Olivia Adair |
Olivia didn't expect the ghoul to hit as hard as it did and is slow to react, but luckily one of her allies provides help.
"Thanks, Arcanos!" she says with a relieved voice, the wound she suffered meanwhile slowly closing.
Olivia 5-foot steps away from the ghoul and sends a ray of frost at it.
Ray of Frost: 1d20 + 2 ⇒ (10) + 2 = 12 Cold Damage: 1d3 ⇒ 1
She then draws her own wand of infernal healing from her belt, so she can also heal someone in case it's needed.
Fjuri |
The ghoul doesn't seem to like that his victim simply walks away and attacks her again.
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
The clubbed skeleton attacks Teagan again.
Club: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 0 ⇒ (5) + 0 = 5
The skeleton wielding a scimitar attacks Donal again.
Scimitar: 1d20 + 0 ⇒ (14) + 0 = 14
Damage: 1d6 + 0 ⇒ (4) + 0 = 4
Combat! Round 3
---------------
Arcanos,Donal, Teagan(8/12), Tavarga, Olivia(2/9 +1/r for 8 more rounds)
Ghoul (-7) & Hulking skeletons
Donal Death-Greeter |
Donal felt the cold scrape of the scimitar against his armored coat. This weren't just some freshly raised fodder, these things were old and had strength behind their rotting limbs. He cast his spiked chain against the skeleton that had struck at him, aiming for the fragile skull.
Attack,Flanking: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 202d4 ⇒ (2, 2) = 4
Tavagra |
Loading her crossbow, Tavagra takes a shot at the ghoul again, hoping again to make another good hit, hopefully taking it down. Unfortunately, this time her shot goes wide, missing its mark by a margin.
Crossbow Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Crossbow Damage: 1d8 ⇒ 5
Arcanos Fiendbane |
Arcanos steps back into the entry of the museum. He takes a flask of acid from his bandolier to use as a focus for his spell, then fires off a spectacularly well-aimed glob of acid right into the enemy's eyes.
ranged touch attack: 1d20 + 2 ⇒ (20) + 2 = 221d3 + 1 ⇒ (3) + 1 = 4
CRIT?: 1d20 + 2 ⇒ (18) + 2 = 201d3 + 1 ⇒ (2) + 1 = 3 Looks like yes, 7 dmg total.
Olivia Adair |
Olivia takes another step back, out of the building. She shoots a ray of frost at the nearest undead, but bumps into the doorframe while aiming.
Ray of Frost: 1d20 + 2 ⇒ (7) + 2 = 9 Cold Damage: 1d3 ⇒ 3
Fjuri |
Teagans sword bounces of a hard part of the skeleton. Donal's spiked chain doesn't seem to do as much damages as the spikes don't seem to penetrate the skeleton's skull.
Arcanos on his part, splashes the ghoul a vicious acid in its face and the creature goes down screaming.
The clubbed skeleton attacks Teagan again.
Club: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 0 ⇒ (4) + 0 = 4
The skeleton wielding a scimitar attacks Donal again.
Scimitar: 1d20 + 0 ⇒ (10) + 0 = 10
Damage: 1d6 + 0 ⇒ (6) + 0 = 6
Combat! Round 4
---------------
Arcanos,Donal, Teagan(8/12), Tavarga, Olivia(3/9 +1/r for 7 more rounds)
Hulking skeletons
Donal Death-Greeter |
Since aiming at the fiends head doesn't work, Donal tries to remove the skeletons feet from the floor.
Trip Maneuver(Trip weapon): 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
Arcanos Fiendbane |
Despite his previously accurate shot of acid, Arcanos's next shot is poor, indeed.
acid splash, ranged touch: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 01d3 + 1 ⇒ (3) + 1 = 4
Olivia Adair |
Olivia sees Arcanos's orb of acid pass right in front of her and freaks out. "Eep!"
Ray of Frost: 1d20 + 2 ⇒ (2) + 2 = 4 Cold Damage: 1d3 ⇒ 3
As a result Olivia's ray of frost almost hits Donal in his back.
Tavagra |
"Damn, aimed to high," Tavagra says as she loads another bolt into the crossbow, taking aim at the scimitar wielding skeleton.
