From girl to lady - What makes a Princess? (Inactive)

Game Master JonGarrett

Bedroom Brawl


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How are we doing hp?


Versatile Training is essentially Versatile Performance, for one; cranking up the number of skills I have available will be incredibly important in this campaign, for sure. Not sure if I'd take another feat. Having Weapon Training is also essential because it allows you to qualify for Weapon Mastery feats without getting taxed for it.

Hmm... Weapon Material Mastery and Devastating Assault might function to provide this character with some utility; as a TWF martial with a crap ton of bonus feats I'd be uniquely suited to using them. Vision Mastery would be incredibly helpful, as well. I'm going to try to make this work.


This is the profile I wanted to use.


Johnnycat93 wrote:
How are we doing hp?

Full on first, average +1 for later levels...or the brave among you may roll.

Arachnofiend wrote:

Versatile Training is essentially Versatile Performance, for one; cranking up the number of skills I have available will be incredibly important in this campaign, for sure. Not sure if I'd take another feat. Having Weapon Training is also essential because it allows you to qualify for Weapon Mastery feats without getting taxed for it.

Hmm... Weapon Material Mastery and Devastating Assault might function to provide this character with some utility; as a TWF martial with a crap ton of bonus feats I'd be uniquely suited to using them. Vision Mastery would be incredibly helpful, as well. I'm going to try to make this work.

OK...this seems to be stuff from the Weapon Master's Handbook which I'm not familiar with, so let me try and work it out. You're looking class the Brawler's Close Combatant Ability as the Fighter's Weapon Training Class Ability, which would grant you access to the Advanced Weapon Training Feat so that you can pick up

THIS ability:
Versatile Training (Ex) The fighter can use his base attack bonus in place of his ranks in two skills of his choice that are associated with the fighter weapon group he has chosen with this option (see below). The fighter need not be wielding an associated weapon to use this option. When using versatile training, the fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in these skills, but adds the skill's usual ability score modifier and any other bonuses or penalties that would modify those skills. Once the skills have been selected, they cannot be changed and the fighter can immediately retrain all of his skill ranks in the selected skills at no additional cost in money or time. In addition, the fighter adds all skills chosen with this option to his list of class skills. A fighter can choose this option up to two times. The Bluff and Intimidate skills are associated with all fighter weapon groups. The various fighter weapon groups also have the following associated skills: axes (Climb, Survival), bows (Knowledge [engineering], Perception), close (Sense Motive, Stealth), crossbows (Perception, Stealth), double (Acrobatics, Sense Motive), firearms (Perception, Sleight of Hand), flails (Acrobatics, Sleight of Hand), hammers (Diplomacy, Ride), heavy blades (Diplomacy, Ride), light blades (Diplomacy, Sleight of Hand), monk (Acrobatics, Escape Artist), natural (Climb, Fly, Swim), polearms (Diplomacy, Sense Motive), siege engines (Disable Device, Profession [driver]), spears (Handle Animal, Ride), and thrown (Acrobatics, Perception).

and then Weapon Mastery feats later?

Is that about right?


That's correct (assuming you recognize I'm talking about the Brawler archetype of the Fighter, not the Brawler class), though after fiddling around with feat management I can say with absolute certainty that it'll be impossible for this character to be even half as useful as a 6th level caster gestalt, let alone a 9th level. Ugh. Feat tax upon feat tax upon feat tax makes it impossible to get everything that I need in a timely manner. Whoever decided Outslug Style needed Combat Expertise as a prerequisite should hang.


Remeber the Mantra - Martials May Not Have Nice Things.

Go for it. And with that, I go to bed.

Grand Lodge

i am unfamiliar with the spheres rules...if i could read them i could change it


Well it's a bit after midnight in my neck of the woods and I somehow managed to sit down and bang out a backstory for myself (along with the crunch, by the by). Check out the alias below:

Daggerproof Haalan

Any feedback/comments/criticism is welcome and appreciated.


Ok, haven't hacked out the full backstory yet (you'll find the spoiler tabs empty at the moment), but here is the alias for my character Gragmaar Umvarell.

At present he's a Rogue (spy) 2, Monk (Zen Archer) 4, Inquisitor (Infiltrator) 2, Shaman 2. Whilst this seems like a shamozzle of different divergent classes, it actually quite neatly fits how I'd like to play him. Graagmaar is a noble born member of the House Umvarell. His noble upbringing has afforded him the best tuition that money could buy, and from a very young age Graagmaar's ambition has fuelled him to make the most of all that was laid before him, and eat up every kind of skill he could. More than anything Graagmaar craves to wield power and gain recognition. Whilst he is not necessarily malicious, there's little that he won't do to get ahead.

