Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Male Half-Orc Barbarian (12) - Ini +7, AC18/11/17, F+11(15),R+5;W+8(11), Perc +17

Hector moves to the stone holding his hand over it and waits for the others.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"Then let's go." Gwenhwyfar suggests and moves to the block.


Male Human Pally 10 ___ HP 85

Jimmy moves next to Gwen, grabs her hand and then waits at the ready


Narrator

As everyone is at the stone all together touch it and suddenly are somewhere else. The world has changed. While the nearby presence of a black stone menhir similar in shape (although more weathered and leaning to one side) to the one touched in the previous room provides a sense of familiarity, everything else about this place is different from the dungeon rooms. This world appears like nothing so much as a roughly spherical bubble of stone measuring miles across. Above, the vault of the ceiling glows softly, casting the whole realm into an eerie kind of twilight. The lower hemisphere is an enormous bowl-shaped basin, its sides wooded with green fir trees and gnarled, naked snags. Thick fog blankets the realm, and the entire place seems leeched of color, tending toward grays and blacks. Closer at hand looms a strange structure. This towering black keep rises up into the air, each new wing resting upon nothingness and creating a strange, stepped structure of towers and domed roofs that carries within its facade an almost palpable sense of menace.

Perception DC 20:
Quite some distance away the ground seems to be white and alive in a small area.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Perception: 1d20 + 22 ⇒ (6) + 22 = 28
"If someone is missing these ravenous worms - they are over there."


Narrator

GM only:

Silasni arrived here several minutes earlier. As the ravenous worms arrived it led the swarms to the north and as he thought them to be far enough away cast invisibility on himself and moved on to the doors. Sneaking through the entrance hall (C3) and up the stairs (to C7) he encountered the Manananggal.

Casting scorching ray he surprised the undead creature.
Ranged Touch: 1d20 + 12 ⇒ (4) + 12 = 16
Fire: 4d6 ⇒ (4, 4, 6, 4) = 18
Ranged Touch: 1d20 + 12 ⇒ (8) + 12 = 20
Fire: 4d6 ⇒ (4, 2, 2, 5) = 13
Initiative Silasni: 1d20 + 5 ⇒ (1) + 5 = 6

Initiative Manananggal: 1d20 + 5 ⇒ (2) + 5 = 7
The manananggal flies in a rage towards the now visible dark naga.
Claw: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d8 + 8 ⇒ (2, 6) + 8 = 16
Grab: 1d20 + 15 ⇒ (4) + 15 = 19

As the grapple fails the naga slithers a step away and repeats the fire treatment.
Ranged Touch: 1d20 + 12 ⇒ (13) + 12 = 25
Fire: 4d6 ⇒ (1, 3, 3, 3) = 10
Ranged Touch: 1d20 + 12 ⇒ (15) + 12 = 27
Fire: 4d6 ⇒ (1, 1, 6, 6) = 14

The manananggal repeats it's attack.
Claw: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Grab: 1d20 + 15 ⇒ (12) + 15 = 27

Claw: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Grab: 1d20 + 15 ⇒ (14) + 15 = 29

Bite: 1d20 + 11 ⇒ (3) + 11 = 14

Blood Drain: 1d2 ⇒ 1

Silasni casts magic missile defensively.
Concentration: 1d20 + 11 ⇒ (16) + 11 = 27
Magic Missile: 4d4 + 4 ⇒ (1, 3, 3, 1) + 4 = 12


Narrator

GM only:

The manananggal repeats it's attack.
Claw: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Grab: 1d20 + 15 ⇒ (9) + 15 = 24

Claw: 1d20 + 12 ⇒ (3) + 12 = 15

Bite: 1d20 + 11 ⇒ (7) + 11 = 18

Blood Drain: 1d2 ⇒ 2

Silasni casts scorching ray defensively again taking the AoO for the ranged attack.
Concentration: 1d20 + 11 ⇒ (14) + 11 = 25
Ranged Touch: 1d20 + 12 ⇒ (11) + 12 = 23
Fire: 4d6 ⇒ (2, 1, 2, 1) = 6
Ranged Touch: 1d20 + 12 ⇒ (19) + 12 = 31
Fire: 4d6 ⇒ (3, 1, 4, 6) = 14

The manananggal claws at the dark naga as it attacks.
Claw: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
But in the end it is destroyed.

Silasni has 50 Damage


Male Human Pally 10 ___ HP 85

"Shall we get inside while they are otherwise occupied?"


