From Breland Forth

Game Master therealthom

Eberron Wiki
World History

Haltwhistle environs


451 to 500 of 890 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Init +1, HP 2/14HP, Perception +6, Sense Motive +1, AC 14/11/13

On the Road:
Karl sees himself pulling a small gap from the ladies, but still the rider seems to be getting away. Drawing on his years on knowledge of the road he pushes the animal forward. However not one to use the crop against his mount, he's unsure if he can keep up the pace.
Handle Animal: 1d20 + 8 ⇒ (14) + 8 = 22
Ride 1: 1d20 + 2 ⇒ (6) + 2 = 8
Ride 2: 1d20 + 2 ⇒ (9) + 2 = 11


"Not a half bad idea," Syrus replies, his head bobbing up and down in agreement. He quickly scratches the bottom of his nose with his sleeves, eyeing their surroundings warily. "Let's be quick about it, then."

The sorcerer saunters over to a hiding place not too far from Jamorin's. Unfortunately, he is far from inconspicuous.

Stealth: 1d20 + 3 ⇒ (6) + 3 = 9

Sovereign Court

Maps, etc

The Road:
The bandit rakes his spurs across the horses flank again and the beast responds with another burst of speed. Crouched low, knees holding him level above the saddle's raise and fall, the bandit gallops further away.

Thenji reins in. As Aljohar and Lino pass he shouts, "He's too fast!" But he kicks his horse forward to follow in the women's wake.

Syrus and Jam:
You drop into the bowl of the amphitheater and cross to the northern side. A patch of bayberry close under heavy-boughed oaks makes a good hiding spot. You can easily observe the western edge of the clearing and more importantly, you're close to the trail leading north to the road.

To save time: One last perception roll. Beat 16 and add 4 to an initiative roll.

Lydia:

There he is. 200' away. Leading his horse, head down and trudging. Another few dozen steps and he'll cross a broad open lane between the tree trunks.

Surprise round for you. Take that action. Then roll initiative, and act again if you better or tie the roll below.

Bandit initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Lydia smiles grimly and draws an arrow to her bow and let's fly and follows it with a second.

Range is within 2nd increment (220'), so -2 to hit.

Attack: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 Damage: 1d8 ⇒ 4
Attack: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 Damage: 1d8 ⇒ 8

Following her second shot Lydia drops into the undergrowth, and moves to one side of her original position. drop and move 15' with stealth

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

perception: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative: 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26

Jam hunkers down in his hiding place waiting for a sign of the bandit so he can set up the ambush.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai sighs miserably when the bandit gets too far ahead of them, mumbling to herself, "Just my luck..." She calls to the others, "They'll know we're in pursuit. In their place, I would try to turn around once I've regrouped and crush my pursuers."

She concentrates on what her crystal is telling her, to try and get a good grasp of where Lydia might be. "It seems Lydia has fired an arrow at someone. I'll track the battle, but we may need to reposition to help if anything goes wrong."

Sovereign Court

Maps, etc

Lydia:
Your first arrow strikes true. It slips past his arm and into his ribcage. He cries out and staggers.

The second arrow nicks an unseen treebranch, and skitters well wide.

The bandit looks quickly up the slope toward you, but doesn't waste time trying to pinpoint your position. He draws the horse forward and mounts at a fast walk, then spurs it forward toward the open space ahead.

Double move away, heading east north east. Opens range to 280. And he's out in the grass of the amphitheater.

Jam and Syrus:
A man cries out in the woods. Jamorin spots movement between the heavy tree trunks of the forest on the west side of the meadow. Then the bandit from the trees 30 yards from your position. He's moving fast and it's a wide sweeping turn that he makes to swing north toward the trail. He doesn't seem aware of you, and drives his horse with a frantic energy that's well explained by the arrow in his side.

The number to beat is 13 for initiative. Jam's going before him.

Road Crew:

Thenji is quick to rein in behind Horace. He nods at the bandit's dust. "I'm no rider, but I think that he is."


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Lydia moves forward, heedless of being seen and tries another long shot:

Attack: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 Damage: 1d8 ⇒ 8


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

On the Road:
Aljohar nods agreement with Thenji and pulls her horse to a canter. "Good thing we're not cavalry, huh? Well, Lino, maybe we can do more good helping Lydia, or cutting off whoever she's shooting. Can you tell where they are? If you're right and they are regrouping, best not to be here where they expect us when they counterattack."


Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

"Tch." As the wounded bandits rides past their position, Syrus stretches out his fingers, performing the motions necessary to channel his arcane power. A bolt of force leaps out from his hand and chases after the rider with unerring accuracy. He did not want to risk killing the man, but letting him escape could prove troublesome.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Range is 120, so it should be able to reach him.

