For Queen And Country - Heroes of Cheliax

Game Master Tourach

Loot list


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Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"That sounds like a good plan Phaedra." Sazu chimes as he readies his pack. "We'll check on the scene when we get close and if nothing better comes to mind, smoking them out seems prompt and thorough. It might lead to other exits as well."


Just a note - you can head to town and return to where you are in under a day, so there is time for you to buy/sell things and get any items you might need to execute your plans if you need anything.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre nods. "We'll figure something out. The important thing is to get in there and make them know just how unwelcome they are!" He shoulders his pack and prepares to head out. "Locked doors, though...that could be a challenge."


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"Do we have everything we need to smoke them out? A quick trip to town would not be amiss should we require the supplies."

Do we need special equipment to make an effective smoke-out plan?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon shrugs. We have the time.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre nods. "I suppose we do, though I also don't know that we'd need anything special. We just need to make smoke, after all...and we are in a forest..." He strokes his beard, thinking.

Survival to know what we need?: 1d20 + 10 ⇒ (8) + 10 = 18


Regarding smoke out, you can use normal items to make smoke, but you don't yet know anything about the dimensions of the inside of the cave. Therefore you don't really know what you might need in order to cause any real issues for the cultists. Even survival isn't going to give you dimensions or features of a cave system you've never heard about.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

The cavern system could be immense for all we know...Perhaps a smoke out plan may prove ineffective. All the same, a good start to any assault could be to assault the entrance, guard it, and hope they can't break through. I also had an idea of charming a lone cultist to convince him of our "interest" in being recruited, and acting as our pass inside. At my current strength, four hours is the most I could maintain a charm."


Just a note since you guys do have a bit of gold, you can easily buy magic items for market price at the trading post if you want them. You do not need to go all the way back to a major settlement.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon will meticulously separate and sort the gear, taking notes as he goes along. He removes the scrolls of Color Spray and Eagle's Splendor from the pile, unless someone objects. Finally, he turns to Amideo and points to the suit of half-plate. This is magical, he says, do you want it?

Assuming we sell everything beside the potions, scrolls, and magical half-plate we'll all end up with 1586gp and 9sp each (with 2sp left over for the pot). I'd suggest purchasing a wand of infernal healing if the other characters are okay with that. (In which case the gold total will be 1436 instead). Additionally, Ihon can craft. We don't have a lot of time, but if someone desperately wants something, we could swing it. Once we get hashed out what we want to do, I'll post the final gold shares and list it on the loot list.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo studies the armor for a moment before nodding, "Yes, I would like it. Thank you Ihon."


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

I'm all for having a healing stick. Would mean less retreating other than exhausting spells.

"Shall we get going then?" Sazu says, ready to march over to the cave entrance.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Healing wand is fine by me.

"I suppose we could see about picking up anything particularly foul smelling to make the smoke with?"


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Okay, since there seem to be no objections:

Ihon gathers up the gear after scribbling down some notes and brings it to the local shop. He hands the piece of paper to the shopkeeper and wordlessly the two go about accounting for what remains. With a nod, he agrees to the man's price, gathers the gold into five small pouches, and delivers them to the party, along with a thin wooden rod, which he hands to Sazu. This will be useful.

Everyone receives 1436gp and 9sp. The loot sheet has been cleaned up. to reflect the sale. We still have some potions and scolls that could b divvied up. The wand is infernal healing. We have time to make other purchases if you want to.


Just let me know what purchases people want to make (if any) before you move on.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra will visit the local herbalist and ask about anything that would produce an irritating type of smoke when burned or what might produce an intoxicating effect.

Like burning weed to make them more mellow or burning poison ivy, poison oak or poison sumac which can result in severe allergic reactions.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, thoughts growing on his mind that the cave system would likely be much larger or have multiple exits, decides to ask around and possible look up information about cave systems in the area.

Knowledge (nature): 1d20 + 8 ⇒ (3) + 8 = 11

Knowledge (local?): 1d20 + 8 ⇒ (9) + 8 = 17


Phaedra, you can find some herbs that will likely produce a foul smelling odor when burned.

Sazu, you find out that the locals haven't really entered the forest in decades or more. Some people have heard of such a cave, but don't even know stories of someone that has been there. They suggest you ask the followers of Erastil as they are the ones that actually live in the forest.

Any other purchases folks?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

I need nothing more. Shall we go? Ihon asks, in his normally passive tone.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"I believe that I am good to go."


Alright, are you guys heading directly to where you are told the cave is? Or is there anything else you want to stop to do on the way?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

I think we're good heading straight to the cave.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Caveward, ho!


