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Free City Citizen's Militia: Special Ops

Game Master Lil B

I am looking to start a campaign in Cettinge. We will start in the city and begin by exploring the first level of Purple Mountain. (It may continue down to level 2, after that not sure.)

Character creation:
Starting at level 1
20 point buy
Max hit points at 1st level, half plus 1 after
Two traits

The traits you choose should be justified by your background. All classes and races from Paizo products allowed. I lean heavily toward core, but will consider others with a good background. Recruitment closes Friday July 27, I will choose over the weekend, and post my choices by Monday.

Silver Crusade

Submitting my character for consideration. Thanks for looking in advance!

Female Human (Chelaxian) Ranger 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +5
AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 14 (1d10+4)
Fort +3, Ref +3, Will +1
Spd 20 ft.
Melee Heavy Shield Bash +2 (1d4+1/20/x2) and
Battleaxe +2 (1d8+1/20/x3) and
Gauntlet (from Armor) +2 (1d3+1/20/x2) and
Unarmed Strike +2 (1d3+1/20/x2)
Ranged Crossbow, Light +3 (1d8+1/19-20/x2)
Ranger Spells Known (CL 0, 2 melee touch, 2 ranged touch):
Str 12, Dex 12, Con 13, Int 16, Wis 13, Cha 14
Base Atk +1; CMB +2; CMD 13
Feats Point Blank Shot, Toughness +3
Traits Reactionary, Sacred Touch
Skills Acrobatics -4, Climb -1, Escape Artist -5, Fly -5, Handle Animal +6, Heal +5, Intimidate +6, Knowledge (Dungeoneering) +7, Knowledge (Geography) +7, Knowledge (Nature) +7, Linguistics +4, Perception +5, Ride -5, Stealth -5, Survival +5, Swim -5
Languages Common, Dwarven, Elven, Goblin, Orc
SQ Enemies: Undead (+2 bonus) (Ex), Track +1, Wild Empathy +3 (Ex)
Combat Gear Battleaxe, Crossbow, Light, Scale Mail, Shield, Heavy Wooden; Other Gear Dungeoneering's Kit, Pathfinder's Kit
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Track +1 +1 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

@Lady Ophelia - If you needed backup, what sort of character would he be? As far as complementary skill set.

Silver Crusade

Black Thom wrote:
@Lady Ophelia - If you needed backup, what sort of character would he be? As far as complementary skill set.

A fighter or a cleric would be an awesome balance. Or better still, a battle cleric!

@Lil B - Dhampir allowed?

@Lady Ophelia - LOL. A battle cleric is one of the hardest things to make! Nice challenge. Paladin? Divine Hunter?

Silver Crusade

I'm open. As a Ranger, I'm pretty open to working with anyone as long as they aren't jerks.

@Lady Ophelia (and future submitters)
I'm more interested in background than stats, but would like both with the submission.

@Black Thom
I have no issue with the race. Just submit a good background with s decent explanation as to why he would be in the area.

Silver Crusade

DM Lil B wrote:

@Lady Ophelia (and future submitters)

I'm more interested in background than stats, but would like both with the submission.

My bad. Since I don't know much about the campaign to date, I'm going to leave it a little vague, and when you put up information about the location and other things, I'll fill in the blanks.

Marana was born as a slave in Cheliax. Her master was a hunter of slaves who were trying to escape Cheliax. Although she did not agree, she did what she was told until the age of 19 when she finally was old and strong enough to revolt against her master and escape into Andorian to be free. Since then, she has been trying to discover her roots and locate any family members that may have gotten out, or may still be in slavery to set them free.

This will be a sandbox style campaign to a degree. Your background should include where you are from and why you are in Cettigne. You will be recruited by the Marshall in charge of the Free City Citizen's Militia to handle some special assignments.

Cettigne is a a former free city-state pulled into Molthune after a plague and famine. The populace in general resents their new status as citizens of Molthune, and that may play into the concept of how the campaign proceeds after the initial dungeon delve.

@DM - How do you feel about Crafting Magic Items... will we have the time/money? Does the campaign take place over days, weeks, months?


The game could take place over the course of months or even years if it is successful. I will allow item creation between missions.

Dotting. Definitely interested. I will put something together tomorrow.

