Flames of the Wicked (Inactive)

Game Master Fallen_Mage

Even the greatest flames begin with a simple spark.

Combat Map


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Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Praise be to Lamashtu! Lol Right now I'm trying to talk my tired broken down ass into getting out of bed and going in tonight. I feel like crap, but it can't be helped. I'm sorry I'm so whiny.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Slight of Hand: 1d20 + 9 ⇒ (11) + 9 = 20
Stealth: 1d20 + 13 ⇒ (15) + 13 = 28

Aleister begins to unlock himself and others while the brawl is going on.


I presume you mean Disable Device?


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Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Do I need that to open a lock with a key? I'm just tying not to get noticed while I do it.


*facepalm* Right right, you have the keys. Sorry.

Secret Squirrel:
1d6 ⇒ 1

Despite how fierce the scrap got, the Captain managed to get his men back under control quickly. Only giving the Halfling enough time to unlock himself and stow the keys away.

"That is enough," He commanded, "Get back to your duties."

With a grumble, his men complied.

Turning to the two that started it, and glaring, "Another outburst like that, and you'll join these sacks of shit in Branderscar. Understood?"

The men nodded.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

She sighs, this was going to be harder than she initially thought. Thinking for a moment she says, "Says the man that got you lot in this mess in the first place. Good job genius." She scoffs loudly.


Female Human Sorceress 4/Archmage 2; HP: 27/27; AC: 15, T: 12; FF: 11; Fort: +3, Reflex: +6, Will: 7, Init: +10, Perception: +0

Ravanalonna smirks, intrigued to see how the guards had been manipulated so far. There might indeed be hope for escaping this mess and making those responsible suffer. She gives her fellow prisoners a nod of appreciation.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

We should Julias Ceasar his ass, and try to get his own officers to turn on him. If we could get the officers to all gang up on him....maybe that would bef enough of a distraction for us to get away? At least start to sow the seeds of discontent? Maybe we could get them to turn on him by nightfall? There by increasing our chances of getting away? Does that sound like a decent idea at all?


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Aleister waits until nightfall or for another distraction, keeping his head down in the meantime, before he tries to unlock the others.


@ Ravan - You know, I'm a little terrified what you'd be able to pull off as the group seductress.

The Captain narrowed his eyes are Eri. Stepping to the cage, and said, "You shut your mouth B+~~!, or I'll shut it for you. They wouldn't care in the slightest at Branderscar if you arrived with a few less teeth."


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

She sneers at him, "Say that with me off my leash you piece of $hit. Oh yeah, that would mean that you would have to actually have balls, instead just flapping your jaw." She just laughs at him, "You're pathetic. I don't know why these men keep taking your orders when you're clearly inept at your job." She says, finishing her statement by spitting in his face. Her tirade had worked up quite a bit of saliva and she was more than happy to share it with him.

*Rubs hands together evily.*


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

"You're just mad because you know what I say is true. You're just too much of a stubborn ass to admit it. Just like you didn't listen to the caravan master and got everyone stranded and then made these poor men work themselves almost to death because of your mistakes." She adds before stepping back quickly out of his reach.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Sorry I thought of it after the fact. I just want his men to see him for what he really is. I feel it's my duty to.....enlighten them. Hehehe


Secret Squirrel:
1d20 + 1 ⇒ (4) + 1 = 5
1d6 ⇒ 4

The Captain visibly loses his temper and reaches for Eri, but she managed to slip back before he can. Quickly regaining his composure, he turned to his men, "Move out."

Perception DC: 15:
Of the six guards, it would appear four of them did not take kindly to the Captains loss of control. However, they still go about their duties, albeit reluctantly.