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Indeed.


Sorry, had issues getting paizo to load yesterday!

Your group heads toward the location of the cave, passing beyond the camp that you'd attacked previously. As you pass you notice that the place has been even more devastated than when you left and it seems clear that whoever found it took their anger out on whatever they could find.

As you near the cave itself, the land is almost completely barren. The trees have died and rotted and there are no animals to be seen. You can see the fires of torches in front of the cave entrance at a distance, and there aren't any obvious sentries from what you can tell.

You are able to approach to 250 ft without needing any Stealth checks. Feel free to give me Perception however and give me Stealth if you plan to move closer.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Perception (familiar): 1d20 + 6 ⇒ (3) + 6 = 9

If the others move forward, he'll follow as stealthily as he is able.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

To the cave!


Just to be clear, splitting up is an option. I only need Stealth from those that are moving up (if any of course).

Ihon, you hear noise from inside of the cave. It is clear that people are talking near the cave entrance, though they are deep enough inside that you can't quite make out what they are saying. If you had to guess, you'd probably figure that there were 3-4 people engaged in the conversation.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

There are people in the cave. Several. Ihon says quietly to the others.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

How odd, this tree is shaped like a dog that chased me through town once..."

But he does catch what Ihon says, and whispers back.

I can try and get closer, and use a cantrip to relay what I hear. If we can afford getting caught, I can turn invisible, or flee back to you all for an ambush..."


Just leaving a weekend nudge!


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

"My talents do not lie in the realm of reconnaissance unfortunately. Say the word and I can aid in battle."


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

We have surprise. Let us not waste it.


If you plan to sneak up, is anyone other than Ihon doing the sneaking?


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, realizing now is not the time to stare at the shape of trees, decides that he better stay back for now. As small as he is, his wooden armor creates too much noise and his own natural clumsiness is to the group's detriment.


Ihon, do you want to sneak up alone? I wanted to give people a bit of time to volunteer to come with you, but it looks like no takers. Don't want to leave you rushing up solo unless you are prepared for that!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Nope. Ihon won't be heading forward unless everyone is.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

I could have Sazu remove his armor and then sneak up. I understand no one wants to ruin the surprise, but if no one moves up, I suggest the 'run back to the party reverse ambush' tactic. Next level, I'm teaching Sazu to lie, deception would have been very useful here to 'join up' and get a tour perhaps.


Sounds like sneaking probably isn't the thing you are all doing. What's the play? You can still approach without stealth if you want to or attempt to draw the folks inside out.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"If we can afford the time, I suggest we keep watch for now. Perhaps a patrol will pass by, or a guard change we can take advantage of."


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon looks at Sazu quizzically and shakes his head slightly as if he doesn't understand the suggestion.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

We might have to just move up without trying to be sneaky. I don't think that there would be a sneak way to move brush and light up a fire without someone hearing us anyway.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

I vote for everyone moving forward together as I don't think there's an agreeable tactic toher than that.

Stealth when group moving up: 1d20 + 6 ⇒ (15) + 6 = 21


Calling the input here and just running with it.

You move up as a group and as you get closer you all start to hear the sounds that Ihon spoke about. It seems like three individuals are speaking in Common and are discussing their excitement about what is about to be coming and its destructive effect as well as their boredom with being stuck on guard duty.

Moving around to the mouth of the cave will start the fight and you will be 20ft from the group of enemies.

Feel free to give me initiative rolls.

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Initiative: 1d20 + 11 ⇒ (13) + 11 = 24
Initiative (familiar): 1d20 + 6 ⇒ (10) + 6 = 16

Ihon steps around the mouth of the cave and casts glitterdust (DC 17).


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Sazu will ready a bardic performance.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo moves forward, readying for battle.

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Init: 1d20 + 4 ⇒ (20) + 4 = 24

Phaedra will ready her sword and cast Grease directly in front of the mouth of the cave and hopefully underneath a person or two. will save dc 14


Round 1

Will Save: 1d20 + 2 ⇒ (19) + 2 = 21
Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Will Save: 1d20 + 2 ⇒ (16) + 2 = 18

One of the fighters is blinded instantly by Ihon.

Reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex Save: 1d20 + 6 ⇒ (9) + 6 = 15

The other two move forward, stepping into the Grease but keeping their footing. They inch around the side of the Grease but are unable to get in range to attack with their now-drawn greatswords this round.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 2: Initiative 24

Ihon throws a glob of acid at one of the enemy.

Acid Splash: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

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