Only between, or in addition to during adventuring? You can net 2 hours a day, adventuring I think. And, more I suppose if you can find/make the time.

It's just that a crafting character is dedicated feat-wise. So, would like to clear it, first.

Basically, crafting per RAW?

Silver Crusade

Character profile update:

Marana was born as a slave in Cheliax. Her master was a hunter of slaves who were trying to escape Cheliax. Although she did not agree, she did what she was told until the age of 19 when she finally was old and strong enough to revolt against her master and escape into Andorian to be free. Since then, she has been trying to discover her roots and locate any family members that may have gotten out, or may still be in slavery to set them free.

When she escaped, she escaped into Molthune instead of Andorian, which has declared that those who serve five years in the Molthune Army, she would be able to become an Imperial Citizen. With this in mind, Marana stays in Molthune wishing to earn citizenship and become a merchant trader. In doing so, she wants to gain wealth and travel the world. Away from slavery and her former fighting ways. Despite the city's resentment towards the Molthune government, she works for the milita on the promise of her financial freedom, and to keep the balance between the military's goals, and protecting the innocent people in her path.

I'll have to think about the crafting rules and look into it. I'll give an answer tomorrow.

Thanks for the consideration.

I've never played a crafter, but would love to try one. The two biggest limitations ing time and money. Time. I will try to maximize without slowing us down. But. Money... Only you can tell.

I will follow RAW. You can accomplish 2 hours of work each day while adventuring. For scrolls and potions, you may be able to get one done in a day, but for other items, you are looking at least 4 adventuring days to complete.

Very cool. Also RAW, 4 hour blocks as available? And non-adventuring days get 8 hours?

On a completely different note, would starting as Cleric and multi-classing into Monk be available? Looking to build some Wisdom synergy. If no other cleric/monk is applying, don't want to hog 2 classes.

Thanks. Crunch and background up tonight.

Any multi-classing allowable by game rules would be allowable, so I see no problem with that combination.

And, yes, 4 hour blocks as available, and non-adventuring days get 8 hours.

Most excellent, if help with an in-game opportunity to do so, that would be great!

I'm currently thinking of a changeling sorceress who has joined the Militia in place of her thirteen-year-old son. The two of them had been living on the soldier's pension of her late husband, but that money ran dry a year ago, at which point the man's brother agreed to take them in. Recently, he has insisted that the boy join him in the Free City Citizen's Militia. His mother vehemently protested, fearing her son would be sent to war in Nirmathas and killed.

Despite the feelings of his brother's widow, the boy's uncle summoned a captain and a handful of militia men to collect him. The fearful mother intervened, and in a moment of desperation, pleaded for the Militia to take her in her son's stead. This amused the captain, who then ordered the boy's uncle to pry his nephew from his weeping mother's arms. At that point, the mother's sorcerous powers emerged for the first time, and her unintended spell sent her brother-in-law to the corner, quaking in fear. The other militia men panicked, but the captain called for them to stand down.

With a grim smile, he declared that he would accept her offer to join. The Militia could use a "mage."

I will write this up as a backstory, with more details, and with names, but that is the basic idea I've been kicking around. A forty-year-old woman with latent sorcery may not fit with your vision of the Militia, however, so I wanted to toss it out there before I really fleshed things out.

A few other details about my character:

- She has no idea she is a changeling. She felt her mother's call from the Backar Forest years ago, but she had taken vows to Iomedae, and so ignored it.

- She served in a convent dedicated to Iomedae from infancy until the age of twenty-five, at which point a visiting priest became certain of her heritage and ordered her to be cast out.

- Shortly after she was expelled from her life as a nun, she married, having few other options. Her husband died in a battle, though I have not yet decided which one. In any case, she fears the same fate for her son.

- She has the Accursed bloodline, detailed in Ultimate Magic.

Let me know what you think. I would be willing to rework things to fit the game, but I'm most interested in playing a sorcerer or wizard, as I have yet to do so in Pathfinder.

In any case, I'm happy to see that somebody is planning to run a game set in Molthune. It is an oft-ignored, but nevertheless awesome part of Golarion.

I see the Free City Militia more as voluntary, but since Molthune took over, I can see that as having changed, so this works for me. Good character concept.

