For Queen And Country - Heroes of Cheliax

Game Master Tourach

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Hi all,

Once you've got your aliases up and running, please check in here. This is for the selected characters, so feel free to discuss ties and work out any backgrounds (as desired).

The group will be mustered in the city of Kintargo in the northern part of Cheliax and you are welcome to chat here about any trips to get there for the beginning of the adventure. I'll try to have a gameplay thread up tonight or tomorrow but I won't begin enforcing posting rates until Thursday or Friday.


Oh, and feel free to talk about any minor changes you want to make to character sheets. Things like coordinating skills, adjusting spells known, etc. are all more than fine.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Hello all, I am looking forward to spreading the word of the law with you all. I would greatly appreciate feedback on a skill I am stuck on, do you think Stealth would be a good fit for this group and would it fit with a Night Watchman?


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Skald checking in and ready for any questions.

Phaedra is originally from Khari (the southern most city of Cheliax). After her family's merchant ship was "confiscated" by a corrupt dock official, her father lost his temper and was killed when attempting to defend his ship and goods. Phaedra was tossed into a debtors prison to pay back what her father supposedly owed and she ended up in the arenas. She eventually won her freedom and has been looking for work since the ship is gone and she has no way back home.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Hi everyone! Thanks for the selection DM Morvius!

Let me tell you how I intend to play Baolus, so we can coordinate our skills, feats and tactics.

Bolus is not a pleasant guy (Cha 8 and no social skills, except of Intimidate), but is an effective combatant. I intend to make him a switch hitter, using his Ranger Style to pick archery feats and melee feats with his regular feats.

He will work as a scout (perception, stealth and survival) and trapsmith. Just remember that he is an urban ranger, so he has no skills with animals (wild empathy, handle animal and k. nature).

If anyone wants to have a background link to Baolus, I'm open to suggestions. Baolus has traveled all across Cheliax, but not beyond it.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Hmm, what can I say about Ronan ... he is a Night Watchman and always follows the law. If in doubt he will always do what he knows to be Lawful.

In combat he uses a large 2 handed weapon, and tries to use tactics to suppress those who would bring chaos to the order. Later on he shall be grabbing some Teamwork feats.

He is quite knowledgeable about the Nobility and the Local laws and customs. Not entirely sure where is from yet, maybe the starting town. As long as there is a militia there it would work.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Should also mention that Phaedra openly worships Shelyn.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

I saw all of us have Knowledge (local). Should one of us take a different skill?


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I need Knowledge Local as it tells me all of the local laws and customs, very important for a guard.


Just as a note, there will be a fair bit of variety (eventually) through the campaign when it comes to enemies and travel. The PCs will however have some say in how they move around so don't think, for example, that you'll always be assigned to fight the enemies that you are the worst at dealing with. That being said, it does mean that a variety of skills and knowledges may come up, so covering a lot of bases is a good thing.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Right, so I changed Baolus k. Local to Diplomacy (also exchanged a trait to turn diplomacy into a class skill). It actually makes more sense, since Baolus needs not to know people, just to gather information.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Right, I believe that is Ronan fully adjusted. I have taken a point in Climb and Swim although I doubt they will be useful. But better safe than sorry though.

DM, are you happy with Ronan's armour being under his uniform? It is purely for aesthetic reasons, everyone would know that the guards have armour under the uniforms anyway.


It doesn't matter to me, though said uniform won't conceal the armor.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

This is my wizard that'll be joining the group. I'll be filling in the background a bit later once its finished. As for skills, I can cover the more esoteric knowledge skills that people don't want to take. The background can be adjusted slightly to fit just about any of them. At the moment, I've got arcana/planes (because those are pretty core to the concept) and engineering/dungeoneering (since so far no one has those.)

Our Witch will be surprisingly good (+12) at Diplomacy. And between the Skald and Inquisitor we have plenty of Bluff and Intimidate. I think you can go either way on the Knowledge (local) or Diplomacy. We should have both covered, so whichever fits you better will be fine.

As for Stealth, it will probably be worth it. Several members of the party, along with the Inquisitor's animal companion, will be good at it. We will probably try to be subtle as often as we can.