Crossbow Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Crossbow Damage: 1d8 ⇒ 2
Teagan Everwisp |
Teagan realizes that bladed weapon will be insufficient to deal thid opponent.Is it too metagamey to figure this out? If you dont ok this then i'll just move and attack with the scimitar. attack bonus would become +3
Teagan will drop his scimitar. Move around the skeleton and grab an iron pot from his bag provoking an attack of opportunity. He will then enhance the pot with his arcane pool and attack the skeleton with it holding it in two hands as an improvised weapon.
attack roll: 1d20 - 1 ⇒ (7) - 1 = 6
damage: 1d6 + 4 ⇒ (6) + 4 = 10Would 1d6 be acceptable or would you rule it does 1d4?
Fjuri |
As Donal tries to trip the skeleton, the skeleton attacks him, but misses. The skeleton ends up on the floor.
Scimitar: 1d20 + 0 ⇒ (9) + 0 = 9
Damage: 1d6 + 0 ⇒ (4) + 0 = 4
A lot of attacks miss, but Tavarga's crossbow hits the skeleton on the head. It bounces off harmlessly though. It aren't blunt bolts, right?
Teagan takes an iron pot from his bag (size is more or less like a club, so d6 is ok), but misses the down skeleton.
The downed skeleton tries to get up and attack Donal again. (provoking AoO from Donal and Teagan)
Scimitar: 1d20 + 0 ⇒ (2) + 0 = 2
Damage: 1d6 + 0 ⇒ (3) + 0 = 3
The other skeleton attacks Teagan.
Club: 1d20 + 0 ⇒ (2) + 0 = 2
Damage: 1d6 + 0 ⇒ (2) + 0 = 2
Combat! Round 5
---------------
Arcanos, 2x Donal, 2x Teagan(8/12), Tavarga, Olivia(4/9 +1/r for 6 more rounds)
Hulking skeletons
Olivia Adair |
Olivia shoots yet another ray of frost at the nearest skeleton, hoping to finally hit it.
Ray of Frost: 1d20 + 2 ⇒ (14) + 2 = 16 Cold Damage: 1d3 ⇒ 3
Donal Death-Greeter |
Donal notes with satisfaction that the skeleton isn't invulnerable - just tough. Realizing that he's been reacting the whole time instead of using his Diety-granted talents, he searches his memory to determine if there is a better way to kill these things.
Religion Check for weakenesses: 1d20 + 5 + 3 ⇒ (20) + 5 + 3 = 28
+3 is from from monster lore
The skeleton has the temerity to stand up again, earning it a blow from the chains.
AoO, Chain: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13 DMG: 2d4 ⇒ (2, 2) = 4
Donal then brings the chains down again, "Stay Smote Ye Damned Thing!", he roars in mild frustration.
Trip Maneuver(Trip weapon): 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Is Critical trip a thing?
Arcanos Fiendbane |
ranged touch, acid splash: 1d20 + 2 ⇒ (3) + 2 = 51d3 + 1 ⇒ (2) + 1 = 3
Hoping to conserve his more-powerful magic for later, Arcanos sends another splash of acid at the skeleton.
Fjuri |
DR 5/bludgeoning; Immune cold, undead traits
If only you rolled you 20's on the to hit rolls Donal :)
Olivia's ray doesn't seem to harm the skeleton at all.
Combat! Round 5
---------------
2x Teagan(8/12), Tavarga
Hulking skeletons (-0 & -0)
Arcanos, 2x Donal, Olivia(4/9 +1/r for 6 more rounds)
Tavagra |
Tavagra uses her own magic to lob a splash of acid onto the last of the undead, but the spell goes wide burning the ground beside it.
Acid Splash Touch Attack: 1d20 ⇒ 7
Damage: 1d3 ⇒ 3
Fjuri |
Teagan had a second attack, one was an AoO. Can you help me calculate the modifiers? you have -4 for improvised weapon. +1 from arcane strike, +2 str. I end up at -1 instead of +4. I also have only +4 damage
T attack: 1d20 - 1 ⇒ (8) - 1 = 7
T damage: 1d6 + 4 ⇒ (4) + 4 = 8
Teagan kills the downed skeleton (with his first attack). It was on the ground so he was easier to hit then normal.
