For Queen And Country - Heroes of Cheliax

Game Master Tourach

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Ihon approaches stealthily and then the rest of the group follows. When you reach the clearing it is large and appears relatively non-descript. It has amble space to wait however and looks like it could hold a gathering of at least 50 people. There are stones and stumps that would allow you all to sit if you wanted to, but simply natural occurrences, nothing appears to have been arranged by people.

Devron and Andre notice that in some of the trees at the edges of the clearing are carved symbols of the Celestial alphabet. They are faint and appear more like code markings than actual text. None of you seem to notice any people and the place seems quiet and serene.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo will dismount his horse and allow it to graze a bit. He smiles and remarks, Never would I have thought that a mission to root out a cult would have the unexpected benefit of providing us with a lovely clearing like this.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu looks around, the flower the caught his interest safely stowed in his pocket.

I got a lot of knowledges, but no tracking skills. And after a terrible perception roll, I feel like I shouldn't roll another quite yet.


Devron Marr will wander around the clearing, being tagged along by Urzoth, who does her best to stay a set distance away from him at all times. He's looking for tracks or signs that the Erastilians are nearby.

Survival: 1d20 + 9 ⇒ (4) + 9 = 13


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon follows the others without comment.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre looks at the trees. "Hm. There are letters of the divine language here...but just individual letters. I wonder if it's some kind of code or message..."

But Linguistics is not a skill I have.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Can I use a Knowledge Religion to figure out the purpose of the celestial markings? If so: know religion: 1d20 + 6 ⇒ (9) + 6 = 15


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo reaches into his saddle bags and pulls out a deck of cards. "Anyone interested in a game of cards? We may have to wait a while for the Erastilians. Perhaps a round of Molthuni hold-em?"


Devron, it looks like this place gets quite a bit of foot traffic. Some of it comes from the last two days, but it doesn't seem like someone is standing immediately beside the clearing at the moment.

Phaedra, the markings are rather obviously a code. It looks like people are simply sending short status messages and when you look closely it seems like sometimes symbols are carved over other symbols.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre sighs. "Ihon, are you any good at cracking codes? If so, we might be able to glean something of worth out of this mess of tree-scratchings. Otherwise..." He crosses over to Amideo and takes a seat. "Sure, why not?"


I'll give the day to see if anyone wants to do anything other than waiting and then I'll fast forward.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Can't think of anything else to due but wait for now.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo begins dealing out cards for himself and Andre.

Waiting is perfectly fine.


After about two hours, a man covered in dirt and dressed in leather armor approaches. He looks like he is in his late 30s and is carrying a broadsword on his back.

What is it? He asks rather pointedly, calling out even before he reaches the clearing. His expression is one of frustration rather than rage, but his tone makes it clear that he thinks he has better things to do than be here at this moment.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo notices the man and leans over to Andre, saying quietly, "I believe this is another Erastilian. We'd do well to speak with him, if you'd care to engage."


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Linguistics: 1d20 + 9 ⇒ (20) + 9 = 29

Ihon looks around at the symbols and shrugs, They are what they appear to be. Messages. The subject of which is of little use to us now.


Ihon, it looks like people are mostly just "checking in" rather than giving any detail with the messages. Sometimes they seem to indicate numbers, but it is unclear what the numbers reference. Mostly it is just a sense of "this person arrived and left" with the age of the marking giving a sense of the time that the person was there. When covered over, it mostly seems that the same person is covering over their own marking.


Just bumping this. I don't think anyone has attempted to speak to the man yet, but I want to give you that chance.


Devron will look at the man, glance at Urzoth, and back at him.

"We talked with the other followers of Erastil." he says, patting his prized companion on the neck. "We're to work together to eliminate the cult of Rovagug in these parts?"

He looks to the rest of the group for some help, since he's still new to the mission and unsure what else needs to be said.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Sorry, been a busy week.

Andre throws down his hand of cards with a curse. "Always have to be a bastard to win at Molthuni games, anyway," he mutters. When he sees the man approaching, he clears his throat and stands.

Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

"My...friend, here, is correct. We've spoken to your compatriots." Andre self-consciously adjusts the symbol of Erastil on his chest. "They were quite reasonable. We're here on behalf of the Crown, but it's important you understand: there's no reason we can't work together against the scourge of demonic worship. We'll leave you in peace when we're done. We were told to wait here--personally, I was hoping you might be able to give us a little more guidance as to where, exactly, this damned source of corruption is."


The man seems unmoved by Andre's attempt to win him over, but he speaks anyway, looking at Devron first.

I have been told of you. Did you need something? We do have business other than tending to the infernal Queen's lapdogs.

He then turns to Andre, continuing, We have marked the area where the cultists frequent and they seem to have no objections to those markings - they haven't torn them down yet. I'm assuming people like you that consort with devils don't speak Celestial, but just suffice it to say that symbols that look better than your souls mark danger. He grunts, You will need to scout inside of those signs if you want to know more. And I'd recommend you not make camp there...the land seems corrupted by whatever is inside.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre scowls. "My soul's just fine, thank you very much. I'm just as much a devotee of Old Deadeye as you are!" Calming himself slightly, he continues: "So, the area's marked by Celestial signs. Which way is it? And tell me...do you have any serious plans for what to do about these demoniacs?"


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon has the hint of a smile on his face as he listens to the conversation. If only speaking the tongue of the gods made one godly. Perhaps we could solve more problems...or perhaps not. When has a god caused fewer conflicts, after all.


The man continues speaking to Andre, You debase yourself working for a devil worshiper. And you know where the markings are. We know you've traveled there. He pauses, And I told you you can scout for yourselves. We have no movements to share with you right now.

He turns to Ihon, Coming from infernalists, I find that humorous. Now if all you want to do is chat, I have more important things to do.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon smiles, Interesting. Not insightful, but humorous. You fanatics are...interesting.


Assuming no one else has anything to say to the man, he grunts and turns to leave.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre sighs, once the man has left. "Confounded fool. A fanatic, like you said, Ihon." He nods at the other man. "Well, I suppose there's nothing for it--to be sure that there's nothing terrible afoot, we'll have to investigate the place ourselves. Does that sound all right to everyone?"


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu pipes up.

"Works for me!"

He takes a look at whatever sky he can see, gauging the time left for the day.

"Should we have a base camp away from the danger then? Or would it be better to return to town after each excursion?"


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo contemplates for a moment, "A base camp would certainly be more time efficient, but would leave us more open to attacks than heading back to town. However, I for one think that setting up a camp would be the better option, as trekking back and forth is a tremendous waste of time."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre nods. "That makes sense...as long as we don't have to worry about bad weather for the next day or two. I'm afraid I didn't bring any serious camping gear." He squints up at the sky.

Survival to predict the weather for the next 24 hours, DC 15: 1d20 + 8 ⇒ (16) + 8 = 24 Excellent, that should get us 48 hours' info.


Andre, the weather will be cloudy for the first 24 hours with showers for the subsequent 24.

Using the basic map you were given, you expect that the travel to where you saw the warning signs will take you about an hour and a half, and the map itself certainly makes that navigation easier.

You guys can give me either Survival or Knowledge (Geography) rolls if you'd like to come up with good places to set up a camp should you choose to do that.


Devron watches the man leave and chuckles, turning back to the group.

"He seems the sort to try to eliminate us once we've done the work taking out the Rovagugites." he says with admiration in his voice. "Got more in common with us than he thinks."

He will walk up to Andre and Amideo. "Let me see that map. I think I know what to look for."

Survival: 1d20 + 9 ⇒ (14) + 9 = 23

He points to a few places with a gloved finger. "Here, here, and... here would be good places." he offers.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

"Grrwwl..."
The large reptile will lay down near Urzoth and await their final decision.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon shrugs and follows the others without another word.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre takes in Devon's suggestions with interest...

Survival (Aid Devon): 1d20 + 8 ⇒ (13) + 8 = 21 Brings it to a 25!

