From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Round 2

Dex will continue to hold his torch aloft as the fight has not broken out to him and he has no weapons which can reach these creatures.

He will scan the rest of the room though to see if there are any other threats.

Perception 1d29 + 7 ⇒ (17) + 7 = 24


he sees nothing.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

"Leekoo Weekoo want you boom! Leekoo Weekoo need more room!" And to get that room, Leekoo quickly nocked an arrow and let fly at the one fighting Allyson.

Attack: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Damage: 1d4 ⇒ 1


Leekoo's arrow bounces off of Payn's armor. The one in the back again tries to force it's way through but can't move forward. Payn, Allyson, Luckass.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Did my parry and ripose confirm its critical earlier?

Having easily deflected their first attack, Allyson was a bit disapointed, though the creature survived a near perfect strike from her blade so with a glimmer of hope she presses her advantage. She is momentarily distracted during the attack by the sound of an arrow ringing off Payn's armor. She jerks her head back searching for enemies behind and her blade falls off target.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 4 ⇒ (1) + 4 = 5

She quickly retakes her stance ready to parry the next attack.

Parry and ripose:

Parry: 1d20 + 7 ⇒ (16) + 7 = 23

Ripose: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Yes.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

With the two women effectively holding back the wall of undead, Lukasz continues to pray for guidance to their group's frontline, touching Allyson on the shoulder this time to bestow his lord's favor.

Guidance on Allyson


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

I'll use the guidance to boost my parry roll, so that should be a 24 now.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn swings at the foe in front of her.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

And solidly misses.


Undead thing 1 attacks allyson and misses as she expertly defends and strikes back missing.

1d20 + 5 ⇒ (10) + 5 = 15

Undead number 4 and she is hit hard

1d20 + 5 ⇒ (17) + 5 = 22

DAM: 1d12 + 4 ⇒ (5) + 4 = 9

Payn needs to make a fortitude save

Undead 3 cannot move forward to attack.

Back to Leekoo and Dex

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Fort save: 1d20 + 6 ⇒ (20) + 6 = 26

Mmmm. Tastes like mum's apple cobbler!


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex is still blocked from being bale to act, "Payn step back and I can deliver to you another potion".

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

"Leekoo Weekoo getting mad! Leekoo Weekoo want them bad!" Leekoo screeched as another arrow flew at the zombie.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 ⇒ 2


The one in back moves quickly away from the others back into the previous room and out of sight. Payn Allyson, Lukasz, continue.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Deflecting their pathetic blows is easy enough, but she's still impressed by the sheer resilience of these creatures.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 4 ⇒ (2) + 4 = 6

I will not set a parry and ripose.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn begins to seethe with rage at her inability to slay the foes, and strikes with inhuman speed...

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

...but her rage-tinged sight makes her over-extend her thrust, and she does the foe no harm. She begins to visibly shake with temper that her steel has not yet shot home.


Psst, Lukasz


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Channeling healing energy, his hind smells of brimstone as he touches Payn. At this touch, the woman feels as if he wounds had been set a flame, the smell of cooked flesh reaching her nose, but in truth, her wounds magically began to knit themselves closed.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4 on Payn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn shares a thrill of ecstasy at the unholy cleric's touch, and the burning sensation running through her flesh makes her shudder with violent pleasure. She closes her eyes a moment and licks her lips, savoring the moment.

She rolls a smile off her shoulder at the cleric and throws a single salacious wink in his direction.

That done, she takes a stronger grip on her weapons and redoubles her efforts to slay the monstrosities before her.


Undead thing 1 attacks allyson and misses.
1d20 + 5 ⇒ (3) + 5 = 8

Undead number 4 swings at payn and she is hit hard. She needs to make a fortitutde check again.

1d20 + 5 ⇒ (16) + 5 = 21

DAM: 1d12 + 4 ⇒ (10) + 4 = 14

The third remaining Undead shuffles off as the other did.

Back to Leekoo and Dex


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex continues to hold a potion in case someone needs it...

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 2

In frustration, Leekoo shot one more arrow towards the zombie.


Dex is surprised to find one of the undead coming out of the corridor through which the dastardly villains entered. Ally Lucky And Payny are up.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson thrusts her blade at the creature before her again, frustrated at how long this creature is taking to fall.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Lukasz, Payn, waiting on you


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Lukasz curses as one of the undead suddenly come from the entrance they had used. His magic no suited for fighting such creatures, Lukasz grips his sword, but instead lets loose a bust of unholy energy that heals those of his companions who might be injured and willing to whisper a prayer to Asmodeus.

Channel energy: 1d6 ⇒ 5


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex feels the warmth no heat of the energy wash over and heal his wounds, "Praise be to Asmodeus, I could get used to these benefits..."

He draws his mace keeping the potion ready in the other hand ready to step to and strike the creature that has somehow gotten behind the group.

HP=28/30


Dex, you effectively held your turn, and by drawing your weapon announced your intent to take it now by using a move action. Do you wish to do anything else or take that back?


