d10 + 1 ⇒ (1) + 1 = 2 One fires at Lukasz
ATK: 1d20 + 4 ⇒ (5) + 4 = 9Crossbow Dam: 1d10 + 1 ⇒ (5) + 1 = 6One fires at Payn
ATK: 1d20 + 2 ⇒ (6) + 2 = 8Shortbow: 1d6 ⇒ 5
ATK: 1d20 + 2 ⇒ (5) + 2 = 7Shortbow: 1d6 ⇒ 3
Payn fires at the merman and strikes true.
ATK: 1d20 + 2 ⇒ (17) + 2 = 19Shortbow: 1d6 ⇒ 4
Ally and Leekoo's turns.
Lukasz Alazario |
Posting in case it comes on to my turn over the weekend
Not able to commit himself to attacking the fishman who cast the spell, he focuses on one of the other fishmen instead, loosing an arrow.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 8
Leekoo |
Okay, I swear I posted over the weekend, I promise I did. This is the second post that Paizo's eaten lately. Also, I only see one baddie on the map. Did Allyson kill the other?
Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damge: 2d6 + 5 ⇒ (1, 6) + 5 = 12
Seeing only one more fish man left, Leekoo lobbed one of his remaining bombs.
The Indescribable |
And the stupid map is fixed on my end without me doing anything. If one of these guys just disappeared I'm calling it an act of god and moving on. One mook one named character left, let me know if that's not the case for you.
Allyson strikes true
Leekoo misses his bomb sinking harmlessly into the waves. (please check how many bombs you've used and update your sheet or post it, whichever)
ATK: 1d20 + 2 ⇒ (14) + 2 = 16Shortbow: 1d6 ⇒ 6 Twin arrows shot by a sailor and Lukasz bring your enemies down to one.
Three sailor's let loose against your foe.
ATK: 1d20 + 2 ⇒ (19) + 2 = 21Shortbow: 1d6 ⇒ 2
ATK: 1d20 + 2 ⇒ (2) + 2 = 4Shortbow: 1d6 ⇒ 1
ATK: 1d20 + 2 ⇒ (6) + 2 = 8Shortbow: 1d6 ⇒ 6
Nerianus casts a spell and a living wave coalesces in front of him before climbing aboard the ship. Payn's turn.
Allyson "Allister" Zoren |
I see 5 sailors, all the party tokens, a Norse looking guy (I'm guessing our boat's captain), and a water elemental all on the boat. Nothing is in the water.
Seeing something finally climb on the boat, Allyson smiles, "Hey magic people, can I stab this thing?"
Allyson "Allister" Zoren |
Frustrated at the lack of an answer, Allison drops her stolen bow, drawing her rapier as she moves to the water elemental and thrusts her blade into the creature, determined to find out one way or another if she can hurt the creature.
Rapier attack vs water elemental: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d6 + 7 ⇒ (4) + 7 = 11
I did not put my precision damage or critical confirmation since I know elementals are immune to both. I am unsure if the sailor provides a flank so I left it off as well.
Leekoo |
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 ⇒ 2
With the water elemental so close, and his bomb supplies running low for the moment, Leekoo took a step back and drew his bow. Knocking an arrow, he fired it at the elemental.
Lukasz Alazario |
The elemental now 'standing' right in front of him, Lukasz's bow became more of a hindrance than a help. Instead, he reached out with his free hand, invoking the infernal powers to affect the creature.
Successful touch attack to sicken the elemental for 1 round.
The Indescribable |
Alas the elemental is to slippery for Lukasz to touch.
Kargeld getting annoyed picks up his personal bow and fires at the figure in the water.
ATK: 1d20 + 4 ⇒ (20) + 4 = 24Dam: 1d8 + 2 ⇒ (1) + 2 = 3
ATK: 1d20 + 4 ⇒ (10) + 4 = 14Dam: 1d8 + 2 ⇒ (4) + 2 = 6
FOCUS YOUR SHOTS ON THE ONE IN THE WATER! He shouts to his men.
ATK: 1d20 + 2 ⇒ (2) + 2 = 4Shortbow: 1d6 ⇒ 4
ATK: 1d20 + 2 ⇒ (12) + 2 = 14Shortbow: 1d6 ⇒ 1
Neither shot hits him and Nerianus summons another water elemental that swims over and starts trying to climb aboard the ship.
Payn's turn.
Payn |
Sorry, sorry. Work decided I wasn't f+&*ed up the ass enough. And I have a cold that makes me think it's always 230 in the morning. Yeah, if I haven't posted to combat in 24 hours, feel free to bot me. =p
Payn drops her bow and draws on her dwindling arcane powers to attack the elemental in front of her.
1st attack!: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
1st attack Damage!!: 1d8 + 2 ⇒ (6) + 2 = 8
Defensive casting, Spell Combat, Conc check DC17 for Shocking grasp: 1d20 + 4 + 5 + 4 ⇒ (16) + 4 + 5 + 4 = 29 = pass
Shocking Grasp Damage!: 5d6 ⇒ (6, 4, 6, 4, 1) = 21
Spell Strike Attack!!: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Spell Strike Damage!!: 1d8 + 2 ⇒ (2) + 2 = 4