So far we have:

Hamied: Changeling Sorceror (no name yet)
Black Thom: Possibly a cleric/monk
Lady Ophelia: Marana Human Ranger

Hopefully the submissions pick up a little. Do I need to add anything to tempt more people into applying?

I think people gravitate to APs.

Here, they don't know what to expect. What sorts of challenges, what kind of character to make, etc... If, knowing the adventure you feel we need a Wizard, ask for one.

I cheated and asked Lady Ophelia. Trying to build a dynamic, balance, collaboration, etc...

I'd love 25 point buy .

Political intrigue, who dunnit, undead, military action, outdoors and mounted characters are ok, dungeon crawl and I should be a rogue?

That kinda stuff.

I see why it's hard... Kinda random. Just looked it up.

This campaign will be a mix of stuff. It's going to start with a small dungeon crawl, but I see the characters potentially working to free Cettigne from Molthune, and a possible lead to becoming Pathfinder agents if they wish to do so.

I'm not necessarily imagining that the Militia isn't voluntary, but as my character is a widow who is dependent on her brother-in-law, she has little say in the matter. The boy's uncle is basically his legal guardian, as I see it. He's not a bad guy; he thinks the Militia does noble work, and that it would be good for the boy.

This captain could be pretty unscrupulous, but I don't think of my character as trapped by her hasty words. She inadvertently proved her value to the captain, and would stand by her offer if he would leave her son out of it.

As for why this recruitment thread isn't drumming up more popularity, I think Thom hit it right on the head. People are eager to apply for the APs, and many have characters already built for one or more of them. An original story is an unknown quantity, and while some players find that enticing, others do not. It's a shame, because in my experience, the original stories often make for the most memorable games.

I play with some great people on these boards, and if you like, I can direct some of them to this thread. I'm not sure what their interest/availability is, but you might get some bites.

Pathfinder Adventure Path Subscriber

I'm interested in signing up, but I've never been involved in any kind of PbP before, so all things logistics or etiquette based are largely lost on me at the moment. If there's some all-knowing, all-encompassing threads I should read up on to give me an idea of what I could be getting myself into, I'd greatly appreciate a link (I'll spend the day scouring for them anyways, but a friendly nudge in the right direction is always great).

I'll be thinking on character concepts/builds in the meantime, just in case.

This thread is a good place to start, Kagehiro.

Also, underneath the Preview, Cancel, and Submit Post buttons, there is a guide on "How to format your text." This gives basic instructions on how to link, italicize, bold, spoiler, and use dice expressions.

Another great way to get a sense of play-by-post is to read through some game threads. Every GM and group does things a little differently, but you'll notice some trends and see some cool roleplaying.

Bowing out. Game on!

Pork the Goblin Fighter (Archer Archetype)
Traits:Reactionary, Advantageous Distraction

Pork was born into a small goblin fishing village that belonged to the Blood Bashers tribe. From a young age he enjoyed peculiar luck that landed him as the leader of a squad of archers belonging to the Blood Bashers army. This was a prestigious position as it allowed him to enjoy the spoils of war without putting himself in as much harm as the average goblin foot soldier. He enjoyed a comfortable life until a clan of bugbears conquered all the goblin tribes in the region. The bugbears saw themselves superior to goblins and collected many "taxes" leaving little for the native goblinoids. Fearing a life of servitude, or even worse: poverty, Pork gathered his belongings and set off to look for riches elsewhere.

Pork stands three feet tall and has a pot belly characteristic of most well-off goblins, however he is surprisingly quick on his feet and very accurate with his bow. Living the good life (for a goblin) has also imparted Pork with better health and constitution than the average goblin. His primary motivation is treasure, however being a squad leader has given Pork an appreciation for teamwork.

I would like to add that I am relatively new to PbP, and I've never played Pathfinder before. I have played 3.5 fair bit, albeit a long time ago. And of course, if you don't want me to use the Archer archetype or goblin race, I can certainly change that.

Sorry to lose you, Thom. I though the monk/cleric hybrid sounded neat.

The more I think on it, the more I am likely to keep roughly the same backstory, but to play the young son (as a human), rather than his mother. A middle-aged changeling widow in the Militia was just feeling like too much of a stretch. I'll have my crunch and backstory finalized by Friday.

