Fjuri's PFS Season 2 PBP CORE "campaign"

Game Master Fjuri

a series of scenarios from seasons 0-2

List of NPCS
Map


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Please check in
Revvy
Osborn
qwerty
Andrezi
Azaryahu
Ash..

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Evoker Andrezi Nichols checking in.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar leans on his spear. The road dust clings to his gear, coating the links of his chainshirt until there is no gleam left. Nothing heroic shines through.

"Well met, travelers. M'name is Longspear, cuz uh the spear," he says, smiling, tapping the haft of the weapon. "Real name's Azaryahu Talmai. Bit of a mouthful. Y'can call me Azar if ya want. I've been doing medical duties on the caravan roads between Taldor and the western countries, so... happy to help on this outing, too."

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

Ash checkin.

"I am called lark, and am glad to meet you. It should be an interesting time. I couldn't find any word of what our mission was, which usually means it's considered dangerous. Luckily, that means it is highly unlikely to be boring."

She grins expectantly, touching the tip of a finely made bow, and settling her pack with ease. Her hair and clothes are perfectly kept, her eyes bright as they pass over the rest of the group.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

A broad shouldered half elven male dressed in a studded leather jerkin and armed with a large bow, sword and axes walks up to the others.

"Greetings to all. My name is Korvan." he then goes to sit down displaying a somewhat problem with social graces...

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

A half orc, of slimmer build than one would expect joins the gathering. Wearing robes of blue his pack appears full to bursting and he maintains his hold on a wand at all times. "Greetings fellow Pathfinders. My name is Andrezi Nichols, and I am an evoker by trade, a fortune teller by moonlight, and a curious soul first and foremost. I will be glad to assist in the recovery of knowledge for our lodge."

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn / Ietsuna checking in

A halfling of unremarkable size and dress approaches the group.

Did I just overhear that you are Pathfinders? Do you need adventuring gear? Wayfinders? I might know a guy who knows a guy who can get those things for you. At a discounted rate. Top quality.

The halfling waggles his eyebrows at you.


You all arrive at the Grand Lodge. Later today you'll have an appointment with venture captain Adrel Hestram. Right now you are waiting in the common room. Several others, seemingly relatively new, are gathering there as well. Perhaps they are there for the same purpose?

You can introduce yourselves while we wait for Revvy to check in.
I've created a document with NPC's. Apart from Venture Captains I'll not add NPC's myself. If you want to have something(NPC, description) added, feel free to state this ooc so I'll ad it.

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

I'm not sure how I forgot about Hestram's amazing facial hair

Scarab Sages

Checking in, I'll make/decide on a character somewhere this weekend

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn reaches into a pocket and produces some fairly official looking documents.

I have a license to mine in a very promising gem mine over in the 5 kingdoms area. I don't suppose anyone wants to buy that share off me since I will be unable to watch over it for a bit?

He glances around the room looking for interested parties.


Linguistics Untrained vs Somewhat known dwarven reader: 1d20 - 5 - 1d20 ⇒ (8) - 5 - (12) = -9You'll need to pick the linguistics skill to create forgeries. I've just given you -5 penalty for now, but normally, you can't do it untrained.

One of the dwarven patrons seems interested in the documents. After a glance, he starts laughing. "You've been made a fool my little friend. I hope you didn't pay too much for these" He continues by explaining the which of the numerous errors on the forgery. For one the area where the gem-mine is located is actually rich on aluminum, but not so much on gems.

***

A couple of minutes later, the group is collected and brought to the office of Adrel Hestram.
"Greetings young pathfinders," he speaks with a loud, booming voice. "An urgent matter requires the societies attention. It seems the Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement."
Adril looked sheepish then, as if remembering some distasteful incident from his youth."Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now.

"Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.

"Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.

Questions? Knowlegde history, local and diplomacy rolls can be made.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

waiting to see what Revvy brings

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

"We will of course be happy to assist, venture captain. When you say 'Root it out', or 'Supposedly' you seem to indicate a great deal of uncertainty. I notice as well that you fail to mention what 'it' might be. Did Lugizar file no reports during his mission on the state of his destination? I assume at least that we have the details of his planned route through the expanse if it was undertaken under the auspices of the socitety. The details of his arrangements might offer a hint of the size of his troubles, at the least. Did he return on schedule? Did he go to this meeting alone, with no obvious burden of crates and artifacts for this Nigel to be tempted by? I assume, from your certainty on the matter of a curse, that there is no time to track down our wayward pathfinder, but even some hint of the manner of his curse might allow us to prepare ourselves. You said he coughed?"