As such, Graagmaar has the following stats:
Bluff is +25 (+29 to lie or conceal feelings, +26 to deceive).
Diplomacy is +20
8 different knowledge skills are +10 or more.

Sczarni

Dotting for interest.

I had a gestalt idea a while back that I've been itching to put in play. I'm thinking about a Fighter/Alchemist gestalt, mostly working as the princess' bodyguard, but also as a scholarly advisor of sorts. Mostly would be based around knowledge skills, rather than the socials, but would be no slouch in them either, while being a (hopefully) impenetrable bulwark, if need be.


This is amazing. I don't know if I've ever played a campaign with you JonGarret but I'd love to.

My character that I'm submitting will be an Elan advisor to House Archaos.

My build will start as.

MoMS Monk 2/Lorewarden 3//Telepath 5! Eventually going duelist.

An advisor to Monarchs for the last 3 generations, Christaph was responsible for the Queen's education, and he will continue his education of the princess.


Ooh, interesting. I'm thinking kitsune rogue/sorcerer. The perfect spy...

Dark Archive

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Almost tempted to see if I could make one hell of a butler...


I'm thinking of making a scholar type magic based crafting character. Most Gestalt games don't allow Mystic Theurge but would you? I want to have an insane amount of versatile buffs for everyone because I love helping party members. I'll probably stick with Vancian casting because it's what I'm used to though.


I was gonna go a bit odd
A Munavri character. They are a bit strong so one half of my character would be Class 4/CR1//Class 5.
Do you allow CR buy off?
Its suppose to be you take three levels after the CR and first class level (So in this case CR 1/Class 4) and then between the third and fourth levels you buy off the CR and level normally. So when we got to level 6 he would be Class 6//Class 6 instead of CR 1/Class 5//Class 6


It seems like this campaign might involve a fair bit of social PVP between PCs? I don't see how to avoid it in fact unless there's a lot of pre discussion of how they want the Princess to turn out.


I'm already a bit reeling from the choices with the double spellcaster classes and the phantom.

If you don't mind, I'll stick with regular spellcasting.


grimdog73 wrote:
i am unfamiliar with the spheres rules...if i could read them i could change it

Yeah, I figured a lot of folks wouldn't be. You can find the basic rules Here

Johnnycat93 wrote:

Well it's a bit after midnight in my neck of the woods and I somehow managed to sit down and bang out a backstory for myself (along with the crunch, by the by). Check out the alias below:

Daggerproof Haalan

Any feedback/comments/criticism is welcome and appreciated.

I'll take a look sometime tonight.

The Lion Cleric wrote:

Dotting for interest.

I had a gestalt idea a while back that I've been itching to put in play. I'm thinking about a Fighter/Alchemist gestalt, mostly working as the princess' bodyguard, but also as a scholarly advisor of sorts. Mostly would be based around knowledge skills, rather than the socials, but would be no slouch in them either, while being a (hopefully) impenetrable bulwark, if need be.

Sounds workable. Fighters are useful as bulwarks/meatshields.

Bane88 wrote:

This is amazing. I don't know if I've ever played a campaign with you JonGarret but I'd love to.

My character that I'm submitting will be an Elan advisor to House Archaos.

My build will start as.

MoMS Monk 2/Lorewarden 3//Telepath 5! Eventually going duelist.

An advisor to Monarchs for the last 3 generations, Christaph was responsible for the Queen's education, and he will continue his education of the princess.

We almost did in the Fallen Sons and Daughters of Heaven Game. The character should work, so go for it.

Philo Pharynx wrote:
Ooh, interesting. I'm thinking kitsune rogue/sorcerer. The perfect spy...

Kitsune are cool.

fearcypher wrote:
I'm thinking of making a scholar type magic based crafting character. Most Gestalt games don't allow Mystic Theurge but would you? I want to have an insane amount of versatile buffs for everyone because I love helping party members. I'll probably stick with Vancian casting because it's what I'm used to though.

No, honestly, simply taking two casters will net you a lot of spells.

Waldstadt wrote:

I was gonna go a bit odd

A Munavri character. They are a bit strong so one half of my character would be Class 4/CR1//Class 5.
Do you allow CR buy off?
Its suppose to be you take three levels after the CR and first class level (So in this case CR 1/Class 4) and then between the third and fourth levels you buy off the CR and level normally. So when we got to level 6 he would be Class 6//Class 6 instead of CR 1/Class 5//Class 6

I'll consider it. Someone else has asked a similar question, of Dark Elf Noble. I'll get back to you both tonight.