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"Yes please. I don't like worms." Gwenhwyfar replies shuddering with disgust.


Narrator

GM only:
Silasni cast invisibility again and slithers back to leave the building and recover from this fight. But going back using the Menhir is no option. On the way out he sees the humanoids approach.
Stealth: 1d20 + 20 + 18 ⇒ (1) + 20 + 18 = 39

Perception DC 39:
You hear something moving past you and away from the Black Keep

The door to the Black Keep stands open. Behind it is an enormous, rectangular hall that has a thirty-foot-high ceiling. Taking up the entirety of the long northern and southern walls are identical bas-relief sculptures of a headless knight riding a horse whose eyes and nostrils trail gouts of flame. In alcoves at each of the room’s four corners stand imposing suits of black armor. Both the northern and southern walls hold doors, and the room’s eastern end is taken up by a sweeping marble staircase leading up to an open landing a story above.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwenhwyfar sends an eye into the hall taking a look around. With the remains of the fight in the upper part of the room she states "There lies something burnt on the floor that was kind of a bat winged creature. I guess snake man was here already."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Less work for us then I guess." Abomentolor replies and walks in.


Narrator

A few moments after the complete group entered the hall, the doors slam shut behind them and a thick green mist begins pouring out of the two easternmost suits of armor to spill into the room, each cloud filling a 15-foot space blocking the eastern stairs.

There would be a bad guy speech here, but the one giving it is already dead.
Initiative Cloud: 1d20 - 3 ⇒ (15) - 3 = 12
Initiative Cloud: 1d20 - 3 ⇒ (7) - 3 = 4

Knowledge Dungeoneering DC 16:
These are hungry fogs. Resistant to cold, vulnerable to wind. Immune to acid, electricity and sonic effects. Or as Abomentolor would put it: It burns.


Male Human Pally 10 ___ HP 85

Perception: 1d20 + 11 ⇒ (8) + 11 = 19


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Perception: 1d20 + 22 ⇒ (8) + 22 = 30
Tauriell walks in too. "Oh, great." she sighs as the doors slam shut.
Knowledge Dungeoneering: 1d20 + 12 ⇒ (11) + 12 = 23
"Burn it and make sure you don't get engulfed it." she explains as she sees the green mist with the mist taking on scary forms as if it were made of skeletons. Green cloudy skeletons.
Initiative: 1d20 + 11 ⇒ (5) + 11 = 16


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Initiative: 1d20 + 13 ⇒ (17) + 13 = 30
"Hehe. We're going to fight two farts coming out of full plates. Can you counter that Jimmy?" Abomentolor jokes.

Fireball DC 20: 10d6 ⇒ (1, 3, 2, 5, 4, 6, 4, 3, 6, 3) = 37


Narrator

Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Reflex: 1d20 + 1 ⇒ (20) + 1 = 21
It becomes obvious that these farts are not going down quick.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell clicks her heels and shoots a volley of arrows at the fog.
Attack Haste: 1d20 + 13 ⇒ (5) + 13 = 18
Damage Manyshot: 2d8 + 6 ⇒ (7, 2) + 6 = 15

Attack Rapidshot: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Attack Rapidshot: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Narrator

One of the fogs starts looking holey.


Male Half-Orc Barbarian (12) - Ini +7, AC18/11/17, F+11(15),R+5;W+8(11), Perc +17

"What shall I do?" Hector asks as running into the thing was ruled out.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"Throw the spear?" Tauriell suggests.


Male Half-Orc Barbarian (12) - Ini +7, AC18/11/17, F+11(15),R+5;W+8(11), Perc +17

Throw: 1d20 + 11 - 3 - 4 - 6 ⇒ (20) + 11 - 3 - 4 - 6 = 18
Confirm: 1d20 + 11 - 3 - 4 - 6 ⇒ (18) + 11 - 3 - 4 - 6 = 16
Damage: 2d8 + 14 + 18 ⇒ (8, 7) + 14 + 18 = 47


Male Human Pally 10 ___ HP 85

Jimmy draws his bow and fires at a smoke.
Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Narrator

That's the end of the first hungry fog. The second one is not as solid as it was. Especially after Jimmy shoots it some more. But is comes rolling down towards the group.

