From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Payn manages to cover one of the enemies in a thick layer of frost while on of the sailors fires at the other armored fishman. ATK: 1d20 + 2 ⇒ (18) + 2 = 20Shortbow: 1d6 ⇒ 2

Allyson and Leekoo's turn.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson readies another arrow and looses it at the same creature as before.

shortbow attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 ⇒ 5


Leekoo's turn.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 ⇒ 4

Pulling up his bow again, Leekoo loosed an arrow against the creature he just flamed.


Allyson's arrow slams home while Leekoo's buries itself in the railing. The bloody wound would darken the sea around it, if any of you could actually differentiate that at night.

ATK: 1d20 + 3 ⇒ (5) + 3 = 8Slam: 1d4 + 1 ⇒ (3) + 1 = 4 The dolphin flails ineffectually against the squid.

ATK: 1d20 + 2 ⇒ (20) + 2 = 22Shortbow: 1d6 ⇒ 5
C.Confirm: 1d20 + 2 ⇒ (17) + 2 = 19Shortbow: 1d6 ⇒ 5

One of the sailor's arrows strikes true digging into the flesh of the water breathing enemy. Lucky and Squiddy's turn.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Continuing its attack, the squid lashes out at the other water creature. Meanwhile Lukasz searches around for another bow, his other ranged options expired for him.

Squid continues to attack and grapple on a successful hit. Lukasz spends his action looking around for a ranged weapon and will pick it up, if he has the actions available.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Grapple: 1d20 + 8 ⇒ (19) + 8 = 27

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

How deep is the water?


It's the ocean.


One of the sailor's moves and leans over the railing to fire at the dolphin to free up the squid.

ATK: 1d20 + 2 ⇒ (12) + 2 = 14Shortbow: 1d6 ⇒ 3 and slays the animal.

ATK: 1d20 + 2 ⇒ (8) + 2 = 10Shortbow: 1d6 ⇒ 6 Another sailor fires at the mer creatures and misses.

ATK: 1d20 + 4 ⇒ (4) + 4 = 8Crossbow Dam: 1d10 + 1 ⇒ (2) + 1 = 3 One of them fires at Payn but misses.

ATK: 1d20 + 2 ⇒ (9) + 2 = 11Shortbow: 1d6 ⇒ 1 Another sailor shoots at the mer creatures and misses.

ATK: 1d20 + 4 ⇒ (3) + 4 = 7Crossbow Dam: 1d10 + 1 ⇒ (2) + 1 = 3 One of them fires back aimed at Lukasz and misses. Payn's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn looks around at the others, and resigns herself to do something rational.
She goes and picks up a shortbow.
As an afterthought, she also picks up some arrows.


Can't swim?

1d20 - 1 ⇒ (14) - 1 = 13ATK: 1d20 + 2 ⇒ (18) + 2 = 20Shortbow: 1d6 ⇒ 5

One of the sailors agains tries to shoot the seeming leader of the aquatic band but lowers his bow. Allyson and Leekoo's turn.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

What enemies are left? A merperson and a critter?

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Alas, no. With no ranks in swim, even in calm water, needing a ten, that gives a 50% chance to stay afloat, and a 25% chance to outright start sinking. Since the depth = ocean, even Payn isn't -that- masochistic. =)


Check the map leekoo, you're all supposed to be keeping it updated with your positions and such anyways.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Seeing on of the sailors refuse to shoot the merman, Allyson will watch him suspiciously.

Perception or sense motives whichever you prefer: 1d20 + 6 ⇒ (19) + 6 = 25

Allyson draws her bow back and looses another arrow at the merman, but keeps her eye on the suspicious sailor.

shortbow attack: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 ⇒ 5


Allyson "Allister" Zoren wrote:

Seeing on of the sailors refuse to shoot the merman, Allyson will watch him suspiciously.

Perception or sense motives whichever you prefer: 25

Allyson draws her bow back and looses another arrow at the merman, but keeps her eye on the suspicious sailor.

shortbow attack: 20
damage: 5

Will Save: 1d20 + 2 ⇒ (6) + 2 = 8 Despite her best attempt Allyson too is unable to loose her arrow at the the Triton in the back.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

I have been, just hard to tell what things are with the small pics.

Pulling out another vial, Leekoo tossed it at the furthest creature yelling, "Leekoo Weekoo bring the fire! Leekoo Weekoo make things dire!"

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13


Will Save: 1d20 + 4 ⇒ (8) + 4 = 12 Leekoo finds himself unable to throw his bomb. Neither Leekoo nor Allyson can attack that target again until told. F~!~ Sanctuary, am I right guys?

