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Flesh and Bone-A zombiepocalypse story

Game Master concerro

The party enters a world much different than the one many of them left 3 years ago. Many cities have been abandoned. Those cities that are still occupied are under martial law to a large extent.
People are very afraid of the world, and for good


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Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Like I said I am being a bit of an a$$ on this one but that is a ton of stuff and soon we're gonna have a lot more lol!

I mean that is just the first of maybe one or more armories, so best save the room in the Bag of holding for Items we plan on keeping for ourselves. Haundo isn't trying to be deceptive to the militia and they are going to make out really well in the end.

I don't expect a portable hole anytime soon lol! I'm still trying to get one in my game with my dragonrider, hell that character doesn't even have a BoH xD. Hence why I grab every masterwork or magical item I can find that is useless to that group. But if we lose our BoH we will be a hurting unit~

That is why I like the Muleback Cords (+8 to carrying Capactiy - 1k gold in cost, arms slot) its a great item, other then that one is the Ring of Sustenance. those together are magnificent! :)


Fellas it seems I over estimated the handy haversack. I am going to retro it into a bag of holding 2(500 lbs. cap/70 cubic ft.). Anything that won't fit will be up to the party how to deal with it.

On another note:I may not be availible from the 4th to the 8th of November. If anything changes I will try to let you know.


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Haundo, ya not being an A$$ just saying what you think, cool with that man.

All your points of the Bag of Holding are fine, it has a limited size (now bag of holding 2, and fitting pointy things in is a bad idea, but good packing can fix a lot. Good point about sharp things in a bag of holding forgot that. so ye some one has to carry the Arrows, bolts etc out. Food go's in now as that takes most space.

Your points about your Resistance guys being with us I missed, so me bad, I would say you can just ask them in the room one at a time to take the stuff woks the same way as you taking the stuff over umpteen rounds to them and faster, this means you can carry on game play with us and not have us waiting for you etc.

Now that the GM has pointed out this is the main Armory then its like other than small stuff this is all there is.

What I thought we where here for was to get stuff for the ships crew not city Resistance 1st and foremost. I wanted to keep the stuff we had for that, hand out to crew and then, keeping it back for the ones coming with us to give us a batter chance in the ship.

Really I thought that was why we where here, if however the guys with us 'are' the crew then ye my votes with handing out the Arms now to guys who will save us later,

But handing out this cash of arms to city and not crew, Saxton would think is a very bad idea.

Saxton knows that bows out at sea are give range and are of great use for the crew.

If how ever we you have made your mind up we are going to hand out all unclaimed loot to city Resistance then we also have the stuff from the Cyclopes, like a big old mwk Large greataxe and the like, that can go to your guys as well if your taking unused loot. But again the giving that to the crew may be better for the party in the long run.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

we can take curtians or table cloths and wrap anything sharp we put inside to save from rippage.


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Thats what most do, so thinks can be made safe Andreas.

I think we need to party vote of handing away all unclaimed loot to the city Resistance, and not just have one player say "We do this" Haundo we cool with this.

I vote we keep the stuff for the ships crew and then hand what they do not want to the city Resistance after all our aim is to save them in the long run, so the better chance we have the better chance they have.


From what I am reading you are trying to agree on how to split the items. From there you will check out the rest of the place.


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

I thought the whole idea was to get stuff for the ship/crew, if not why are we here?

Haundo ya killed it again LOL only joking


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

I just may have~

We promised Laden to help the resistance, hence why he lended us the militia in the first place.

After the fall of the learned this help extended to gathering supplies for not only ourselves but for the resistance as well. So Laden gave us another 10 men. These men are guarding our ship right now while these 20 are here for support and to ensure that we can gather all the items we seek in one go.

Right now though we are taking the best items for ourselves, which if any of us were lawful, would be a bit of a morale problem. But the resistance is only helping us because they expect a lot of these items to go to them. Which makes sense as some of us are not locals at all and are not really entitled to the cities goods, now Saxton's words have some merit but you have to look at it this way. Would you just let a group of warriors waltz into your town and take all your stuff, only to sail away and never return?

Anyway, lets perform the voting in the OOC and work it into the Gameplay thread at a later time so that we can continue with the story. My original problem was with the BoH which has been rectified and if this supply gathering results in a tense moment with the resistance then thats how the dice play out.

Haundo's vote

I say we gather the supplies, taking some of the better items for ourselves and leave the mundane, masterwork weapons and over all bulk of supplies to the resistance and allow Laden and his followers to grace us with items for our ship out of thanks for our aid.

Hell we could trade less useful items we find for said items and thus avoid a confrontation on an epic scale.

Thats my two cents. If its okay with you WAthcer lets get this game a rocking and we can discuss things here in OOC so weavoid slowing down any further as we appear to have lost Tobin and I don't want to lose any others. =/


I sent him a PM, but I got no reply so I am assuming he is gone.

For future reference if you are going to be without a connection like I might be next weekend send me a reminder or post it here about 3 days before the interruption, because I might forget and it may also get buried under other post, and I may miss it. It does not have to be exactly the 3 days, but at least no more than 7 days out. I will post my absent days again on Thursday, and if I can get to a wifi connection I will try to keep things going next weekend.

