For Queen And Country - Heroes of Cheliax

Game Master Tourach

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Ihon, you are aware that the Dretch is the lowest form of demon that exists. You know that the creature is destructive by nature, but relatively easy to press into service. It is vulnerable to good and cold iron weapons and resistant to most elements, though completely immune to poison.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

A dretch. The lowest form of demon. It will be resistant to the weapons we have.


It doesn't appear that any of the group sees you currently, but as you wait, their conversation eventually comes to an end. It appears that the two humans are putting on gear and preparing to leave the campsite. The Dretch seems to continue to act as janitor and caretaker.

It isn't clear what direction the humans are going just yet. Just wanted to give you all a chance to respond to them clearly getting ready to go somewhere if you wanted to.


"Should we let them go and then deal with the dretch alone and then search the campsite? Even if it is resistant to our weapons, it will still be easier to take out on its own."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre grimaces. "Even the lowest form of demon is nothing to sneeze at," he murmurs. "And given my wounds...we can try, and I will call Erastil's light down to aid us, but I will have to hold back for fear of hubris ending my life."

I'm weak and low on resources, but we can go for it if people want to!


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"I am going with the idea of dealing with the dretch now, whilst everyone else is gone. Nothing good can come of a demon who is free to roam this forest."

Phaedra will choose to attack and would try to get in a surprise attack casting of Grease directly underneath the dretch. Reflex DC 14

Init: 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Initiative: 1d20 + 11 ⇒ (16) + 11 = 27

Ihon nods and reaches out to touch Phaedra's glaive just as she starts speaking. Casting magic weapon.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"I trust the more combat-capable members of our group here. I will do my best to support as I can."

I need to consider learning some kind of combat techniques. Maybe Andre would spar with me, and be willing to show me some techniques.

Sazu will hold off on a bardic performance for now, but he readies a spell grease if the dredge carries a weapon.


Those who haven't rolled Initiative yet can certainly do so. It is possible to wait until the two men to leave if you want to.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

It was certainly Phaedra's intention to wait for the two men to leave first, take out the dretch by itself and then ransack the camp looking for answers.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Initiative: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre grits his teeth, but nods, and puts an arrow to his bowstring.

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16


Initiative: 1d20 ⇒ 7

You all get a Surprise Round if you want to try to ambush the dretch. It is still tidying up.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Once Andre sees the others moving, he touches his holy symbol. Light suddenly floods forth. "I cannot go with them to confront this demon head-on, Father of the Forest," he murmurs. "Please, keep their heads unbroken!"

Ready an action and cast bless once I see everyone else moving to attack! Everyone gets a +1 morale bonus to attack rolls and to saving throws against fear effects.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Init: 1d20 + 4 ⇒ (7) + 4 = 11

Sazu casts a grease spell if the dretch holds a weapon of sorts. If not, he will begin a bardic performance of an oratory once more, pointing out the facts learned battling the last dretch, inspiring his allies to strike weak points and hit true.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


Just waiting on the remaining surprise round (and Round 1) actions.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Round 1
Init 6

Phaedra will begin her Raging Song and move to within 10 feet of the creature.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 1: Initiative 27

Ihon touches Phaedra's shoulder as she moves forward.

Using Diviner's Fortune: You can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Whoops, sorry, forgot about Round 1...

Round 1: Initiative 16

Feeling Erastil's power flowing through him, Andre strides toward the clearing, raising his bow and sending an arrow flying at the demon.

And he'll move to get a clear shot if possible. Otherwise, apply penalties.

Attack (Bless, IC): 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15
Damage: 1d8 ⇒ 3


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu will maintain his performance, and quickly get his crossbow ready, preparing an action should something other than the dretch arrive to fight.


Round 1

The dretch seems caught off guard though Andre's attack doesn't seem to harm it.

The dretch turns to Andre and swings and bites at him.

Claw: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Bite (confirm): 1d20 + 4 ⇒ (14) + 4 = 18
Bite Crit Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

I was using a longbow, so I only intended to move to get a clear shot, not move right up to it...is it still able to make a full attack?