Where is/was Rona a watchman? The Witch and my character will have been from Westcrown. So if he was a watchman there I think it'd be interesting if we'd heard of you, but never actually met you. As in, we know you from your reputation as *the* elven watchman who can't be bribed.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

I've added a really rough outline of a history and description. I'll expand a little on it tomorrow.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Ronan is actually from Westcrown, I think I left the city blank in the background so that it would fit in any campaign or city.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Baolus is from Egorian, but I could change it to Westcrown easily... but I think it would not be interesting from a story perspective of all of us being from the same city, since we are 'heroes' from all Cheliax, right?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

No, you're right, I think it's best if we don't all know each other. For Rona, I thought it'd be interesting if we'd heard of him, but never met him. (Westcrown is, after all, a rather large city.) So knowing him by reputation only. Might turn into a nice "You aren't what I expected" kind of thing. Or maybe he's exactly as we expected? :)


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

The amusing thing is that Rona probably wouldn't even realise that there is a reputation about him. Just that he hears "hey, don't bother, it's ... him". Just putting it down to Elf haters.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Even better! :)


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

If any of you have ever gone to any of the arenas to watch the fights, then you may have seen/heard of my Skald. She worked up quite the name for herself before settling her debts and retiring from the arena.


Male Human Witch 1 , HP 8/8, AC 11 [Touch 11, Flat 10], CMD: 11 Init +7, Perception +5 [+7 when familiar is near]
Familiar:
Init +2, Perception +9 (low-light vision)

Greetings!

I'd like to preface this with an apology for any and all errors that will be made; this being my first delve in an non-mmo adventure. Regardless, For Queen! For Country! For Asmodeus!

Greased palms and favors can only get you so far in Cheliax, Esken Vladimir is looking to bankroll his future political ascension. Convinced that a sharp tongue and charismatic smile can do more damage than a sword, Esken deals best in diplomacy. However, knowing that knowledge is only half the battle, and the other half consists of creating widows and orphans, he understands that many conflicts can only be resolved after blood as been spilled.

..
Still working on more depth, history with Ihon, and other information, but feel free to comment.

Thanks.


Female Human Inquisitor (Sacred Huntsmaster) 1 , HP 9/9, AC 17 [Touch 14, Flat 13], CMD: 16 Init +5, Perception +6 (low-light vision)
Animal Companion:
Init +3, Perception +9 (low-light vision, scent)

Hello, this is a brief post to verify alias.

Looking forward to playing!


An intro post is up to get things going. Feel free to hop into the gameplay thread when you are ready.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I am looking at getting a book of the Laws in Cheliax for roleplay purposes and was wondering if it would have an in benefit too, such as a Masterwork Tool for Knowledge (Local) when used for looking up laws?


For the cost of masterwork thieves' tools I'd allow a book that gave a similar +2 bonus to law-based knowledge checks, sure.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Well I can't afford it yet, but it shall be something that I am working towards.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I always try to post in character as it helps me get into the characters head, the roleplay gets a lot better because of it and I feel like I am there instead of him/her.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

After a little bit of discussion Esken and Ihon are going to have been childhood friends that grew up in Westcrown together. Ihon has been gone the last few years but recently returned from his travels. He has taken an interest, in his way, in joining his old friend on his adventure.

I'll be putting up an introductory post up this evening when I get home.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

DM, were you wanting Fortitude saves for Forced Marching now or is this not a Forced March yet?


Forced March is actually a straight Constitution check (not a fort save) but at the moment I don't think it is necessary. You'll reach the trading post within your normal 8 hours, barring some outside interference, though if you want to press on after that, you'll need to start making checks.


Just as a heads up, if you can post your initiative with the round in combat posts, that's a big help to me.

Also, if you use an effect that offers a saving throw, giving me the DC in your post saves me looking around for it as well.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

I've created an excel file that anyone can edit for loot.

Here's the link:
Loot!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Watches are usually 4 hour shifts for three shifts. There's no requirement to get 8 straight hours of rest, only 8 hours total. So people on the first watch are up for four hours, then rest for eight. The second watch sleeps for four hours, is up for four, then asleep for another four. The last watch rests for eight, then is up for four.

I suggest Baolus and Esken for the first watch, Aeliana and Rona for the second, and Ihon and Phaedra for the last. That gives us three perception tests on each watch. And it puts our weakest perception on the last shift where it'll do the least damage.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Also still wondering about the no sleep penalty for future situations.


The rules for resting can be found here:

http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Rest

Weirdly the penalty for not sleeping is in a sidebar because it ended up printed in an AP, but we'll be using it nonetheless.

