From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Male Dwarf Korak

Welcome evil doers! Now let's get down to business. We need to discuss how in depth we're willing to go with the evulz. So, there is a scene dependant upon human sacrifice. Do we have a problem with the doctors getting graphic in a torture situation? Is there anybody who considers their character a possible rapist?


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Dotting here!

About evil: I don't mind the game and genre, but I have a somewhat good taste in certain things. I feel we can be more subtle in certain parts, without the need of going too gruesome or exaggerated.

About my character: Bleepos is a evil little mf and wouldn't mind cheating, killing and fooling an entire city. He is, however, designed more lighthearted, maybe even comical. He's a goblin, I can't help it - so I don't think we could expect anything too overly dark.

About human sacrifice, being graphic and torture situation: my suggestion, again, would be to go subtle. It's part of the game and part of what some evildoers would do - but we can easily leave a lot to imagination and still have fun in the game. My opinion, at least.

About rape: Not a chance. He'd probably be confused and disgusted if in the presence of an act like that, although he'd probably keep to himself.


Male Dwarf Korak

Subtle is one thing, but as to torture, I believe Dr. Isabella is likely to use it, after all, she dissected a beggar while he was alive. Being subtle is good, but being subtle all the time really takes away from the villainy.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

I think there's a lot of things we can imply, and others that we should roleplay assuming they have relevance to the story being told. Being crystal clear, some people seem to have certain strange fetishes towards certain things and I found it to be of quite bad taste. Does it make sense? My recommendation would be to try to find this good balance.


Male Dwarf Korak

The point of the whole AP is to be evil, remembering the difference between evil and stupid however is paramount. Slaughtering a town is one thing. Walking around with innards wrapped around your neck like a stylish scarf is something else altogether.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

I personally have no problem with outright torture. Squicky as it is it's featured prominently in a few of my more darker works as a way of making it blatantly obvious how evil this or that $(*$er is.

Rape? I'm squicky with it IRL (Like, I would use several inventive torture techniques some of the scientific villains I've written have pioneered on anyone I caught actually doing it, especially if it was to someone I know), but as long as it's not happening to one of the PCs, I've got no real issue with it. It's a game, and while I take the game seriously and use it as an escape from the troubles of life, in the end, it's still a game. None of my characters I personally play would ever actually do it, but I won't mind if someone else does.

Same thing with ultragore. Personally I'd vomit something hardcore if I wound up seeing it IRL. Possibly even in a film depending on my particular mood that day. But, I won't be shy, I'm well aware of the little monster in every one, and I play with mine daily just to keep my sanity. Chopping someone up into bits to use as part of a fashion statement while force feeding the left overs to their children? Just a game.

Then again, I've spent a very, very long time disengaged with the rest of society, and watch how generally vile the world is in real life. I'm probably more than a little jaded, and most likely sociopathic. But, in the end, the purpose of this game is to be evil. Not just "evil", but "EVIL!!!!! WITH A %($)#ING CAPITAL E AND A SHIZZ TON OF EXCLAMAITION POINTS!".... While I'd probably vomit if such situations were ever fully realized on the silver screen (actually, I know I would), it's a lot easier to disconnect for text.

Besides. My inner monster's been bored lately. It wants a good show and the ultragore of the Saw films is just cliche, over done, and gross.

So, yeah. Zedekiel would happily unleash a wicked pathogen that may indeed wind up annihilating the entire nation of Talingarde. Those fools were simply too weak to survive in the new order. Besides, he's sure they can hire someone to put all those corpses to use. Zombie and skeleton field workers never need to use any of that food themselves, right?

Besides, he's going to wind up a vampire. I'm pretty sure he's gonna need a nice stock of cattle... Perhaps even some breeding mares.

.... *shivver* Feel dirty saying it (the breeding mare part, at least, but that's probably because I'm a relatively firm believer in, ahem, girl power, as it were) but damn it, that's what the character would require.