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Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Shaking her head she sighs as she looks at the four guards, "What's to stop him from running some of you to death? You're out here in the middle of no where because of him. Why do you think he purposefully refused to listen to the advice of someone that was obviously more experienced than him? If a few of you collapsed from exhaustion, who do you think would benefit from it? The fewer of you that make it back to the prison, the more money he gets to keep for himself. Are you really going to let him do that to you.....to your families? I'm here because I was stupid and made a mistake, but you're here because of him and his greed. I don't know about you lot, but to me....his intentions seem very obvious." She says as she looks around at the others. Having been raised by people that were drunken, gambling, thieving idiots that sold her off while she was still young to pay off their gambling debts....she was able to recognize certain.....things about people. This Captain person tried to make everyone around him think that he was a good man that was doing his job, but Eri could see right through him. He was nothing more than a greedy pig that didn't care about anyone but himself. Her knuckles turn white as she grips the bench they sit on as she feels the beginnings of that rage fill her heart. Looking up with tears in her eyes as she relived her past she cries out, "He doesn't care about anyone but himself! Why can't you see that?! There's SIX of you and ONE of him! What are you afraid of?!" Unable to stop herself she sobs openly, the wounds of her past made to feel fresh again by one man's callousness. As she sobs she cries out silently to her Goddess, the only one that truly cared about her Lamashtu, mother of ALL monsters...be with your child now. Give me strength and comfort in these dark hours, and the courage to do whatever I have to in order to survive and get all of us out of this mess. I'm sorry I'm not a better servant, but be with me now mother. She allows her tears to flow freely as she conversed with the only one that she felt truly loved her.

Sorry that was so long. I felt the need to explain why she feels the way she does.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Trying to get her breathing under control she says through her tears, "He would rather....see you all die out here,than...admit he was wrong."


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♂ Aasimar Warpriest 4/Hierophant 2 HP: 43/47; AC: 19, T: 11, FF: 18; Fort: +7, Ref: +5, Will: +9, Perception: +12, Init: +3

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Gio remained silent throughout most of the day. While the mouthy girl hit upon some truths, her methods were brutish and less effective than they could have been. Waiting for the captain to be out of earshot, he speaks to the guards. "The girl does have a point. No life is worth less than any other. You are just as important as your captain. Nay, I would say more so since you do the majority of the work. Does he make allowances for your thoughts and feelings? It doesn't seem so. You have families to go back home to and a mission you'd like to see through successfully. Perhaps you should convince the captain that waiting for the Caravan Master would be the best course of action. Then you would have supplies to see you through this perilous journey and the expert guidance needed to get us to Brandescar. If he will not listen to reason, then force may be the only option."

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

She remains quiet as the well spoken one conversed with the guards. He seemed to have a more serious and educated background than she did, but she was more concerned wfith survival than how pretty her words were. She uses the time he speaks to try and calm down, wiping her face with her dirty hands.


The particularly bullying Guard, once again, slapped his club against the bars, "Shut your mouth."

Gio:
Again, your honeyed words worked their way into the minds of the four Guards that appear to have been swayed by the feisty girl.

Travelling until nightfall, something changed. The tension was different with the four guards. Although you couldn't quite put your finger on this issue.


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♂ Aasimar Warpriest 4/Hierophant 2 HP: 43/47; AC: 19, T: 11, FF: 18; Fort: +7, Ref: +5, Will: +9, Perception: +12, Init: +3

Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24

Gio keeps an eye on the four guards, trying to intuit their next moves. He hums one of his favorite hymns, "Underneath the Ruby Star", before making his prayers.

Father Asmodeus, I sense the time of liberation is at hand. Let my strength not fail me when the time comes, grant me your daily blessings and let your glory and benevolence be seen in my countenance.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Eri sticks her tongue out at the bullying guard before he walks away.


Female Human Sorceress 4/Archmage 2; HP: 27/27; AC: 15, T: 12; FF: 11; Fort: +3, Reflex: +6, Will: 7, Init: +10, Perception: +0

Remaining quiet as she studies the dynamic developing between the guards, the captain and her fellow prisoners. She now knew how to focus her own particular talent for persuasion on should the need arise. It would be interesting to see how things unfolded, especially once everything was quiet enough for the halfling prisoner who was probably planning something, to act.


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Gio:
You get the feeling that the four guards are plotting something, and you have a pretty good idea what it is.

As everyone went about their duties, you notice the four guards acting a bit more suspicious. The Capatin noticed as well, and strode up to the men.

"What is on your minds," He demanded.

With a look to each other, the blonde guard spoke up, "The prisoners are right. There was no need to leave the Caravan Master and the others behind. So we'd have been a few days late to Braderscar, what of it? The prisoners are still going to die. Does it really matter when that happens?"

The Captain's fist tightened, "It's not you decision to make, and you will follow my orders or be court martial-ed. Understood?"

That was the final straw, without warning the blonde guard pulled his sword and drove it through Captain's belly. "We are waiting for the others."

Another fight broke out, but this time, with blades.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

She looks at the others, "Is now the right time?"


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Stealth: 1d20 + 13 ⇒ (8) + 13 = 21

Aleister begins to unlock his fellow criminals. "Just about."


