For Queen And Country - Heroes of Cheliax

Game Master Tourach

Loot list


101 to 150 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I am more than happy with taking a double shift. It would mean that I can be keep alive during the day when there are spells flying all around me.


Sazu Magauge wrote:
Huh, I always thought it was only 6 hours. How did that happen? Must've been a house rule I was under or something.

I think a lot of people just miss that note. If not for being a caster, you wouldn't need the 8 hours, so I imagine it gets passed over more than expected.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

While I'm fine with that plan, I'll have to think about whether Ihon would be. My first thought was that he'd prefer to pull his weight.

But some things to note. We can only sustainably walk 8 hours a day. Pathfinder essentially posits a 12 hour work day. With 8 hours of travel and 4 hours of "break" time during that travel. Which leaves 12 hours of camping time. With six characters we can easily split that in four hour watches and all the casters will have plenty of sleep/rest.

I suggest the following watches in that case:

Andre and Sazu on first watch.
Baolus and Rona on second watch.
Ihon (and familiar) and Phaedra on the last watch.

This gives us Darkvision in the early evening and in the middle of the night. The familiar gives us low-light vision in the early morning. Ihon can start his spell memorization on his watch. It also pairs the best perception with the worst. Everyone else is pretty comparable.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Personally I'd go for Ihon's plan, since I don't think we need to worry too much (or would, in the situation we're in) about making relentless, implacable time.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

I'm fine with Ihon's watch suggestion.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Ihon, I am happy with that watch order. Hopefully there will be no encounters during the night though ... although that would make the whole watch thing a big confusion for nothing.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Just to reassure people, but I am still here. Just not sure how I can contribute to the current conversation.


Feel free to do what you will now. Just in case it was unclear, you guys have a breather and an unconscious guy to question.

Also, to equalize XP with our newcomers and give a bit of a jump, I'm going to say you all can just move on up to lvl 2 right now. So feel free to level up!

Finally, I'll be on vacation from Thursday, May 12 - Sunday, May 14. I expect I'll likely be able to post, but just in case I miss a day, don't think I've vanished.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

DM, just to make sure we are on the same page before I post my action and level up...

When someone takes nonlethal damage equal to his maximum hp, any further damage is treated as lethal damage. Baolus managed to deal 51 nonlethal hp so, for an example of a creature with 10hp and con 12, it would have dealt 10 nonlethal damage (equal to his maximum hp), then another 41 lethal damage, meaning the creature is dead (10hp + 12 negative).

So, is the dude Baolus has hit truly unconscious or is he dead?


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

As we discussed via PM, Baolus will drop the Urban Ranger archetype.

Here are the changes for his 2nd level:

+10 hp (+6 class, +2 Con, +1 FCB)
+1 BAB, +1 CMB, +1 CMD
+1 For
+1 Ref
+7 skill points (6 class, +1 Int)
-3 Disable Device (no longer a class skill)
+1 Climb
+1 Knowledge (nature)
+2 Knowledge (religion)
+1 Perception
+1 Stealth
+1 Survival
Combat Style - Archery (rapid shot)


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I shall put a post in shortly, but first my level up.

+7 hp (+6 class, +1 Con)
+1 BAB, +1 CMB, +1 CMD
+1 Fort
+8 skill points (4 class, +3 Int, +1 FCB)
+1 Acrobatics
+1 Climb
+1 Knowledge (Local)
+1 Knowledge (Nobility)
+1 Linguistics
+1 Perception
+1 Sense Motive
+1 Swim

Bonus Feat : ?
Tactical Awareness : +1 Init

I am stuck on which Bonus feat to go with, I was wondering what everyone's opinion would be. I am stuck between Improved Trip, a Teamwork Feat and Weapon Focus. I think Improved Trip would be most like him, especially with combat Expertise, but open to all suggestions.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

+6 hp (+4 class, +2 Con)
+1 BAB
+1 Will
+1 Concentration
+8 skill points (2 class +4 Int +1 skilled +1 FCB)
Knowledge (arcana)
Knowledge (engineering)
Knowledge (planes)
Knowledge (geography)
Linguistics - Language: Abyssal
Perception
Spellcraft
Stealth
+1 0-th level spell per day
+1 1-st level spell per day
Spellbook: Silent Image, Obscuring Mist


While normally you'd kill an NPC with loads of non-lethal damage, in this particular case it seems more useful for fun and story if the NPC is left alive and unconscious, so that's what he is.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Leveling!