Even kids. Like I said, I'm fairly good at detaching myself from the vile things going on in the story. Besides, when it comes to villainy, one may hate the part, but damn it, it's the whole freakin' point. Like Dio burning Jojo's dog alive in the first JoJo's Bizzare Adventures series. Totally screwed up, but necessary for the villainy.

There's a time for subtlety, and there's a time for balls to the wall gore spattered psychotic laughter. I can live with this and actually, I'll play devil's advocate and go for it myself if I bloody well have to.

Though come to think of it... Zedekiel may wind up having a mental breakdown at one point. I'm not entirely sure yet how I plan that to go, even if it'll happen, but come on. He's an aasimar, who's turning against his will. He's already a little unhinged, well, more than a little. A possible breakdown with the complete devouring of his entire stock of cattle (and perhaps a few of the other's slaves if that's cool), and quite possibly a bit of the town, is not too far out of the question. Women? Children? Babies? He's a damn vampire and the humans are weak, they deserve to be eaten.

See what I'm sayin?

Edit: After all, what's the point of the villain? To be completely effing hated. Yeah we're playing the bad guys, so it's not exactly the same thing, but think about any good movie or book or game. How freaking much did you wind up HATING the villain, or what they did, even if you related to 'em? A villain's meant to be the damn bad guy. It's an Evil campaign. Take some subtlety where necessary, but don that baby skull cap when the situation calls for it.

Besides. Every good dictator knows you need to completely galvanize the populace into paralysis with the horrific acts. Why else would they be content with being a slave army if the alternative is rebellion and death? Death is the easy way out, it's the quickest and most painless. Decades long torture, bringing them back from the brink of insanity every single time until you've gotten bored with it? THAT will keep them in line.

.... Besides. Even good guys will use stuff like torture to get what they want (I'm looking at the average adventuring party of so called "lawful good"s). Wesley in The Princess Bride used the threat of To The Pain to all but intimidate Humperdink into standing down.

So, yeah, no. We're bad guys. Use this as an opportunity to cut loose and vent one's frustrations with the world. Why do you think I'm playing a Dr. Kevorkian?


Male Dwarf Korak

Okay, so, we have serious psychopath here. As to the breeding mares, are we speaking sex slaves or dracula's wives? And in general, I'd prefer we stay away from rape scenarios so we don't end up getting our game deleted which is the main worry I have when it comes to an evil game.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Well, like I said - I think we should seek for a balance based in good taste and mechanics. Plus, let's keep in mind the mod isn't designed for CE characters (depravity, betrayal). Observe our alignments, deities we should worship etc. and it might give a better idea of what I mean. For instance, I avoided the initial idea of an Antipaladin of Lamashtu because the GM himself felt it could go too far, and I agreed. Anyway, I think it can be a fun mod exactly by being different. I think the tone is key.


Male Dwarf Korak

It's the Lamashtu that gets me. Dang demonic rape wolf summoner.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2
Korak The Boisterous wrote:
Okay, so, we have serious psychopath here. As to the breeding mares, are we speaking sex slaves or dracula's wives? And in general, I'd prefer we stay away from rape scenarios so we don't end up getting our game deleted which is the main worry I have when it comes to an evil game.

That would be primarily off screen and little more than passing reference, I would think, as a simple fact of the kind of slavery that goes on with such scale... Slash undead. Seriously, Geb isn't just buying slaves for their vampires and ghouls to feed on, I'm pretty sure they got slave pens with breeding stock.

Like I said, I'm open to such things. I should clarify I'm not actively seeking such things unless the situation calls for it.

To keep a relatively PG-13/(whatever the lower R rating is these days) to avoid deletion, I figured such stuff as rape and so on would be "off screen" mentions anyways. Any of which calls for on screen time would be very much toned down in any case, with more, how shall I put it... cable TV-styled scenes being the only ones actually used. Skipping through town while singing "mary had a little lamb" and firing a machine gun with off-screen screams being the kind of 'tame' I expected it to top out at.

Still, no need to be shy with the number and implied graphic nature of off-screen scenes.

All I'm sayin.

