For Queen And Country - Heroes of Cheliax

Game Master Tourach

Loot list


1,601 to 1,650 of 2,009 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre shrugs and follows the others.

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

I'm going to assume that I miss my first round action.

ROUND TWO:
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 ⇒ 7

Seeing the cultists fouled by Ihon and Phaedra's magic, Andre smiles grimly. Nocking an arrow, he sends the bolt flying at the nearest cultist to Phaedra. "The bill for your wickedness has come due, my friends..."


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Initiative: 22 Round 2

Sazu will begin starting a rousing song, a tale of a battle between the trees as the shadows themselves come alive and attack the song's protagonists.

Starting Bardic performance
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

And he'll fire a bolt.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 ⇒ 3


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo charges at a nearby cultist, trying to strike it with his lance.

Attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage: 2d8 + 12 ⇒ (1, 4) + 12 = 17


Sazu, the singing (or at least starting it) is a standard action, but you didn't use one on round 1, so you can do it then if you like.

Round 2

Ihon, Andre, and Amideo all strike the same target, felling him before he can act, though just barely. Enraged, the remaining sighted enemy attacks Amideo back.

Greatsword: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

The blinded one stumbles forward into the Grease and tumbles to the ground.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 3: Initiative 24

Ihon throws another glob of acid at one of the enemy.

Acid Splash: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Round 3: Initiative 9

Seeing that the blinded foeman is no threat, Andre drops his bow and moves forward to back up Amideo. He leaves the flanking position open for Phaedra to take, if possible, though.

Attack, Quarterstaff: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Initiative: 22 Round 3 BP: 14/16

Sounds Good, I'll retcon to performing on Round 1 and firing on round 2.

Sazu will make a hasty reload, fumbling with the bolt as it tries to tumble from his grasp. He eventually jams it into place and tries judging using his instinct rather than aim for once.

And of course, maintains his performance.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 3


Going to give Amideo and Phaedra until the morning, then will post Round 3.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Round 2
init 24

Phaedra will move up and attack anyone who can still see first.

melee attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Round 3
init 24

Phaedra will continue to attack the sighted one first, but will find a blind one instead if no sighted ones remain.

melee attack: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Round 3

Amideo stabs at the enemy next to him.

Lance: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


Round 3

You are collectively able to bring down the second sighted enemy with a flurry of blows. The final blind one stumbles forward again, but cannot find his footing.

Since you guys can easily kill the last blind guy, I'll say that you are able to do that.

In front of you, approximately 30 feet beyond the entrance to the cave, is a large metal door. It has been well constructed and it is clear that someone has worked on the natural stone of the cavern walls to be able to fit this door and a surrounding wall securely into it. There is a single large keyhole in the door and there are no windows or other holes in the door that would allow you to effectively see through to the other side.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu starts going through the guard's belongings, specifically looking for a key of sorts.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Sazu, you don't find any keys, but you find 137gp, 3 sets of studded leather armor, 3 masterwork greatswords, 2 potions, and 16 throwing axes.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Loot updated.

Ihon casts detect magic and examines the potions. Taking 10 for a 21.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sau stuffs the gold into his bag to divy up later.

"Anyone use any of this stuff?"

He takes a closer look at the potions.

Knowledge Arcana: 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge Arcana: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre shrugs. "I'm good with my stick, my bow, and Erastil's grace." He frowns at the door. "None of the goons we've flattened before had keys, did they? I don't recall picking any up..."


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Anyone know how to pick this lock?"


The potions are one of Shield, and one of Cure Moderate Wounds.

One of the Greatswords is a Greatsword +1.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Loot updated.

Ihon points to the large magic sword and quietly says, That is magical. Those are a potion of shield and curing wounds.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Healing's always useful," Andre says absently. "Shame we didn't think to bring a locksmith...anyone suppose it's possible to break it down?"


I'll remind you that you do have 3 keys listed in your loot list so far. Though the small key that smells is obviously too small for this particular lock.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

knowledge Arcana on Magic Sword : 1d20 + 9 ⇒ (6) + 9 = 15

Sazu inspects the lock for traps

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

And, finding no and no one stops him, will try the two keys that might fit.


Sazu, you don't find any traps and you are successful in opening the door with one of the two keys. However, as you do so, a trap that you weren't quite perceptive enough to find is triggered and bricks fall from the wall above the doorway.

DC 20 Reflex save for half damage

Damage: 4d6 ⇒ (5, 4, 3, 3) = 15


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon frowns as he watches Sazu. Are you alright?


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Sazu!" Andre cries. Rushing over to the little gnome, he runs his hands over the worst of the wounds. "Erastil preserve you in your paths of righteousness. May he guide you in the hunt; may he nourish you from the soil. Walk in his quiet shade for many long days still."