+6 hp (+5 class, +1 CON)
+1 BAB
+1 Fort, +1 Will
+3 skill ranks (2 class, 0 Int, 1 FCB)
+1 to Intimidate, +1 to Survival, +1 to Sense Motive

...and one more cantrip and 1st-level spell per day!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

What are we doing for hp when leveling up?


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Sazu, I believe we have all done half plus 1.

No feedback on my feat selection?


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Improved Trip can't hurt, but I think is most useful if you have a trip weapon...I guess it depends on how you're planning to build! Teamwork feats will go well nicely with your tactician ability when it kicks in.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

I think trip is a very powerful maneuver but IMO you need a completely focused build to make it work as levels goes up or it becomes useless... I second Andre's opinion about the Teamwork feats since many of them are quite powerful.

Depending on which you take, it could even be interesting for Baolus to take a few also.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Focused build on trip how? I was planning on Improved and Greater, there is also a Teamwork Feat that improves it a bit more.

Which Teamwork Feats would be best for this party? I usually end up looking at Outflank (level 4), Precise Strike and Pack Attack. Any of those sound good for our group?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Lookout has interesting synergy with my particular character.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

What I mean about a focused build is taking levels in Brawler or Monk, or taking the Lore Warden fighter archetype that gives a big bonus to combat maneuvers... take a look at the high level critters... those that are not completely immune to trip attempts have 40+ CMD and even additional bonus against trip attempts. Just the Improved and Greater Trip feats will not be nearly enough.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Level Up ==> Lvl 2 Sazu

+6 hp (+4 class, +2 Con)
+1 BAB
+1 Will
+1 Reflex
+9 skill points (6 class +3 Int)
Knowledge (history)
Knowledge (engineering)
Knowledge (nobility)
Knowledge (geography)
Perception
Perform
Acrobatics
Appraise
Stealth
+1 0-th level spell per day
+1 1-st level spell per day
Spellbook: Message, Charm Person

Well-Versed bard ability
====================

So as I look over Sazu, I realize that even with the Archivist abilities he has quite a brain on him already. Since you guys seem to miss inspire courage, should I switch back to regular bard (if I'm allowed to?)


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

I say build as you will. :) Inspire courage never hurts, but if you prefer the archetype I for one feel we're doing ok.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Ihon, I will agree that could be very useful. However that would also mean that you need to take the feat and we would have to remain next to each other pretty much the whole time outside of combat, in case we are attacked.

Baolus, thank you for the clarification on the Trip maneuvers. While I think it would be a really good line to go down, I do agree that later on it would be useless.

So for now I am thinking I will just go with a Weapon Focus, then at level 3 if people are still wanting to go with a Teamwork Feat, we can try to see what would work for the group then. Is that okay with everyone?

As for the Inspire Courage, having that bonus would be nice. But I agree with Andre, after seeing Baolus' attack just then I am not sure if we really need it. But it all depends on whether you think it would work for your character, would your knowledge skills be largely affected if you were to revert to Inspire Courage?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

This group isn't hurting on knowledge skills. A bard (either plain or archivist), a skald, and a wizard makes for quite a bit of overkill in that regard.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Also Rona has both Knowledge Local and Nobility, so another Knowledge character there (albeit nowhere near as good as others).


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

In that case, would the DM mind if I went back to regular bard, or changed archetypes?


Sorry, I had really unstable internet access while away it turns out. But I'm back now!

I don't mind the change in archetypes.


Feel free to take all of the time you guys need to plan and plot. Let me know when you are ready to move on, but as long as the conversation keeps going, I'm in no rush from the DM side.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

We've run into two religious groups so far. Both or either of them could be the source of the problem. I understand that most of the party would in-character dismiss the idea that followers of Erastil could be the source of the issue, but it is highly likely, given their stance on the government, that they are at least part of the problem. Given that no one in town is complaining about the Rovagug followers, while they follow an evil and chaotic god, so far, they seem to be following the local laws. At least when out in the open.

Also, keep in mind that we don't have any real authority here. While Ihon has no issue if we want to go kill an evil cult, we will have to be able to explain our actions to what passes as a local authority. If the plan is to arrogantly claim that we do have authority when we don't, or that what we're doing is righteous, and that gives us the right, then that's fine. We just need to be clear that we're not *actually* doing justice, we're just deciding that our might makes what we do right. (Again, that's fine, just that we should understand what we're doing.)


