For the Greater Good [Pathfinder sandbox]

Game Master Michelle A.J.

Roll20


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Actually Jolis has indicated we will visit the old man first. I personally don't see the need to rush as the RP is good right now, and I still get a feeling of progress.


I read it as going there afterwards.

Quote:
"This is a dangerous island. It would help greatly for us to acclimate to this new land first, then make the trek to visit the old man, then the fortress"

But whichever order you all prefer works for me. I have to do the same amount of prep either way.


And we don't have to skip over it completely. If you want to set aside a few posts to roleplay, that's fine. I just don't think it needs to be for the full three weeks.


I would see it as gathering important info and allies before running an assault on the BBGs


OK, I just want to be clear.

I do understand players wanting to level and advance. Pathfinder's main mode is combat for that. I get it. And I like to level as well.

But the story and RP and discovery is the juice of the meat. I just don't want to lose the forest for the trees. I'm sure we'll hit the right balance. We have a great group of players.


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Of course, I don't mean to say that we'll just roll some dice and skip everything. We can describe our actions over the course of the three weeks.

And I did forget about visiting the Old Man so I'm ready to go when everyone else is. I think the group is decided on our current plan unless I've missed something else?

-Posted with Wayfinder


Oh, I was just planning on leveling you as you hit story milestones. Did I not mention that?

I mean, I don't mind handing out XP, but if I do it that way I'll have to shove in way more random encounters if you're ever going to be able to handle the endgame.


I believe everyone has ranks in the Stealth skill right? I'm going to have 6 ghillie suits made


GM Mimi wrote:

Oh, I was just planning on leveling you as you hit story milestones. Did I not mention that?

I mean, I don't mind handing out XP, but if I do it that way I'll have to shove in way more random encounters if you're ever going to be able to handle the endgame.

Cool with me


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

OK, just a thought?

Should I assume since we're joining with the village that we no longer need a spreadsheet of materials from the wreck? We'll just consolidate our food and supplies with theirs and live with/from the village?


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

I don't think I've ever played a campaign where we tracked XP. I prefer milestone leveling. Speaking of, after surviving a ship crash and those wolves, I think we should be level 9 at least.


Female Half-orc Witch 20 | HP 193/208 | AC: 41 | F: +30, R: +31, W: +32; resolve | Per +28, St +35 | Speed 25 ft | Focus 3/3| Hero Points 3/3 | Appearance

No ranks in Stealth here, Richard. Hard to be sneaky while banging a big drum.


It might be worth considering for future levels, It's a rare advantage to have an entire group to be able to set up ambushes on the regular.


You won't have to track the food and water and such anymore, no.


Female Half-orc Witch 20 | HP 193/208 | AC: 41 | F: +30, R: +31, W: +32; resolve | Per +28, St +35 | Speed 25 ft | Focus 3/3| Hero Points 3/3 | Appearance

Yeah, I'll put a few ranks into it next level.


Valeriya wrote:
I don't think I've ever played a campaign where we tracked XP. I prefer milestone leveling. Speaking of, after surviving a ship crash and those wolves, I think we should be level 9 at least.

If you gained levels for snark, you'd all be mythic :p


Male Human (taldan)|HP: 65/65|AC: 19 (11 Tch, 18 Fl)|CMB: +10, CMD: 21| F: +8, R: +8, W: +5|Init: +1| Perc: +11, SM: +11 Godling (mighty)/6th|Speed 40ft (30ft) |Retribution (Su) 7/7x/day]Agile Feet (Su) 5/5x/day

My four best skills currently are Diplomacy, Linguistics, Stealth and Valeriya. (wink)


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Lera's best skills are Bluff, kn (arcana), Profession (herbalist), and Handle Animal (Jolis).

-Posted with Wayfinder


Guess who's using a hero point for Craft(aqueduct)


Male Human (taldan)|HP: 65/65|AC: 19 (11 Tch, 18 Fl)|CMB: +10, CMD: 21| F: +8, R: +8, W: +5|Init: +1| Perc: +11, SM: +11 Godling (mighty)/6th|Speed 40ft (30ft) |Retribution (Su) 7/7x/day]Agile Feet (Su) 5/5x/day

Richard, I had an idea! What about a aqueduct/water slide combo?!


