Fjuri's PFS season 0-2

Game Master Fjuri

a series of scenarios from seasons 0-2

List of NPCS
Map


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Tyranius, Olivia Adair, Arcanos, Donal, Fearcyper, Tavarga please check in

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

Dot


Dotty dot. I'll get my magus in here soon.

Liberty's Edge

F Human Tattooed Sorceress (Brass Draconic)/3 (HP 20/20 | AC:12 [+1 Buckler] | T:11 | FF:11 [+1 Buckler] | CMB:-1 | CMD:10 | Fort:+2 | Ref:+4 | Will:+3 | Init:+1 | Perc:+4 | Speed:30) PFS#: 115025-14
Spells/Abilities:
Lv1: 7/7

Present!

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

Here

Silver Crusade

Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed

Hello all. I'm playing Half-Orc Pharasman Inquisitor Donal DeathGreeter. Ready for smiting and support!

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

When I get back from school I'll update her a little. Things aren't on her profile that should be and I'd like to fix one or two things.

Silver Crusade

Human Arcanist 2 | HP 16/16 | AC 13; Tch 12; FF 11 | F +2; R +2; W +2 | CMB-1; CMD 11 | Speed 30 ft | Init +4 | Quarterstaff: -1 (1d6-2) | Perc +3

Checking in! Based on your projected missions, I did have a couple toward the start that I had already played. I can either sit those out, or I am happy to DM any if that helps.

And thanks so much for putting this together!

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

Tavagra is already to go. :D


You all arrive at the Grand Lodge. Later today you'll have an appointment with venture captain Adrel Hestram. Right now you are waiting in the common room. Several others, seemingly relatively new, are gathering there as well. Perhaps they are there for the same purpose?

You can introduce yourselves while we wait for Tyranius to check in.
I've created a document with NPC's. Apart from Venture Captains I'll not add NPC's myself. If you want to have something(NPC, description) added, feel free to state this ooc so I'll ad it.

Dark Archive

Scenario and AP Tracker

Dot!

Dark Archive

Scenario and AP Tracker

Here are the ones that I have played.

5 Mists of Mwangi
35 Voice in the Void
2nd Level:
14 Many Fortunes of Grandmaster Torch
3rd Level
51 City of Strangers, Part 1 - The Shadow Gambit
52 City of Strangers, Part 2 - The Twofold Demise
17 Perils of the Pirate Pact (ALTERNATE)
4th Level:
2-01 Before the Dawn, Part 1 - The Bloodcove Disguise
2-02 Before the Dawn, Part 2 - Rescue at Azlant Ridge
2-13 Murder on the Throaty Mermaid

Silver Crusade

Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed

Donal looks around the room as casually as he can, trying not to shuffle his feet. Pharasma guide me, I hope I read the bones correctly. A recent lack of work had him extremely low on funds and while the church would take care of his needs while working for them, they still hadn't approved any kind of Stipend. Casting the spiral had lead him here, to try his hand amongst the Pathfinders. The grand lodge was as different from a Pharasman temple as one could get. Here nothing seemed hidden and instead various What were they, trophies? Artifacts? were presented openly and the whole hall seemed to glow with light.

Time spent as the 'tough face' his master had relied on had kept Donal still and passive for the first couple hours of waiting, but the tension along his neck and shoulders were screaming for release and he'd stared at every piece of the wall from one side to the other. Picking a random person he steeled his courage and approached them and extended his hand. "Hello. Who are you?", he asks the other person, wincing a little as he realizes he was far more brusk than he should have been.

Silver Crusade

Human Arcanist 2 | HP 16/16 | AC 13; Tch 12; FF 11 | F +2; R +2; W +2 | CMB-1; CMD 11 | Speed 30 ft | Init +4 | Quarterstaff: -1 (1d6-2) | Perc +3

Do you want to post the proposed order in discussion? I've also played a few of them, mostly front-loaded.

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

The only scenario I've played on the list is the dalsine affair and that was in core.