Recrutiment is open until Friday. Explore the Backar forest, and the Menador Mountains. See just what's up with Trilmsgit Towers.

I set aside some time tomorrow morning to post my character stats and polish my backstory, but rereading your post, I'm now wondering if recruitment closes as soon as it's Friday, or if it's open through Friday. If it's the former, I'm definitely still interested, but won't have the detailed version completed tonight.

What's changed from the information I've posted above is that I would be playing Ganter, the boy in question, instead of his mother. Ganter is a sorcerer with the Accursed bloodline, as the mother would have been, had I decided to submit her as my character. The story unfolds roughly the same (Ganter's mother is a changeling widow), but when his uncle tried to take him from his mother, she attacked the older man with her claws (which changelings have), and scratched his face badly. Other militia men moved in to subdue her, and Ganter unintentionally launched a Sleep spell at them. One of them fell unconscious, and the other stumbled back for a moment before drawing his sword.

Seeing drawn steel, Ganter cried out at the soldier, demanding that he leave his mother alone. At this, the boy's face became twisted and horrific to the soldier's eyes (Bloodline power), and he dropped his sword and backed away in fear.

But Ganter's uncle had snuck up behind him, and brought a chair down over the boy's back. As he blacked out, Ganter's aching head was filled with the furious screams of his mother.

He awoke in the barracks, some time later. Nobody will tell him where his mother is, only that she "...will be safe as long as you obey."

Ganter began working with an arcanist three days ago, and while the man smiles at the boy and says little to his face, Ganter has heard him tell others that "...the boy is a prodigy, but neither he, nor I, understand where such power comes from, or why so suddenly."

Another new recruit called Ganter "Witchborn" just yesterday. This recruit was found not long after, hiding in the washroom, trembling with fear.

Uncle had said the Militia would be "...good for the boy." Would the boy be good for the Militia?

It's currently open through Friday, though I may extend until the end of the weekend since I was hoping for a party of five, and there's only 4 interested that I see, and only one with a complete submission.

I've written a rough draft of a character sheet. Only things missing are gold and miscellaneous items:

Pathfinder Adventure Path Subscriber

Kynrael Dawnmantle
CG male Angelkin Aasimar, medium Outsider (Native)
Oracle 1 (Battle)
* Favored Class: Oracle; +1 Skill Point (level 1)

Kynrael is a tall man of strong build with a handsome, chiseled face and shoulder-length jet black hair. In general, he appears as a perfectly built human, although there are telling signs of his celestial heritage. His eyes range from a dull grey to a radiant silver, the latter revealing itself to full effect when in the presence of sunlight. A glowing, silver crown (halo) manifests in the air above Kynrael's head when he is engaged in combat. The halo is so faint that it is nearly impossible to recognize when Kynrael is not in combat.


Str: 18
Dex: 10
Con: 14
Int: 8
Wis: 10
Cha: 17

hp: 10 (1d8 +2)
AC: 20 (+8 armor, +2 shield, +0 Dex)
Initiative: +0
BAB: +0
CMB: +4
CMD: 14
Saves: Fort +2; Ref +0; Will +2

[Aasimar Stuff:]
Angelkin: +2 Str, +2 Cha
Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5
Skilled: +2 Racial bonus on Heal and Knowledge (Planes) checks
Spell-like Ability: alter self 1/day
Darkvision 60 ft.

[Class Features:]
Mystery: Battle
Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.
Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon (Warhammer).
Curse: Tongues - Whenever Kynrael is in combat, he can only speak and understand Celestial. (This does not interfere with spellcasting, but it does apply to spells that are language dependent.)

0th (At Will) - create water, detect magic, guidance, virtue
1st (4 / Day) - cure light wounds, bless, sun metal

Feats: Extra Revelation (Weapon Mastery), Weapon Focus (Warhammer)
Skills: +7 Diplomacy, +5 Knowledge (Planes), +3 Knowledge (Religion), +4 Perception
Traits: Rich Parents (900 GP starting funds); Divine Warrior [Iomedae] (+1 Trait bonus on melee weapon damage when you cast a divine spell that affects weapons)
Warhammer (w/ Weapon Cord) (+5 attack; 1d8+4/x3; Bludgeoning)
Sling (w/ 10 bullets) (+0 attack; 1d4+4/x2; Bludgeoning)
Half-plate Armor (+8 AC, +0 Max Dex, -7 Armor Check)
Heavy Steel Shield (+2 AC, -2 Armor Check)
Explorer's Outfit

