Quinn Van Hjorder |
Quinn unleashes a sword and shield attack on the bug. He keeps himself planted in place.
Sword Attack, TWF: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Shield Bash, TWF: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Uncle Tetchy |
These blue bastards give me the heebie-jeebies! Tetchy says, not feeling so brave anymore in the underground cave.
Split skull with heebie-jeebies: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 82d6 + 6 ⇒ (2, 6) + 6 = 14
Locke "Firebug" Arkham |
Locke moves north along the riverbank.
He then grabs in his coat and produces a sizzling ball.
"Bombs away! Cover your ears Quinn!"
Ranged touch vs green, PBS: 1d20 + 5 ⇒ (7) + 5 = 12 Boom, PBS: 1d6 + 5 ⇒ (6) + 5 = 11
Splash dmg 5, ref 14 for half.
Oykiv |
Zakon, the bug is dead and it should had been removed.
I´ve maked you attack the next opponent
With the heebie-jeebies shaking his hands, Tetchie fails in his attempt to split the blue guy skull.
Kodo moves forward to help his companions as Zakon make his arm elastic to reach one of the blue guys an cut it in half just before Locker blows away his corpse, picking the adjacent blue in the explosion and blowing it too.
Round 2
Bold can act
Quinn
Zakon
Tetchie 1st round shaken
Jubal
Masaru
Locke
Only one blue guy
Como Jubal, finish it before it attacks the frightened sailor!
Jubal Early |
Doubtful
Jubal clumsily loades his crossbow, dropping a couple bolts as he does. Finally loaded he goes to aim but it goes off early and the bolt clatters along the rocky floor at the creature's feet.
Crossbow w/ cover and combat
Attack: 1d20 + 3 - 4 - 4 ⇒ (16) + 3 - 4 - 4 = 11
Damage: 1d6 ⇒ 2
Oykiv |
Yes, it looks hard to score a hit if a 16 is not enought
1d2 ⇒ 2
With Jubal shot passing near the creature, it moves closer to the room. As it moves it picks a dart a throw it to Zakon hurting him a little.
dart: 1d20 + 2 ⇒ (19) + 2 = 211d3 - 1 ⇒ (2) - 1 = 1
Round 3
Every of you can attack before the poor and lonely blue guy. Tetchie 2nd round smurfed
Uncle Tetchy |
Tetchy doesn't take kindly to small blue fey ogling him like that. He moves around, trying to get behind the creepy eyeballs, and hack down with his blade.
Crack the skull of the creepy smurf: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 192d6 + 6 ⇒ (4, 1) + 6 = 11
Quinn Van Hjorder |
Quinn wades out of the water and steps forward to the remaining creature. "Your evil ways end today!" He brings his sword down in a wide arc upon the creature.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Oykiv |
The little fey has no way to resist such three powerful blows and dies at the moment.
1d6 ⇒ 3
Travel continues
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs. A you travel you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds.
You are near enought to hear how Janira is fighting the minotaur.
Is up to you to reach her at time to help her
As you rush foward to help your fellow pathfinder, you find your way closed by a strange flow in front of your group.
Locke: 1d20 + 5 ⇒ (19) + 5 = 24
Quinn: 1d20 + 2 ⇒ (10) + 2 = 12
Masaru: 1d20 + 4 ⇒ (8) + 4 = 12
Jubal: 1d20 + 4 ⇒ (3) + 4 = 7
Zakon: 1d20 + 6 ⇒ (17) + 6 = 23
Tetchie: 1d20 + 2 ⇒ (5) + 2 = 7
Blob: 1d20 - 5 ⇒ (7) - 5 = 2
Round 1You are inspired by Janira +1 to hit and damage
All can act before the blob.
Locke
Zakon
Masaru
Quinn
Jubal
Tetchie
Blob
Locke "Firebug" Arkham |
"Your ego over a woman's life? Wow, such a gentleman you are.."
With the blob not being in range of his bombs yet, Locke readies that action for when it comes into 20ft range.
Jubal Early |
Jubal rushes forward to help in any way he can.
Double move
Oykiv |
1 up: 1d2 ⇒ 2
The "nukus blob" smash quinn trying to engulf him. The slam hurts him, and the caustic slime of the blob burns some exposed flesh for a little more damage, but at least the mucus is unable to grab him. 4 points of damage
Slam: 1d20 + 3 ⇒ (17) + 3 = 201d3 + 1 + 1d3 ⇒ (2) + 1 + (1) = 4
Grab: 1d20 + 5 ⇒ (7) + 5 = 121d3 + 1 + 1d3 ⇒ (2) + 1 + (1) = 4
Round 2 You are inspired by Janira +1 to hit and damage
All can act before the blob.
Locke
Zakon
Masaru
Quinn
Jubal
Tetchie
Blob
Locke "Firebug" Arkham |
Locke moves closer, as he does he decides to throw a bomb behind the blob.
Ranged touch vs AC5: 1d20 + 6 ⇒ (10) + 6 = 16 Splash damage 5, ref 15 for half.
Precise bombs comes at lvl 2.....so not yet...
Quinn Van Hjorder |
Quinn hacks and slashes at the blob. Swiping with his sword and smashing with his spiked shield.
Sword Attack, TWF: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Shield Bash: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Jubal Early |
Just kill the thing Zakon! We need to get to Janira!
Guidance on the magus.
Oykiv |
With the powerful blows of Quinn and Zakon, the blob falls to the ground to not move again. Now unbothered by any other enemy, the group runs to help Janira.