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

Tavagra, a yellowish-green skinned half-orc woman, walked into the commons room of the Grand Lodge. She had an appointment today with Captain Hestram and intended not to be late. She didn't like to be late and thought it to be rather offensive.

After taking a seat and grabbing a stray gazetteer of some exploit of a colleague, another half-orc in robes denoting what looked to be the church of Pharasma with tribal tattoos on his skin greeted her.

"Tavagra, who are you?" she responds to him looking up from the gazetteer.

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

Teagan is a thin lanky man wearing clothes colored with various earth tones accentuated by a light blue cloak. He examines the various items about the room while observing the others who resided in the commons.

He sees two people who seem to be conversing and edges slightly closer.

Liberty's Edge

F Human Tattooed Sorceress (Brass Draconic)/3 (HP 20/20 | AC:12 [+1 Buckler] | T:11 | FF:11 [+1 Buckler] | CMB:-1 | CMD:10 | Fort:+2 | Ref:+4 | Will:+3 | Init:+1 | Perc:+4 | Speed:30) PFS#: 115025-14
Spells/Abilities:
Lv1: 7/7

A young, human woman with green hair and a variety of Varisian tattoos on her body enters the room. She notices the small group of people that seems to have gathered and moves up to them.

"Hi! I'm Olivia. Do you also have an appointment with Venture-captain Hestram?"

Silver Crusade

Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed

Donal looks nervously at the expanding group he's suddenly a part of. "I am called Donal Death-Greeter. The society has seen fit to allow me minor work from time to time and it sounds like they might have something more significant than research this time. Have you heard anything? About the possibility of a task?"

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

Tavagra shrugs, "Beats me for all I know."


After a couple of minutes, the group is collected and brought to the office of Adrel Hestram.
"Greetings young pathfinders," he speaks with a loud, booming voice. "An urgent matter requires the societies attention. It seems the Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement."
Adril looked sheepish then, as if remembering some distasteful incident from his youth."Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now.

"Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.

"Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.

Questions? Knowlegde history, local and diplomacy rolls can be made.

Liberty's Edge

F Human Tattooed Sorceress (Brass Draconic)/3 (HP 20/20 | AC:12 [+1 Buckler] | T:11 | FF:11 [+1 Buckler] | CMB:-1 | CMD:10 | Fort:+2 | Ref:+4 | Will:+3 | Init:+1 | Perc:+4 | Speed:30) PFS#: 115025-14
Spells/Abilities:
Lv1: 7/7

"Greetings, sir," Olivia responds when the Venture-captain greets them.

Olivia patiently listens to the briefing before speaking further.

"Anything you can tell us about the museum, Nigel, and possibly the kind of magical objects people generally bring with them from the Mwangi Expanse could be useful, sir."

Once the party heads out, Olivia will try to gather as much useful information from whatever source she can find.

Diplomacy, Gather Info: 1d20 + 9 ⇒ (13) + 9 = 22

Silver Crusade

Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed

Donal thinks back to the type of questions his master would ask of the Church's clients. "Do we know what was brought back? Is Lugizar whereabouts known or is he even sane enough to talk to us about it?"

I know of the Blakros museum, but I haven't been inside, Donal spends a moment pondering if he's heard anything about the kind of artifacts the museum collects.

Knowledge(local): 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

"Right away boss," salutes Tavagra as she stands up from her seat.

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

"Interesting. Something strange is afoot here. We shall get to the bottom of this immediately"


Gather information: Lugizar Trantos spent the better part of a year in the Mwangi. At first he wrote letters to his brother and wife, but after a few months these stopped coming and most gave him up for dead.
His letters spoke of a lucrative find at one point, three idols of dark wood carved in the shape of bearded monkeys.
The last of his letters evidenced an unhinged mind, and was covered in strange sketches of monkey paws. He described dark eyes glaring out from the mists. Strangly, possibly related, shortly after Lugizar's return to Absalom, the monkeys and apes in the Absalom Menagerie attacked their keepers during a feeding and fled the grounds into greater Absalom."