Edit: Further clarification: Player shouldn't be afraid to have their evil character be the kind of evil their character would be. If it's balls to the wall fire-balling babies, a bit extreme, but sure, it's the character. If it's subtle manipulative mind-breaking with a trick house and several magic mouth spells and illusions, by all means.

As long as it remains within Paizo TOS of course. If this was elsewhere, yeah, I can see graphic scenes of the kind of blood and gore you'd expect of a poorly scripted snuff film. Since this is Paizo and they're kind of neurotic, some of it should be off-screen, I think.


Male Dwarf Korak

I think it's NC-17. Or is that worse?


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

I think that's worse, but I'm not sure. I'm used to the ratings from the 80s and early 90s, haven't been to a movie theater in years and totally ignore the label at the store these days.

That said, I'm hoping people are getting what I'm trying to say. Still in the rigid grip of my damn fever so I'm a little hazy when I try and get serious at the moment.


Male Dwarf Korak

Yeah R means no one under 17 allowed without parental supervision, Nc 17 meand no one under 17 period.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

There is nothing too depraved that can possibly be included in this or any thread that will make me uncomfortable, period.

That being said have been playing for 27 years and have never as a DM or Player felt the need to be graphic in description when dealing with rape or torture, just has never seemed necessary so I will not be starting now but anyone else can feel free to go as low as they wish.

My character is out for revenge plain and simple, it is HIS weapons and other tools which will be used to engineer the downfall of this kingdom. No interest in being any type of Undead for Dexter he enjoys life too much.

The real question here and now becomes can I forge an item to make a Vampire resistant to sunlight.... :€.


Male Dwarf Korak

http://www.d20pfsrd.com/magic/all-spells/p/protective-penumbra


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Korak The Boisterous wrote:
http://www.d20pfsrd.com/magic/all-spells/p/protective-penumbra

Well I cannot forge that right off the bat as I am not an Artificer yet but I will be able to eventually!

I really like this concept, looking forward to seeing how he translates into a game setting, assuming he survive the prison break of course!


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

@Korak: could you let us dot the gameplay? I keep losing this thread and remembering later on to post, hehe.

Can someone later on link the mod specific templates? There's one for melee, right (Vampire, Lich, ???). As much as the idea of a vampire goblin is fun as it comes, it doesn't match much what I designed for Bleppos, but who knows what else is available out there lol!

Hoping the rest of the people appear soon for their 2 cents here in the discussion ;)

Edit: no matter what direction we go for, please keep in mind two things: first, our alignments and the mod suggested and forbidden alignments, and not only the Evil part of it. Second, we can't know for sure the age and maturity of who's writing and reading our posts other than our own.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

As a person and as a character, I don't have any problems with reading scenes of torture. Lukasz sees torture as a useful tool, but not one he derives special pleasure from and human sacrifice is an important aspect of Asmodean worship. While I won't get into the nitty gritty details of any scene that Lukasz might be involved in, I don't mind if other characters flex their creative writing skills. However, in my opinion, a truly skilled writer can express the message and feeling of the situation without making it seem unnecessary and lewd.

As for rape, while there might be situations where rape might come into play, that is something that would be better handled tastefully (if that is even possible with this subject) and off-screen if possible.

Especially at the beginning, I imagine even the more psychotic of the characters would realize that it is a good idea to keep off the radar, should we make it out of the prison. If not, then I guess wise, Lawful Evil characters will just need to be convincing enough and provide relevant counsel. ;)


Male Dwarf Korak

done


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7
Lukasz wrote:
However, in my opinion, a truly skilled writer can express the message and feeling of the situation without making it seem unnecessary and lewd.

Yesx1000. It's often much more impactful to describe a scene (despicable or otherwise) with some vagueness. The reader's imagination is your best friend, and your ability to spark & direct their imagination where you intend, without blatantly describing every detail, is a difficult & impressive feat.

That said, graphic depictions can be quite impactful as well. Good taste is not what's happening, but how it's being described. We can all be evil as shit without constantly blasting the other players' brains with tasteless gore. (Which would get real old real fast anyway)

"Half-flayed and dieing, the beggar ran screaming into the street before collapsing on the hard cobblestones." is subtle, and expresses a certain off-hand evilness.