Dropping enlarge person for CLW. Figure you could use some healing even if you make that save!

CLW: 1d8 + 4 ⇒ (1) + 4 = 5


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Typical...

Andre closes his eyes and continues to pray, barely audibly, as Sazu's wounds close. This time, more of the wounds close, and anyone nearby who's wounded finds some relief as well.

Channel: 2d6 ⇒ (5, 1) = 6


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Reflex: 1d20 + 7 ⇒ (2) + 7 = 9

Like an owlbear staring into the mouth of a dragon charging it, Sazu glances up only to be frozen in place as his mind raced to find a solution to his immediate predicament, only to fail.

Oof! he cries, a nasty bump forming on his head, his vision becoming blurry before righting itself again.

"Ow..ow...ow..

As Andre heals him, Sazu thanks him and hefts himself back to his feet.

Total HP: 22/26

"I'll try to be more careful..." he says, motioning the other up.


The large door is now unlocked though unless you take action otherwise, still unopened. It is pretty clear however that your presence has been noticed as the sound of brick falling was quite loud.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

reflex: 1d20 + 3 ⇒ (11) + 3 = 14

"OW! Who puts brick over doors in their own home?"


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Morvius, are we all targeted? I had assumed it was just Sazu. Phaedra, I can spend another channel on you if need be.


Just Sazu unless someone else was up next to the door, but I'm assuming not!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu brushes off the crumbs of the bricks that landed on his head.

"Forgive me, I tend to be hasty in these matters. Time marches on and I believe in a situation such as ours needs haste to capitalize on the opportunity. But I will try and be more careful in the future."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Good!" Andre exclaims. "Well, as long as you're ok..." He leans forward and, after checking to make sure that everyone has their weapons and spells ready, opens the door.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon readies himself to move on.


On the other side of the door is a dark hallway that proceeds about 20 feet before turning with a natural curve to the right and out of sight.

Let me know the order of marching. The cave tunnel can fit up to 3 people wide if desired.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu will insist being somewhere in the back/ middle.

"Perhaps its best if I let our lead breacher be a bit hardier than myself."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Indeed," Andre says with a nod. "Phaedra, Amideo, if you feel up to it, it makes sense for the two of you to take point. I can back you up with my bow." He smiles and unslings it.

Second rank seems to make sense for me, especially with my Deadeye Bowman trait.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra will move up to the front and take lead through the tunnel.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo dismounts and ties Mahouf outside, drawing his longsword and following Phaedra.


Your group processes around the bend and you realize that the denizens of this area must either be able to see in the dark or care little about being blind. Once you all turn the corner, the light seems completely absent. There are some sounds further into the tunnels, but you see no signs of light or fires from your current angle.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Taking note of the darkness and the fact that his human compatriots were beginning to slow, Sazu offers "I can cast a light spell if someone has something to offer. I also have torches at the ready."[/b]


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"You can cast it on my bow," Andre murmurs, offering it up. "It seems like a better choice than torches, since I'll have it in hand anyway."


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra picks up a small stone, casts light on it and then throws it down the tunnel a bit. She wants to light up the tunnel she is going down without being a target by carrying a light source in a dark tunnel. Also, she wants to see if anyone is hiding in the dark up ahead.


The stone flies out about 40 feet and then, about 10 feet beyond that you all see another door. This one is heavier than the previous door but currently appears to be unguarded. It has some runes carved into the face of it, but from your distance the faded nature of the runes makes them difficult to make out.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Well, let's get up there," Andre says. "Whoever's got the sharpest eyes...you go first."

He seems keen to investigate the runes, but doesn't want to disrupt the marching order. Or set anything off. He scans the ground ahead himself, just in case.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Perception (familiar): 1d20 + 6 ⇒ (3) + 6 = 9

Ihon keeps his eyes open for traps as they make their way down the hallway. Once (if?) they reach the door, he simply says, Stop. Taking his time, he examines the door for traps and whatever else he might find. Taking 20 on the door for a 31.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra casts Detect Magic and looks at the door just in case the runes are magical.


The runes do not appear to be magical. None of you notice anything on the approach to the door, but Ihon finds an Electricity Arc Trap on the door itself.

The trap is mechanical and requires a DC20 Disable Device to disarm.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

The door is, in fact, trapped. Ihon says as he steps away from it.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu hurries to comply with Andre's wishes. After a soft hum and a stroke of his fingers, the wooden weapon begins to light.

"Wide as my knowledge is...I do not have the necessary skills to disable a lock of this caliber...

Perhaps a rank in rogue down the line...?

"Could we perhaps trigger it from a distance?"

1,601 to 1,650 of 2,009 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / For Queen And Country - Heroes of Cheliax - Gameplay All Messageboards

Want to post a reply? Sign in.