Interesting fact. Kauai used to have sluices carved into the volcanic rock that they ran water down to move trees from the mountain side to the coast. Now they use them as water slides.


Miya as tattoo'ed Monk Kitsune [Humanoid] Ninja (Formless-Nokizaru) L6 - LN- HP 39/39 | AC15/19*T13/19*/FF--/-- | F +4| R +8 | W +4 | Init +3 | Per +11 | Ki 6/6

Miya best skills are Disguise, She has ALL Kn skills +5, and +06 Craft (Traps) and a neat little spell that lets her make tools [lock picks was it job, but any tool normal tool] She also has mend Item, used for her tattoo, but can be used for any object.


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

Unlike a normal bard, the skills I get bonuses in (and are my best) are Survival and probably Knowledge (Nature).


Female Half-orc Witch 20 | HP 193/208 | AC: 41 | F: +30, R: +31, W: +32; resolve | Per +28, St +35 | Speed 25 ft | Focus 3/3| Hero Points 3/3 | Appearance

Bluff, Intimidate, Perform (percussion), and Use Magic Device.

-Posted with Wayfinder


Male Human (taldan)|HP: 65/65|AC: 19 (11 Tch, 18 Fl)|CMB: +10, CMD: 21| F: +8, R: +8, W: +5|Init: +1| Perc: +11, SM: +11 Godling (mighty)/6th|Speed 40ft (30ft) |Retribution (Su) 7/7x/day]Agile Feet (Su) 5/5x/day

Hmm. Meat Shield AND Face of The Party! Noice!


Sorry for the delay, I should have everything done tonight.

Richard can you link me to which alchemical cartridges you're using? There's like eight.

-Posted with Wayfinder


You've been Linked


Stuff You Can Find On Storm Island:
Between the information provided by Megra and Seldarin, you learn that the island actually holds near abundant resources for those who know where to look – perhaps too abundant. Plants that would normally grow on opposite sides of Golarion are in groves just a few meters apart. One barely has to dig to find various mineral deposits – even deposits of compounds that shouldn’t even exist in nature. Anything you find is in small amounts however, as if the island were made to hold a little sample of everything.

Valeriya finds enough belladonna for 2 doses. Richard can scrounge up enough material for another 20 paper bullets

While you can collect plenty of bamboo, and the villagers are skilled at making rope and twine from other plants, collecting large amounts of lumber is surprisingly difficult. Cutting down trees is a loud, difficult endeavor that tends to draw unwanted attention from local fauna. Luckily, the Sister’s Grace provides enough material for the bulk of the construction projects planned.

Travelling up and down the beach, you find the remnants of other ships that have not yet been fully cannibalized – some years old, but still usable.

Hunting on the island is also a major challenge, and domesticating anything that lives here has proved near impossible so far. With caution and numbers, animals can be taken down with minimal risk, but it is no easy feat. Still, with the size of most creatures on the island, a single kill can provide a great amount of meat, leather, fur, and more. (Bone tools are quite common in the village).

There are more than enough spears and knives to equip every capable fighter in the village, and about half as many bows. A handful have their own personal weapons they owned before arriving (or that were handed down by a parent).

There are also a decent number of other tools in more limited supply. Compasses, tents, metal trowels and shovels, axes, spyglasses, artisan’s tools, and first aid supplies are readily available. Many other things can be found or made upon request.

Gameplay post coming later tonight.


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

Hehehe.

Perfect place for someone to play a Dinosaur Druid!

You say the animals here resist being domesticated? I'm assuming that includes ride-able ones like wild horses and the Dire Wolves we have already encountered?


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Also small note: Lera was looking for other stuff too. I've been playing as having a nebulous amount of common herbal remedies. I don't know how much you want me to track things. Usually Lera just scrounges what she can from the land.