Azih wrote:
It seems like this campaign might involve a fair bit of social PVP between PCs? I don't see how to avoid it in fact unless there's a lot of pre discussion of how they want the Princess to turn out.

Potentially, yes. Some paths are not mutually exclusive. But this is why I want to limit party size for once. It'll be easier to manage and reach agreements.

Cydrius wrote:

I'm already a bit reeling from the choices with the double spellcaster classes and the phantom.

If you don't mind, I'll stick with regular spellcasting.

You can, I just prefer Sphere-casting, and I reckon it's more versatile.


Yeah I PM'd the GM with a list and links to over 60 monster abilities asking for point cost.....

SIGH.

Oh wells, the price we pay to enjoy this fine pastime.

Would it be horribly cliche to be the Princess's uncle?


That depends. Are you the evil uncle plotting to off her and take over the throne, or the old and eccentric (but surprisingly competent) uncle who constantly dotes on her when she comes to visit?


I have a profile set up, Working on the history for the character and it will be up by tomorrow.


Rednal wrote:
That depends. Are you the evil uncle plotting to off her and take over the throne, or the old and eccentric (but surprisingly competent) uncle who constantly dotes on her when she comes to visit?

Maybe both DUH DUH DUNH!


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Bane88 wrote:
Rednal wrote:
That depends. Are you the evil uncle plotting to off her and take over the throne, or the old and eccentric (but surprisingly competent) uncle who constantly dotes on her when she comes to visit?
Maybe both DUH DUH DUNH!

So you're scar?


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*Knows now to avoid cliffs near Bane*


*Rubs temple* "The lioness' do the hunting"


Some quick questions:

1. Would you allow the Slippery trait, or an equivalent reflavoring? (The trait grants +1 to Stealth and Stealth as a class skill, and is a Faction feat for the Bellflower Network)

I'd like to pick up Stealth as a class skill with a trait, but it seems like every Stealth trait is either faction, religion, or region specific.

2. Would you allow the Anxious drawback to be taken on a character who does not take the Diplomacy skill? In a campaign like this, I imagine lacking the diplomacy skill might be some trouble, particularly when the character ends up coming off as a nervously mumbling wreck.

3. The Phantom Fighter feat grants the Spiritualist's phantom the Ghost Touch ability. This is primarily intended to give the phantom the ability to strike incorporeal creatures while corporeal, but it has the side effect of giving it the ability to strike corporeal creatures while incorporeal. Do you have an issue with this?


I am interested, what do we have here so far?


Bane88 wrote:

Yeah I PM'd the GM with a list and links to over 60 monster abilities asking for point cost.....

SIGH.

Oh wells, the price we pay to enjoy this fine pastime.

Would it be horribly cliche to be the Princess's uncle?

Tropes are tropes for a reason. As long as you can do something fun with it...

Cydrius wrote:

Some quick questions:

1. Would you allow the Slippery trait, or an equivalent reflavoring? (The trait grants +1 to Stealth and Stealth as a class skill, and is a Faction feat for the Bellflower Network)

I'd like to pick up Stealth as a class skill with a trait, but it seems like every Stealth trait is either faction, religion, or region specific.

2. Would you allow the Anxious drawback to be taken on a character who does not take the Diplomacy skill? In a campaign like this, I imagine lacking the diplomacy skill might be some trouble, particularly when the character ends up coming off as a nervously mumbling wreck.

3. The Phantom Fighter feat grants the Spiritualist's phantom the Ghost Touch ability. This is primarily intended to give the phantom the ability to strike incorporeal creatures while corporeal, but it has the side effect of giving it the ability to strike corporeal creatures while incorporeal. Do you have an issue with this?

1 - Yeah, sure. You can have been involved with the Bellflower at some point. They might even have a branch in Ambervale - where better to hide slaves?

2 - Just because you don't have diplomacy doesn't mean I won't be making you roll it. So Anxious can be taken.

3 - Nasty. So long as it doesn't get abused...

Arachnofiend wrote:

Giving up on my first concept, but I'm still determined to make a non-spellcaster; and for that, I turn to the best non-spellcaster in the game: the barbarian. Eldritch Guardian Fighter // Invulnerable Rager Barbarian with a Figment Raven familiar that does all of the talking.

Quick question: could I take the Extra Evolution feat for my familiar? This would obviously be a house rule but I figure it's worth asking. I'm specifically looking to have both the Reach evolution (for combat purposes) and the Skilled evolution (for social purposes) at the start of the game.

Would the Evolved Familiar feat do what you need?