ATK: 1d20 + 2 ⇒ (5) + 2 = 7Shortbow: 1d6 ⇒ 4 A sailor's arrow plops into the water. Lukasz's turn as his squid fades away.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

"Sorcery! Some cowardly magic is preventing my hand from loosing this arrow against that one." Allyson calls the warning to the others, hoping they will adjust their target.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn brings her bow up to attempts to do what so many others around her can not.

She sights down the cloth-yard shaft of the arrow, but a voice calls to her mind. It is a voice of peace. Of Love. Of friendship, accord, serenity and mutual understanding. It is a voice of...sanctuary.

She feels the onrushing tide of her eternal murderous intent crash into an immovable object of unity that calls for her to lower her bow, and find some non-violent solution to...whatever foolish problem their may have been.

There might have been fighting...but that's in the past. Give up thy sword and return to Earth. The merfolk seems to look directly at Payn and pleads with eyes that say, "Save us!"

Will save: 1d20 + 3 ⇒ (18) + 3 = 21

Payn looks down and whispers, "No."

Short Bow Attack!: 1d20 + 3 ⇒ (14) + 3 = 17
Short Bow Damage!: 1d6 ⇒ 2


Payn wrote:

Payn brings her bow up to attempts to do what so many others around her can not.

She sights down the cloth-yard shaft of the arrow, but a voice calls to her mind. It is a voice of peace. Of Love. Of friendship, accord, serenity and mutual understanding. It is a voice of...sanctuary.

She feels the onrushing tide of her eternal murderous intent crash into an immovable object of unity that calls for her to lower her bow, and find some non-violent solution to...whatever foolish problem their may have been.

There might have been fighting...but that's in the past. Give up thy sword and return to Earth. The merfolk seems to look directly at Payn and pleads with eyes that say, "Save us!"

[dice=Will save]d20+3

Payn looks down and whispers, "No."

[dice=Short Bow Attack!]d20+3
[dice=Short Bow Damage!]d6

Very nice. I shall look back to this when it's actually your turn. too bad about that 2 though.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Bow and arrow now in hand, Lukasz draws the arrow back until the feathering brushes his cheek. His hand quivered, showing he is a little out of practice, before he let go however, something came over him and he relaxed his grip, keeping his hand still on the bow string as he did.

"Payn, looks like it is up to you to end that creature."

Will save: 1d20 + 10 ⇒ (1) + 10 = 11
Ranged attack: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 ⇒ 6


(lol one of you finally takes the hint and it's after the magic wears off.) The arrow flies straight but no true.

ATK: 1d20 + 4 ⇒ (4) + 4 = 8Crossbow Dam: 1d10 + 1 ⇒ (1) + 1 = 2 One fires at Lukasz

ATK: 1d20 + 4 ⇒ (5) + 4 = 9Crossbow Dam: 1d10 + 1 ⇒ (5) + 1 = 6One fires at Payn

ATK: 1d20 + 2 ⇒ (6) + 2 = 8Shortbow: 1d6 ⇒ 5

ATK: 1d20 + 2 ⇒ (5) + 2 = 7Shortbow: 1d6 ⇒ 3

Payn fires at the merman and strikes true.

ATK: 1d20 + 2 ⇒ (17) + 2 = 19Shortbow: 1d6 ⇒ 4

Ally and Leekoo's turns.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson pulls her bow back, targeting the other creature (not the merman).

shortbow attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 ⇒ 3


There's three fishmen. 2 of which are just mooks, so might I assume you speak of the other one?


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Yes a mooch. My map only shows two combatants in the water and none on the boat.


the f&@+... Okay should be fixed now, weird. Though suddenly the boat is missing when I log it on. Let me know if that happens to you guys


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Yup, boat is gone and I only see two enemies, but they're different than before. Before it was a mostly blue creature and a merman, now I have two mermen.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Posting in case it comes on to my turn over the weekend

Not able to commit himself to attacking the fishman who cast the spell, he focuses on one of the other fishmen instead, loosing an arrow.

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 8


Leekoo?

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Okay, I swear I posted over the weekend, I promise I did. This is the second post that Paizo's eaten lately. Also, I only see one baddie on the map. Did Allyson kill the other?

Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damge: 2d6 + 5 ⇒ (1, 6) + 5 = 12

Seeing only one more fish man left, Leekoo lobbed one of his remaining bombs.


Okay, I will resume on thursday. Don't have the will to fix the stupid map today


And the stupid map is fixed on my end without me doing anything. If one of these guys just disappeared I'm calling it an act of god and moving on. One mook one named character left, let me know if that's not the case for you.

Allyson strikes true
Leekoo misses his bomb sinking harmlessly into the waves. (please check how many bombs you've used and update your sheet or post it, whichever)

ATK: 1d20 + 2 ⇒ (14) + 2 = 16Shortbow: 1d6 ⇒ 6 Twin arrows shot by a sailor and Lukasz bring your enemies down to one.