She seems curious, her eyes bright.

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi's face blanches at Osborn's mine selling, Oh Nethys, what is this going to mean for the group if we have a gullible fool in our midst?

Considering the Venture Captain's words Andrezi's face tightens, trying to remember anything useful. The Mwangi expanse huh? I haven't heard much of the area beyond that it's feral. Though I'm sure I have something rattling around in my brain about the Blakros museum, I always have wanted to visit it, just never found the time"

Knowledge (Local): 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

"He sounds like he was pretty sick, not cursed. But, if you say so," says Azar, somewhat skeptically. "Any other symptoms or signs?"

Knowledge (history) for the museum: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (religion) for what type of curse?: 1d20 + 4 ⇒ (8) + 4 = 12
Heal for the disease/illness: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

"I am not a healer or skilled in any healing arts. I hope one of you are adept at figuring out the ills mentioned." Korvan says from the back of the room.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Korvan the Hunter wrote:
"I am not a healer or skilled in any healing arts. I hope one of you are adept at figuring out the ills mentioned." Korvan says from the back of the room.

"That would be me," says Azar, raising his hand.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Having had his con exposed in front of all of these prospective marks Osborn just stays quietly in the background. He does however try to remember anything he has heard about the location of Nigel Aldain. This may be the man who makes Osborn's fortune.

Knowledge Local: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Sorry I'm late people. I got held up doing some administrative work before I was able to show up"

Knowledge (History): 1d20 + 1 - 1 ⇒ (12) + 1 - 1 = 12 (Bardic Knowledge)
Knowledge (Local): 1d20 + 1 - 1 ⇒ (7) + 1 - 1 = 7 (Bardic Knowledge)
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

"Trouble at a Museum you say? Seems like that could be something we might be able to do something about."

"...not that I know anything about museums..."

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

"I am ready with bow when we are ready to depart." Korvan says to the others and then looks around the lodge for some last minute mundane supplies to swipe.

discussion thread?


"We are indeed uncertain of what awaits you in the museum. We are uncertain of the nature of the threat. We do know that those who have entered soon became feral, insane like wild beasts. We also know that we are unable to contact anyone on the inside, and that a thick mist seems to surround the place.

"Lugizar Trantos spent the better part of a year in the Mwangi. At first he wrote letters to his brother and wife, but after a few months these stopped coming and most gave him up for dead.
His letters spoke of a lucrative find at one point, three idols of dark wood carved in the shape of bearded monkeys.
The last of his letters evidenced an unhinged mind, and was covered in strange sketches of monkey paws. He described dark eyes glaring out from the mists. Strangly, possibly related, shortly after Lugizar's return to Absalom, the monkeys and apes in the Absalom Menagerie attacked their keepers during a feeding and fled the grounds into greater Absalom.

"Lugizar's arrival was also much sooner then expected. He had sold the items to the museum before we could contact him."

knowledge history: Mwagi Much of the Mwangi’s darkest interior iss ruled by a demon lord named Angazhan, who is described in an ancient text as a thing of primordial darkness, a foulbreathed demon who grunts prophecies of blood to apes and madmen. The jungle is his beating heart.
The Gorilla King’s dread city was founded hundreds of years past by cultists who bowed to Angazhan. It is said they captured the souls of monkeys in the wood-grains of strange idols called Tik Taan. The monkeys’ tormented spirits became the slaves and playthings of Angazhan, who murdered their playful whims and replaced them with a
deep-seated hate and wild madness. These Tik Taan are rumored to shred the sanity of anyone who spends too long in their presence.
knowledge history: Museum In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard.
Abandoned for centuries, it was later bought by the Blakros family, who turned it into a museum for their impressive collection of curiosities from across Golarion.


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As you leave the lodge, or on your way to the museum, you are contacted by your factions.