Re 1: My concern is that it makes no sense to involve the Bellflower Network in my character's backstory. Rather, I was asking about potentially finding another reason to explain a Stealth as a class skill trait. Given my character's backstory and general disposition, she has many reasons to want to be seen as little as possible. Would you allow the (homebrewed) following? There are quite a few traits with that exact effects (some also adding a situation bonus), but none quite have fitting flavors.

Quote:
Self-Effacing: As a child, you were often told to make yourself scarce, as your parents feared you might cause a scandal. You learned to go about everyday life while being seen as little as possible. You have a +1 trait bonus on Stealth, and Stealth is always a class skill for you.

Re 3: My intent with it is to have my phantom remain in incorporeal form pretty much all the time, and use said ghost touch slam attack to deliver touch spells. (Which the Phantom could already do while incorporeal.) Being able to use slam attacks rather than touches means the phantom adds their slam damage and the Fear Phantom's Horrifying Strike special ability to it, at the cost of targetting the regular armor rather than the touch armor. My character's Phantom will be small, making the damage rather low.


That's fine.


Dot.

Was thinking of either grizzled veteran knight or house assassin.


Sweet. Thanks. The crunch is coming together nicely, and I am actively brainstorming my character's backstory.


Hohohoho! My alias is done and the crunch is almost there! Heavy focus on party support, healing and defense. Nothing special skills wise, decent diplomacy, proffesion diplomat and a little in sense motive.

Also, One little question that may be important. What are your views on the whole paladin "MORAL ALL THE TIME OR FALL" thing.


TarkXT wrote:

Dot.

Was thinking of either grizzled veteran knight or house assassin.

Or a Knight Assassin?

derpdidruid wrote:

Hohohoho! My alias is done and the crunch is almost there! Heavy focus on party support, healing and defense. Nothing special skills wise, decent diplomacy, proffesion diplomat and a little in sense motive.

Also, One little question that may be important. What are your views on the whole paladin "MORAL ALL THE TIME OR FALL" thing.

I'm not looking to make Paladins fall. A Paladin who sleeps with people out of wedlock is fine, so long as they make it clear what the relationship is. A Paladin who drinks is fine. A Paladin who went out for a booty call and got smashed when he was meant to be guarding a princess would fall.


Good, because I definitely do all but one of those things.


I always wanted to do a Paladin//Ninja but no idea how that would work lol


TheGodd*mnGM wrote:
I always wanted to do a Paladin//Ninja but no idea how that would work lol

I take it you haven't seen Goemon?


You'd definitely have to eyeball your choices carefully. You'd also DESTROY evil characters if you mixed Sneak Attack with Smite Evil and Two-Weapon Fighting - whiiiiiiich is actually the kind of thing that, as a GM, I discourage people from doing. o_O Characters aren't really meant to be able to fully stack their main source of damage, and the game tends to get unbalanced when you do that.


My only gestalt so far was the ultimate alcoholic. Drunken Master who makes his own brew that puts him into a mini rage. His brew also could have a myriad of beneficial effects and/or could be weaponized.


Am I right to assume that the Nobleborn gives a stipend of 1000gp to start with, and then another at each level up in game, as opposed to 1000gp at level one, and another 1000 at each level, starting the character with an extra 5000?

The latter option seems rather crazy to me.


Nope never have. Does sound cool thought. It really depends how the gm rules lawful good. Could you assassinate for the greater good ect.

And yeah stacking smite and sneak attack is just mean.

Would a Factotum be allowed? What about font of inspiration?


Yeah, you get 1000gp now, at level 5, and a further 1000gp at each level up.


Is it alright if we don't use the sphears system? It looks cool, but I have trouble ingraining new systems and would probably make more mistakes than it would be worth.


Do you allow templates?


He said Spheres was encouraged, not that it was required.

(It's really not hard to learn, though. XD Spheres is fairly intuitive, not to mention fun as heck.)


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This sounds very nice

I'd be looking at making my character the princess' whipping girl, so the person who received punishment whenever the princess deserved it, one would not go about hitting royalty after all. She would have grown up together with the princess and as such would likely be very close friends with her. She would probably even have been present at the attack (knocked unconscious or something, nothing but very vague memories).

I'm looking at going Psychic on one end, not sure on the other. I'd use the default, Vancian system for it simply because many of the fun spells available to Psychics don't exist in the spheres system.


Cuàn wrote:
I'd be looking at making my character the princess' whipping girl,

Somebody's read The Whipping Boy.


I haven't, I just really like history, especially the weird parts. I actually had never heard of the book until you mentioned it.

As such my character would also come from a lesser noble house aligned with House Archaos. Having their daughter be the princess' whipping girl would be a reward her parents got for their loyalty. This is based on the idea that the two would become close and the whipping girl would be granted wealth and power by her close friend, the future queen.

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