For the Good of the People

Game Master Billybrainpan

An elite group of PCs must risk their lives to save all of Golarion.
MAP


101 to 150 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Thanks for the heads up Kidhir.

Here is the link for the map. Map


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So who's who? I suggest at the very least adding a name plate to everyone, or picking a different token for each of us (I'm fond of the blonde Monk token that comes up if you type in Fighter or Unarmed Fighter).


I put a nameplate on everyone, can you not see them? I apologize for all of this I have never set one of these up before.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You have to check another box that says "Visible?" for anyone besides you to see it. And NP, it takes a bit of getting used to.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Agurah is so stealthy, she isn't even on the map ;)


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

btw, does everyone have name they would like to be called when not being addressed with their real name?

I've been calling Kidhir "Sandman".
Hikage usually makes clear what name he's using whenever he changes "costumes" (this time it was "Walks-in-Shadow")
So I still need names for Shao, Berry & Agurah.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ummm...dunno. Punchy? =D

Codename: Iron Fist maybe. I do have a Bangle of Iron Fists and it fits.

Only problem is copyright infringement...


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

hmm...Maybe Shadow walker?


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

What's in a name?

I'm good with Sandman or whatever else you guys want to use.


Male Orc Expert 5

Berry - Stabby
Agurah - Spooky
Shao - Punchy
Kidhir - Thinky
Hikage - Shooty


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Am I correct in thinking that we are waiting for Shao's action before the bears are up again?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Didn't realize it was round 2 already. Will post as soon as I am at my computer.


Male Orc Expert 5

I forgot to add in flanking bonuses for berry so please add +2 attack and +1 damage to those attacks thank you.


Female

Also for the sake of berry's flawless skin can we just focus fire the one guy and let them walk into our full attacks rather than the other way around in the future? Unless these guys could pounce we took more damage than we honestly had to. :(


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

My thinking was that if we didn't intercept all of them at once they were going to maul our contact. She's the only concrete potential info dispenser we've got.


Male Orc Expert 5

Keep in mind this is a person we have no incentive to trust and every incentive to shove in a sack and interrogate.

Frankly, we probably could have waited to see if they were at least going to try and maul her at all.


Male Orc Expert 5

What action is it to shove a dude into a sack?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
TarkXT wrote:
Keep in mind this is a person we have no incentive to trust and every incentive to shove in a sack and interrogate.

Harder to interrogate a corpse. Speak with Dead is unreliable.

TarkXT wrote:
Frankly, we probably could have waited to see if they were at least going to try and maul her at all.

Harder to interrogate a new lycanthrope too. =)


Male Orc Expert 5

Or easier! Speak with animals.

I guess we'll see. I just think there's a better way to go about things then politely put our heads in bear jaws.

It may be bias. My characters a cute widdle bunny wabbit afterall.....

....with a mean streak and a 3 foot length of razor sharp carbon steel.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

I think there isn't a RAW answer to shoving someone in a sack. Closest I can think of is grapple --> maintain to pin --> shove in sack?

And you are right about us getting more attacks from them then we should have, but if shao hadn't attacked the top one it would have most likely attacked kid hair. Which you also wanted to avoid (and we're bear missed two of his attacks so shao got some extra attacks in). Then there's the fact that most of you have to roll at least above a 10 (if not much more) to even hit them while they were flat footed, let alone when they have their full AC. That's why in round 2 I have opted for the leg shot as it does several things :
- knock the target prone giving you guys a bonus to hit against it (and negliable extra touch AC against me)
- if it wants to attack this turn it will have to choose to either full attack with penalties or get up, provoke Aoo's from berry and agurah at his currently lower AC (as he still counts as prone when the Aoo's happen) and only get one attack in.

This will be my go to tactic against these type of opponents due to their massively high AC (but very low touch AC), which is giving you all so much trouble. Hopefully I'll stel get some crits/kill shots in else I can only do it 4 more times today. (Need to seriously up my grit. Kinda sad that it doesn't Lvl like bardic music or rage, but if that was the case it would probably be a bit to powerful ;-) )

Sorry for the long post, but this is my 2 cents concerning the current battle.


Male Orc Expert 5

I think the DR is a bigger problem then the AC. We can get better attack pretty easily in a round. Punching through dr is a tougher matter.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, sadly DR/Silver is going to be an issue for me for a while yet.

Stupid AoMF overpricing nonsense.


Male Orc Expert 5

I think kid hair could have taken it. OR gotten away before it even came to that.

But what's done is done. Right now it's just charges off a wand or a few spells off of punchy.

If berry can find a good way to punch through DR she can stop power attacking and start riposting.


Male Orc Expert 5

A consideration we should seriously take into the future is integrating outflank/paired opportunist teamwork feats into the groups melee core. We all have high dex combat reflexes characters. Just think, every time shao gets missed or berry crits in a flank all three characters suddenly get an AoO.

It'd be savage.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That requires so many damn Feats thoughhhhh

I need moar Feats.


Male Orc Expert 5

Only two.

Really we can get away with just outflank.