Dark Archive:

Tender Supplicant,
You must prove yourself worthy of bliss: something strange is afoot at the Blakros Museum. Evil spirits vex the place and foul
mists run its corridors driving men mad. Driving men mad is a deep interest of mine, as you well know. Find the source of this
infestation of power and bring me a sample of it, so I might study it. Do this and you shall know Hell’s most lustful delights.
Deeply Yours,
Paracountess Zarta Dralneen

Silver Crusade & Liberty Edge:

Firebrand of Freedom,
You light the way to a better age with your continued bravery. I can’t express enough how grateful our nation is for your
peerless service. We once more have desperate need of your talents. An agent of ours is in peril. His name is Sheg Wraithbane,
a half-orc adventurer of note who was keeping tabs on the Blakros Museum for us, posing as a nightwatchman. We fear for his
safety. A strange curse has befallen the place and we’ve no word from him.
Find him. If he lives, bring him safely from that accursed place. If he has perished, then you must bring his collection of keys
to me immediately. He wears them on a ring on his belt. I would trust this task to no other. May your sword arm know no equal,
may your wits prove thrice as fast as your foes.
Sincerely Yours,
Captain Colson Maldris

The Exchange:

Golden Servant of the Exchange,
We are, as ever, interested in the ebb and flow of great treasures. The Blakros Museum in Absalom houses some of the world’s
most interesting oddities and trades them freely with the world at large. Our satrap would know where these treasures flow to
and at what cost.
As you pursue whatever dust devil of foolishness the Pathfinder Society would have you chase in Blakros, be sure to keep an
eye out for the museum’s accounts and records of transactions. Retrieve them for me and your glory will know no bounds.
A Fellow Servant of the Satrap,
Pasha Muhlia Al-Jakri

The Grand Lodge:

Honored Pathfinder,
This Blakros Museum is possessed of a number of interesting pieces. Weapons are fine, gold is always amusing, but me, I am
more intrigued by masks—the more exotic the better. They can prove most useful, especially with so many fascinating balls
and parties approaching. Collect for me at least four masks unlike any to be worn by other dilettantes of Oppara this season. Do
this and you shall bask in the beneficent radiance of my gratitude.
Honorably,
Baron Jacquo Dalsine


I'm leaving some time for last minute preps, tomorrow noon I'll post the entrance to the museum.

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi shoulders his pack and makes a final check that his equipment is in place.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran checks his gear and gets ready to move to the museum with the others

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn puts on his leather armour over his explorer's outfit. His rapier goes on his hip and his daggers go into his belt. He puts his pack on his back and buckles on his belt pouch.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar throws his backpack over his shoulder and checks his spear, his mace, and his money.

All good, he thinks, consciously ignoring the holy symbol in his backpack.

"Ah got everthin' ah need. Lezgo," he says, nodding towards the door.

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

Lark checks her pack and shoulders it, then runs hands along the buckles to her armor. She grimaces a moment as she cinches one, and taps her fingers as she adjusts the waist of the sturdy leather over her belt.

It smells like death and it's tight, but better tight than dead. It shouldn't hamper me too much.

Lastly she takes the bow from her shoulder, and goes over it in detail. Satisfied, she settles it once more for the walk to the museum, and looks over the group, then offers her arm to osborn with a smile.

"Shall we walk then? I'm sure you've always fancied a night at the museum."

She sounds amused, now, and her smile widens, feline, at osborns momentary suspicion.


The museum proper is large and well furnished, built with gothic architecture rising out of the night like a great looming shadow. Within are the exhibit halls showcasing the Blakros family’s impressive collection of relics and oddities. The current exhibits constantly change, a great many of their pieces wallowing in storage for years before gracing the halls again.

As you enter the large entrancec room, you feel an unnatural cold permeating this chamber and the tendrils of silver-gray mist flowing out the front archway into the courtyard beyond seem to effortlessly pierce the flesh and gently caress the bone in a cold embrace. The grand entranceway’s vaulted ceiling is supported by six great pillars of hewn black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.

got called away, will post again in a couple of hours, sorry

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Well this place isn't spooky at all..."


Everyone seems to notice that they get dissy while entering the mist. Expect a required save soonish

The mists here congeal into a thick and silvery fog that cools the lungs. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string, grim exhibits of long-dead citizens whose fallen empires were erased an age past.