"Tattered flesh hanging in ribbons, a small creek of blood describing his path through the street, the beggar attempted to scream through the open cavity of his chest before collapsing on the hard cobblestones." Is obviously less subtle, but I wouldn't necessarily call it gratuitous, either. I would say both are "in good taste," with the latter just impressing more on the reader exactly how bad that shit is.

As Zedekial said, there's a time & place for each. I chose a version of the former for Isabella's backstory.

While not taking particular pleasure from torture, Isabella will certainly not hesitate to use it, given her particular skillset & loose morality.

(I actually giggled a little when I saw there's dedicated torture mechanics under the Heal skill)

------------

I think a good rule of thumb is that subtlety should be our general MO, with a more graphic scene here or there for flavor.

Once free & able to resume her experiments, Isabella will spend hours each night cutting open living creatures (FOR SCIENCE!). I may describe those experiments in slightly more detail when it might be significant to what else is going on with other characters (somebody barging into her room, for example), but otherwise will only allude to her evil acts, when they're mentioned at all.

Similarly, I'd prefer not to read full-out rape scenes for no reason other than somebody wanted to type it out, but skillful allusion is perfectly acceptable when necessary.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Another "vileness" to put on the table I'd like some clarification on.

Cannibalism. Some think it's an ethical taboo, others think it's a societal taboo. Rather than the gratuitous "eating someone while they're alive and screaming" scenes, but rather the general kind of "eating a fine meal and commenting on this particular flavor of elf" kind of thing.

Not that I'm expecting Zedekiel to actually EAT anybody, but it's a topic I was curious people's feelings about. Specially if we get to design our own cohorts from the leadership feat (I've been considering a halfling "chef", if we get to design cohorts).


Male Dwarf Korak

The GM is of the opinion that so long as you're not murdering somebody to eat them, it's cool. I'm very much a meat is meat person, though it would still not be my first choice.


Male Dwarf Korak

Thanurtha, you there? You're the only one who hasn't weighed in.


Male Dwarf Korak

Well I sent a message if Thanurtha hasn't weighed in by tomorrow I'm bringing in Either Ego or Leekoo. Which do you guys think?


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

I'm onboard with any of the two, my friend. Maybe the witch would be more useful for our composition? I think either way would work, assuming thanurtha doesn't resurface.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Bleepos Droppo wrote:
I'm onboard with any of the two, my friend. Maybe the witch would be more useful for our composition? I think either way would work, assuming thanurtha doesn't resurface.

Agreed though 2 Goblins may be an interesting party dynamic.


Male Dwarf Korak

I agree dexter, and I'm trying to figure out how well alchemists and dexter can handle things instead of a normal spell caster.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Eh, I'm still trying to figure out the total party composition.

We've got Melee Power with Isabella and Bleepos. We've got healing potential with Lukasz, and potentially Isabella if she picks up Infusions and a curative or two. I'm totally unfamiliar with any Artificer other than the old 3.5 Power Class with it's mecha minions, mechanized gear, and clockwork styled grafts, so I have no idea where he'd fit in with a combat spectrum.

As for myself, I'm still trying to figure out the plaguewright's role. Like, I get what it's supposed to be doing, I just haven't played this kind of character in a LONG while, so I'm having a bit of trouble getting into its head. In the long run, assuming Zedekiel lives that long, he'll likely wind up a bit of a switch hitter thanks to the vamp template (at lvl 9, I believe), what with the slam attack and the attribute bonuses. The Plaguewright's got debuff, it's got damage, it's got buff, it's got healing. Just depends on what cultures get made, it seems.

I'm thinking the witch might be a bit of a better benefit to the party mechanically. On the other hand, who doesn't like blowing shit up?