-Posted with Wayfinder


@Vitranna: It's not that they are specifically resistant to domestication - just that no one here has had the skill. A sufficiently leveled druid or ranger could probably tame a few animals here, it just hasn't been the case.

@Valeriya: I'm fine with you collecting any various odds and ends for roleplaying purposes and just saying you have them. Ginger root isn't exactly giving you any major bonuses on anything.

-Posted with Wayfinder


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

Well...I do have a little Animal Handling (w/more bonuses later) and the Shoanti are a horse riding people.

So I will also keep an eye out for possible domestic-able rides as we journey around the island.


Male Human (taldan)|HP: 65/65|AC: 19 (11 Tch, 18 Fl)|CMB: +10, CMD: 21| F: +8, R: +8, W: +5|Init: +1| Perc: +11, SM: +11 Godling (mighty)/6th|Speed 40ft (30ft) |Retribution (Su) 7/7x/day]Agile Feet (Su) 5/5x/day

Along with helping in anyway he can, Jolis hopes to expand his social circle..sexually with some of his admirers in Junk Village.


There really does need to be some sort of "Charm" skill for situations like this. "Roll Diplomacy for seduction" just sounds so unsexy.

Roll Diplomacy for seduction tho.


Male Human (taldan)|HP: 65/65|AC: 19 (11 Tch, 18 Fl)|CMB: +10, CMD: 21| F: +8, R: +8, W: +5|Init: +1| Perc: +11, SM: +11 Godling (mighty)/6th|Speed 40ft (30ft) |Retribution (Su) 7/7x/day]Agile Feet (Su) 5/5x/day

Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30 KA-BOOM!!
This is why I always max out Diplomacy if I get it as a class skill!


Female Half-orc Witch 20 | HP 193/208 | AC: 41 | F: +30, R: +31, W: +32; resolve | Per +28, St +35 | Speed 25 ft | Focus 3/3| Hero Points 3/3 | Appearance

I usually use Bluff for seduction checks. Unless you REALLY mean it. ;)


Some of us have to max out our wallet


How did the tailor/seamstresses do on making ghillie suits?

I figure they could use the sails as raw material


Oh! I thought you were being sarcastic about that.

Yeah, I suppose they'd be able to make those.

-Posted with Wayfinder


I thought they'd be more useful than a hot air balloon that crossed my mind


...and his favorite


Since the aqueduct will take 3 weeks. And I got my cartridges. I'm personally ready to head out when everyone else is. With Ghillie Suits :)


Miya as tattoo'ed Monk Kitsune [Humanoid] Ninja (Formless-Nokizaru) L6 - LN- HP 39/39 | AC15/19*T13/19*/FF--/-- | F +4| R +8 | W +4 | Init +3 | Per +11 | Ki 6/6

Miya will teach Richard a song this one


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

You sleep for 8 hours and you wake up to 10 new posts in gameplay and discussion. Love this group!

I have a better song for Jolis


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:
Richard Groves wrote:
Since the aqueduct will take 3 weeks. And I got my cartridges. I'm personally ready to head out when everyone else is. With Ghillie Suits :)

The suits would only give us a minor equipment bonus to stealth.

I'd rather wear my armor instead.


Hm. Oddly enough, I cannot find Pathfinder rules for a ghillie suit. Am I not looking in the right place?

Either way, I assume it would count as clothing you can wear over your armor, so you wouldn't have to choose.


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

A ghilie suit is just an all-over camouflage covering made for SNIPERS. It is usually bulky and a bit hard to move in unless your crawling slowly. It is basically a NON-magic version of an Elven Cloak, without any real convenience. I feel there would be major penalties for climbing, acrobatics, etc...trying to move in one. I DO NOT want one unless it completely non-encumbering.

See HERE.


Why would anyone wear them all the time? but no one will FORCE you to WEAR ONE.


You know what let's just go with a hot air balloon instead I think


Actually, I'm very tired today. I'm good with moving on without doing anything more.

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