As you leave the lodge, or on your way to the museum, you are contacted by your factions.

Silver Crusade & Liberty Edge:

Firebrand of Freedom,
You light the way to a better age with your continued bravery. I can’t express enough how grateful our nation is for your
peerless service. We once more have desperate need of your talents. An agent of ours is in peril. His name is Sheg Wraithbane,
a half-orc adventurer of note who was keeping tabs on the Blakros Museum for us, posing as a nightwatchman. We fear for his
safety. A strange curse has befallen the place and we’ve no word from him.
Find him. If he lives, bring him safely from that accursed place. If he has perished, then you must bring his collection of keys
to me immediately. He wears them on a ring on his belt. I would trust this task to no other. May your sword arm know no equal,
may your wits prove thrice as fast as your foes.
Sincerely Yours,
Captain Colson Maldris

The Grand Lodge:

Honored Pathfinder,
This Blakros Museum is possessed of a number of interesting pieces. Weapons are fine, gold is always amusing, but me, I am
more intrigued by masks—the more exotic the better. They can prove most useful, especially with so many fascinating balls
and parties approaching. Collect for me at least four masks unlike any to be worn by other dilettantes of Oppara this season. Do
this and you shall bask in the beneficent radiance of my gratitude.
Honorably,
Baron Jacquo Dalsine


I'm leaving some time for last minute preps, tomorrow noon I'll post the entrance to the museum.

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

Teagan will buy 10 flasks of oil and a flask of acid for 11 gp.


The museum proper is large and well furnished, built with gothic architecture rising out of the night like a great looming shadow. Within are the exhibit halls showcasing the Blakros family’s impressive collection of relics and oddities. The current exhibits constantly change, a great many of their pieces wallowing in storage for years before gracing the halls again.

As you enter the large entrancec room, you feel an unnatural cold permeating this chamber and the tendrils of silver-gray mist flowing out the front archway into the courtyard beyond seem to effortlessly pierce the flesh and gently caress the bone in a cold embrace. The grand entranceway’s vaulted ceiling is supported by six great pillars of hewn black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.

got called away, will post again in a couple of hours, sorry

Silver Crusade

Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed

Donal looks around the Atrium. What kind of person collects artifacts than just puts them out like this? Looking around the entrance he whispers a quick prayer of finding to see if anything in the entrance is magical and potentially dangerous.

Detect Magic - Level 0: DC 13

"Any idea which way we should proceed? We can't just wander around hoping to find the artifact or it's possessor."

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

"I've got a bad feeling about this place. The artifacts are here somewhere though, so I guess we just open doors 'till we find what we are looking for," Tavagra says, standing by Donal.


The mist seems to magical in nature. Other than that you don't have time to focus enough at the moment. You do notice that you get dissy while entering the mist. Expect a required save soonish

The mists here congeal into a thick and silvery fog that cools the lungs. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string, grim exhibits of long-dead citizens whose fallen empires were erased an age past.

When the group reaches the middle of the chamber, they are beset by animated corpses. One is a withered, mummified thing from beneath Osirion’s sands bearing a jeweled scarab on its chest among its spiced wrappings, a scarab seer and warrior-priest of an old pharaonic age.
Another is an armored warrior of a long dead empire, clad in heavy discolored bronze plates and helm. A third is a hulking skeleton, a towering ancestor of the Kellid race who wields a greatclub fashioned from a mammoth’s ivory tusk. The fourth is a shrunken emaciated corpsewrapped in rotten silks and holding a silvered Qadiran scimitar in one bony fist.