Movement of 15 sucks in long halls


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor burns the remaining fog some more with scorching ray.
Ranged Touch: 1d20 + 9 ⇒ (14) + 9 = 23
Fire: 4d6 ⇒ (2, 3, 6, 1) = 12
Ranged Touch: 1d20 + 9 ⇒ (15) + 9 = 24
Fire: 4d6 ⇒ (6, 2, 1, 6) = 15
Ranged Touch: 1d20 + 9 ⇒ (16) + 9 = 25
Fire: 4d6 ⇒ (5, 1, 6, 4) = 16

"Take that you old fart."


Narrator

That is quite some burn damage but the 'fart' is still active.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell grins and shoots more arrows.
Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21

Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Narrator

With the first shot the hungry fog is down and out.


Female Halfling Bard (10)

Niamh raises her flute and starts playing to encourage the party. Inspire Courage
But while she does so the fog is down and Niamh instead plays a victorious melody.


Male Half-Orc Barbarian (12) - Ini +7, AC18/11/17, F+11(15),R+5;W+8(11), Perc +17

Hector collects the spear.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell checks on her arrows. "I need a quiver of abundant ammunition. At this rate I'll be out of arrows in no time."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor detects magic looking around. "Let's see what this hut has to offer."


Narrator

Detect Magic:
The four suits of black armor are all +1 full plate.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Hey Jimmy. These full plates are magic. But if you take one I'd choose from these two." Abomentolor tells pointing to the two closer to the entrance. "Because the others were farted in and you don't know if something more is left in there."


Male Human Pally 10 ___ HP 85

"That might not be a bad idea." Jimmy says walking over to inspect a set of armor


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell moves up the stairs to take a look as the remains there.
Knowledge(Religion): 1d20 + 12 ⇒ (8) + 12 = 20


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"Is it safe here? If so I could help you change the armor." Gwenhwyfar states following Jimmy to the empty plate standign in the corner.


Male Human Pally 10 ___ HP 85

"That would be great dear. Thank you." Jimmy says with a smile


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwenhwyfar helps Jimmy out of his armor. And just for the fun of it caresses him while doing so.
Slight of Hand(to hide it from the others): 1d20 + 3 ⇒ (12) + 3 = 15

Then she helps him into the new black magical full plate. "Does it fit?"


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Where did snake man go next? He's obviously not thorough but simply cleaning up the rest is quite fun." Abomentolor says.


Narrator

Knowledge (Religion):
The remains belong to a Manananggal


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"I would expect him to lie dying in a corner or such. That was no easy fight." Tauriell replies. "But if I should guess, I'd say follow the large doors."

With that she moves to the door to open it and take a look inside.


Narrator

To the right a door flies open and a creature looking like an upright walking porcupine comes out shouting "mustn’t interrupt the feast!" followed by for hunchbacked vaguely humanoid figures that look like they are incorporeal.

Knowledge(Religion) DC15:
The four are wraiths

Knowledge(Nature) DC17:
The porcupine is actually a Pukwudgy


Male Human Pally 10 ___ HP 85

Jimmy blushes bright red as Gwen caresses him. He looks down at her with a shy grin as she finishes helping with the armor


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As fire is the solution to everything Abomentolor applies some. "Musn't interrupt our victory celebration."
Fireball DC 20: 10d6 ⇒ (4, 6, 4, 4, 2, 2, 2, 4, 3, 6) = 37


Narrator

Reflex Save Porcupine: 1d20 + 10 ⇒ (6) + 10 = 16
Reflex Save Wraith: 1d20 + 4 ⇒ (20) + 4 = 24
Reflex Save Wraith: 1d20 + 4 ⇒ (20) + 4 = 24
Reflex Save Wraith: 1d20 + 4 ⇒ (8) + 4 = 12
Reflex Save Wraith: 1d20 + 4 ⇒ (19) + 4 = 23


Narrator

Initiative Porcupine: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Wraith: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative Wraith: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Wraith: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Wraith: 1d20 + 6 ⇒ (1) + 6 = 7


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Initiative: 1d20 + 11 ⇒ (6) + 11 = 17


Narrator

Two wraiths attack Tauriell
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 ⇒ 2
Con Drain: 1d6 ⇒ 3
(DC 17 to avoid con drain)

Attack: 1d20 + 6 ⇒ (7) + 6 = 13


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Fort Save: 1d20 + 10 ⇒ (5) + 10 = 15
Tauriell decides that she doesn't like that company But fleeing seems futile, so she simply takes one step back to have room to shoot the porcupine. She clicks her heels.

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21
Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Attack: 1d20 + 8 ⇒ (6) + 8 = 14

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