Three sailor's let loose against your foe.
ATK: 1d20 + 2 ⇒ (19) + 2 = 21Shortbow: 1d6 ⇒ 2

ATK: 1d20 + 2 ⇒ (2) + 2 = 4Shortbow: 1d6 ⇒ 1

ATK: 1d20 + 2 ⇒ (6) + 2 = 8Shortbow: 1d6 ⇒ 6

Nerianus casts a spell and a living wave coalesces in front of him before climbing aboard the ship. Payn's turn.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

I see 5 sailors, all the party tokens, a Norse looking guy (I'm guessing our boat's captain), and a water elemental all on the boat. Nothing is in the water.

Seeing something finally climb on the boat, Allyson smiles, "Hey magic people, can I stab this thing?"

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

I concur. I only see us, the sailors, and the water elemental(?). P.S. Who the hell is Nerianus? Is that an enemy?


But you do see the boat? Nerianus is the last Triton a named character I hadn't bothered to actually name previously. Apparently he managed to get hidden at some point. Grr. Payn, your turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

I do see the boat. But there arn't any figs in the water. Hence, um....who here are still hostiles?


Well you could assume the one in the water I keep asking if you can see is a hostile.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

One named creature in the water that has a sanctuary spell, and there is a water elemental on the boat right next to you.


Payn it is still your turn.


Payn does nothing. A sailor fires at Nerianus. ATK: 1d20 + 4 ⇒ (10) + 4 = 14Short Sword : 1d6 + 2 ⇒ (1) + 2 = 3
But his arrow bounces off his armor. Allyson and Leekoo's turn. (Leekoo navigate away from the page and come back and check to make sure it didn't get eaten again.)


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Frustrated at the lack of an answer, Allison drops her stolen bow, drawing her rapier as she moves to the water elemental and thrusts her blade into the creature, determined to find out one way or another if she can hurt the creature.

Rapier attack vs water elemental: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d6 + 7 ⇒ (4) + 7 = 11
I did not put my precision damage or critical confirmation since I know elementals are immune to both. I am unsure if the sailor provides a flank so I left it off as well.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 ⇒ 2

With the water elemental so close, and his bomb supplies running low for the moment, Leekoo took a step back and drew his bow. Knocking an arrow, he fired it at the elemental.


Yes you flanked Allyson. ATK: 1d20 + 2 ⇒ (2) + 2 = 4Shortbow: 1d6 ⇒ 4
A sailor fires at the figure in the water and misses Lukasz turn.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

The elemental now 'standing' right in front of him, Lukasz's bow became more of a hindrance than a help. Instead, he reached out with his free hand, invoking the infernal powers to affect the creature.

OOC and actions:
Touch Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Successful touch attack to sicken the elemental for 1 round.


Alas the elemental is to slippery for Lukasz to touch.

Kargeld getting annoyed picks up his personal bow and fires at the figure in the water.
ATK: 1d20 + 4 ⇒ (20) + 4 = 24Dam: 1d8 + 2 ⇒ (1) + 2 = 3
ATK: 1d20 + 4 ⇒ (10) + 4 = 14Dam: 1d8 + 2 ⇒ (4) + 2 = 6

FOCUS YOUR SHOTS ON THE ONE IN THE WATER! He shouts to his men.

ATK: 1d20 + 2 ⇒ (2) + 2 = 4Shortbow: 1d6 ⇒ 4
ATK: 1d20 + 2 ⇒ (12) + 2 = 14Shortbow: 1d6 ⇒ 1

Neither shot hits him and Nerianus summons another water elemental that swims over and starts trying to climb aboard the ship.

Payn's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Sorry, sorry. Work decided I wasn't f+&*ed up the ass enough. And I have a cold that makes me think it's always 230 in the morning. Yeah, if I haven't posted to combat in 24 hours, feel free to bot me. =p

Payn drops her bow and draws on her dwindling arcane powers to attack the elemental in front of her.

1st attack!: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
1st attack Damage!!: 1d8 + 2 ⇒ (6) + 2 = 8
Defensive casting, Spell Combat, Conc check DC17 for Shocking grasp: 1d20 + 4 + 5 + 4 ⇒ (16) + 4 + 5 + 4 = 29 = pass
Shocking Grasp Damage!: 5d6 ⇒ (6, 4, 6, 4, 1) = 21
Spell Strike Attack!!: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Spell Strike Damage!!: 1d8 + 2 ⇒ (2) + 2 = 4


The elemental drops and a sailor fires at Nerianus. Allyson and Leekoo's turns.ATK: 1d20 + 2 ⇒ (2) + 2 = 4Shortbow: 1d6 ⇒ 2


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson readies her blade, waiting for the water elemental to enter her range.

Delay until after the elemetal goes.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

"Yes! Eat it ephemeral creature! Nothing can escape my power to kill it until it is dead!"

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