But I'm a fan of every missed shot or critical hit turning into a gang stomp.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Heh. If everyone's game for it, I am. I actually don't really need any more Feats, my build's pretty much complete at its core anyway (Power Attack, TWFing, Dragon/Snake Styles...pretty much done with the basic outline).

So everything else is just gravy.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Well from what I've seen in this and the previous fight was that you needed quite a number before it was a hit, as most attacks that harmlessly got blocked by their hide meant you probably hit a number within the range of his natural armor, or that is what I read into the descriptions. Might also have been due to the extreme rolls (mostly high and low, almost nothing in between) and the DR is 10 or 5 vs silver, depending on natural lycanthropes or not. So I get you rather want one powerful attack over several smaller ones.

And kidhir wasn't capable of getting away as he used his round 1 to get haste on all of us and thusly couldn't move away that turn.

Don't forget that those things have quite high to hit/damage. They can hit most of us on average or lower.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Err, wut.

I didn't need quite a number before I got a hit. I hit one of these guys on a 5.

I need a bit higher number to hit while TWFing and Power Attacking but that's to be expected. So I need a 7 to hit instead...still not a high number.

His description was "You hit and it gets soaked by DR for 10 points (total 16 damage rather than 26)" unless I'm very mistaken (in which case I would ask that he varies his description a bit, attack being soaked by DR and attack missing are very different things that will change how I go forward, like NOT further dropping my to-hit).

Also, we had Haste? I totally missed that. BRB rolling another attack.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

I was referring to last combat where you did 3 attacks, one was a hit and the others missed but he described it as this :

Most of Shao's hits land harmlessly but his second kick lands a solid blow to the man's back.

I honestly believe you missed with your initial strike this combat. As last time around your hit did 25 damage and was described as a solid blow, where this time he said your attack lands but failed to do much damage due to hide/armor/muscles/...

But you are right that it is currently a bit confusing. Still having fun though :-)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, gotcha. Needs clarification.

I'll be surprised if their AC is much higher than mine, since they're not wearing armor (or haven't been described as such anyway), so I figured anything at around a 22 hit.

If not, it's not my fault. I have a decent to-hit for a full BaB character (20 Str, 7 BaB, +2 misc class abilities, +1 weapon for at least a +15 being the norm at this level). 1 down from BaB, 1 up from free Weapon Focus, so it evens out. Not counting Blessing of Strength, anyway. Which is pretty rad.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Oh, I wasn't saying the to-hit of our melee-ers was bad. It just seemed to me that the AC of our opponents was high and the rolls were below average ;-)


Male Orc Expert 5
Codename Hikage wrote:


And kidhir wasn't capable of getting away as he used his round 1 to get haste on all of us and thusly couldn't move away that turn.

Um. Why not? Nothing stop you from moving before or after casting a spell. Haste is just a standard action.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

To touch us all he needed to move between us as part of casting the spell (we were on a line, not all clustered around him) but I could be wrong. But he also did not mention anything about moving more to one side of the combat. It's a good to have a general idea of what we want to do in future combats, no?


Male Orc Expert 5

Except Haste isn't a touch spell.

All we had to be is within a certain range and not more than a certain distance from each other. Which we all were.

Honestly the only reason he didnt move was because he had no map or idea where to mvoe at the time. :P


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Just a quick post... Had I known we'd be attacked so quickly, I would have had flight cast and just 'gone orbital' before casting. As it was, I wanted our melee-ers to have the bennies of Haste ASAP... and given how everyone moved to attack, I was relatively safe standing still as you guys interdicted all the baddies before they were even remotely at my throat. I'll take a strong offense over an overly elaborate defense, nine times out of ten.


Male Orc Expert 5
Kidhir wrote:
I'll take a strong offense over an overly elaborate defense, nine times out of ten.

Ehhhh, that was more desperate defense from us since we(excluiding berry) didn't want our npc contact to get ate by a bear.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Was thinking of another buff spell then, you're right he could have moved after casting. Like I said somewhere in this conversation, let's finish this fight and then discuss preferred tactics for next combat ;-)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So is there any cheap way to overcome DR/Silver with my fists? Weapon blanches don't seem like a reliable option, and I don't know of any spells that do it either.


Male Orc Expert 5

There might be a spell that can grant it you can cast. Let me scrounge a bit.

EDIT: And I got nothin. :/


I apologize for the inconvenience but I'm going to have to put this game on hold for a while. I do plan on continuing in the future and will PM you all when I feel I have the time and energy to really run this game.

Thanks for understanding.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

I will be waiting for that pm. Was very curious where this was going.
Good luck with whatever is going on.


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

Best of Luck, will be waiting for the PM


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

=(((((


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

ditto


Male Orc Expert 5
Rynjin wrote:
=(((((


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So. Continuing?


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Codename Hikage reporting for duty :)


Sweet, if we hear from the others we can get started in the next few days.


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Hi ho! Ready to get our adventure on!

101 to 150 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / For the Good of the People Discussion All Messageboards

Want to post a reply? Sign in.