PS:If you decide to leave I won't interrogate you. All I ask for is a heads up. That way I know to write your character out of the story. For now I will assume Tobin walked outside, and nobody saw him leave amidst all the aruging about the monster that did not exist.

Yeah we can get back to the gamethread. :)


male Dwarf Fighter (Weapon Master) 3 map link

Klor's vote:

I have all that I my need at the moment anything extra goes to the people here. Klor already feels a littel upset that he needs to leave as he feels a bit of an obligation to help the people here. but he also understands the bigger goal.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Andreas wouldn't mind splitting it between both that should help both groups


Wizard 5, HP 20, AC 13, Touch 13, FF 11, F: +1, R: +3, W: +4, Init +6, Perc +8, Darkvision 60'

Looks like we can put together a list of items that are in "group stores" and available for use by each character.

Generally won't be a problem unless two people are wanting to use the same kit at the same time.

And we won't really need to consider distributing to individuals until and unless we leave the ship, since it is a rather small and enclosed environment.


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Into the pot gos

The loot Saxton has.

1 manual on ship operation-->These give you a +2 on any checks related to piloting a ship. It takes one hour to look over the book, and the bonus stays in place for 8 hours. After that you must read the book again.

Wooden box (held 4 potions of lesser restoration now split)
Tower Shield magical +1

10 light crossbows
4 heavy crossbows
299 bolts

4 MW strength +2 composite longbows.
6 MW strength +1 composite longbows.
123 arrows.

100 food rations


just here to let it be known I am paying attention.

Let me know when you(the party) are ready to move forward...


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Saxton is ready to ship out GM


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Unless we have any RPing to do with the resistance we can handwave our remaining time here and make our way to Absalom. :)


ok. You already have people willing to travel with you so I will give an opportunity in my next post.


Wizard 5, HP 20, AC 13, Touch 13, FF 11, F: +1, R: +3, W: +4, Init +6, Perc +8, Darkvision 60'

So we have ten kits, I had made these as suggestions:

crafting kits for leather-working, carpentry, trap-making, sewing, cooking, bookbinding, jewelry, and fishing.

Should we double up on a couple? like carpentry? any other ideas?


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Bowery kit/blacksmith. :)


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Surgeons Kit/Healers Kits


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Happy with what others pick


male Dwarf Fighter (Weapon Master) 3 map link

crafting kits for armor and weapons would be good.


Wizard 5, HP 20, AC 13, Touch 13, FF 11, F: +1, R: +3, W: +4, Init +6, Perc +8, Darkvision 60'

I think your rate of transport is a bit off, we could swim faster than that.

At the stated rate of 6 miles per eight hours, to go 780 miles will take 130 shifts. Assuming our crew was actually able to manage 8 hours on, 8 hours off in rotating shifts for the entire trip, it would take 43 days to travel 780 miles.

I don't recall what style ship we had, but if it has sails and oars, I'm thinking something like a viking longship or a small trireme. Ships with oars generally had crews in the hundreds and were not long distance travel ships.

A longship had an average speed of 5-10 knots, and could do 15 in favorable conditions, which equates to about 8-15 miles per hour. A Karvi is the smallest longship, it had 6-16 rowing benches, typically. This ship was primarily used for fishing an dsmall trade.

A snekkja was typically about 50 feet long and carried a crew of 41 for the oars.

Note that the sail was used for long distance travel and open water while the sails were used for rivers, harbors, short bursts of speed, and when the wind was too light for the sail.

I was thinking we had something more like a caravel, primarily sail powered, and with a much lower crew requirement.

Having a rowing ship small enough for just the 20 of us, would also severely limit cargo space, requiring as much of the journey as possible be coastal for frequent resupply.

http://www.thepirateking.com/ships/index.htm

Just my $.02


male Dwarf Fighter (Weapon Master) 3 map link

just a quick post that My wife is home from the hospital and I need to spend a couple of days with her so I cannot post for the next day or two.


De'ohge wrote:

I think your rate of transport is a bit off, we could swim faster than that.

At the stated rate of 6 miles per eight hours, to go 780 miles will take 130 shifts. Assuming our crew was actually able to manage 8 hours on, 8 hours off in rotating shifts for the entire trip, it would take 43 days to travel 780 miles.

I don't recall what style ship we had, but if it has sails and oars, I'm thinking something like a viking longship or a small trireme. Ships with oars generally had crews in the hundreds and were not long distance travel ships.

A longship had an average speed of 5-10 knots, and could do 15 in favorable conditions, which equates to about 8-15 miles per hour. A Karvi is the smallest longship, it had 6-16 rowing benches, typically. This ship was primarily used for fishing an dsmall trade.

A snekkja was typically about 50 feet long and carried a crew of 41 for the oars.

Note that the sail was used for long distance travel and open water while the sails were used for rivers, harbors, short bursts of speed, and when the wind was too light for the sail.

I was thinking we had something more like a caravel, primarily sail powered, and with a much lower crew requirement.