Grand Lodge

Hey everyone,

Last Thursday I sent Esken Vladimir a private message asking him if he would mind if I asked you all if you want to consider a replacement for him. He never responded back.

If you guys are interested in replacing him with a like character, I would like the opportunity to propose a PC. (and I guess not the PC I proposed in back in Recruitment)

I can make "Vladimir," and use the same avatar as "Esken Vladimir" -- getting the backstory he and Ihon made together. It would be the same character, but not the same build. Put him in seamlessly as if he never disappeared.

Still very heavy on Knowledge Skills, Diplomacy & Bluff/Sense Motive. I would build an Investigator (Empiricist) and at third level go into Alchemist (Mindchemist). His Knowledge Skills & Diplomacy would be gross; in combat he will be a bit underpowered but still able to contribute from range.

As for me, I'm interested in roleplay, story background and teamwork, and I've liked the campaign idea since November.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

I'm completely ok with it! And sooner than later since he was supposed to be the party 'face' and his absence is weird to say just a few words.


If we do end up moving toward a replacement, I'll handle it by reopening a recruitment thread (probably in a brand new thread) and will solicit PCs with a narrow focus and a relatively short submission window.

Grand Lodge

understood


Bumping this to nudge people, but I also do want to talk about potential replacement (or at least addition in case our wayward player chooses to return).

It seems like you guys need someone with Diplomacy at least for Gathering Information. Is that something you want another player for? I'd also allow for sheet reconfiguration if someone just wants to swap skills around to cover a couple of social skills. But that is really up to the group.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

If Phaedra switches Sing with Oratory she can cover Diplomacy once we hit second level. And we can probably make do till then.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Baolus will never be awesome at diplomacy since he has 8 Cha, but since he has ranks on it, with a couple of Aid Another he might be able to fill the role too...

I honestly do not think we need a replacement and am far more concerned of the activity... It looks like most of the time me and Ihon are pushing this, with a Rona following close but Phaedra and Aeliana are posting once per two weeks...

Not trying to be a jerk here but this is currently a 3 players game... I've been holding my posts to not push the plot too much but I'd like some directions on how to proceed, since if we keep this rate for much longer, I honestly do not see a future.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

As long as the DM is okay with the switch, I can do that.


I'm fine with skill swaps. Really I'm fine with most character reconfigurations, but that one is certainly fine.

As for how to proceed, I wouldn't worry about pushing the plot too much. You guys can move as quickly or as slowly through the content as you like as I have plenty of it already written. I do encourage people to get back on the once a day posting horse, but I know that this weekend especially (what with V-Day) might have people slower than usual.

So let's try, as a group, to get back in the saddle over the course of this coming week so that we can get things moving at a strong and enthusiastic pace. At the end of the week people are welcome to re-evaluate if they feel we need to open recruitment for more.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

I am happy either way with what people decide. But having a character who can use Diplomacy well would be a great benefit, Rona doesn't have a silver tongue and was designed to be slightly awkward around others.

It all boils down to whether another caharacter could be introduced smoothly and if the game would still have the correct feel with the new character.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

I'm headed off for training for the next three weeks. I'll have access to the internet, but it might get irregular for a couple of days at a time. I should be fine on posting but if I miss a post, this is why. Sorry for the last minute notice, they changed it around several times and it became official that I was shipping out just a few days ago.


Just bumping this to see if we have a decision on shouting or walking. I know getting this website to work has been a nightmare for me for the last few days, so I'm guessing I'm not alone. As a result, I'm giving a bit of leeway, but would like to move on and get you going soon!


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

DM, what are your thoughts about finding a replacement for Aeliana and, perhaps, Esken?

A month ago I had the opinion that we should not take another player in Esken's place but now I'm seriously considering it... Aeliana has vanished since January and Phaedra shows up once or twice each month.

The way the things are I'm not really enjoying it and I'd rather enjoy this game than leave it.


I'm entirely up for finding replacements. I know Ihon will be back to his normal posting schedule soon, so perhaps a new post with a recruitment window of a week or so?

You guys tell me what sorts of characters you are looking for and then I'll make the post. Let us say that I'll take two days to solicit ideas for character replacements and then I'll shoot a recruitment post out.

I know we want at least one "face" but for the second slot, does anyone have preferences?

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