-Light Horse-
Bit-and-Bridle, Riding Saddle, Saddlebags

-Masterwork Backpack-
Bedroll, Blanket, Cooking Kit, Manacles, Signal Horn, Silk Rope, 50 ft, Vials (3), Waterskin

-Belt Pouch-
94 gp, 5 sp

Kynrael Dawnmantle was the son and heir apparent to a minor noble house in Cettigne. His father, Visdan, was never much of a factor in the child's upbringing - always off minding courtly affairs and duties rather than his family - but his mother, Fiona, was a constant fixture in his life. His relative isolation from most of the world kept his true lineage from being an issue, having been raised in near-solitude in his family's estate. As he grew older however, the inevitable questions began to surface. Finding his mother's answers unsatisfactory, Kynrael began a small period of soul-searching under the guidance of Cettigne's Temple of Iomedae.

The plague and famine that struck Cettigne was particularly cruel to Kynrael's family. His entire family was ravaged by the plague, and the young man could only watch on in grief as his father and mother both succumbed to their illness. Their bodies were not yet cold when the Molthunites arrived, Kynrael's estate and assets all seized up in an instant by the new would-be rulers of Cettigne. It was at this point that Kynrael offered his services to the Free City Militia, believing it to be his only avenue towards helping to keep Molthune's ever tightening grasp on Cettigne at bay.

Kynrael holds Iomedae's teachings close to heart, although he has come to grudgingly accept that it is in fact not solely from Iomedae, but also Gorum - as the clergy in the Temple of Iomedae were disappointed to discover - from whom Kynrael receives some of his divine gifts. Much like many in Cettigne, he chaffs under the new regime that has claimed dominion over the "free city." Kynrael believes all are entitled to freedom, and sees very little distinction between Molthune and Cheliax, who used to hold the entirety of the region in their thrall. Although the current situation looks grim, he maintains faith that justice will persevere, and the city he grew up in might return to its independence once more.

Kagehiro: Nice background. Everything looks good.

Fredex: It will be difficult to play a goblin, especially considering how close we are to Isger, but I will allow, since Molthune would most likely allow goblins into the army to help against Nirmathas. You may have some trouble in town at shops and inns and such.

Lady Ophelia: Just checking if you are still here.

So far we have:
Lady Ophelia: Marana F Human Ranger
Fredex: Pork M Goblin Fighter (Archer)
Kagehiro: Kynrael M Aasimar Oracle of Battle
Hamied: Ganter M Human? Sorceror?

If anyone knows someone that wants to play a rogue/skill monkey, send them over.

I understand the challenges of playing a goblin, hopefully Pork will have a slightly easier time since he can speak Common.

I was thinking of buying Pork a donkey/mule, justifying it in the same way goblins fear normal dogs (like horses) but accept riding dogs (like a donkey/mule). However I understand if you don't allow it.

Also, do Goblin fear ponies the same way they fear horses? I'd assume so, but I can't find any mention of how goblins generally feel about ponies. If they don't fear ponies I'll just buy one of those instead.

Even though goblins as a rule fear horses, Pork may not. Maybe he has had an experience with a horse that made him realize this fear was irrational and unjustified. As long as you have the funds available, you can purchase a riding animal of whatever type you prefer.

Ganter Moch
CG Medium Humanoid (Human)
Sorcerer (Accursed)

Ganter is a slight youth, just shy of fourteen years. Most boys his age have the beginnings of beards, but Ganter's face is bare. He does not move as his peers either, as an otherworldly grace seems present in his every step. There is something strange about the boy, there is no doubt about that.

10 Strength
14 Dexterity
12 Constitution
10 Intelligence
10 Wisdom
19 Charisma

Movement: 30 Feet
HP: 11
AC: 13 (Touch 13, Flat-Footed 10)
Saves: Fortitude +2, Reflex +2, Will +2
BAB: +0
CMB: +0
CMD: +2

+8 Bluff
+4 Perception
+7 Stealth

Eschew Materials


0 - Dancing Lights, Daze, Message, Ray of Frost
1 - Mage Armor, Sleep

"Look at me when I'm talking to you, witchborn."

