GM Foxy |
As everyone is at the stone all together touch it and suddenly are somewhere else. The world has changed. While the nearby presence of a black stone menhir similar in shape (although more weathered and leaning to one side) to the one touched in the previous room provides a sense of familiarity, everything else about this place is different from the dungeon rooms. This world appears like nothing so much as a roughly spherical bubble of stone measuring miles across. Above, the vault of the ceiling glows softly, casting the whole realm into an eerie kind of twilight. The lower hemisphere is an enormous bowl-shaped basin, its sides wooded with green fir trees and gnarled, naked snags. Thick fog blankets the realm, and the entire place seems leeched of color, tending toward grays and blacks. Closer at hand looms a strange structure. This towering black keep rises up into the air, each new wing resting upon nothingness and creating a strange, stepped structure of towers and domed roofs that carries within its facade an almost palpable sense of menace.
GM Foxy |
Silasni arrived here several minutes earlier. As the ravenous worms arrived it led the swarms to the north and as he thought them to be far enough away cast invisibility on himself and moved on to the doors. Sneaking through the entrance hall (C3) and up the stairs (to C7) he encountered the Manananggal.
Casting scorching ray he surprised the undead creature.
Ranged Touch: 1d20 + 12 ⇒ (4) + 12 = 16
Fire: 4d6 ⇒ (4, 4, 6, 4) = 18
Ranged Touch: 1d20 + 12 ⇒ (8) + 12 = 20
Fire: 4d6 ⇒ (4, 2, 2, 5) = 13
Initiative Silasni: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Manananggal: 1d20 + 5 ⇒ (2) + 5 = 7
The manananggal flies in a rage towards the now visible dark naga.
Claw: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d8 + 8 ⇒ (2, 6) + 8 = 16
Grab: 1d20 + 15 ⇒ (4) + 15 = 19
As the grapple fails the naga slithers a step away and repeats the fire treatment.
Ranged Touch: 1d20 + 12 ⇒ (13) + 12 = 25
Fire: 4d6 ⇒ (1, 3, 3, 3) = 10
Ranged Touch: 1d20 + 12 ⇒ (15) + 12 = 27
Fire: 4d6 ⇒ (1, 1, 6, 6) = 14
The manananggal repeats it's attack.
Claw: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Grab: 1d20 + 15 ⇒ (12) + 15 = 27
Claw: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Grab: 1d20 + 15 ⇒ (14) + 15 = 29
Bite: 1d20 + 11 ⇒ (3) + 11 = 14
Blood Drain: 1d2 ⇒ 1
Silasni casts magic missile defensively.
Concentration: 1d20 + 11 ⇒ (16) + 11 = 27
Magic Missile: 4d4 + 4 ⇒ (1, 3, 3, 1) + 4 = 12
GM Foxy |
The manananggal repeats it's attack.
Claw: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Grab: 1d20 + 15 ⇒ (9) + 15 = 24
Claw: 1d20 + 12 ⇒ (3) + 12 = 15
Bite: 1d20 + 11 ⇒ (7) + 11 = 18
Blood Drain: 1d2 ⇒ 2
Silasni casts scorching ray defensively again taking the AoO for the ranged attack.
Concentration: 1d20 + 11 ⇒ (14) + 11 = 25
Ranged Touch: 1d20 + 12 ⇒ (11) + 12 = 23
Fire: 4d6 ⇒ (2, 1, 2, 1) = 6
Ranged Touch: 1d20 + 12 ⇒ (19) + 12 = 31
Fire: 4d6 ⇒ (3, 1, 4, 6) = 14
The manananggal claws at the dark naga as it attacks.
Claw: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
But in the end it is destroyed.
Silasni has 50 Damage
GM Foxy |
Stealth: 1d20 + 20 + 18 ⇒ (1) + 20 + 18 = 39
The door to the Black Keep stands open. Behind it is an enormous, rectangular hall that has a thirty-foot-high ceiling. Taking up the entirety of the long northern and southern walls are identical bas-relief sculptures of a headless knight riding a horse whose eyes and nostrils trail gouts of flame. In alcoves at each of the room’s four corners stand imposing suits of black armor. Both the northern and southern walls hold doors, and the room’s eastern end is taken up by a sweeping marble staircase leading up to an open landing a story above.
