So Haundo's forces won? Is there more undead coming or can Haundo break off and go to fight the Cyclops? Because i'm sure 10 militiaman firing crossbows at the cyclops would really change the dynamics of this encounter. >.>;
I could put them on clean up duty or something, clean up undead stragglers now that the horde of Walkers has been brought low.
Let me know and I will have a post up tonight Watcher :)
I am posting to give the group fair notice !!!
I will be leaving for vacation Wed Aug 15th and plan on returning either the 29th or 30th. (depends on how many stops we make while driving).
I may be able to keep updated while on the road but I will be completely unavailable after the 17th (I am not going to pay the wi-fi fees on the cruise ship).
Watcher can you please bot Klor if you like.
I may have let you know before but wanted to announce it again so there is no confusion.
and just a note for everyone I will have a margaritta (or Mojito, or something else made with rum) for each of you on a Cozumel beach, and another at a Jamacian night spot, and probably several more pool side on the deck of the ship.
I have had a think and I am going to quit this game, I am just not finding it enjoyable any more, this is just me, so Have fun every one and good bye.
I have been meaning to ask all of you a question. Do you want to run this as a game where you can potentially take actions that put the forces of good into a position to reclaim the world, or do you want to run it as just a group of people trying to survive.
With the second option the campaign has no real end, and will run until everyone dies, you quit the game in real life, or real life makes it so that I can no longer run it.
PS:The game will still be deadly in either case, and becoming a zombie due to being bitten is still a possibility.
PS2:Feel free to shoot me a PM or answer the question here. Either way is fine.
The first as a goal while surviving the second...
Hit Points 1d8 + 2 ⇒ (3) + 2 = 5
Skills: +1 Use Magical Device, +1 Swim, +1 Survival, +1 Spellcraft, +1 Perception, +2 Knowledge: Arcana, +1 Acrobatics, +1 Climb, +1 Perform (String)
2nd Level Spells
Silk to Steel(2), Sound Burst(2)
So Haundo is fully leveled, I'm in the process of putting all of my characters onto actual sheets. For some reason, whether my fault or hero lab, I'm running into small errors here and there. So now I'm trying to fix the problem by going back to the normal sheet and transferring only the important stuff onto the pbp. :)
I came in way late and probably missed what got you steamed but I will say that I commonly setup some shiny items depending on my character. Mithril chains and such, like haundo has heavy chain around his neck, its odd but it fits his character. So please forgive me lol I try not to be overextravagant, if I do then I will buy royal clothing or something to reflect why he's a sparkly noble or whatever. But with Haundo's Dam Red the heavy chain just seemed neat for holding his holy symbol. :) other thjen that I love your character thus far. :D
no worries, I tend to half play with a gm mind anyway (since I am running two pbp, one of them epic, and I also trade-off running a couple of table tops).
I generally don't sweat fluff stuff. but when it gets to being something that is going to be used in the game, then costs need to be accounted, if for no other reason than some players have more aptitude when it comes to considering multiple uses for a seemingly harmless item.
having a non-descript chain to hold your holy symbol, sounds like it's part of the character. making that chain out of platinum? well, it's ok, until four levels from now when you find yourself without any money and try to sell it for it's weight in gold. so, fix it when the player says they have it as fluff (and free) or after they have been mentioning it for the last six months of game time then want to sell it?
If anyone can use the gloves better, I'll give them up. I thought I did a decent job of IC'ing how they would be of great benefit to my character.
The miff is when Saxton said that since he is a sneaky psionic version of a wizard he could use it better than I could, but couldn't back that up with anything factual, IC or out. (especially considering i am a better sneak)
Makes sense. And yeah anything I put in fluff isn't for sale, unless its part of a set I actually bought. Which would make it legit to sell. :)
I also play with like a DM as well and I agree with you on the items and tend to let people who can use the item better have the item until the time they no longer need it. I'm currently doing that in an Elven styled gaming group i'm in. I'm an above average scores paladin with a very decent cha. More of a meat shield but we found a +1 flaming bastard sword, which my guy is trained in but it would have only increased his damage slightly.
While on the other hand we have a big burly fighter elf and it upped his damage considerably so, naturally, I let him have it until we get him a better weapon.