Init Mummified Thing: 1d20 + 0 ⇒ (7) + 0 = 7
Init Armored Zombie Warrior: 1d20 + 2 ⇒ (10) + 2 = 12
Init Hulking skeletons: 1d20 + 6 ⇒ (1) + 6 = 7
Init Arcanos: 1d20 + 4 ⇒ (10) + 4 = 14
Init Donal: 1d20 + 2 ⇒ (12) + 2 = 14
Init Olivia: 1d20 + 2 ⇒ (20) + 2 = 22
Init Tavarga: 1d20 + 1 ⇒ (18) + 1 = 19
Init Teagan: 1d20 + 2 ⇒ (9) + 2 = 11

The group is paying enough attention and notices the undead 'ambush'.

Combat! Round 1
-------------
Arcanos, Donal, Olivia, Tavarga

Armored Zombie Warrior
Teagan
Mummified Thing & Hulking skeletons

Knowledge religion DC6:

Armored Zombie Warrior = Ghoul
Defensive Abilities channel resistance +2

Mummified Thing = Zombie
DR 5/slashing; Immune undead traits

Hulking skeletons = Skeleton
DR 5/bludgeoning; Immune cold, undead traits


Knowledge religion DC11:

Armored Zombie Warrior = Ghoul
Defensive Abilities channel resistance +2
Special Attacks paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)

Mummified Thing = Zombie
DR 5/slashing; Immune undead traits

Hulking skeletons = Skeleton
DR 5/bludgeoning; Immune cold, undead traits

for those more experienced with pbp, I maybe want to drop all enemies to lowest init after the first round. Is that done/allowed in PFS pbp?

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

"We've got company fellas!" Tavagra exclaims as she pulls out her crossbow and moves away from the undead.

Move action to draw crossbow, then moving about 25' (5 squares) back from the combat. Quick question: will there be a map of any kind to ease combat. If not, how far were the zeds from us?

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

Never mind, silly me. There was a map.

Silver Crusade

Human Arcanist 2 | HP 16/16 | AC 13; Tch 12; FF 11 | F +2; R +2; W +2 | CMB-1; CMD 11 | Speed 30 ft | Init +4 | Quarterstaff: -1 (1d6-2) | Perc +3

Hey Fjuri, not sure if you saw my post in the Discussion thread, but this is one of the scenarios I had already played. I can either DM ones I have played, or I am happy to play for no credit. Do you have a preference on that?

Silver Crusade

Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed

religion: 1d20 + 5 ⇒ (13) + 5 = 18

"The undead are here! Kill the ghoul and by Pharasma's foresight don't let it touch you!" Donal turns to the closet undead abomination (Armored Skeleton) and holds up his spiral of pharasma. "You need to leave those bones back to their rest Now, as Pharasma commands!"

Disrupt Undead (level 0) Ranged Touch DC:13: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 2


Arcanos, maybe you should join this one for no credit? To keep the group to 5 people.

As Donal Death-Greeter turns towards one of the skeletons, it is the shrunken emaciated corpsewrapped in rotten silks, holding the silvered Qadiran scimitar in one bony fist.
The creature seems to shaken the otherwise resolute Inquisitor, and Donal misses his attack.

Silver Crusade

Human Arcanist 2 | HP 16/16 | AC 13; Tch 12; FF 11 | F +2; R +2; W +2 | CMB-1; CMD 11 | Speed 30 ft | Init +4 | Quarterstaff: -1 (1d6-2) | Perc +3

Will do!

Arcanos, somewhat surprised by the enemies assaulted them, conjures a glob of acid to shoot at the same target Donal attacked.

"Back, fiends!"

acid splash, ranged touch attack: 1d20 + 2 ⇒ (5) + 2 = 71d3 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

F Human Tattooed Sorceress (Brass Draconic)/3 (HP 20/20 | AC:12 [+1 Buckler] | T:11 | FF:11 [+1 Buckler] | CMB:-1 | CMD:10 | Fort:+2 | Ref:+4 | Will:+3 | Init:+1 | Perc:+4 | Speed:30) PFS#: 115025-14
Spells/Abilities:
Lv1: 7/7

As soon as the doors to the museum open and Olivia sees the silver-gray mist, she pulls her scarf over her nose.