Gwenhwyfar Yongisdottir |
Gwenhwyfar sends an eye into the hall taking a look around. With the remains of the fight in the upper part of the room she states "There lies something burnt on the floor that was kind of a bat winged creature. I guess snake man was here already."
GM Foxy |
A few moments after the complete group entered the hall, the doors slam shut behind them and a thick green mist begins pouring out of the two easternmost suits of armor to spill into the room, each cloud filling a 15-foot space blocking the eastern stairs.
There would be a bad guy speech here, but the one giving it is already dead.
Initiative Cloud: 1d20 - 3 ⇒ (15) - 3 = 12
Initiative Cloud: 1d20 - 3 ⇒ (7) - 3 = 4
Tauriell |
Perception: 1d20 + 22 ⇒ (8) + 22 = 30
Tauriell walks in too. "Oh, great." she sighs as the doors slam shut.
Knowledge Dungeoneering: 1d20 + 12 ⇒ (11) + 12 = 23
"Burn it and make sure you don't get engulfed it." she explains as she sees the green mist with the mist taking on scary forms as if it were made of skeletons. Green cloudy skeletons.
Initiative: 1d20 + 11 ⇒ (5) + 11 = 16
Abomentolor Goblinburner |
Initiative: 1d20 + 13 ⇒ (17) + 13 = 30
"Hehe. We're going to fight two farts coming out of full plates. Can you counter that Jimmy?" Abomentolor jokes.
Fireball DC 20: 10d6 ⇒ (1, 3, 2, 5, 4, 6, 4, 3, 6, 3) = 37
Tauriell |
Tauriell clicks her heels and shoots a volley of arrows at the fog.
Attack Haste: 1d20 + 13 ⇒ (5) + 13 = 18
Damage Manyshot: 2d8 + 6 ⇒ (7, 2) + 6 = 15
Attack Rapidshot: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Attack Rapidshot: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Abomentolor Goblinburner |
Abomentolor burns the remaining fog some more with scorching ray.
Ranged Touch: 1d20 + 9 ⇒ (14) + 9 = 23
Fire: 4d6 ⇒ (2, 3, 6, 1) = 12
Ranged Touch: 1d20 + 9 ⇒ (15) + 9 = 24
Fire: 4d6 ⇒ (6, 2, 1, 6) = 15
Ranged Touch: 1d20 + 9 ⇒ (16) + 9 = 25
Fire: 4d6 ⇒ (5, 1, 6, 4) = 16
"Take that you old fart."
Tauriell |
Tauriell grins and shoots more arrows.
Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21
Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Abomentolor Goblinburner |
"Hey Jimmy. These full plates are magic. But if you take one I'd choose from these two." Abomentolor tells pointing to the two closer to the entrance. "Because the others were farted in and you don't know if something more is left in there."
Gwenhwyfar Yongisdottir |
Gwenhwyfar helps Jimmy out of his armor. And just for the fun of it caresses him while doing so.
Slight of Hand(to hide it from the others): 1d20 + 3 ⇒ (12) + 3 = 15
Then she helps him into the new black magical full plate. "Does it fit?"
Abomentolor Goblinburner |
"Where did snake man go next? He's obviously not thorough but simply cleaning up the rest is quite fun." Abomentolor says.
Tauriell |
"I would expect him to lie dying in a corner or such. That was no easy fight." Tauriell replies. "But if I should guess, I'd say follow the large doors."
With that she moves to the door to open it and take a look inside.
GM Foxy |
To the right a door flies open and a creature looking like an upright walking porcupine comes out shouting "mustn’t interrupt the feast!" followed by for hunchbacked vaguely humanoid figures that look like they are incorporeal.
Abomentolor Goblinburner |
As fire is the solution to everything Abomentolor applies some. "Musn't interrupt our victory celebration."
Fireball DC 20: 10d6 ⇒ (4, 6, 4, 4, 2, 2, 2, 4, 3, 6) = 37
Tauriell |
Fort Save: 1d20 + 10 ⇒ (5) + 10 = 15
Tauriell decides that she doesn't like that company But fleeing seems futile, so she simply takes one step back to have room to shoot the porcupine. She clicks her heels.
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21
Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Attack: 1d20 + 8 ⇒ (6) + 8 = 14