"Aye, those do seem like they'd be good spots," he murmurs. "Let's head for the nearest one and then see what we can find within the ring of corruption, eh?"


Devron, with the assistance of Andre you are able to find a small cave on the map that is slightly further into the forest than the Celestial-marked area. Assuming you head in that direction, it looks like a cave that was previously occupied by a bear or other large creature that has long since died or moved on. If you want to make camp here, it will fit all of you, has a single entrance, and should protect you from the rain and make it easier to avoid the cold.


Devron will help set up this cave as their short-term base of operations, including setting up (or pointing out) places where bedrolls can be laid and securing some fresh water.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon quietly goes about unpacking his bedroll and blanket. His small companion hops down from out of the back of his cloak and flits about the cave looking for a spot to curl up in. After finding one, Ihon joins the creature and lays down his equipment.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra will place her bedroll in a spot that looks fairly dry and clear of any remnants of the last occupant of the cave. "I hope nothing else tries to make this cave its home while we are in here."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre, rolling out his own bedroll, snorts. "If it does, I imagine that," he jerks his head at Devron's "pet," "will deter it. And we can take care of ourselves, I'm confident of that much."

Since the group appears to be bedding down for the night, he takes off his hide armor, stretching once it's all off. "Getting too old to sleep in that nonsense..."


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, happy that they've discussed the base specifics, keeps talking as he wrestles himself out of his armor.

"Investigating first thing tomorrow then?" Sazu mumbles.

It is time for bed right? Or perhaps we take the rest of the day to plan?


I'll assume that you all want to sleep.

The evening passes uneventfully, though in the morning you are greeted with increased cloud cover and a bit of a chill. You are able to eat, prepare, or take any time you need and the map shows that it should take less than half an hour to travel to the marked area should you wish to begin your exploration.

If you do head in, please give me Perception checks! Also, if you are attempting to be stealthy, feel free to roll for Stealth.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Urzoth will wander around the cave, sniffing. Eventually she will turn to Devron, who scowls at her and makes a commanding non-word. She huffs and goes outside the cave and relieves herself in several places outside. She returns and looks at Devron expectantly.

At his order, she goes back outside and disappears into the forest.


He turns to the rest of the group while she sets off into the woods. "She's marked the territory. She's the only superpredator in the vicinity, so most anything else will leave us alone... and most humanoids lack the sense of smell to be warned by the signs."

he shrugged. "I sent her out to hunt, get herself something to eat. She'll be back in half an hour, food or no food."


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Ihon follows along, staring off into the forest as usual.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

perception: 1d20 - 1 ⇒ (15) - 1 = 14

When everyone is awake and ready, Phaedra will head with the group to the marked area to explore it.


Though entering at a slightly different point, the markings for the area are immediately obvious now that you know what you are looking for. And just like before, the area seems to grow in decay the farther in you move.

Rolls:
1d20 ⇒ 12
1d20 ⇒ 15
1d20 ⇒ 10
1d20 ⇒ 16

After about 15 minutes of walking, you are greeted by the laughter of a tiny red-colored human-shaped demon with bat wings as it flies in to attack you.

Please roll initiative. Knowledge (Planes) is the appropriate knowledge to identify the creature. Ihon, you may act in the surprise round as the creature flies out of the trees.

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Surprise Round

The creature casts Hold Person on Amideo. DC 13 Will Save or paralyzed for 5 rounds (with a new save each round as normal).


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Knowledge (planes): 1d20 + 9 ⇒ (11) + 9 = 20
Initiative: 1d20 + 11 ⇒ (7) + 11 = 18


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo feels the movement of his limbs slow, before shaking his head and snapping out of it. "Ha, you'll have to do better than that to stop me! Yalla Mahouf, let us fight for honour, glory, and her Royal Majesty!

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Will Save: 1d20 + 2 ⇒ (19) + 2 = 21


Devron Init: 1d20 + 1 ⇒ (19) + 1 = 20
Devron Init: 1d20 + 3 ⇒ (3) + 3 = 6

Unless you prefer we go at the same initiative. Whichever works for you.

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