Sovereign Court

Maps, etc

Lydia, Syrus and Jamorin:
The man's hands fly up when Syrus' missile strikes him. He arches his back and stiffens. The horse carries him another 20 yards before he finally topples off. The horse dashes on.

Save that 3rd arrow, Dabbler.

The Road Crew:
"It might have been better if we were cavalry," Thenji disagrees mildly. He looks to the others for a plan.

Lino:
Lydia had been moving east. It's probable that she'd come out at or near the natural amphitheater. Of course it's certain she'll eventually go back to where she left you all.


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

"Good shot, that stopped him, I'll make sure he's still breathing." Jam says popping out of his hiding place and heading over towards the bandit. He'll cautiously approach keeping an eye out for any others that may be around.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Double move towards the bandit if we're still in initiative rounds.

Sovereign Court

Maps, etc

Lydia, Syrus, Jamorin:

The bandit lies on his side unconscious. His breath is ragged. Inhalations trailing into a sucking sound before a coughing expulsion of breath. From a few feet away there is no sign of Lydia's arrow.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

With her arrow still notched, Lydia lopes forward toward the fallen bandit. She then pauses, looking around the amphitheatre, sniffing the air for scents.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Road:
"Breland would have been in huge trouble with us as its cavalry, Thenji," Aljohar retorts, "The bastard's gotten clean away. And where are the others? Should we head up the hill in the direction they went?"

Survival: 1d20 + 4 ⇒ (5) + 4 = 9

She looks around wildly. "Where's that hill they were going to ascend?"


"Too easy," Syrus remarks with grim satisfaction, hobbling out from his hiding spot. He casts a sidelong glance before nodding at Jamorin, indicating that he wants to approach the fallen bandit. "Well, he's no good to us dead. Let's see about getting him back to the others."


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

"Yes, we should head up to rejoin them. If they move too far, I'll have my crystal try to halt Lydia," says Linokashtai, nodding once hurriedly and having Horace turn so that she can try and fine the shortest route to them, using what she knows from the ground she's covered as well as the ground Lydia's covered.


Init +1, HP 2/14HP, Perception +6, Sense Motive +1, AC 14/11/13

On the Road:
Karl's horse has slowed to a trot as the smaller group congregate together to work out what's next. He lets out an exasperated sigh at their failure to stop the horseman. "The others could probably use our help, you're correct Ms Lino." He agrees a trifle wryly.

Sovereign Court

Maps, etc

Woods runners:

A violent coughing fit rolls the man unto his back. A bloody froth spills down one cheek. A forearm's length of arrow shaft, the fletching bloodied and mangled lies beside him.

His coughing is the loudest sound. The breeze stirring the meadow grass is the sole movement. The woods to the east are still and dark. The birches and brush to the north are lighter, but similarly still.

Road Warriors:

Linokashtai relays what she's seen through the crystal link. Your three climbers have reached the natural amphitheater and have downed their man there.

Thenji points out that the trail to the amphitheater is just a short distance ahead. At the trailhead, a horse, saddled and geared, grazes on the road's verge.


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

Jamorin not seeing any other clear threats moves over to see what he can do about this man. "He was maybe not expecting to run into a group." Once close enough he leans down to attempt to treat the wounds, at least stop the bleeding. "Looks like he already took an arrow before your hocus pocus brought him down."

First Aid: 1d20 + 3 ⇒ (20) + 3 = 23

Sovereign Court

Maps, etc

Woodsfolk:

Jamorin examines the man. His injuries don't look bad, but in probing the arrow wound Jamorin discovers that the shaft, and probably head, of the arrow are still in the man's chest. Looking at the splintered length of arrow, there's probably a foot or more inside. Drawing the arrow out will do a lot of damage. Punching it through would be the best course, but maybe later when magical healing is instantly available. For now he tightly wraps the man's chest with strips from the bandit's cloak.

OK you've got him stable.

Lydia, to reply specifically -- no foreign scents close by.

Syrus:
He looks familiar. He may have been one of Shythe's band, or someone else that you shared the road with for a short time.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Lydia approaches the other two quietly.

"He's alive? Good. Now why did he retreat here, instead of along the road?"

She starts to look around the sheltered dell, looking for anything that may have been left behind or any trace of why he would come here - a weapons cache, another ally, or anything else.

Survival: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14


"Looks like they had an old camp nearby. Maybe he was heading there...?" Syrus mumbles, grimacing when he gets a better look at the man's face. "Gah. I've seen this bloke. I think he's in the same band as Yellowbow... can't recall his name, though."

Sovereign Court

Maps, etc

*** On the road ***

Frowning, Thenji reaches over to take the riderless horse's reins. "I'll bet that this belongs to whoever shouted to our escaped rider. Be careful. He still may be around."