Ganter did not acknowledge the voice. He stared down at his unfinished porridge.

"Did you hear me?"

Ganter looked up. It was yesterday's sparring partner. The bruises began to ache again.

"That's my seat you're sitting in." The brawny boy's wide face grew wider still as a grin spread across it. "Get up."

Ganter looked around the common room. There were a dozen open spaces on the benches. But mentioning that would do no good. Nothing Ganter did mattered. He was helpless.

"Come on, boy." His uncle's voice. The common room melted away. The din of men talking and the clatter of plates faded. It was that night again. How could it be that night again? He could not shake the scene from his head. How long had it been? There was no way of knowing. Nobody would tell him.

The Captain was there, and Uncle Rois. And mother. "I've packed a bag for you, boy. Time to be getting along. You'll see your mother again before the week's up. Come along then."

If I had gone, then, when he asked, would it have happened as it did? If I had walked over to him, would she have...?

"I guess I'll have to get you up myself!" Ganter offered no resistance. The brawny boy was strong, and once he had his hands on Ganter's shoulders, he lifted him with ease.

Mother held me so tight, I could not breathe. Uncle told me to come, and I just stood there. If I had gone to him, he wouldn't have come for me. He wouldn't have...

The violent scene played out again in his mind. His mother, holding him, begging incoherently. A blurted word from the Captain, and his Uncle stepping towards them. The sweet smell of his mother's breath, turning foul. Her eyes, glowing. Uncle's footsteps. Her nails, growing long.

I felt them against my back, pressing into me. If I had taken her hand, would she still have raised it against Uncle?

She twisted away from him at inhuman speed. Her flailing. Her reaching for Uncle Rois's face. Her hand raking across his face. The shout of surprise, and pain. The blood.

The Captain shouting. The other soldiers coming. Mother wailing at them. And that's when I felt it. I wanted them to leave us alone, that was all. It was as if a power took over his hands. A voice that was not his own moved his mouth. Power pulsed through his body.

One of the soldiers, down upon the ground. The other blinking. Cursing. Drawing his sword.

"Leave us alone!" I remember shouting that. I remember my face, twisting in fear. It was not my own.

The soldier dropped his sword. He gasped, and fell over his own legs. His eyes were wide.

And then uncle came from behind. Whatever he swung broke across Ganter's shoulders. He cried out. The world became dark. Dark, with screams. His mother's screams.

He felt himself hit the floor. The brawny boy shoved him down, and a moment later, dumped the remains of his porridge on turning face.

"Little witchborn won't even fight back. I damn sure hope you're not in my squad." The brawny boy laughed.

The porridge dripped down his face. Warm. He remembered the warmth of the sun, and suddenly, he was back at the cabin, in the foothills of the Menador Mountains. His father was there too, still alive. Before he went to war. He heard his mother's laugh. Her laugh was bright, as it had been before she'd been widowed. Before the Molthuni had taken their pastures.

"Five years of service to become a citizen, no fewer." the men had said. That was the day before they left their home, bound for Cettigne, and the roof of Uncle Rois. Several years ago, but it seemed longer. It seemed a lifetime.

What if father hadn't died? Would we still be there?

The Militia was Uncle's idea. He was a year in talking about it before the night finally came. The night where Ganter should have come when Uncle Rois had bid him. The night where he stood still as his world came apart.

"Get up, witchborn, and clear out. Somebody is going to trip over you." The brawny boy laughed.

"My son." she had said, the morning of the last day he saw her. "Be brave. I will find a place for us, somewhere else, only be brave. And patient."

Where is she? What happened to her? "What did they do with her?" The question came out of his mouth. He had not meant it to.

"Who, your witch mother?" The brawny boy had a bemused smile playing on his lips. "Probably burned her to ash. That's what you do with her kind. That's what we should do with you."

Ganter felt the warmth of the porridge, sliding down, as the pain flowed through his face. He cried out in anger at the brawny boy. He did not remember standing up, but he was on his feet. The brawny boy's stupid smile was gone, replaced by his gaping jaw. His eyes were wide with fear. Just like the soldier's.