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
Locke: 1d20 + 5 ⇒ (15) + 5 = 20
Quinn: 1d20 + 2 ⇒ (14) + 2 = 16
Masaru: 1d20 + 4 ⇒ (20) + 4 = 24
Jubal: 1d20 + 4 ⇒ (8) + 4 = 12
Zakon: 1d20 + 6 ⇒ (1) + 6 = 7
Tetchie: 1d20 + 2 ⇒ (6) + 2 = 8
Janira: 1d20 + 6 ⇒ (7) + 6 = 13
Minotaur: 1d20 + 0 ⇒ (18) + 0 = 18
Against a minotaur Round 1
Bold can act
Masaru
Locke
Minotaur
Quinn:
Janira
Jubal
Tetchie
Zakon
Jubal Early |
We're coming Janira! Jubal calls as he follows after the others.
Quinn Van Hjorder |
I know I'm posting ahead of when I can act, GM, but I'm not sure when I'll be able to post later today.
Quinn runs as fast as his legs will take him to the edge of the stream.
Full-round Run Action.
Oykiv |
The minotaur attacks Janira despite of your grou emerging from the cave.
battleaxe: 1d20 + 7 ⇒ (7) + 7 = 142d6 + 4 ⇒ (4, 2) + 4 = 10
battleaxe: 1d20 + 2 ⇒ (5) + 2 = 72d6 + 4 ⇒ (3, 4) + 4 = 11
battleaxe: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (2) + 2 = 4
The dextrous halfling avoids the battleaxe but not the minotaur horns, and she´s starting to e affected by her multiple wounds.
In exchange, she moves away tries to catch the battleaxe with her whip. But the minotaur proves too strong to be disarmed.
disarm: 1d20 + 1 ⇒ (13) + 1 = 14
Against a minotaur Round 1
Bold can act
You´re still affected by Janira inspiring words, +1 to hit and damage
Masaru
Locke
Minotaur
Quinn
Janira exhausted and badly wounded
Jubal
Tetchie
Zakon
Masaru and Locke will act in the next round after Jubal, Tetchie and Zakon had done their actions
Uncle Tetchy |
You try'n'do that with me, you big, you lumbering sack of steak. You better wish you had picked on someone your own size, cause I've got a big blade and I'm about to cut your ugly bovine mug into a nice handbag. Tetchy loudly proclaims as he comes rumbling down the plane, jumping the stream while he's at it.
Doubel mooh-ve
Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22
And drawing his blade, of course
Jubal Early |
I can't get to the map at the moment. But I think Jubal still have a ways to go before reaching the combat. He'll keep double moving, or use a run action if he can.
Locke "Firebug" Arkham |
Locke takes the most logical convenient way and crosses the log.
He then grabs in his coat and concocts a sizzling object, which he throws at the minotaur.
Ranged touch: 1d20 + 6 ⇒ (5) + 6 = 11 BOOM: 1d6 + 5 ⇒ (5) + 5 = 10
Oykiv |
Jubal runs keep the pace of her companions. Tetchie and Masaru jumps the river to face the minotaur.
Zakon, the matador, tries to atract the minotaur attention by waving his hat. But his efforts are surpassed by Locke´s bomb, wich impacts in the minotaur side making him change his focus angrily.
The minotaur moves toward the new enemies, attacking as many of them as he can.
battleaxe against Masaru: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 4 ⇒ (6, 6) + 4 = 16
battleaxe against Tetchie: 1d20 + 2 ⇒ (17) + 2 = 192d6 + 4 ⇒ (2, 1) + 4 = 7
gore against Janira: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 2 ⇒ (1) + 2 = 3
gore crit : 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (5) + 2 = 7
Masaru avoids the incomming attack, but Tetchi isn´t as quick of movement and is slashed in the chest. Janira´s good luck continues protecting her and, despite bing hitted again by the horns, she´s still standing
Against a minotaur Round 2
All can act between round 2 and 3.
You´re still affected by Janira inspiring words, +1 to hit and damage
Masaru
Locke
Minotaur (-11 HP, half movement). The bomb was inspired ;D
Quinn
Janira exhausted and badly wounded, -7 HP plus previous fight
Jubal
Tetchie
Zakon
Quinn goes first, but I´d made Janira´s actions so all of you could act. I´ll resolve in order
Janira moves back to be out of the minotaur reach, picks a tanglefoot bag and throws it. The throw is bad and the minotaur can avoid the worst of the impact, but part of the goo still hits him making him to move diffucultly.
tanglefoot bag: 1d20 + 6 ⇒ (3) + 6 = 9
reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Quinn Van Hjorder |
Quinn makes his way across the log, closing the distance between him and the minotaur. He then calls upon Iomedae to smite the creature.
Double move. Smite on the minotaur. AC is now 20 vs. minotaur.
Uncle Tetchy |
I SAID... seeing the minotaur gore Janira again, Tetchy doesn't even finish his sentence before he builds up a mighty rage, and then swings his great sword at the bull-headed monster.
Enter controlled rage, +4 to strength, step in and swing
Greatsword, Controlled Rage (STR): 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 262d6 + 6 + 2 ⇒ (2, 3) + 6 + 2 = 13
Jubal Early |
Round 3 action:
Out of breath Jubal finally makes it across the river and close enough that he can help his comrades.
MAY THE FIRE OF THE PHOENIX BURN WITH IN YOU! he calls as his pet bird gives a shrill squawk. Everyone feels a wave of warm energy wash over them accompanied by a pleasant spicy smell.
Channel positive energy; excluding the minotaur w/ selective channel
Healing: 1d6 ⇒ 3
Oykiv |
Being slashed hard by Tetchie and Masaru and being outnumbered, the minotaur tries to turn back and flee.
But he´s slowed by the goo and there are too many pathfinders surroinding him and trying to hit him in his "jewels". He almost make two steps when in fall to the ground dead.
Wow that was near exclaims Janira. You killed it almost without help. This will be a great ending for the report of your exploration.
And talking about that, how had it been? Interesting?