From girl to lady - What makes a Princess? (Inactive)

Game Master JonGarrett

Bedroom Brawl


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Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie was taken by surprise, the chain lashing down, sure to hit her, when Kraken's Maw wrenched her arm up into a parry, knocking aside the chain.

Clockwatcher. I is not flatfooted. :P

Kraken's Maw Eldritch Fang 1 Anima to hit 1 Anima to damage: 1d20 + 14 ⇒ (4) + 14 = 18
DR bypassing Slashing: 2d6 + 5 ⇒ (5, 5) + 5 = 15
Force: 2d6 ⇒ (4, 3) = 7
Lightning: 2d6 ⇒ (2, 2) = 4
DC 14 Fort Save or be Staggered

Other Maneuver: 1d5 ⇒ 4

Oh, hey, it's probability twist!

Rerolling to Hit above, no swift action next turn: 1d20 + 14 ⇒ (4) + 14 = 18

Bleh. Oh well, got a point of Anima.


Kiyomi will chaneel destructive energy through her touch, and then step back.
concentration: 1d20 + 10 ⇒ (17) + 10 = 27
touch attack: 1d20 + 6 ⇒ (12) + 6 = 18
force damage: 3d6 + 2 ⇒ (1, 1, 6) + 2 = 10 1's count as 3's so 14 force damage


GM of all he Surveys - Still sick, but in a different way

The Kyton was able to dodge Julie's blade, but Kiyomi's touch attack landed, bypassing the chain armour it wore. How much it hurt the creature, however, was another question entirely. The creature's chains lashed out again, a rusty sounding chuckle rattling from it's throat as it struck.

Attack (Ellara): 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Attack (Karneila): 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Attack (Julie): 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Attack (Kiyomi): 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

Another chain clubbed Ellara, right before she stepped backwards and exhaled curtly. Some instinct (or rather, the multiple flailing chains) was telling her that getting too close probably wasn't a good idea. Instead, she inhaled slightly, then spat out a long line of fire that rushed straight through the attacker's area. Its firepower was still a bit low, but... well, she'd fix that when she could.

Fire Damage, Reflex DC 16 Halves: 2d8 ⇒ (1, 5) = 6


This time, Karnelia's ghostly protections stop the attack before it can deal any damage.

"You will STAND DOWN!"

Ghost Touch: 1d20 + 3 ⇒ (10) + 3 = 13 Vs. Touch Armor. On a successful touch, the target is Frightened for two rounds.


Stepping back out of the chain's reach, she fires off a blast of energy

touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
force damage: 3d6 + 2 ⇒ (6, 2, 5) + 2 = 15 2's count as 3's so 16 force damage


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Maneuver?: 1d3 ⇒ 2

Calm the Storm.

1 Anima point, 7 damage taken

Kraken's Maw: 1d20 + 13 ⇒ (12) + 13 = 25
Slashing Damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11
Stance Lightning: 2d6 ⇒ (5, 3) = 8
1's 2's become 3's Slashing: 3d6 ⇒ (6, 6, 6) = 18


GM of all he Surveys - Still sick, but in a different way

Spell Resistance (Ellara): 1d20 + 10 ⇒ (19) + 10 = 29
Spell Resistance (Kiyomi): 1d20 + 10 ⇒ (11) + 10 = 21
Spell Resistance (Karnelia): 1d20 + 10 ⇒ (7) + 10 = 17
Spell Resistance (Julie): 1d20 + 7 ⇒ (5) + 7 = 12

All of the magical attacks punch through the creature's spell resistance with ease, bar the magical damage from Julie. The Kyton, now afraid thank's to Kiyomi, broke off and bolted for the door.

Attacks of opportunity those who can reach it. If it lives it's running for another round.


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

I'm too far away for that, so... XD *Grabs the popcorn*


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

AoO: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing: 2d6 + 5 ⇒ (2, 3) + 5 = 10
Stance Lightning: 2d6 ⇒ (6, 2) = 8


Seeing the opportunity, despite her lack of practice, Karnelia attacks the fiend with a swipe of her scythe.

Scythe: 1d20 + 4 ⇒ (15) + 4 = 19Damage: 2d4 ⇒ (4, 2) = 6

Karnelia steps back, but not before providing a warding gesture to Julie.

Casting Shield on Julie.


GM of all he Surveys - Still sick, but in a different way

In it's haste to flee, the creature leaves itself exposed, and gets struck down by various attacks. It's body fades back to whatever reality it truly existed in.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie checks what remains of the box for loot.


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

Ellara, on the other hand, kept watch just in case that creature (or something else) returned. If it was magical, they'd probably let her know - her house was good at analyzing that sort of thing.


GM of all he Surveys - Still sick, but in a different way

The box contains a thin wand, a set of papers now reduced to ash, and the badge of house you don't instantly recognize in platinum, with several amethysts forming an image of a sword.


"Hm... Could that badge be..."

Knowledge Nobility: 1d20 + 9 ⇒ (6) + 9 = 15


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Knowy Fancy Pants People: 1d20 + 10 ⇒ (11) + 10 = 21


kn: nobles: 1d20 + 8 ⇒ (14) + 8 = 22


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

Know History (Just in case it's really old, 'cuz most of us would probably recognize things that are recent): 1d20 + 7 ⇒ (9) + 7 = 16


GM of all he Surveys - Still sick, but in a different way

It is an ancient variation of the symbol of House Umvarell, from before the ascended to becoming a High Family. As with the other houses, they changed there sign when they ascended. This suggests that this city fell before then - several thousand years ago.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Well, we've got all the ash here. Would a spell of mending restore the papers?"