Asking only because if so, I'm boned. :P


Assuming you are farther away, it will only get the bite attack. Though I totally forgot a Grease, so let's see if it can even do that!

Reflex: 1d20 ⇒ 5

Nope! So ignore the attacks. It just falls over unceremoniously!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 2: Initiative 27

Ihon moves up to touch Phaedra's shoulder again.

Using Diviner's Fortune: You can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Round 2
Init 6

Pheadra swings her glaive at the dretch.

melee attack with reach weapon: 1d20 + 4 + 3 ⇒ (16) + 4 + 3 = 23
damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

AoO roll if it tries to get up

melee attack: 1d20 + 4 + 3 ⇒ (15) + 4 + 3 = 22
damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, whether he believes it might work now or not, keeps an action readied to fire a bolt from his crossbow should a non-dretch come into combat.

He also maintains bardic performance.

I think i"m almost out of that btw,


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Phew! Sorry about the delay.

Not seeing much else to do with the dretch down and a difficult shot, Andre just smiles grimly as Phaedra goes after it with her glaive. He also puts a bow to the bowstring, keeping an eye on the dretch.

Ready an action to shoot it if it stands.

Readied Attack: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Damage: 1d8 ⇒ 5


Round 2

The dretch attempts to stand up and move to attack Phaedra.

Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4

Reflex: 1d20 ⇒ 14

Instead, Phaedra knocks it off balance with her swing and it falls down again. Andre fires at the creature while it is briefly upright, but the shot goes wide. Still, Phaedra's two attacks have done moderate damage to the prone-again creature.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Round 2: Initiative 27

Ihon touches Phaedra's shoulder yet again.

Using Diviner's Fortune: You can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Round 3: Initiative 16

Seeing the creature stagger under Phaedra's assault, Andre strides up behind her and lays his hand beside Ihon's. "Finish the beast."

Casting guidance on her for a +1 competence bonus to one attack roll, saving throw, or skill check. Save you inspire courage, Sazu; there's only one enemy and we may need it later!


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Round 3
Init 6

Pheadra swings her glaive at the dretch again, hoping to finish it off.

melee attack with reach weapon: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16
damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

AoO in case it tries to get up again:
melee attack with reach weapon: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
damage: 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Round 3
Sazu promptly saves one last idea and stops his bardic inspiration.

And then he looses his bolt.

Attack: 1d20 + 1 ⇒ (4) + 1 = 5 Damage: 1d6 ⇒ 6


Phaedra is able to finish off the dretch leaving the camp empty. It does look like this place is regularly occupied and you can tell easily that people are coming and going often.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Alright, let's get busy and search this whole place for any clues as to who they are and what's going one around here."

Phaedra gets busy poking around while keeping an eye out for any incoming people.

perception: 1d20 - 1 ⇒ (2) - 1 = 1


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon walks around with the others.

Casting detect magic.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Ihon will help the others search the area.


You don't find anything magical. You do, however, find a number of tools and camping kits that indicate that people have resided here for a while. It looks, from your observation, that they probably leave during the day and return in shifts to sleep. You'd also guess that this camp won't be vacant for long, so if you want to avoid conflict, doing your search and leaving quickly would be prudent.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Well, that didn't prove as fruitful as I had hoped. Shall we head on out before the residents of this camp return? We likely aren't prepared for that right now."

Are there many trails leaving the camp?"


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon nods and readies to follow the others without comment.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Sazu peers around for anything that might help with their current situation.

"I'd suggest leaving as we are injured as a group, but we will lose this opportunity."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Ugh," Andre growls as he searches another corner of the camp. "I hate to drag us down, but I don't know that we can take on all of them. I can call on Old Deadeye to heal us somewhat more if we want to try to get the drop on one group of them...but after that we face a lot of running or dying."

2 channels left I could use, but then I'm down to orisons. I'll follow the group out if that's what we all feel is best.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon nods, It is time to go.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre lets out a slight sigh, but gives Ihon a thankful nod. "As long as I'm not slowing you all down. Let's go." He follows the others out of the clearing.