And just like on that night, Uncle Rois came from behind. He seized Ganter, and pulled his arms down, tucking them into this strong embrace. "Easy, boy." he said. "Easy now."

Uncle was strong. But not as strong as mother. Not as strong as Ganter.

I am extending recruitment through the weekend.

I'm kinda interested, but never been big on rogue-ish characters. I'll try to think up something and post it later.

How about a wizard item crafter, seeing as the person who had been interested in that bowed out.

Submit the character you want to play. It's mkre important thatt everyone enjoy the game than that all roles are filled.

Gotta get back to work, but what I have thus far is in the profile of this alias.

I've actually had a rogue concept on the back-burner, but I went with the sorcerer instead. If this would make five, I'm actually fine going with the rogue instead. It isn't mandatory to have one, no, but they are useful, and I do enjoy them.

I've been thinking over my rogue idea all day, and if it's okay with you, I'd like to submit it instead of my sorcerer.

I haven't wholly abandoned the story I've developed; the rogue would be Rois Moch, the uncle. He's not a young man (38, so subject to the middle age ability adjustments: -1 Strength, Dexterity, Constitution, and +1 Intelligence, Wisdom, Charisma), but he is nevertheless a capable soldier.

I was wondering, there is a new alternate racial trait in Paizo's Advanced Race Guide that gives humans a +2 to a second ability score of their choice at the cost of the bonus feat and bonus skill. It's in an official Paizo product, but I wanted to run it by you.

16 Strength
16 Dexterity
14 Constitution
11 Intelligence
14 Wisdom
8 Charisma

Movement: 30 Feet
HP: 11
AC: 16 (Touch 13, Flat-Footed 13)
Saves: Fortitude +2, Reflex +5, Will +2
BAB: +0
CMB: +3
CMD: 16

+7 Acrobatics
+7 Climb
+8(10) Disable Device
+6(7) Perception
+6 Profession (Soldier)
+7 Stealth
+7 Survival
+7 Swim

Two-Weapon Fighting

Rich Parents
Militia Veteran

Class Abilities:
Sneak Attack +1d6

Explorer's Outfit
Masterwork Studded Leather Armor
Masterwork Short Sword x2
Masterwork Thieves' Tools
Grappling Hook
Hempen Rope
Sling Bullets x20
5 Silver
20 Copper

Rois and his brother, Oshual, were sons of a wealthy merchant in Cettigne. After their father died, the brothers took over his export business, shipping gems and rock from the Menador Mountains and lumber from the Backar Forest up the Nosam River to Canorate, Korholm, and out across Lake Encarthan. After a few years, though, the Molthuni bought less and less of their goods, and the brothers were forced to send more and more ships to Kerse, Caliphas, and Thronestep. Many of these ships did not return. Oshual, the younger of the two, blamed the increasing number of shipping companies operating in Canorate. His elder brother, Rois, blamed Nirmathas, certain that the nation's agents were preying upon their ships once they passed out of the safety of Korholm.

And so it was that Rois chose a different path for the business, and insisted that they begin trading directly with Nidal. Oshual was vehemently against this. Sending caravans through the Umbral Basin was no small gamble, and besides that, Oshual was a devout follower of Iomedae, and wanted nothing to do with the Nidalese. A fierce argument ensued, after which, Oshual declared that he would sail for Lastwall, to start a new life in service to a greater cause. Rois gave him a pittance of the inheritance due him, and the younger brother departed.

Trade with Nidal proved more of a disaster than Oshual had predicted. Entire caravans disappeared. Shifty-eyed merchants, babbling in Shadowtongue, cheated Rois left and right. It only took a year for him to lose every silver to his name.

And then Oshual returned, with a wife, already several months pregnant. Allesse, she was called, and though her eyes were strangely mismatched and her skin a ghostly pale, she was the fairest creature Rois had ever laid eyes upon. He was sure that as his brother had been blessed, he had been cursed. Oshual never said a word about the collapsed business and the vanished wealth. He had returned to Cettigne full of laughter, with no thought for his brother other than forgiveness.