I haven't perused Saxton's character and I am in the process of writing down all my characters for ease of leveling in the future. I keep missing little things when I level, as I'm still unused to the format Hero Lab puts everything in, I found I was missing 20 sp worth of ranks on another character... So yeah... WIP. :(
Do not take this the wrong way, but what you posted is a great example of the difference between what I see as Munchkin-ism or what I like to call on her "Crunch/fluff playing" and "Roll playing". Its seems to be some thing that has happened of late, (I think it come from the influence of computer games and live chat wile in play). In my view this way of seeing RP Games is taking a lot out of the Roll Playing and put to much in the "GAME" side. I have been playing RPGs for over 30 years and have seen them change over time. the Game - Rules where always there to let RP flow. From the start is was about a group telling a story. What it seems to be becoming is some thing more akin to War gaming (War hammer/DnD4 etc)
(I hate wargames on a side note)
So what Saxton said to De'ohge in game play was PC to PC, not player to player, 100% roll play (fluff) 0% Church (rules minimaxing)
Let me talk about Saxtons motivation for what he said.
What Saxton said was his point of view, he has seen the gloves in action and he like to think of himself as a Spy and has in his back story worked as one. This is his 'Profession' Now no matter if your PC or others think hes a good or bad one, and a PC or MPC would have to see him in action to form an opinion. That's he's job.
And you have seen him in action, in that last fight, it was he that headed out alone into enemy territory, doing reconnaissance and letting others know what was ahead of them. It was he that looked around the ship alone to see what was inside from the sea. It was he standing front and center with the Dwarf fighting the cyclopes once he had worked out what needed to be hit and how hard. It was he that dropped the cyclopes into the sea.
Saxton, knows he is a good spy, its his 'Profession' as I said.
Now he looks at De'ohge who looted the cyclopes, who has the gloves and who has the orb.
Of all the things found the gloves mean some thing to Saxton, they would help him in his 'Profession' its that simple. PC to PC that how it would pan out.
Now your response was pour "Game". You went to player to player, looking at my PCs sheet then headed for the rules, (out of Game) seeking to a justification for why your PC would say no to my PC (in game), GM on her or not, and I am one as well, that a bad call.
I'm sorry but in my view no amount of accountancy errors on my sheet will change my PCs self view or world view, before any rules, Who your PC is, is the very core of your play with them. I do hope you see how I see this. Saxton sees himself as a spy and he will look for better ways to be one. In this case the gloves that where found offer just that. He could he now knows walk on water to a ship and use the groves to hear throw the the sides of it, Priceless for a spy. Whats on your PCs sheet is irreverent to that world view he holds.
It dos not matter what you think looking at the rules what matters is what your pc thinks.
As a player now I will say this to a fellow player.
"possession is 9/10th of the law" as they say and De'ohge Your PC did really well in regards to possession out of that fight. Looking at game play, You PC got loot off the Cyclops, axe, 3 Potions, The magic Gloves from the box and the magic orb, (Which I note De'ohge has kept and not handed over to the group or prof, Game wise your PC is not the only magic user in the group.) But also no doubt you will say De'ohge is keeping it for us all. Never the less Saxton knows De'ohge got possession of stuff and is hording it all.
As for Saxton, well for all his work and risk he got nothing, nada, zilch and hes still willing to head out to help the others, why? because that's how I am playing him, at hart hes a good guy.
Saxton will not fight you De'ohge for the gloves, that's not how I see him working, he has asked for them, that is all. Its not just about the Gloves its also a test of De'ohge in front of the group, Saxton has a suspicion now that De'ohge is working for his own personal enrichment above all other needs of the group.
Your PC can and I think from your post will say no and keep them with the other items he got from the fight. But what this will means is that Saxton will view your PC from here on with mistrust, seeing all his actions as having other motive of personal enrichment.
Some thing to think about.
Now a tiny but of rules.
Profession (Wis, Trained only) (other) (Spy)
[i]You are skilled at a specific job... A Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
You may think your PC is a better spy but unless your trained your not a spy, you just a wizard who can move around with magic, who would find himself in very deep trouble in the great game.
Its why its a Profession :o)
valid points, and I do apologize for the merging of the meta vs IC. I don't mind continuing this conversation for the aesthetics and enjoyment of debating the topic.
As for the "loot" go back and read through the posts, it's group loot I asked if anyone wanted to keep track of it, and the response was a no... The wizard with a 7 in strength isn't going to be doing much of anything with a large greataxe. Not sure he can even lift it over his head.
Note that I have an equipment section and a loot section.
But, and thank you, since this is the first time we are resting since collecting that loot...
PS De'ohge, Happy for others to check over my PC sheet.
You said I missed a feat please tell me where, another feat would be very useful I have a 5th for my class level "Speed of Thought" do I get another or is that as 6th?
Langues yes I know but as hes not from this plane I have his PSY Crystal speaking common
Chain is legacy from old write up as is a few things being fixed now.
In pathfinder you get a feat every odd level, so at 5th you should have one for 5th, another for your class.