When the group reaches the middle of the chamber, they are beset by animated corpses. One is a withered, mummified thing from beneath Osirion’s sands bearing a jeweled scarab on its chest among its spiced wrappings, a scarab seer and warrior-priest of an old pharaonic age.
Another is an armored warrior of a long dead empire, clad in heavy discolored bronze plates and helm. A third is a hulking skeleton, a towering ancestor of the Kellid race who wields a greatclub fashioned from a mammoth’s ivory tusk. The fourth is a shrunken emaciated corpsewrapped in rotten silks and holding a silvered Qadiran scimitar in one bony fist.

Init Mummified Thing: 1d20 + 0 ⇒ (5) + 0 = 5
Init Armored Zombie Warrior: 1d20 + 2 ⇒ (17) + 2 = 19
Init Hulking skeletons: 1d20 + 6 ⇒ (8) + 6 = 14
Init Andrazi: 1d20 + 1 ⇒ (11) + 1 = 12
Init Azar: 1d20 + 0 ⇒ (6) + 0 = 6
Init Korvan: 1d20 + 5 ⇒ (9) + 5 = 14
Init Larksong: 1d20 + 3 ⇒ (2) + 3 = 5
Init Osborn: 1d20 + 4 ⇒ (16) + 4 = 20
Init Thran: 1d20 + 2 ⇒ (16) + 2 = 18

Osborn seems the only one paying enough attention and notices the undead 'ambush'.

Combat! Round 1
-------------
Osborn

Armored Zombie Warrior
Thran
Mummified Thing & Hulking skeletons
Andrazi, Azar, Korvan, Larksong

Knowledge religion DC6:

Armored Zombie Warrior = Ghoul
Defensive Abilities channel resistance +2

Mummified Thing = Zombie
DR 5/slashing; Immune undead traits

Hulking skeletons = Skeleton
DR 5/bludgeoning; Immune cold, undead traits


Knowledge religion DC11:

Armored Zombie Warrior = Ghoul
Defensive Abilities channel resistance +2
Special Attacks paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)

Mummified Thing = Zombie
DR 5/slashing; Immune undead traits

Hulking skeletons = Skeleton
DR 5/bludgeoning; Immune cold, undead traits

for those more experienced with pbp, I maybe want to drop all enemies to lowest init after the first round. Is that done/allowed in PFS pbp?

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Kn. Religion: 1d20 + 9 ⇒ (6) + 9 = 15

Andrezi, though slow to react, realizes the dangers these creatures pose to his comrades and calls out to them, "Ware! The armored one is a ghoul and has a touch that paralyzes all but elves! The Skeletons needs their bones broken, not cut, and opposite that for the mummified undead!"

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

You could just have the zombie warrior delay until it is at the same init as the thing/skeletons and have the same effect. They wouldn't go last, but we'd all go one after each other.

"What a charming ambiance. Like someone left their beakers burning. It doesn't seem poisonous, at least."

Lark comments on the fog, oblivious to the undead all around.

On her Init Actions:

Get out of melee without provoking if applicable.
Attack the most heavily armored target (the ghoul?)
Ranged Touch Attack: Acid Dart: 1d20 + 4 ⇒ (17) + 4 = 21
Acid Damage: 1d6 ⇒ 6

"Take that back to the misty necromancer's get that raised you, scum."

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

Korvan takes a 5ft step to get a better angle and sends an arrow at the ghoul...cant move my token on the map

CLB+PBS: 1d20 + 5 ⇒ (19) + 5 = 24...DMG: 1d8 + 3 ⇒ (3) + 3 = 6


Larksong. I would drop to lowest init of enemies ofc, not lowest in general.
Korvan, you can't move because it isn't your turn yet ;). Updated the map so anyone can edit

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Sorry all. Looks like you all had a party while I was sleeping. I have moved Osborn on the map.

Osborn attempts to disappear into the mist and move unseen.