Sorry for the delay, been a bit under the weather for the last couple of days. Back in the saddle though!

There are a number of paths that people have taken away from the camp, but there are no clear trails.

Moving away you don't seem to be tracked or followed. The forest remains eerie and dead in this area however.

If you are attempting to rest, let me know how far you want to move from the camp and in what direction.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu ponders himself as they walk. Perhaps he had been to idealistic to think he could inflict a difference on the world without inflicting damage. Even today, he had been forced to draw up a fallen man's crossbow too large for him and try and kill another.

If he were to combat alongside those who also wanted to change things, perhaps he needed to rethink his future decisions...


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre shudders as he strides through the forest, leaning on his staff. "I hate this place. It will be simple enough to come back in the morning--let's get as far away as we can and find some real shelter." He broods as he walks. That first demon nearly was the end of me...and now the heathens seem to have more of the things. I pray we're not in over our fool heads.

I vote for getting as far away as we can and finding some sort of easily defensible area to rest in.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon nods, The town is safest. Without elaborating, he quietly follows the others.


I'm going to assume that you head back to town with that suggestion.

Your trip back to town is without conflict. While you are still in the area bounded by the warning signs, however, you get the impression that something follows you. That feeling fades once outside of that ring and the rest of the journey out of the forest is uneventful.

At the edge of the forest, between the woods and the town, you do find signs of a small skirmish though. It looks like followers of Erastil have clashed with those of Rovagug and there are two and three members dead respectively. The bodies are unbburied and it is unclear if all of the combatants died of their wounds or if some simply fled, at least at first glance.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"Oh dear... Sazu mutters. "It seems we've missed something..."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre mutters a curse and squats down, looking over the bodies. "I'll say we did. Wonder if there were any witnesses--or survivors." He says a quick prayer over the Erastilian corpses--pointedly ignoring the others--and peers around for tracks.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

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Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I think we mainly need the "Face" and maybe a "Healer". But if 1 person can cover that role then either a another combat character, a Bard or a stealthy character. I could always try to start putting a few ranks into Diplomacy at level 2 and attempt to take on the "Face" role, but that isn't what Rona was desgined for really.

I agree with Baolus, at the way it is at the moment I am starting to lose interest, but want to keep going because I feel this campaign has a lot of potential.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

I vote for a face, a rogue and a healer, with either the rogue or the healer taking the job of the face. I'm not sure another combatant is required since Baolus and Rona are already heavy combat focused, both in melee and ranged combat and if Phaedra fully commits to this game we'll also have another melee combatant.

About any special requirements, I think it would be nice to take PC that are interested in the interaction between us. I'm saying this because Ihon is like a social crazy dude that is more lost in his thoughts than on the present situation, LOL! I have absolutely no problems with that since it makes his PC interesting but one such PC is enough!


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I agree completely, at the moment whenever Ihon replies, Rona is struggling to come up with an answer. The interaction between the party so far is what is making this game so good for me, just a shame about the pace.


So it sounds like we're going with something divine and a skill-based character. And I'll let people know that social skills are important and that we are heavily interested in the party dynamics.

I'll try to get a recruitment post up later today and will leave it open for a week or until we find our two fill ins.


Haven't had site access on a PC (instead of just a phone) so that has delayed the post. That problem should be resolved by tomorrow and I'll throw up a recruitment thread and link it here.


Technical issues resolved and post made!

Recruitment Post


We've got a few applicants so far. Feel free to look through the recruitment thread and let me know, either here or via PM, if you see anyone that stands out to you as a great fit!


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I quite like the Kitsune Rogue, she has both the skills we require and is a "Face" for the group. Plus I feel the character would fit in with our misfit group quite well.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

My only problem with the Kitsune is that she could never reveal her backstory to Baolus... if she does, he would put her in a pair of manacles and send her back to her former master or to the jail...


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I have purposefully avoided reading any backstory so that if she does get selected then I won't know everything about her or cause any friction. From what you have said though I would have the same problem being part of the city police force.