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
Dex, you effectively held your turn, and by drawing your weapon announced your intent to take it now by using a move action. Do you wish to do anything else or take that back?

EDIT: Yay I can finally see the Map! Shoudl have checked before I posted above.

Mace in hand and the thing so close, Dex takes a swing at it before it takes a swing at him.

Mace Melee Attack 1d20 + 3 ⇒ (19) + 3 = 22
Mace Damage 1d8 + 2 ⇒ (1) + 2 = 3


Will bot payn tomorrow

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn swings at the enemy in front of her.

attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 2 ⇒ (6) + 2 = 8


As Payn's bladed edge crushes the bones of her opponent it crumples.

Dex strike injures his opponent.

Allyson's point fails to find purchase on the skeletal monstrosity.

The rotting carcass in front of Allyson swings at her while the one with Dex does the same.

Allyson damage1d20 + 5 ⇒ (19) + 5 = 24
1d12 + 4 ⇒ (9) + 4 = 13

Dexter Damage1d20 + 5 ⇒ (13) + 5 = 18
1d12 + 4 ⇒ (5) + 4 = 9

Both rotting beings strike true and hard. Need Fortitude saves from Dex and Allyson, Leekoo, your turn.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson lets out a loud yowl as the ax crushes into her shoulder. She cursed herself for growing overconfident as she attempted to regain her footing.

Fortitude save (charmed life): 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6


You are nauseated for one round. You are sick to your stomach and can only take a single move action.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Screeching in rage, Leekoo shouts, "Leekoo Weekoo want them dead! Leekoo Weekoo aim for head!" Putting words to action, he let an arrow fly at the one in front of the horny lady.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 ⇒ 1


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Fortitude save 1d20 + 2 ⇒ (10) + 2 = 12


Leekoo hits though it appears ineffective. A second creature joins it's bretheren and attacks an unnauseated Dexter but misses. Dex, Lukasz, Payn, Allyson, you're up.

ATK: 1d20 + 5 ⇒ (3) + 5 = 8

DAM: 1d12 + 4 ⇒ (4) + 4 = 8


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex holds the bile in the back of his throat down and swings again at the creature, "Lukasz can Asmodeus' power be used to smite these foul things?!"

Mace Melee Attack 1d20 + 3 ⇒ (10) + 3 = 13
Mace Damage 1d8 + 2 ⇒ (7) + 2 = 9


I would remind all that anyone who accepted Lukasz's channeled healing is under the effect of the Devil's pact feat.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

The crushing blow of the creatures ax powers through her defense as she falls into the wall dragging herself away from the creatures. Keeping to the wall, she hopes will make Payn a more tempting targer as she draws a potion out of a bandoleer.

5 Foot step away and draw a potion as my move action.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Can I apply that +2 bonus retroactively DM? Completely forgot about it.


That would be why I brought it up.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
The Indescribable wrote:
That would be why I brought it up.

Then I shall make it so! My attack roll is a 15.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Knowing his healing can only stem the flow for so long, Lukasz grimaces as he steps forward, long sword in hand as he attacks the creature that Allyson had just attacked.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

As the demonic half-breed crawls away in defeat, Payn engages her attacker. "Do not worry, fair maiden," she calls out to Ally's retreating form, "as you are in need of a dashing hero, I shall play the rescuer!"

Payn realizes she need to back up this big talk with some action, so she decides to try for a double-whammy. She hopes everything goes okay.

Hoping is a plan, right?

Spell Combat for Frostbite w/ Magical Lineage for +Rime Spell. IF hit, save DC 16 or become entangled.

Spellstrike: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Confirm????: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20

sword Damage: 1d8 + 1d8 + 2 ⇒ (1) + (6) + 2 = 9
Frostbite damage: 1d6 + 1d6 + 2 ⇒ (4) + (1) + 2 = 7

Concentration check DC 17 to defensive cast: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

Payn grins in ecstatic fury as she drives the blade deep. She grins and turns the steel as it crackles with glacial energy.


The myriad of hits causes the creature to drop as though it were a puppet whose strings have been cut. Now only two of the remaining creatures stand. They attack the nearest humanoid, one misses, while the other would have cleaved Dex in half without his armor.

ATK: 1d20 + 5 ⇒ (18) + 5 = 23

DMG: 1d12 + 4 ⇒ (11) + 4 = 15

ATK: 1d20 + 5 ⇒ (3) + 5 = 8

With Undead thing 2 having dropped the rounds have now changed. The init order is you guys, then the monsters. And allyson is no longer Nauseated.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Seeing that his attacks were frustratingly ineffective, Leekoo flew She into the corridor they came from to see if he could find anything useful.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson lifts the potion to her lips and drinks it down. She then moves a wide route around the room and gets beside the creature attacking Dex.

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dex is cut and cut badly by the claws of the creature, his hand reflexively comes up to quaff the potion in his hand.

Accelerated Drinker Swift action to drink potion in your hand. CLW 1d8 + 1 ⇒ (7) + 1 = 8


It's an axe.

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