Trail or road or other?

*** In the woods ***

The camp in the amphitheater was recent.

Survival, DC 15:
Camp sized for 20 +/- 10 people.

Survival, DC 20:
Camp sized for 25 +/- 5 people.

Know nature, DC 15:
The grass where tents were placed is bent and yellowed, but not dead. And is recovering somewhat. They were here for 2 or 3 nights and probably broke camp this morning.

What now?

Lydia:

This was a natural route if he didn't want to strike directly toward the road. He made some northing and easting without showing himself to anyone on the road or running into dense brushy near the near, and he gained access to the trails that meet here.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai says to Thenji, "We may want to check through his gear. I doubt there is anything informative, but he may have some scrap that tells us more about these bandits."

The psion sighs and says, "Let's head up the trail... It would be best to just travel the same path the others did at this point."


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Survival: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

"There were quite a few people camped here, at least ten...maybe as many as thirty. As twenty or thirty would be right for the group that escaped us I would assume they camped here last night, before the attack. They may have pushed past here and kept going this afternoon."

Sovereign Court

Maps, etc

***The Road***

Thenji dismounts to go through the new horse's saddlebags. They contain only equipment for life on the road, and a few days rations. Taking the horse's reins, he remounts his own horse and gestures toward the trail. "After you."

Like the trail on the south side of the ridge, this trail is narrow with thick growth on its sides. The branches brush your legs as your horses walk along it.

*** The Reunion ***

Eventually the trail broadens into the grassy meadow of the natural amphitheater. An easy sling's throw into the meadow, Lydia and Syrus stand over Jamorin, who kneels beside a body on the ground.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Aljohar trots up to the group. "You got one! That's more than we can say. The lookout on the road got away." She dismounts and plunks down next to Jamorin. "Is he alive? If he is, we've got a spare horse that we can tie him to." She sets delicate fingertips on the man's neck.

Heal: 1d20 + 9 ⇒ (3) + 9 = 12

Sovereign Court

Maps, etc

He's alive, unconscious, and stable.


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

Jam nods as Al hops down next to him "So far yes, I fixed him up best I could, mostly stopped bleeding. He still has a chunk of arrow stuck in him though, figured a more skilled healer should maybe deal with that."

Looking around at the camp he adds "Lyds figures there were maybe as many as thirty staying here recently, they were long gone when we showed up though."


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

"The one that got away concerns me, he could report that they are under pursuit." Lydia shakes herself.

"That can't be helped, now," she looks thoughtful for a moment. "Maybe we should rest up while we can. I can track these raiders as well at night as by day, and that may give us an advantage....no, none of you see well in the dark, do you?"


Init +1, HP 2/14HP, Perception +6, Sense Motive +1, AC 14/11/13

Karl gets down from his horse and ruffles his head in a dejected manner; "Not I. We got the horses into a good lather in the pursuit, but he must've known the area too well - just slipped past us, 'ey Thenji?" He asks his old friend.

"I've a lamp and can help you find the North." He adds before pointing the way out.

Cast Know Direction


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

"I can make light, but not see in the dark. If the rest of us must have light in the night, it will make us visible from a distance. Of course, if we travel during the day, we'll still be visible from a distance, so..." Aljohar shrugs. "Either is fine by me. In the meantime, do we need information from this man? If we take him along, he'll wake up and be a liability to us. We could always send back one of our squires leading the spare horse with this guy tied to it. The village isn't too far for that."

Aljohar rocks back onto her heels, scrutinizing the unconscious man. Or will they want to slit his throat? she wonders. Worse had been done in the war, but she still had no taste for such things.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

"I'd like to know what his orders were," Lydia says. "It would tell us where the other one is going."


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai nods and says as she climbs down from Horace, "It's better to have information than not. My crystal is able to 'see' in the dark, but it's not really proper sight, and it's short ranged. I would not recommend it as a watch except in a pinch."

She approaches to take the thing back from Lydia, taking its legs again and putting it back in her pocket. She focuses a moment on using Know Location and Direction in order to be certain on their position so that she can log it.

"Thenji, maybe you can get the information." She gestures towards the unconscious bandit, "Then yes, it may be best to send him back on his way."


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

"I can heal him enough to bring him around," Aljohar offers. After all, this is war. I guess.

Sovereign Court

Maps, etc

Thenji shrugs. "We can't get anything out of him like this."

I'm hearing revive and question him, and send him back to town with a redshirt. I guess they're not mutually exclusive. Somebody make a call.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

"Uthar, can you tie him up before I heal him? I hate to waste my good silk rope on this guy, and I don't trust my knots to hold." Aljohar nudges the unconscious man with a toe.