Male Dwarf Korak

Dexter is the crafter for all intents and purposes. He's capable of making/using all manners of magic items. And he's got trap finding. So I'm pretty sure he can handle much spellwork, in fact I highly suggest one of his first to do's should be an efficient quiver.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Looking at Lukasz's advancement, I know that I will take the evil domain/devil sub domain for one of his two. I am still debating between taking the Ash sub domain and the trickery or magic domain for the other. If he does go ash, he will have more options for blasting. Trickery and magic will grant more utility and field control options. Any of these options won't really affect his healing ability. Either backup option would be able to work to some extent. Weekends aren't normally posting times for many games I have participated in, so Thanurtha might make an appearance come Monday.


Male Dwarf Korak

Yeah, it's been nearly two weeks since he last posted in the recruitment thread, he didn't acknowledge it, this, the gameplay thread, my message, etc, and I've checked, he has been on and posted since I sent that message. If he hadn't done that it would be one thing, but I said I'd wait till morning and I will.


Shadow's Status
Korak The Boisterous wrote:
Dexter is the crafter for all intents and purposes. He's capable of making/using all manners of magic items. And he's got trap finding. So I'm pretty sure he can handle much spellwork, in fact I highly suggest one of his first to do's should be an efficient quiver.

I get Scribe Scroll and Brew Potion at first level.

At third level I have Craft Wondrous Item and Craft Wands so that is when my production will really ramp up. I plan on making Gloves of Storing at that time to take advantage of the feat that allows me to drink a potion as a move action so long as it is in my hand, storing a potion on each Glove may well be clutch.

Craft magic arms and armor is at fifth level.

I guess what I am getting at Gents is for you all to start mapping out want you want at what level! :-)

The Artificer also has the capability of building things on the road, a wagon to work in while traveling would be ideal, assuming that we will be moving around as part of this campaign...


Male Dwarf Korak

Alright, quick question, who wants to use the automatic bonus progression from unchained? I'm thinking about it but I want you to weigh in.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Korak The Boisterous wrote:
Alright, quick question, who wants to use the automatic bonus progression from unchained? I'm thinking about it but I want you to weigh in.

Not really familiar with it. I just got into a PbP for the Emerald Spire and that DM is using it and the players seem to be on board. How would that interact with the Artificer class and building Arms and Armor?


Male Dwarf Korak

Well, for one thing, I'm supposed to decrease wealth by half, in an AP that's a serious downside, also the AP has it's own share of magic items which might break that or might be of the ring of protection +1 variety, I think after looking at it I've changed my mind. Seems like it would work better in a homebrew adventure/campaign .


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3
Korak The Boisterous wrote:
Well, for one thing, I'm supposed to decrease wealth by half, in an AP that's a serious downside, also the AP has it's own share of magic items which might break that or might be of the ring of protection +1 variety, I think after looking at it I've changed my mind. Seems like it would work better in a homebrew adventure/campaign .

The other nice thing about the Artificer is that as I level I can enhance items we locate or breakdown magic items we find to use as raw materials on new items.


Male Dwarf Korak

one thing I like about this AP is some nice attention to detail, before long you have the chance to run into an expensive something that works well as a base for a magic item, what it is also gives the magic item some flavor. I'm sure there will be more examples of that as the game goes on. (right now I only own books 1, 2, and 7)


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Alright... Feel I should give everyone a bit of a fair warning to begin with, just in case they're expecting something different. Zedekiel is probably going to be a rather average combatant to begin with, but come level 9 should gain a considerable increase in power.

This is due to a couple factors.
1) 14 in both Strength and Dex. However, come 9th level, these bump up to 20 str and 18 dex.
2) Sinking 5 feats that could go to weapon finesse or some such in order to obtain the vampire template, which adds several feats in compensation along the way but very few of them are offensive related (combat reflexes at, I believe, 7th level, and that's about it).
3) My own personal rule that, with a new class, I always make my first play of it a "pure" play through. Whether it gets to level 2 or level 20, I prefer to get a VERY good feel for a class with personal play experience before I start dipping or multi-classing. I MAY break this rule to dip into Unchained Rogue (which I may use as part of the 2 retrained levels, given his background) in order to add a little more viability.

That said, considering the Plaguewright is proficient in medium armor, he should be defensible enough to be mobile and provide some flanking. He'll be effective offensively with his little bio-weapons as long as he can poke someone in the arse with a syringe, which the DM has graciously allowed me to use a basic syringe spear for, along with basic syringe-modding.