The other skeleton attacks Teagan again.
attack: 1d20 ⇒ 6
damage: 1d6 ⇒ 5
Combat! Round 5
---------------
Teagan(8/12), Tavarga, Arcanos, Donal, Olivia(5/9 +1/r for 5 more rounds)
Hulking skeletons
Donal Death-Greeter |
Donal roars, "The swordsman has the right idea! Smashing weapons and any magic not cold - they don't feel it!". He steps forward and cast the chains at the legs of the last remaining skeleton.
Trip Maneuver(Trip weapon): 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
obligatory grumble about the chain not having reach
Olivia Adair |
Seeing as her ray of frost does nothing, Olivia decides to walk around the melee to use her wand of infernal healing on Teagan.
"Here's some healing, Teagan!"
Teagan Everwisp |
Teagan will will move and Attack the last opponent.
attack roll: 1d20 - 1 ⇒ (3) - 1 = 2+2 strength +1 enhancement bonus -4 improvised weapon
damage: 1d6 + 4 ⇒ (2) + 4 = 6+3 two handed strength +1 enhancement bonus
Arcanos Fiendbane |
Still hoping to conserve his better spells, Arcanos sends another blob of acid at the last skeleton, but misses widely.
acid splash, ranged touch: 1d20 + 2 ⇒ (3) + 2 = 51d3 + 1 ⇒ (2) + 1 = 3
Fjuri |
The skeleton dies of old age. A small gasp coming from its mouth, maybe it was a laugh. Who knows...
With the tripping he'll never damage anyone ever again.
The skeletons had a masterwork alchemical silver scimitar and a masterwork ivory club. The scarab on the Osirian mummified ghoul seems to be magic.
This scarab acts as a feather token (bird)
You also notice there is another corpse here that refused to be re-awakened. It was a Mwangi warrior, his body preserved in hot mud, stands against the wall of the exhibit hall. In his hands he clutches a bone-handled kukri knife with a jade-carved blade.
This warrior was a member of the Jambala Jaeg tribe—a people who once vehemently opposed Angazhan’s followers in the Mwangi Expanse and were wiped out for their opposition.
His kukri is a masterwork jade-encrusted blade. It is said to have unique qualities.
As you have been breathing in the mist for some time, the dizzying effect seems to get worse. Tavarga and Arcanos are outside, Olivia only re-entered last turn. Expect a save soonish though...
Will Donal: 1d20 + 6 ⇒ (13) + 6 = 19
Will Teagan: 1d20 + 2 ⇒ (3) + 2 = 5
As you look at Teagan, you see an odd glint in their eyes. Moments later, he grows more ape-like in appearance, becoming overall more hairy and some of his usual intelligence seems lost.
The Mist-Tainted Template: their Intelligence and Charisma are both reduced to 6, they gain a +2 to their Strength and Dexterity, they become immune to fear, they gain a +10 to Climb checks (and a climb speed of 20 feet), they gain a +5 to acrobatics and stealth, and they also gain a slam attack (1d4).
Olivia Adair |
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
"This scarab acts as a bird feather token," Olivia says while examining the silver scimitar. "It creates a small bird that can deliver a small written message to a target, and lasts as long as it takes to carry the message."
@GM: Does it help that I've pulled my scarf over my nose when the mist made me wary?
"Don't breathe in the mist!" Olivia exclaims, making sure her scarf's still covering her nose now her hunch about the mist being magical is confirmed.
Donal Death-Greeter |
Donal is looking over the not-undead corpse, hoping for some signs of a ward or artifact that kept the corpse untouched.
Knowledge(History): 1d20 + 2 ⇒ (16) + 2 = 18
Donal looks over his shoulder,"Hey Teagan, you know anything about Mwangi artifacts? I can't figure out..."
"Teagan?!?"
Hearing Olivia's warning and the Teagan, he quickly makes the connection and backs out of the room, back towards the entrance where everyone else is.
Tavagra |
Tavagra watches from just outside as the appearance of Teagan changes into that what she guessed as an ape of some sort.
"The mist you say," Tavagra says in response to Olivia, "Now how do we get around something like that?"
Arcanos Fiendbane |
spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Arcanos examines the scarab after covering his mouth and entering again. "Interesting...a feather token he says. A magical trinket which may prove of use," he adds.