Once somebody (preferably Uther) ties up the captive, Aljohar will heal him, burning inflict light for a cure light.
cure light: 1d8 + 2 ⇒ (3) + 2 = 5

If he wakes, Aljohar says, "You're alive and liable to stay that way if you tell us what we need to know." She offers her waterskin so the man can clear his throat of the dust and blood and be able to talk.

Sovereign Court

Maps, etc

The man's obvious wounds heal, but he remains unconscious.

You've almost, but not quite got him out of the woods. You've got the wand too.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

While Aljohar deals with the prisoner, Lydia starts searching the surrounding area more closely, looking for any clues or detritus the bandits may have dropped or let slip when they departed the area.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Sovereign Court

Maps, etc

The sloping ridge leading up to the lookout forms the seating area of the bowl-like natural amphitheater. The level floor of the bowl is soft rich grassy turf. Yellowed rectangular patches show where tents where pitched. The turf is much cut up and trampled by the traffic of men and horses. Four small fire firepits have been dug and set with stones. The pits are dead cold and filled with partially burned wood chucks, some cubic charred coals, and ash.

Lydia and Perception DC 15:
The traffic is denser along three tracks. In order of density, first is the trail to the road.

Second is a trail leading into the woods. Your nose tells you what's at the end before you reach it. It is a 2 foot deep, slit-trench latrine. It is straight and square, and has been recovered in dirt.

Third is the trail that Jamorin and Syrus came down from the lookout.

Lydia:
A charred scrap of paper is in one of the fire pits. Only a few lines of spidery script remain legible, but unintelligible to you.

Syrus, Jamorin, Lydia, you already had a shot at the spoilers below.

Survival DC 15:

Camp sized for 20 +/- 10 people.

Survival DC 20:

Camp sized for 25 +/- 5 people.

Know nature DC 15:

The grass where tents were placed is bent and yellowed, but not dead. And is recovering somewhat. They were here for 2 or 3 nights and probably broke camp this morning.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Knowledge (nature): 1d20 + 5 ⇒ (12) + 5 = 17

"Around twenty-five people, here for two or three days. Is anyone good with writing?"


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

"I can read some languages," says Linokashtai, "Not as many as I would like to. Unfortunately, I'm not trained in interpretation."

Sovereign Court

Maps, etc

Examination of the charred fragment proves the language is unknown to the Kalashtar, but she thinks it might be Elvish.

Not much more to be gleaned here. There is still the prisoner....


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

"Does anyone here read elven?" she asks, glancing around at the others. "That might be it. A translation may be handy."


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

"Sorry, I only know the language of the angels. Because that's appropriate for me." Aljohar smiles smugly at her friend. "Are we resting for certain now? If so, I will finish healing the prisoner more and save the wand, but I'll need to make my devotions before we leave."

In other words, if we're resting here long enough for her to renew spells, she'll burn another 1st level spell on cure light. Otherwise, she'll poke him with the wand.

cure light: 1d8 + 1 ⇒ (5) + 1 = 6 Plus one more hp if using her own spell.

Sovereign Court

Maps, etc

The prisoner groans. His eyes roll behind closed lids which slowly open. Green and bright, flecked with black, his eyes focus on Aljohar.

A single syllable escapes his lips. "Crap."

Wand or spell -- it's enough to bring the prisoner around. ** There's hours of daylight left. ** It's your play.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

"You're welcome," Aljohar responds placidly, "You have quite the nasty arrow wound, at the very least. You will survive now, though you're probably still in pain. Your fellows have all left you. My intent is to keep you alive, though I can't speak for everyone here. We're a bit curious as to what your orders were and what is going on with your group. You cooperate with us, we'll cooperate with you." She watches him closely, trying to judge his attitude and (if he speaks) truthfulness.

Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13

Sovereign Court

Maps, etc

"You are right about the pain." He draws a ragged breath which catches short.

"But I do not want to appear ungrateful, for I can't fault your intent. I was dismayed by my unfavourable situation." His hand describes a loose vertical figure eight. "My humble thanks, dear lady. Please forgive me if I do not rise to bow."

"You've no doubt deduced my orders already, so I've nothing to lose by disclosing them fully. My partner and I were charged to watch the road and notify the column of any pursuit. Can you tell me if he made good his escape?"

A cough cuts him short. He looks past Aljohar at the others, then frowning, returns his attention to her.

He seems pleasant enough, cooperative, or at least not uncooperative, so far, and a little worried.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

"Fair spoken for a bandit," Aljohar responds with a wry smile, "As to your partner, I cannot tell. I was not in the group that felled you. What of the main group? What was their mission?" She looks to the others with a shrug.

1 to 50 of 890 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / From Breland Forth-- Gameplay All Messageboards

Want to post a reply? Sign in.