Even if from other planes, then he might know more planar languages, like abyssal or any of the elemental languages.
As for the chain, read what I and haundo posted about fluff vs, usage. If you are planning to use the chain, or expect some benefit because of it's mithral qualities, then it should be paid for as equipment.
For example, a dwarf decides that his mug hangs from a stout leather cord and is always hanging at his hip, ready to fill and be emptied. This is fluff. Take the same stout leather cord, and tie it to your short sword so it won't fall when you drop your sword and draw a bow, and now your leather cord is no longer fluff.
Now the profession skill is one of those that frequently doesn't make a lot of sense, especially when you add craft to it.
some 'jobs' make sense as a profession, like barrister (lawyer), but then we get craft which says it's like profession, but making (crafting) things. So why is a baker a profession and not a craft? (quote: A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.)
Now both of those skills state they are a collection of other skills. We must assume that these skills are not already listed as specific skills. For instance, to craft armor, one needs some basic understanding of mineralogy, black smithing, warfare, the human body, etc. But these are not otherwise listed as skills in pathfinder. So even though it may not be a rule as written, it may be considered a rule implied that craft and profession can not be used to replace other skills.
If I have Profession (Scribe), it is assumed that I know something of calligraphy, maybe even making inks and, stretching a little, maybe paper. It would also assume that I know how to make different types of documents, but what if I wanted to forge a document? Could I state that I should be able to use my profession (scribe) skill, or would I be required to use linguistics which specifically states it is used to forge documents? I would expect, and I hope the GM agrees, that any use of a profession or craft skill that is covered by a listed skill should use the listed skill. And therefore while the scribe knows how to write documents, he needs linguistics if he also wants to know how to forge them.
Now you have this profession 'spy'. You have one rank in it. Which suggests a minimum of training. But how are you going to use spy? Maybe, we have different ideas of what a spy is. When I hear the word spy, I think of someone that is going to be doing a lot of sneaking into places they shouldn't be, listening in on conversations they shouldn't hear, seeing documents they shouldn't see. And if you group 'agent provocateur' with spy, then they may also be whispering in ears and placing documents in interesting places.
But, does that mean that a player can use profession (spy) instead of stealth to sneak about? Or avoid using perception for hearing and seeing? Do they get to ignore linguistics to create fake documents because they have profession (spy)? Sounds like quite a deal if you only need to spend ranks in one skill to get the benefit normally required from at least three other skills.
So what would profession (spy) mean? Well, I would expect that someone with this skill that was 'in the field' would also have linguistics, perception, stealth, sense motive, bluff, diplomacy, and maybe intimidate. I expect a couple knowledge skills to (local, history, noble). A spy that was administrative, I would expect to see such a person as running a spy network, or studying the information gathered by spy's that did have those skills.
De with all due respect im starting to hear a bit of desperation in your posts, a lot of what you just posted I have all ready more than adequately address. I do not think that was was for me alone, it was just as much for the GM and other players, an Attempt I suspect to justify yours and your PCs actions. I am fine with that but I do not feel with have to bring the GM in to what is a simpe player v player chat.
To make clear
In game play Saxton asked for the gloves as he sees them helping him in his profession (spy) Which he has no matter what the level. Your PC said no, this changed how my PC views your PC. I made it clear my PC will not fight your pc for them just ask and your PC has kept them.
Thats it done action and reaction.
For player to player, lets have a look at some things you rased and that I felt I had covered.
The profession (spy) clearly says
Profession (Wis, Trained only) (other) (Spy)
You are skilled at a specific job... A Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
Kmowing how to make a Pie dos not make you a Professionle baker, running a bakery with staff, goods coming in and out and selling 1000s dos.
A spy dos meen he needs to make forged documnets but he knows what forged documnets you need. Thats where your falling down.
Locking in a rules world view you looking only at the crunch and not at roll play.
profession is only confusing if you need rules to do any thing.
The makers if Pathfind knew this and so thats why they do not bog down players and GMs with long chains of rules rolls by saying.
A Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
Its the less specific knowledge that my PC has 100% more than your pc.
That simple, as I have all ready said you PC is not a spy and lacks the
less specific knowledge to have it as there Profession.
Now what is a sly, well look again at who Saxton is and WHAT he is.
Now Sky as a class is real its here
But Saxton is a Elan (race) and a Psion (Telepath). The Elan councel say what a spy and its they who trained him.
no matter your player view point Saxton IS a spy
i'm just talking because I have lots of time on my hands, if you're getting upset, then we can discuss something else, like underwater basket weaving.