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

"I don't know, would it?" Ellara asked. Her magical talents didn't run in that direction - but it sounded like something that could be worth a try, assuming anyone was capable of it...


GM of all he Surveys - Still sick, but in a different way

Repairing the paper would be relatively simple. Repairing the words written on them would be significantly more difficult. While it might well be possible, the spells to do so aren't obvious. With a bit of research...


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

Interesting, but I feel like it's not as urgent as finding the Princess, and I'm not sure it would help. XD Unless I've forgotten something.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie will keep the ash safe, and hold the wand up for someone more scholarly trained in magic to examine.


Lady Karnelia eyes the wand for a moment, but quickly comes to the conclusion that her own experience with magic is much too innate, rather than learnt, to be of any good here.


GM of all he Surveys - Still sick, but in a different way

The wand is a smooth metal rod, oddly flexible and with a fine etching of runes running in a spiral along the length. A little investigation reveals that it casts the Serendipity talent, or by using two charges the Greater Serendipity ability. It currently has 17 charges remaining.


Male. Mostly. Human. Mostly. Archaeologist

OK guys, it's a cool wand - but it's not cool enough for shocked silence.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"I remember someone else doing something important before I interrupted by opening the box.. Let's go back to that. Whatever it was."


"Finding the other box."

Sorry, I'm usually busy gaming in person all weekend long. Which room are we in? Numbers might be good.


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

Ellara's been trying to open the door next to her for awhile. XD Let's do that? And then finish off with the other doors down that short hallway.


I'm down with that.


GM of all he Surveys - Still sick, but in a different way

The door remains sealed. However, ripping through the box with a chainsword and kicking up dust during the fight has revealed that the barrier of force covering the door is no flat - some kind of indentations can be very vaguely seen now, as dust particles gently gather within them.


"How curious. Does anyone care to venture a guess as to the purpose of these indentations?"

Lady Karnelia eyes the field curiously. Footholds for climbing, perhaps?


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

"Well, it could be damage... or a sign of some sort of writing." Ellara noted. "Anyone got some paper and something to mark it with?" Or, you know, they could just break it... but if there was a warning here, she wanted to hear it whether or not they heeded it.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Julie didn't have much to contribute to the puzzle solving, having had her share of "poke it and see" at the moment, and her typical endeavors didn't require much more thought than "check for false bottoms and walls that are too wide".


"I didn't bring paper either. But I have an idea."

She will scoopup some of the dust and wet it from her waterskin to make it more of a paste. She will use one of her playing cards to spread it across the force barrier, so that it will stay in just the depressions or grooves.


GM of all he Surveys - Still sick, but in a different way

The indentations form Dwarvern runes, which translated, form a riddle.

What is it men love more than life,
Fear more than death or mortal strife?
The poor man has, the rich require,
What is the contented man's desire?
The miser spends, the spendthrift saves,
And all men carry to their graves.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"At first I was going to say time, but but, eh, probably not."


Lady Karnelia ponders the question for a moment, but is unable to find the answer. "I'm afraid I have nothing."

Instants later, a younger voice pipes up, as Little Sister manifests amongst the group.

"That's it, big sister!"

"But... I said I had nothing..."

"Nothing. That's the answer! Nothing is more precious than life... I would know. Nothing is more frightening than death, the poor man has nothing, and the rich and the contented want nothing."

The final sentence is perhaps grimmer.

"... and one takes nothing along when they die."


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Oh, that's pretty clever."


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

"It is." Ellara agreed, nodding to Lady Karnelia. "You should come visit us in House Khalavest sometime. They'll like you."


GM of all he Surveys - Still sick, but in a different way

The door fails to respond...until Nothing is said in Dwarf, and then the field flickers away and out, leaving the door unlocked and ready.


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

Without hesitating, Ellara opened it - she was very curious about what lay beyond.

(Which was absolutely nothi- kidding, kidding! ...Probably. But if it was, nobody could say they hadn't been warned.)


GM of all he Surveys - Still sick, but in a different way

It is clear that the door was what the occupants hoped for. Nothingness. Inside, sealed away from whatever had devastated there city, a small group of dwarf casters chose to end there lives peacefully. Five bodies, now little more than rag clad skeletons, are arrayed in the room, forming a small circle.

But not pointlessly. In the centre of the room and the bodies a glowing circle crackles with force and charge. The circle glimmers faintly, the blood it was drawn in apparently still fresh after all these years. It barely leaves enough space between the wall and itself for a person to pass.

And in the centre of the circle sleeps a single Dwarf child.


Male. Mostly. Human. Mostly. Archaeologist

*Coughs* Hello? Anyone home?


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Well... That's surprising."


"W-what is the meaning of this?" Lady Karnelia stammers.

Meanwhile, Little Sister curiously eyes the dwarven child. She hesitantly creeps up slowly. As she comes up to the edge of the circle, she stops for a moment, looking to the other party members for inspiration.


Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12

"To keep somebody safe for a long time, obviously." Ellara said. ...She wasn't surprised by magical things anymore, not after her twelfth birthday. That had been quite an incident. "The kid'll probably wake up once the circle is broken. ...Which we probably shouldn't do without having an important representative of their race here to help, actually. Diplomatic repercussions and all that. I could probably go find one." If there was anything she was good at, it was getting wherever she needed to be.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

"Eh, let's just grab the bugger and throw him at one of their embassies or something. It's not like he'll help us find the princess."

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