For Queen And Country - Heroes of Cheliax

Game Master Tourach

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Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre frowns. "Of course we don't have anyone like that traveling with us--we're agents of the Queen! Still, I wonder if we can trigger the trap, or if it's designed to go off when the door is opened...let's see." Making sure everyone is standing well back from the door (more than 30') he picks up a small rock and throws it at the door, aiming in the general area of the handle.

Ranged touch attack? Against the door?: 1d20 + 1 - 6 ⇒ (12) + 1 - 6 = 7


Since you can take a full-round action to get a +5 bonus on ranged attacks against inanimate objects, that will hit the door, though not the handle itself.

The rock bangs against the door and clatters to the ground. The trap doesn't appear to trigger.

Just to be clear, anyone can test against the mechanical trap if you want to, the trapfinding class feature is only necessary for magical traps.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Is an electricity arc not magical? I thought it was.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu already had one blunder in the foray, he'd rather not have another.

Should we just go for breaking down the door?

Otherwise, Sazu could try to just be quick to dodge.


This is a mechanical trap rather than a magical one. I assume it is technological lightning? Don't ask me :P

It is possible to try to break the door down, but you don't necessarily know if that will trigger the trap. Still, that's up to you guys!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu will try these things in the order as follows.

1. He will find a large stick or rock and hit the door itself, the space over the door, and the earth right before it.

2. He will test the key hole itself, sticking an arrow into it.

3. He will try to unlock the lock ?: 1d20 ⇒ 12 handing a rope to someone to hopefully pull him out of the way should the trap go off.


Sounds like a plan. Where are the rest of you standing while Sazu does this?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Way, way back.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Ditto


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre also stays very far back, but will hold the rope if Sazu goes that route.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Far back as well.


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Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

On Sazu's grave, please write "In honor of the dumb gnome who wanted to get past a door."


Roger

After the stick is inserted into the keyhole, the trap triggers. A large bolt of electricity shoots down the corridor and lights it up as it attempts to singe Sazu.

Damage: 4d6 ⇒ (4, 6, 6, 1) = 17

DC20 Reflex Save for half damage


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Sazu can feel his arm tense as his body writhes to the searing heat coursing through him. When it subsides, he blinks, finding him knocked onto his back, his hair and armor smoking slightly.

"Got it..." he says weakly, lifting a thumbs up into the air.

Definitely getting either invisible servant or a level in rogue next...

HP:13/26


At this point, reapproaching the door and attempting to use the key will cause it to open with a loud crack. The area beyond is also dark and, assuming you head that way, please let me know your marching order (if it has changed).


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon prepares to move forward with the group again.


When you do decide to move, you can all give me Perception checks. Also let me know if you are doing anything to attempt to light up or otherwise see in the darkness.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Perception (familiar): 1d20 + 6 ⇒ (17) + 6 = 23


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre winces as Sazu jerks back but is still fried by the electricity. Rushing forward, he quickly whispers a prayer to Erastil and allows the golden light of his god to flow out from his holy symbol.

Channel: 2d6 ⇒ (5, 1) = 6
Again: 2d6 ⇒ (5, 1) = 6

Standing up, he sighs and watches as one of the others opens the door. "If one of you can cause my arrow here to emit light, I could shoot it down the corridor to see what it will light up?"


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

HP: 26/25

Sazu thanks the gods for healing magic, feeling much better as he sits up. He casts light on Andre's arrow at request, and readies his own crossbow.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

perception: 1d20 - 1 ⇒ (19) - 1 = 18

Phaedra will wait for Andre to shoot the lit arrow before she advances. That way she knows what lies ahead.


The arrow lights up what is clearly a much more worked on section of the caverns. You see signs that the walls were carved by intelligent hands and stones have been placed along the floor and even covering some of the walls.

Sazu, Ihon, and Ihon's familiar hear up ahead the sound of voices. They are coming from a passage to the left just at the edge of where your light extends. There seem to be three or four voices and it would appear that they are lying in wait for you.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, signals to the others silently and points towards the bend where the passage turns to the left.

"Ambush" he mouths. He holds up four fingers, and looks to each one, with a questioning look on his face.

What should we do about this? his face asks.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon nods in agreement and whispers, Cast your illusion of sound further down the hall, beyond that corner. Draw them out. I'll cast grease on the ground as they come out.

Ihon prepares to cast a spell.


If you guys are ready to fight, you can go ahead and roll initiative. Assuming you need to prepare, the enemies do not seem to be heading toward you, so you have time.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Initiative (familiar): 1d20 + 6 ⇒ (7) + 6 = 13


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Sazu nods in affirmation to Ihon's suggestion and begins to cast Ghost sound further down the hall. Sazu will make it seem like hushed, unintelligible conversation that suddenly quiets at a Shh noise.


Initiative: 1d20 - 1 ⇒ (15) - 1 = 14

Will Save: 1d20 + 5 ⇒ (4) + 5 = 9

Round 1

Falling for the sound, the would-be ambushers charge at the suspected location of the whispers. In the group are two demons, both corpulent humanoids with hideous worms extending from their neck holes where heads once stood. Each demon is wielding a single longsword held awkwardly in squirming hands. In addition to the demons there is a single dwarf with a steel shield and a warhammer standing next to them.