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

I'm actually pretty sure that worship of Rovagug is illegal in Cheliax, full stop. I thought most of the chaotic gods were.

Regardless, do we actually know what's WRONG? Beyond the cultists, I mean? Maybe I missed something in the briefing...


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Sure. All chaotic gods as well as worshiping any devil beside Asmodeus. And Erastil is technically fine. So long as they follow the law. But we aren't police. And we don't have authority here. And besides having tattoos of an outlawed god, they haven't actually done anything wrong as far as we know. So it could easily be either cult that's causing problems with the locals. Or both.

We don't know what the problem is, who learned about it, or why the government is concerned at all. Our instructions are to investigate the "situation" and report back. And that the followers of Erastil are not our friends. We have since learned that there's fighting going on in the forest between two groups. (Presumably the Rovagugees and Erastilites, so far as we can tell.) But notably, none of the places we've been to have been concerned about it at all.

So, we can go into the forest and slaughter a bunch of followers of Rovagug. And probably claim the moral high ground there. No one, as far as we can tell, will object. But we'll still be no closer to knowing what the problem is. We'll just have smashed a thing that we dislike because it was in front of us. Again, not a problem. Just not exactly what anyone could call "justice". And certainly not what we were asked to do.

But, it might be in character for quite a few members of the party. And Ihon isn't about to object.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

It would totally be in-character for Phaedra to squash any followers of Rovagug. :)


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

As with Andre, the situation is also getting a little confusing for me. Anyone got the cliff notes version?


I want to leave most of it up to PC interpretation, but I will confirm that, so far, you guys haven't figured out the definitive "wrong" thing. Worship of Rovagug is definitely illegal, but it is reasonable to think that if it was just a few random human cultists, the Queen probably wouldn't have sent you guys here.

For the new people, you might have missed it, but Nicolas Gantry, the guy that assembled the original group, did also tell the PCs not to trust the priests of Erastil in the forest. He may well have had personal reasons, but it was a warning that he gave before the group left Kintargo.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Yeah, I remember that. Just wanted to make sure that I hadn't missed some face-to-face run-in with the Erastilian crowd.

Sounds like we have more work to do. :)


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Rona would be against anything that is illegal due to him being an actual Police officer.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Ihon, I don't mean to step on any ideas/objections you may have, but without more to go on I really don't know what else to do.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I think he may have been answering the question I asked him. Or at least that is how I read it.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Ahhhh. Gotcha.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon is going to be vague whenever he speaks. It's deliberate on my part, though not necessarily his. He's not going to object to pretty much any lawful actions the party makes.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Just wanted to let you all know that I'll be traveling between now and this coming Wednesday, and Internet may be spotty to nonexistent. Please not me as necessary to keep things moving!


Baolus has, unfortunately, had to bow out of the game. Let me know if you guys want me to hunt for a replacement and re-open recruitment or if you'd rather trudge on with 5. I can easily scale encounters either way, so it's really up to the group.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Hey guys!

I'm sorry to say but I'll have to leave you... my workload has dramatically changed and in result I'm not being able to properly play this game as I whished so I'll have to bow out.

I've already talked to the DM so this message is just to let you know. It was a pleasure to play with all of you and I hope we'll be able to play again in the future.

DM, could you remove me from the current players?


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Baolus, I hope your workload manages to get back to normal soon. It was fun playing with you and I look forward to gaming together at some point in the future.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Sorry to hear that. Hope work isn't too rough!

I'm fine with either picking up another player or moving on without.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Sorry for the delay. Went camping this week a few days longer than expected. I'll be home tomorrow and post right away.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Remember to add in Sazu's Inspire Courage. From experience it's a bit disheartening to watch the entire party blow off a buff. And it's a huge pain for the GM to track whether people are adding it or not.

(This is true of Phaedra's rage as well, but she didn't activate it this fight.)


I'm going to try to post today or tomorrow and get us a replacement player if I can (for Baolus). I think it would help us to have someone that is both evil and is willing to push an agenda. We have very interesting PCs of varied personalities, but someone willing to be the default "go-er" seems like it would be helpful in keeping things moving.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Agreed.

101 to 150 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / For Queen And Country - Heroes of Cheliax Discussion All Messageboards

Want to post a reply? Sign in.