Ignoring that downside, everything else I have seen about her seems cool. But I shall now look into the other characters and see if any others fit. Hopefully a few more people shall put their characters forward.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

I'm really hoping for the guy with the Asmodean Priest idea... if he ever present something! I just posted there to bump it!


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

~ The Gnomish character I can see working well too, it has the skills, a bit of "Face" ability and can heal. So pretty much all 3 things we were looking for.

~ The Dhampir I am a bit unsure on, especially as any Positive Energy would hurt it instead of heal it, which means it would be more difficult to heal the whole group. Other than that, it seems interesting.

Just about to introduce myself too, I have to say I am intrigued as to what the Asmodian will produce.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

And...back! I'll take a look at the applicants and let you know!


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Hey guys, I hope you don't mind but I just put another post in the Gameplay thread, see if we can get some Roleplay done whilst waiting for our new members. It could even give the new members a good way to introduce themselves into the group.


Don't mind at all. I won't be moving the plot forward out of the trading post until we have our last two members (it seems like a good place to join up) but RP is always encouraged.

Send me any final thoughts any of you have and I'm going to have a decision issued by either tonight or tomorrow morning.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

My vote goes to Archibald Brimstone and Idroval Silvess.


So, in hearing out all of the opinions we've got a clear majority vote for Andre. For the skill-based character I'm going to hold recruitment open through Friday, but I'll get us going in game as soon as Andre has checked in just to keep things moving.


Andre, once you pop in, you are giving a letter and ordered to join the group at the trading post. So feel free to jump into the gameplay thread and introduce yourself!


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Right, welcome Andre! Now, another question... what will we do regarding Phaedra? I think she abandoned us, since looking at her profile she has been posting on another threads and have not shown up here in a month...

I think that once we get our 'skills' guy, we can work fine with just five of us but if you guys think we need six, we could try to get another one...


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Hello Andre, I hope you enjoy travelling with this unique group.

We started off as 6 players, which to me (as a GM of a homebrew myself) I take to mean it was written for 6. So I think we should try to find 1 other person, to bring it up to 6 again.


It is pretty easy to adjust to 5 or 6, but I think Phaedra is likely to still be with us. Now that we're reconvening, let's take it from here and once we get a skill character see how it runs.


Male

Hello all! Thank you so much for including me and Andre in this venture!!

I apologize for the delay in getting this post up; I've had an unusually busy week and since this game's not on my "My Campaigns" page yet, I honestly completely forgot I should be tracking the recruitment thread. I will get a proper profile up and post in Gameplay ASAP (which will probably be tomorrow night, since I need to go to bed shortly and am applying for a job and doing a job tomorrow...).

Thanks again!


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

No worries, things to be a bit slow at the moment. Hopefully that will turn around shortly though.

Good luck on the job front.


Good luck with the job application and glad to see you! Once you get into the gameplay thread, we'll get you guys moving ever closer to the illusive forest.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Thanks for the good wishes. Here's Andre ready to go...I'll go ahead and stride into the way-station, shall I? :)


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Aaaand we're officially in! Morvius, I just realized; you never mentioned in recruitment whether you'd like me to observe the penalties/bonuses for being middle-aged. Happy to do so if you'd like, it just might mean re-jiggering Andre's stats slightly so they come out more or less the same as they are now.


Nope, I don't care what age you are, but we're not using age-based stat adjustments for this game.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Great. Character should be all set then.


For those that haven't, send me any final recommendations for a skill-based character. I don't want to leave anyone out, but need to make a decision shortly.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Hello! Thank you for the opportunity.


Feel free to post in the Gameplay thread when you are ready. Just like Andre you are sent to join the group at the trading post.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Welcome!


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Welcome, Sazu!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Currently at work, but will post when I get home.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Greetings, I hope that we will all enjoy this game together and things will pick up again.

I will say this quick, I live in England so my time zone is GMT : 0, so if it seems like I don't respond straight away that could be why.