Given the sound distraction I'll give you guys all a surprise round to act as well!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Surprise Round: Initiative 27

Ihon casts grease DC 17 under as many of the enemies as possible.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Just giving people time for the other surprise actions before resolving things. Might as well give you the Grease rolls though!

Reflex Save: 1d20 + 0 ⇒ (9) + 0 = 9
Reflex Save: 1d20 + 0 ⇒ (13) + 0 = 13
Reflex Save: 1d20 + 2 ⇒ (7) + 2 = 9

Both demons and the dwarf topple over to the ground!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu begins a humming a song, that puts a bit more pep in everyone's step.
Bardic Inspiration: 13/16 He'll move away from the front so the hardier folks can get to business.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Surprise Round

Phaedra begins to Rage.

Round 1

Phaedra moves up and attacks one of the flailing demons on the ground.

melee attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage (magic sword): 2d6 + 8 ⇒ (4, 5) + 8 = 17


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 1: Initiative 27

Ihon will use diviner's fortune on Phaedra before she rushes forward.

+2 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws. Making her attack a 16.


Amideo, feel free to post your surprise round action with your Round 1 action.

Round 1

Phaedra is able to strike the writhing demon, dealing a substantial blow with her weapon. The demon does appear to be at least partially resistant to the damage however, and takes less than a normal human would.

We've still got Sazu and Amideo for Round 1 before the demons and dwarf get a chance to try to stand up.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Oh right, round one action.

Round 1: Iniative 21 BI: 12/16

Sazu will keep humming his Bardic Inspiration, and will hold his action until the first enemy stands up. He will fire when they do so.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 ⇒ 3


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Surprise round:

Seeing the ambushing party topple, Andre grins and holsters his bow.

Round One (Init 15):

As the attackers struggle to right themselves, Andre follows Phaedra and Amideo in a headlong rush to bash the nearest cultist over the head!

Quarterstaff charge, IC: 1d20 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

This is assuming there's room and a clear line to charge; if not, he'll move up to be directly behind Phaedra or Amideo to support them.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo takes a moment to steady himself before charging at one of the demons.

Attack W/ Power Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d8 + 20 ⇒ (6, 7) + 20 = 33


Round 1

Though Andre isn't able to connect, Amideo's charge destroys the demon that Phaedra previously struck.

Acrobatics: 1d20 - 3 ⇒ (1) - 3 = -2
Acrobatics: 1d20 + 0 ⇒ (7) + 0 = 7

Neither the dwarf nor the remaining demon are able to get to their feet, falling back to the ground after they attempt to do so.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 2: Initiative 27

Ihon tosses a ball of acid at the prone dwarf.

Attack: 1d20 + 4 + 1 - 4 ⇒ (20) + 4 + 1 - 4 = 21 Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Crit Confirm: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12 Crit Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Round 1: Initiative 21 BI: 11/16

Sazu will continue his bardic inspiration, and continue to hold his attack action.

New Dice Roll for Attack?: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 ⇒ 6


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Round 2
Init 23

Phaedra moves and attacks the remaining demon.

Keeping up Rage as a move action, others can accept my rage if they want. Have the Superstition rage power.

melee attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage (magic sword): 2d6 + 8 ⇒ (3, 5) + 8 = 16

confirm crit: 1d20 + 9 ⇒ (3) + 9 = 12
extra damage if confirmed: 2d6 + 8 ⇒ (3, 6) + 8 = 17


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Round 2, Init 15

Andre grins, doubles his hands on the staff, and continues to thwack away at the demon that Phaedra has attacked. (Or the dwarf, if it's gone.) He'll accept the rage for now.

Quarterstaff, IC, rage: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Damage: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6


Round 2

Phaedra is able to finish of the demon just barely with a bit of assistance from Andre. Ihon strikes the dwarf who is still quite healthy, though covered in grease, drops his weapon and attempts to surrender.

As the dwarf surrenders there is a bright flash of light and a cracking sound that comes from deeper into the cave but, just as suddenly as they began, the sound and the light fade.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Round 2: Initiative 21 BI: 10/16

"What was that?" Sazu asks, before resuming his bardic performance.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Sazu holds his attack until a new threat appears or the dwarf resumes aggressive behavior.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Round 2: Initiative 15

"You surrender? Good!" Andre kicks the dwarf's weapon away. "We need information. First: what was that noise?!"


The dwarf sputters a bit and seems shocked by the sound.

I...I don't know. I'm no spellcaster. They do all sorts of weird things down there and I just stay out of it. If you know what's good for you you and I will just get out of here if they are up to something.

Sazu, you don't seem to notice anything new other than the loud sound and the light.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre looks down that way. "So this happens a lot? It's not an attack? Did you tell them that they were under assault, are they prepared for us?"


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra stands on guard in case anything comes at them from deeper in the cave.

"For all we know, they could be summoning up more demons down there to come up at us.

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