He raises an eyebrow as he looks at his companions. "Is everyone quite all right?" he asks.
Teagan Everwisp |
Teagan looks at the rest of the party.
As he speaks he appears to stumble over his words. The previous refinement of his normal tone gone.
"M-magic trinkets are for the weak"
Knowledge history: 1d20 - 1 ⇒ (18) - 1 = 17
Teagan motions to the Mwangi corpse
"He strong warrior"
Fjuri |
As Teagan looks at the Mwangi corpse and its weapon, he turns to the group, but can't seem to remember the thing he wanted to say. He does feel like the masterwork knife might come in useful, but he can't remember what. Its not a "magic trinket", but a weapon.
Your knowledge roll is prior to your transformation.
Donal Death-Greeter |
Donal pulls a bone from his pouch and lets it drop.
bone direction: 1d2 ⇒ 1
"Right. Let's go right, but quickly"
He throws his black scarf around his mouth and nose and proceeds back into the entryway.
Attempting to determine if I'm familiar with whatever Mwangi curse has befallen Teagan. Alas, Geography isn't my strong point
Knowledge(Geography): 1d20 + 1 ⇒ (20) + 1 = 21
Fjuri |
No updates tomorrow probably
The group takes the right door. You can move yourselves inside it
You enter this large exhibition. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the grand clocktower of Absalom; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.
The towering monstrosities scattered about the room are intimidating and you feel the menace dripping from them.
You hear the cracking of stone, as if creatures are breaking free from a stony prison. The sound seems to emate from a pair of helm-like masks mounted on the wall.
Donal Death-Greeter |
Donal scoops up his bone and moves into the area with all of the alertness his training gave him. The mist didn't seem to follow, but he didn't dare lower his scarf to find out.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Olivia Adair |
Olivia moves into the room with Donal, and takes a careful look around while scanning the room with detect magic.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Tavagra |
Tavagra looks around the rather creepy room...
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
... but doesn't seem to be hearing the same thing as Arcanos and Olivia.
Olivia Adair |
"It seemed to came from those masks," Olivia says and points them out.
"Let's stay clear of them. Or maybe we should just destroy them from a distance, before they also animate and attack us?"
Olivia takes an anxious look at the behemoths in the room. "I hope those stay dead..."
Fjuri |
Sorry for the lack of update yesterday as well as the day before, things got a bit hectic
Olivia and Arcanos look at the source of the noise. They see it seems to originate from a couple of masks hanging on the wall. As they walk closer to the masks, two of them break open and two winged head creatures are revealed. They don't seem to be in good shape, but very aggressive at the same time.
They were prepared though!
Init Winged heads: 1d20 + 6 ⇒ (15) + 6 = 21
Init Arcanos: 1d20 + 4 ⇒ (20) + 4 = 24
Init Donal: 1d20 + 2 ⇒ (3) + 2 = 5
Init Olivia: 1d20 + 2 ⇒ (17) + 2 = 19
Init Tavarga: 1d20 + 1 ⇒ (7) + 1 = 8
Init Teagan: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Poison (Su) Bite—injury; save Fort DC 12; frequency once; effect damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check; cure 1 save. The save DC is Constitution-based.
Shriek (Su) Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a DC 12 Fortitude save or be paralyzed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille's shriek for 24 hours. The save DC is Constitution-based.
Combat! Round 1
---------------
Arcanos twice (surprise + round 1), Olivia
2 flying head creatures
Entire Party
Arcanos Fiendbane |
Arcanos quickly responds by splashing acid twice on the blue-tinged creature.
"Back, foul creatures!"
acid splash, ranged touch: 1d20 + 2 ⇒ (11) + 2 = 131d3 + 1 ⇒ (2) + 1 = 3
acid splash: 1d20 + 2 ⇒ (4) + 2 = 61d3 + 1 ⇒ (3) + 1 = 4
Olivia Adair |
"Eek! Flying heads!!"
Olivia point a finger at the nearest head, sending a ray of frost at it.
Ray of Frost: 1d20 + 2 ⇒ (10) + 2 = 12 Cold Damage: 1d3 ⇒ 3
She then quickly backs away, against the northern wall, with a 5-foot step.