It sounds like, though, that in the name of role-play, you want to circumvent the rules of the game. Now while I personally allow a certain latitude in the fluff part for role-play (like a caster that burns off a couple spells as child entertainment won't be penalized for actually using the spell, unless he is also trying to impress the town mayor into giving up the key to the city), the rules are there for a reason.
Now, since I am not the GM, what I have to say on it matters as much as monkey spit in a sand storm.
Keeping it strictly in character. De'ohge demonstrated how the gloves will benefit him. After which, some stranger walked up to him and tries to give him a snow job with out any demonstrated abilities. So, in character, De'ohge would not just hand them over upon request. Now if Saxton were to demonstrate walking past guards undetected...
Saxton stated that he could use the gloves better than De'ohge, but hasn't demonstrated how that would be. Oh, and if Saxton has no use for magic items, then he has no use for magic gloves.
I think your choice of prestige class wins my argument about profession (spy), seeing as the class doesn't even have profession on it's skill list.
So are you saying that for the intent of role-playing, your skill of profession (spy) should allow you the benefits of the prestige class master spy because profession gives you "an aptitude in a vocation requiring a broader range of less specific knowledge?"
Let's say the two of us were tasked with finding out where the resistance is keeping their secret stash of magic gear, and raid it of one specific item.
How would your character do that? (and while you can describe everything IC, and with all the role-play you want, you still need to list the mechanics)
I don't mind the discussion but as I pointed out before Haundo isn't perfect in some regards. I plan on next level actually putting ranks into prof. soldier. But the need for exceptional healing/stealth over rode that initial drive to put ranks into a skill that isn't being actively used. So I roleplay it well instead. Other then that I have nothing more to add. The argument actually allows me to go over my character and find what flaws that I need to fix.
I hope though that in the end this doesn't lead to serious repercussions in play, because I will be honest I rather see people hammer out their differences in ooc and get back to it. But if either character in game gets someone hurt, bitten or killed, Haundo is going to literally chew some a%&. Just fair warning. :) I will play Haundo as truly as I can but he is here to fight the fallen and not squabble over items. Sadly I think I should have taken chaotic good :p as his actions are more goodly then neutral...
As someone who is normally item-focused, but thus far, over the course of the entire campaign, has only taken a Cloak of Resistance+1 and a MW Book (Knowledge[Religion]) in terms of loot, I think we all need to take a deep breath, and move on :-)
This is a 'home game', and the GM can include additional items if he feels we are falling behind :-)
Moreover, this is a 'zombie survival game' - I am not expecting large quantities of magical items to be just laying around (although, with a city to loot, we might find some things).
In terms of the crystal ball that we found, I keep wondering whether it is a Palantir, and something akin to Sauron is on the other end... I would, personally, be most comfortable if we just dumped it in an extradimensional space, and never spoke of it again...
look De'ohge straw man arguments, and emotive propositions of others states of mind aside, as some one much better with words then me once write "Methinks the lady does protest too much"
What has happoned in game is your PC has clamed the gloves and said no to my PC request to have them. Thats done, thats clear that has been played out.
Now as much as I would like to make my PC jump throw hoops to fit your views thats just not going to happon, its clear to me you intend your PC keeping that loot now matter what so there is little use me talking here any more.
We shall see when other magic comes along how this pans out, some thing that your PC needs more may be in the next batch and Saxton has asked he have 1st dibs with the others who have taken nothing to date.
For now we shall agree to disagree, as there is really nothing more I can do.
That kind of ends it for me, not going to say any more on this matter, we are where we are, we shall see what comes next.
To keep this simple do you expect for your profession and chain to have a mechanical impact. If so what are they? If the chain is never to be used, and it is just "decoration" then it does not have to be paid for.
As for the feat I am pretty familiar with psionics. I will give you some suggestions from a player point of view.
As an aside I would not have required you to put ranks in a class for RP since because I don't think RP should cost you resources. I have tried to think of a way to use the profession skill as a sort of specialized knowledge, but I could never get the rules to work out like I wanted them to. I had a similar idea for the perform skills. Maybe if I stop debating on the rules forum so much I can.........
Anyway back to the psionic feat suggestions:
Endowed Mind is not bad for increasing the DC of powers that might not give that option.
OPPORTUNITY POWER[METAPSIONIC] is good at time even though it causes hit point damage
PSICRYSTAL CONTAINMENT [PSIONIC]-This one is situational, but if you need to expend your focus, and still keep it then it might not be a bad choice.
PSIONIC ENDOWMENT [PSIONIC]=+1 to DC of power by expending your focus
PSIONIC MEDITATION=regain your psionic focus with a move action
Twin Power and Unconditional Power also nice to look at.
PS:I did not check your character sheet to see if you already have any of these.