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

She nods as she waits patiently to be unlocked.


Secret Squirrel:
1d6 ⇒ 5
1d4 ⇒ 1
1d2 ⇒ 1

The fight continues as the Halfling unlocks all of you without drawing the squabbling guards attention.


♂ Aasimar Warpriest 4/Hierophant 2 HP: 43/47; AC: 19, T: 11, FF: 18; Fort: +7, Ref: +5, Will: +9, Perception: +12, Init: +3

Gio rubs his wrists while waiting to see how the others would address the problem of the cage.


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Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Aleister moves and attempts to use the keys to unlock the cage now that everyone was free from their shackles.


His little effort, the Halfling unlocked the door. As it swung open, two of the guards fell, leaking crimson all over the ground.

The four remaining guards don't notice your exit from the cage as three of them start ganging up on the fourth.

You've got 3 rounds to decide.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Smelling the blood started bringing up that old hungar, but she knew time was of the essence. Looking at the others she asks qsuietly, "Should we stay and try to finish them off, or just get the hells out of here?"


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

I was just thinking if we were able to kill the rest of them, maybe we could search them and find a map or some other useful things? They're armed though, and we're not.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Aleister draws his thumb across his throat and points to the guards.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Well, I guess I don't need a weapon just yet. None of us have survival though, so we should at least try to find something to help us I guess.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Saying a silent prayer to Lamashtu for strength and victory over their enemies, she changes into her more bestial form and embraces her rage before approaching whichever of the guards looks more injured and attacking them.

Slashy slashy: 1d20 + 7 ⇒ (18) + 7 = 25

Does it hurt?: 1d4 + 6 ⇒ (2) + 6 = 8


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

You meant for me to attack them right?


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

With a ferocity that you wouldn't expect to see in one so young, Eri uses her claws to rip into one of the guards that already seems heavily wounded. As she slashes him open, she lets out an eerie howl. Lamashtu, help me. Be with me and let me not fail you again.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

GMSCV:
Nick, since you were narrating the fight between the guards, I didn't know if we were just narrating finishing them off, or if you actually wanted us to roll for it, so there are my rolls if you need them. If it's just gonna be narrated then just let me know.


Since the likelyhood of winning this is really high, I'm going to just do narration for this fight. The Guards won't act until you all have.

Eri's claws find the man's neck easily, as she opens one of his arteries causing blood to spray all over the guard next to him, and him to collapse on the ground.

Acted: Eri


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

What sort of weapons are the guards carrying?


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

I think he said before that they were using some kind of bladed weapon.


Longswords and leather bound clubs. Half of the club damage is non-lethal.


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Well....I don't think everyone has natural weapons like Eri....but wasn't there another wagon with us that has supplies and stuff like that in it? Would it have other weapons and stuff in there too? I'm just sayin' since our friendly neighborhood thief has the keys.....*shrugs* I know we don't have all the time in the world though so we gotta finish em' off and search through stuff for like a map of the area and water and stuff so we don't die trying to make our getaway.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Punch: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d2 + 1d6 ⇒ (2) + (6) = 8 Non-Lethal
I'm assuming they're FF otherwise -1 to hit and -d6 dmg.

Aleister doesn't see any weapons that suit his small stature and instead moves forward and lashes out with his fists.


Amended the map. The red X's are dead body. Also, while not flat-footed, I put you in a flanking position.

While not a lethal blow, Aleister landed a solid blow on the man's kidney, forcing him to buckle over in disabling pain. Disabled, not dead.

Acted: Eri, Aleister


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

Him needs some daggers. We will have to find some at some point.


♂ Aasimar Warpriest 4/Hierophant 2 HP: 43/47; AC: 19, T: 11, FF: 18; Fort: +7, Ref: +5, Will: +9, Perception: +12, Init: +3

Gio moves next to Eri and swings at one of the still-standing guards.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16; Unarmed Damage: 1d3 ⇒ 2


The Guards, starting to get wise to the situation, barley managed to dodge the blow.

Acted: Eri, Alesiter, Giordano


Female Skinwalker Barbarian 4/Champion 2; HP: 60/65; AC: 17/18 (in beast form), T: 13; FF: 14; Fort: +7, Reflex: +4, Will: +1, Init: +7, Perception: +7

I don't know if she can yet or not, but I was kinda hoping to see Ravan BBQ one of the bastards. I think it would be fun to hear him scream. *wicked grin*


Paging Seductress, oh Ravan, where are you?

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