Rynjin |
So who's who? I suggest at the very least adding a name plate to everyone, or picking a different token for each of us (I'm fond of the blonde Monk token that comes up if you type in Fighter or Unarmed Fighter).
Codename Hikage |
Agurah is so stealthy, she isn't even on the map ;)
Codename Hikage |
btw, does everyone have name they would like to be called when not being addressed with their real name?
I've been calling Kidhir "Sandman".
Hikage usually makes clear what name he's using whenever he changes "costumes" (this time it was "Walks-in-Shadow")
So I still need names for Shao, Berry & Agurah.
Codename Hikage |
Am I correct in thinking that we are waiting for Shao's action before the bears are up again?
Rynjin |
Keep in mind this is a person we have no incentive to trust and every incentive to shove in a sack and interrogate.
Harder to interrogate a corpse. Speak with Dead is unreliable.
Frankly, we probably could have waited to see if they were at least going to try and maul her at all.
Harder to interrogate a new lycanthrope too. =)
TarkXT |
Or easier! Speak with animals.
I guess we'll see. I just think there's a better way to go about things then politely put our heads in bear jaws.
It may be bias. My characters a cute widdle bunny wabbit afterall.....
....with a mean streak and a 3 foot length of razor sharp carbon steel.
Codename Hikage |
I think there isn't a RAW answer to shoving someone in a sack. Closest I can think of is grapple --> maintain to pin --> shove in sack?
And you are right about us getting more attacks from them then we should have, but if shao hadn't attacked the top one it would have most likely attacked kid hair. Which you also wanted to avoid (and we're bear missed two of his attacks so shao got some extra attacks in). Then there's the fact that most of you have to roll at least above a 10 (if not much more) to even hit them while they were flat footed, let alone when they have their full AC. That's why in round 2 I have opted for the leg shot as it does several things :
- knock the target prone giving you guys a bonus to hit against it (and negliable extra touch AC against me)
- if it wants to attack this turn it will have to choose to either full attack with penalties or get up, provoke Aoo's from berry and agurah at his currently lower AC (as he still counts as prone when the Aoo's happen) and only get one attack in.
This will be my go to tactic against these type of opponents due to their massively high AC (but very low touch AC), which is giving you all so much trouble. Hopefully I'll stel get some crits/kill shots in else I can only do it 4 more times today. (Need to seriously up my grit. Kinda sad that it doesn't Lvl like bardic music or rage, but if that was the case it would probably be a bit to powerful ;-) )
Sorry for the long post, but this is my 2 cents concerning the current battle.
TarkXT |
A consideration we should seriously take into the future is integrating outflank/paired opportunist teamwork feats into the groups melee core. We all have high dex combat reflexes characters. Just think, every time shao gets missed or berry crits in a flank all three characters suddenly get an AoO.
It'd be savage.
Rynjin |
Heh. If everyone's game for it, I am. I actually don't really need any more Feats, my build's pretty much complete at its core anyway (Power Attack, TWFing, Dragon/Snake Styles...pretty much done with the basic outline).
So everything else is just gravy.
Codename Hikage |
Well from what I've seen in this and the previous fight was that you needed quite a number before it was a hit, as most attacks that harmlessly got blocked by their hide meant you probably hit a number within the range of his natural armor, or that is what I read into the descriptions. Might also have been due to the extreme rolls (mostly high and low, almost nothing in between) and the DR is 10 or 5 vs silver, depending on natural lycanthropes or not. So I get you rather want one powerful attack over several smaller ones.
And kidhir wasn't capable of getting away as he used his round 1 to get haste on all of us and thusly couldn't move away that turn.
Don't forget that those things have quite high to hit/damage. They can hit most of us on average or lower.
Rynjin |
Err, wut.
I didn't need quite a number before I got a hit. I hit one of these guys on a 5.
I need a bit higher number to hit while TWFing and Power Attacking but that's to be expected. So I need a 7 to hit instead...still not a high number.
His description was "You hit and it gets soaked by DR for 10 points (total 16 damage rather than 26)" unless I'm very mistaken (in which case I would ask that he varies his description a bit, attack being soaked by DR and attack missing are very different things that will change how I go forward, like NOT further dropping my to-hit).
Also, we had Haste? I totally missed that. BRB rolling another attack.
Codename Hikage |
I was referring to last combat where you did 3 attacks, one was a hit and the others missed but he described it as this :
Most of Shao's hits land harmlessly but his second kick lands a solid blow to the man's back.
I honestly believe you missed with your initial strike this combat. As last time around your hit did 25 damage and was described as a solid blow, where this time he said your attack lands but failed to do much damage due to hide/armor/muscles/...
But you are right that it is currently a bit confusing. Still having fun though :-)
Rynjin |
Ah, gotcha. Needs clarification.
I'll be surprised if their AC is much higher than mine, since they're not wearing armor (or haven't been described as such anyway), so I figured anything at around a 22 hit.
If not, it's not my fault. I have a decent to-hit for a full BaB character (20 Str, 7 BaB, +2 misc class abilities, +1 weapon for at least a +15 being the norm at this level). 1 down from BaB, 1 up from free Weapon Focus, so it evens out. Not counting Blessing of Strength, anyway. Which is pretty rad.
Codename Hikage |
Oh, I wasn't saying the to-hit of our melee-ers was bad. It just seemed to me that the AC of our opponents was high and the rolls were below average ;-)
Codename Hikage |
To touch us all he needed to move between us as part of casting the spell (we were on a line, not all clustered around him) but I could be wrong. But he also did not mention anything about moving more to one side of the combat. It's a good to have a general idea of what we want to do in future combats, no?
Kidhir |
Just a quick post... Had I known we'd be attacked so quickly, I would have had flight cast and just 'gone orbital' before casting. As it was, I wanted our melee-ers to have the bennies of Haste ASAP... and given how everyone moved to attack, I was relatively safe standing still as you guys interdicted all the baddies before they were even remotely at my throat. I'll take a strong offense over an overly elaborate defense, nine times out of ten.
Codename Hikage |
Was thinking of another buff spell then, you're right he could have moved after casting. Like I said somewhere in this conversation, let's finish this fight and then discuss preferred tactics for next combat ;-)
Codename Hikage |
I will be waiting for that pm. Was very curious where this was going.
Good luck with whatever is going on.
Codename Hikage |
Codename Hikage reporting for duty :)