Which reminds me. Mr. GM, can Dex at some point trick out my Syringe Spear to let me load it faster than a full bloody minute? Say, a move for example?... Or, at least, use the Plaguwright's reloading time rather than the Syringe Spear's?

In any case, come 9th level, well, we all (should) know the vamp template. At will domination, 1/day swarm summons, beast shape change, spawn minions! Nothing to really sneeze at. I'll be going whole-shebang and take some of the extra AP feats that mitigate some of the vamp weaknesses, definitely the one to give me the higher limit for spawn control at the very least.

So, yeah. I'll pretty much be playing support for a good portion of the AP. What with the cultures I'm reading I can make, Zed will likely be able to do it rather well. I'm planning for end-game and assuming the campaign will last that long.

I'll do what I can to make up for the well-rounded unspecialized stats with tactics and more than a fair share of poison (added damage with the alternate rules), debilitating drugs (jamming opium into someone for an hours worth of exhaustion and 1d4 con AND wisdom damage with no save for 25GP per dose), and focus my cultures into a buff/debuff ratio at 2/1.

Just bein' honest up-front with everyone.


Male Dwarf Korak

Straight off the bat no. The syringe spear is either unwieldy enough to require that or the loading mechanism is that finicky, sorry. But if you and/or Dex come up with any good ideas I'll listen to them. I honestly suggest just keeping a good supply of them in an efficient quiver preloaded from the morning.

Now Zedekiel's been talking to me most of the day as we kicked his character back and forth until he became his current self. I like your characters, but if any of you want to kick things around I'm available. And if you have a 3rd party feat you're interested in go ahead and ask. I've already boned things this far what with the plague maker and the path of war character. Might as well crack it some more.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

I will be Artificer all the way. Most likely I will take martial feats to make up for my lack of combat oomph AI get all the item creation stuff as I level.

I think combat expertise and improved trip, disarm, etc. Will help to confound foes but I do believe my infusions will be providing key buffs to boost everyone's fighting prowess along the way.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Lukasz will be staying with cleric all the way. Though he might keep his one level of aristocrat. For feats, he will be focusing on boosting his spellcasting and increasing his link to Asmodeus. That said, some of the feats he takes will be ones like Contract Master, Priest's pact, Devil's Pact and Unholy Magic. All from Fire Mountain games. I can provide links, if needed, once I get to a computer.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

I don't see myself diverting much from Slayer. Maybe Unchained Rogue, but probably not :) Bleepos is a simple Goblin for simpler times ;)


Male Dwarf Korak

welp sunday morning, Thanurtha's out. I'm inviting Leekoo.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

An amendment on Lukasz's level advancement lan. He might still go the diabolist prestige route for 5 or 6 of his levels, which could affect the power of his channels. But the sacrificial channeling feat from fire mountain games could help in certain situations.


Male Dwarf Korak

Interesting. I didn't know about that one. Do you guys have more books than I do? Cause if so sharing would be appreciated so I can read ahead.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

I don't have the books for the feats or the prestige class but I can reference the locations on the Pathfinder srd. Links below:

Diabolist prestige class: HERE

Fire Mountain Game feats: HERE


Male Dwarf Korak

narts


Shadow's Status

FYI DM, the guy who proposed Leekoo is away for a few days, I play in a Star Wars game with him and he announced the trip a few days ago.


Male Dwarf Korak

I know. I'm in a game with him too.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo Weekoo all day long!

Turns out the trip I had planned, for those who I play with in other games, isn't till the weekend after I thought I was leaving, so I still have a while before I'm absent.

Leekoo Weekoo smoke a bong!

That said, I'm ready to start playing whenever!

Leekoo Weekoo kick the dong!

Also, since we're talking 3pp stuff, would you allow the Deadly Agility feat from Path of War for Dex to damage? Don't plan to be in melee a lot, especially once I get my flying mount, but it will probably happen at some point and I'd like to not die so easily lol.

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