Someone get their attention.

stealth: 1d20 + 12 ⇒ (16) + 12 = 28

Osborn attempts to leap out of the mist wielding his rapier.

attack: 1d20 + 5 ⇒ (7) + 5 = 12

Rolling damage just in case I hit.

damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

To answer your question about initiative drop. You can delay their actions once it's their turn - in any of their turns. Which is legal in PFS (PBP doesn't change that) So if you want to group enemies initiative at any point you can just have them delay until they act as one group. It does make combat with a lot of enemies a lot easier to handle in grouping it as us vs them. It's a personal choice in how you want to handle it, you don't have to do it. I prefer the easy grouping myself as it tends to speed up posting

Thran slowly nods his head as he hears Andrezi's words and his body starts to move

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Royally screwed up my turn, sorry guys. I stabbed the one that should be broken. Should have read better. That's what get for posting from work

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

apologies- I read the init order wrong for some reason.... err I was actually posting for when his turn does come up and I am unavailable... yeah... that was the reason...

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi's eyes glance about at the location of the enemies, Hmm...Too far apart from one another for a good barbecuing, I'll just have to rely on old trusty. His grip tightens on his wand as he prepares for action.


As Osborn closes in on the armored skeleton, but his sword bounces of of the armor. The ancient zombie warrior walks closer to Osborn, who shows his back to the warrior.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

But clearly, the rogue was prepared.

Combat! Round 1
-------------

Osborn
Armored Zombie Warrior

Thran
Mummified Thing & Hulking skeletons
Andrazi, Azar, Korvan, Larksong

Next turn, the zombie warrior will drop to the other enemies init

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"..hopefully I can take one of them out before they can get to us..Better Help Osborn out..what did Andrezi say..break skeletons bones..cut the rest...this one doesn't look like a skeleton...so better cut it '

Thran gets a good grip on his falchion as he moves around a pillar to try to help out Osborn ending next to an enemy (the zombie?) and swinging his falchion in a powerful two-handed chop at the creatures lower back

To hit AC: 1d20 + 4 ⇒ (15) + 4 = 19
Slashing damage if hit: 2d4 + 6 ⇒ (3, 1) + 6 = 10


Thran almost cuts the zombie in half, but its flesh still clings together with an unholy force.
whotoattack: 1d3 ⇒ 2
The ghoul attacks Larksong!
Claw: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The hulking skeleton attacks Andrezi
Club: 1d20 + 0 ⇒ (19) + 0 = 19
Damage: 1d6 ⇒ 4

The armoured skeleton attacks Osborn
Scimitar: 1d20 + 0 ⇒ (17) + 0 = 17
Damage: 1d6 ⇒ 4

Combat! Round 1 & 2
-------------------

Osborn
Thran
Mummified Thing & Hulking skeletons & Armored Zombie Warrior

Andrazi, Azar, Korvan, Larksong
Osborn, Thran

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran takes another careful step forward and with the distraction of Osborn on the other side takes another swing at the armored undead in front of him

To hit AC: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Slashing damage if hit: 2d4 + 6 ⇒ (3, 3) + 6 = 12

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

The hulking skeleton steps forth and delivers a sound blow to Andrezi's sternum. A distinct crackle indicates some bones may be broken.

Andrezi spits blood at the Skeleton's feet thinking all the while, If that blow was a bit more north I might not be breathing right now. Watching all of his companions get attacked Andrezi points his wand and fires a bolt of pure blue at the skeleton which hit Osborn, chanting to bring forth his magic.

"ኃይል ላይ በተቀመጠበት"

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Five foot step southeast, Force Missile at the skeleton attacking Osborn

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

S$!+e, what have I gotten myself into? thinks Azar as his blood turns cold and dead things begin walking. And attacking.

"Ruh- ruh right. Uh, slash and, uh smash, umm, which, uhh," stutters Azar. "What do I, what do I --" His hands gripping the longspear begin to shake.

The skeleton smashes the half orc in the chest and the crunching of Andrezi's bones reaches the frightened cleric of Iomedae.

**Courage, priest. HEAL.**

I must be brave. They need healing, thinks Azar. He concentrates, one hand pulling the wooden sword-and-star from beneath his vest and stroking it.

Channel Energy (Healing): 1d6 ⇒ 2

A weak wave of blue-tinted energy washes over his allies, healing them.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

I am new to Pathfnder. Am I now healed for 2?

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Osborn Brushgather wrote:
I am new to Pathfnder. Am I now healed for 2?

Yes.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

do you want me to re-roll or use the roll from earlier when i jumped the gun?

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