Also, Andre and Sazu, if either of your characters have been to Westcrown you would have heard of an Elven Night Dottari that cannot be bribed and always upholds the law, that would be me.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Hey all, just wanted your opinion on something. I have been looking at how Rona will advance through the levels and I feel that Battle Herald would be a good fit for him, especially as I have gone down the Tactician line of Fighter. However that means taking at least 1 level of Bard ... now we currently have Sazu who is a Bard and Phaedra who is a half Bard.

Do you think it would be worth it for the Prestige, or should I stick solely to Fighter? I ask as we are in a group together so my decision will affect everyone.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

First, the only class you absolutely have to have to be a Battle Herald is Cavalier. If you wanted to go that route, I'd recommend going Cavalier 1/Exemplar 3/Fighter 1. It's not my favorite Battle Herald build but it's the only one where having a level of Fighter isn't a complete waste.

But with that said, Rona has a Charisma of 10. It'd be kind of a waste to go that way. We have a bard, which means that the Inspire Courage wouldn't stack anyway, and he'll already have Tactician. So there's really no benefit to splitting levels with classes that get at least something out of Charisma when you don't have any *and* wasting the other big class feature on something that doesn't stack with your allies.

I'd say stick with Fighter.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Thanks for the input Ihon, one thing to note though is neither of the Bards have Inspired Courage. They both lose it for something else.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Well, Phaedra isn't a bard. ;)

But you're right! Sazu is an Archivist! That actually makes me quite sad, but it does mean that going Exemplar wouldn't be a waste. Also, while Examplar gets a benefit from having some Charisma, having none doesn't completely screw you over (like it would a bard). At least it's not negative.

I'd still suggest staying Fighter, but if you really want to go Battle Herald, I'd go through Exemplar to get there. It keeps you as a good front-liner.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I think I will just go through Fighter. Obviously as the Tactician, I had planned for him to be giving tactical advise on how to defeat enemies, but it would be too much of a mix-matched character. Especially as I would still need to go through Cavalier, which puts my 1st level at a waste. Oh well, thanks for the information and input Ihon.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

On the note of diplomacy, we have two characters currently that have the skill and Phaedra will be *very* good at it next level (with versatile performance). I'm not sure we need everyone in the party all good at the same skill.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

That does seem to be true, though I'm not planning to invest in it particularly strongly past this initial rank. If I had one more skill rank it'd be going into Intimidate...


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

I'm going to be in tech for a show I'm stage managing over the next two days. I should have a chance to post once a day or so on my breaks, but please feel free to bot/ignore me if we need to move along for any reason!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Oh dear, it seems my gear section didn't get saved the last time I edited it. Sigh, I'll just add it back on when we're in town.


You are welcome to update it now. Unless you are buying something outlandish, I certainly don't mind.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

I'll just add some basics then. Nothing too specialized until we return to town.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Right, our group has 6 PCs, with 4 spellcasters. Of those four, 3 actually needs 8 hours of sleep (Ihon, Phaedra and Sazu). Fortunately we have an elf that, according to the book Elves of Galarion, only needs 4 hours of sleep and, according to pfsrd, a PC only actually needs 6 hours of sleep (less than that requires fortitude to avoid become fatigued)... so my suggestions are:

1st watch - Andre
2nd watch - Baolus
3rd and 4th watch - Rona

Each watch is 2 hours. This way, Ihon, Phaedra and Sazu can sleep their whole 8 hours, Andra and Baolus can sleep 6 hours and Rona only 4 (but he is an elf so it is ok). Once they are all awake, our spellcasters can spend an hour preparing their spells.

If it is possible, Ihon could 'lend' his familiar to enhance Andre's perception.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Or we could do the traditional 3 watches (totaling to 6 hours). Is there any reason to sleep the extra 2 hours other than its nice?


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Because the Wizard needs 8 hours of sleep to be able to prepare his spells and so do you! LOL

Here, from the d20pfsrd

"To prepare his daily spells, a wizard must first sleep for 8 hours."

"Each day, sorcerers and bards must focus their minds on the task of casting their spells. A sorcerer or bard needs 8 hours of rest (just like a wizard), after which she spends 15 minutes concentrating."


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Huh, I always thought it was only 6 hours. How did that happen? Must've been a house rule I was under or something.

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