Hard times had fallen on Cettigne, and the brothers struggled for a way to make a life for themselves. It was Oshual who decided to join the Imperial Army. They promised land and citizenship to those who would serve in their ranks. Perhaps some of the younger brother's desire lay in the fact that he had never arrived in Lastwall to take his oaths, for he'd found himself in Caliphas first, and had met a hauntingly beautiful young woman. Or perhaps he simply wanted a fresh start, and a modest home in which to begin a family. A fortnight after his return, Oshual and Allesse left Cettigne, to live in the foothills of the Menadors.

Rois, though, had lost any sense of aspiration. After destroying his father's trading company and shunning his brother, he had become a broken man. He did not reach for anything as lofty as Molthuni citizenship, nor could he imagine leaving Cettigne. He sold his father's house, pledged himself to the Free City Citizen's Militia, and took up daily prayers to Iomedae.

It was some years later that Rois heard word of his brother's death. Oshual had possessed a modest command in the southern outskirts of the Fangwood, and a Nirmathi arrow had found him one morning. Allesse and her seven-year-old son, Ganter, were left without father or husband. Oshual's citizenship was long overdue, but it had never been awarded him, and so his widow lost the house and land as well. Rois was angered by the way that Molthune treated the family of one who had given his life in their war, but he knew his role. He knew the way of The Inheritor, and so he took in his Allesse and Ganter.

It was hard to live with the woman under his own roof. Her beauty had not faded in the least, and her very gaze could stop Rois's breath. Throughout, though, he remembered that she had been his brother's wife, and so was sister to him. Divine law spoke against the thoughts that ran wild in his mind, and after a time, he was able to quiet them.

Ganter had all of his mother's charm, yet he made no friends. He was apprentice to a cobbler for a time, but the man had become uncomfortable with the youth. It was the boy's strange, deep-green eyes, he had claimed. Not a coin came in from mother nor son. Years passed, and the very last of Rois's savings dried up.

In nearly five years, Rois had never heard Allesse raise her voice, but that changed when he suggested that Ganter join the Free City Citzen's Militia. He had first mentioned the idea during breakfast, the day after Ganter had turned twelve. It did not seem possible for Allesse to grow any paler than she already was, but she nevertheless did. Her anger was a powerful force, and even then, it left a palpable sting.

Rois was undeterred, though the boy was well past thirteen by the time his joining the Militia became a necessity. With every trace of spare coin gone, Rois could not support Allesse and her son on his meager pay, for though he had served loyally for nearly fifteen years, even through Molthune's acquisition of Cettigne, he had never been considered for officership. Ganter would help support them by joining, and perhaps would learn to be a man, which was something his mother could never hope to teach him.

Things did not transpire as Rois had planned. He thought, at the sight of Captain Meinen and his armored soldiers, Allesse would acquiesce at last. It was not meant as a threat, but as a display of the kind of man Ganter was to become. But the mother had grasped the boy with desperation, and at his superior's command, Rois had moved to pry him from her grasp.

He did not expect her hand to come slashing across his face. He did not expect her nails to tear into his skin. He did not expect that the boy would take command of some strange power within him and wield magic. He did not expect to lift a chair and bring it down on his nephew.

But those things happened all the same.

The cuts have since scabbed over, but the scars on Rois's face will never go away, nor shall the ones on his heart. That he once loved the woman who did this to him mystifies him, but that feeling is not half as strong as his shame. His father's legacy, his brother's family, Cettigne's independence...he had failed to protect them all.

What is a man who, in his middle-years, has sowed nothing but failure? What can such a man hope to do?

Just wanted to say that I finished my character:

It's the same link in my previous post and I put it in my profile.

The only problem is that for some reason the character sheet give a "+1" bonus to CMB and CMD for being small instead of a "-1" penalty. To remedy this I put in a "-2" penalty to CMB and CMD.

Hamied: Really good background. I'll allow the alternate racial trait. You give up a lot for those extra two points. It looks like we have five:

Hamied: Rois M Human Rogue
Fredex: Pork M Goblin Fighter (Archer)
Lady Ophelia: Marana F Human Ranger
Thron: Argor M Human Wizard
Kagehiro: Kynrael M Aasimar Oracle of Battle

Let's all check in in the discussion section, and once we know we're ready, we'll get going. Probably tomorrow or Tuesday will start actual play.

Not seeing the discussion thread up yet.

We lost someone pretty much right out of the gate, so could use a replacement. Preferably someone that could help with some tanking.

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