Having a rowing ship small enough for just the 20 of us, would also severely limit cargo space, requiring as much of the journey as possible be coastal for frequent resupply.

http://www.thepirateking.com/ships/index.htm

Just my $.02

It seems my math was off. Traveling at top speed the boat should be able to go 144 miles a day.

The crew requirement is only 8, if you want people to row during the times the wind is not with you.

Windpower(sails) gives max speed, not rowing. I had them mixed up.

You have room for 50 tons of cargo or 100 people. :)


Ok, Klor no problem


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Have a good one Klor, hope everything goes okay and see you in a few my bearded friend :)!

So Haundo doesn't have either of those skills and so I don't think he can even aid another. He can aid in helping around the ship and being an extra sword during the 3rd shift. Especially because of his Darkvision. :)


m half-elven Lich 15 DM/10 Grandmaster DM

Bad news:This week don't expect too much.

Good news: I am off from work next week for the entire week.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

roger that boss man, have fun, work hard and see you soon :)


Human being Game Master and all round good egg

cool we can roll play doing stuff on the ship GM like how dis one get a dwarf better at sea


Wizard 5, HP 20, AC 13, Touch 13, FF 11, F: +1, R: +3, W: +4, Init +6, Perc +8, Darkvision 60'

I'm around, and patient.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Here and in No rush.


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Saxton walks about the ship, being some thing that never sleeps has a down side, long nights of nothing to do. The Prof always in his books, De'ohge, Andreas and Haundo, also ways seem to have thing they needed to do. But he was just a spear port here, Master Kragsson was ill most days, Saxton had looked into helping him but not having a clue how to help a sea sick dwarf well, what could he do but play cards with him when the sea was not to high. It was good to be away from that City of the dead, He has never been a brave man, but he had he felt acted brave back there. This was a shock to him, most of his life he had just run from trouble. Being a life long cynic tended to make him see the pointlessness of it all. Age dos that but in side he always felt 18. Looking out that the sky of stars he could not help but feel small. O well small some times is nice.


The game is officially back in play...I do have a Virtual Tabletop game going on tonight, but starting tomorrow I should be able to check in several times a day to move things alone.

With that being said there is an opening in another game next month, but I am not the GM...

The time slot is 9pm to 1AM Eastern Standard Time....

If anyone is interested PM me. We are using roll20. The game is Way of the Wicked...


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Would love to but work+china Time+kid etc, so sorry not me GM but sounds fun


I have not logged into the site for over a week I think, and I don't believe its fair to the group.
I am dropping out of all the games I am playing in.

I am the GM for this one so I will give the group a vote.

I can go to posting every other day until other things are cleared, and that may last for weeks, but I also understand if you wish to call the campaign. There will be no hard feelings either way.

I will check in again in about 48 hours to see what everyone has to say.


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

GM:
Much as I would like this game to rock on, and it has the feel of a real epic one, I know just what its like Watcher Uatu, when trying to fit this in around Real life, I was in some 8 games and GMing 3 here, had to cut back as Real life takes up more and more time, kids 2 jobs, that kind of thing. I will go with what ever you thinks best, but Xmass and New year is going to be slow for PbPs any way so I do feel that a stop in the game would be better than very slow game. top marks for that GMing to-date your a much better GM than me. I would more have a Stop/brake than a massive slow down, that's my vote.


Wizard 5, HP 20, AC 13, Touch 13, FF 11, F: +1, R: +3, W: +4, Init +6, Perc +8, Darkvision 60'

I'm still in.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

All In, if things get too hectic then just quit posting for awhile Watcher until you get your head back on straight. Or someone could take over this game until your ready to come back. A co DM if you will. Up To you :)


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

I'm In, but if you need time I would rather you not rush this the story seems epic, take a break.


male Dwarf Fighter (Weapon Master) 3 map link

I would rather take a break than a slow down. never know things may clear up later.

in any event I ahve had a reduction in many of my games I am in some by my choice other from others choices. but I am still looking to eventually DM here my only problem is mapping.

just can't get the hang of making the maps and how to organize and or keep them user friendly.

google docs can be a pain at times.


I will go for the break. I did read, but I never answered back.

I will PM all of you.

edit:I mean to say that I will PM you when the game comes back. I think I just got burned out.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Happy new year!


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Happy New Year


male Dwarf Fighter (Weapon Master) 3 map link

ditto on that


Male Elan Psion*(Telepath) 5th,
Status:
HP 27/27, AC16/16*/20**, Touch 12/16*/20**, FF 14/14*18**, F: +2*, R: +3*, W: +5*, Init +4, Perc +1/+5*, PP40/36* Darkvision 60'**

Happy New year to every one.


My case of burnout is gone. I just need to handle a few things. If you are still willing to game we can resume on the 19th.

Let me know who is interested.

I hope everyone is doing well.

edit:I know its a Saturday so some of you may not be posting until the following week, once I get things going.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

haundo is here!


male Dwarf Fighter (Weapon Master) 3 map link

klor still around


Male Half-Elf Oracle (Juju) 5

*waves*

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