"Don't breathe in the mist! There's no reason there should be mist here, unless it's created by some kind of magic."

Olivia enters the room with the others, and suddenly the corpses in the room start moving. She quickly points a finger at the nearest corpse and sends a ray of frost in its direction.

Ray of Frost: 1d20 + 2 ⇒ (9) + 2 = 11 Cold Damage: 1d3 ⇒ 1

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

Well this is going to be fun XD

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

You could drop all of them to the bottom. They would essentially just be delaying their action until after the players. It's legal


The zombie moves closer, but, being a zombie and all, is too slow to attack anyone.

Combat! Round 1
-------------

Arcanos, Donal, Olivia, Tavarga
Armored Zombie Warrior

Teagan
Mummified Thing & Hulking skeletons

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

Teagan will step into a flank with Donal and slashes at the creature in between them.

attack roll: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 3 ⇒ (5) + 3 = 8


whoops, my post is gone

Teagan slashes the zombie, he does damage but the creature is still alive.

The ghoul attacks Olivia.
Claw: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The clubbed skeleton attacks teagan.
Club: 1d20 + 0 ⇒ (16) + 0 = 16
Damage: 1d6 + 0 ⇒ (4) + 0 = 4

The skeleton wielding a scimitar attacks who: 1d2 ⇒ 2 Donal.
Scimitar: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 0 ⇒ (3) + 0 = 3

crit on Olivia
Confirm: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Teagan has 4 damage, Olivia has 9!

[b]Combat! Round 2
-------------
Arcanos, Donal, Olivia, Tavarga, Teagan [b]
Armored Zombie Warrior(-8) & Mummified Thing & Hulking skeletons

Grand Lodge

M Human Magus 1
:
Init +2 Perception +5 AC 16 T 12 FF 14 HP 8/12 fort +2 Ref +2 Will +2

Teagan will hold his scimitar in two hands, charge it with arcane energy(Arcane Strike) and attack the zombie warrior again.

attack roll: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Crit confirm: 1d20 + 4 ⇒ (12) + 4 = 16
Crit Damage: 1d6 + 4 ⇒ (3) + 4 = 7

And then he will five foot step.

Silver Crusade

Male Half-Orce Donal Death-Greeter M Nuetral Half-Orc Inquisitor 1, Level 1, Init 2, HP 5/9, Speed 20ft AC 17, Touch 12, Flat-footed

Donal turns the Mummified Thing and roars again, letting his frustration at the things daring to approach the light of Pharasma fuel his prayers, "By the will of Pharasma you will leave that corpse..

Disrupt Undead (level 0) Ranged Touch DC:13: 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 1


The zombie collapses to the floor. The mummified ghoul gets hit by Donal's disrupt undead, but seems annoyed more than hurt.

Combat! Round 2
-------------

Donal, Teagan(8/12)
Arcanos, Olivia(0/9) Tavarga
Mummified Thing (-1) & Hulking skeletons

Grand Lodge

Female Half-Orc Lvl 1 Dark Vision, Intimidating,Orc Blood, Orc Ferocity, Lvl 1 Sorcerer HP:11/11 AC:11 T:11 FF:10 Fort: +2 Ref: +1 Will: +2 CMB: +2 CMD:13 Perc: +4 Init: +1 Speed: 30'

Loading her crossbow as quick as she could, Tavagra takes a shot at the ghoul.

Crossbow Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Crossbow Damage: 1d8 ⇒ 5

"Help Olivia!" she shouts.

Silver Crusade

Human Arcanist 2 | HP 16/16 | AC 13; Tch 12; FF 11 | F +2; R +2; W +2 | CMB-1; CMD 11 | Speed 30 ft | Init +4 | Quarterstaff: -1 (1d6-2) | Perc +3

Arcanos watches as Olivia takes significant damage.

"Here's some help, lass!" he says as he steps behind her, triggers a hidden wrist-sheath to spring a wand to his hand, and taps her with it.

Infernal healing on Olivia.

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