First time GMing PBP (Inactive)

Game Master Oykiv

The Confirmation


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Silver Crusade

Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.

Quinn unleashes a sword and shield attack on the bug. He keeps himself planted in place.

Sword Attack, TWF: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Shield Bash, TWF: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


With a quick slash, Quinn cuts the quitinous skin of the bug, wich dies screaming.

Round 2
Bold can act

Quinn
Zakon
Tetchie 1st round shaken
Jubal
Masaru
Locke
Three blue guys

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

These blue bastards give me the heebie-jeebies! Tetchy says, not feeling so brave anymore in the underground cave.

Split skull with heebie-jeebies: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 82d6 + 6 ⇒ (2, 6) + 6 = 14

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke moves north along the riverbank.
He then grabs in his coat and produces a sizzling ball.

"Bombs away! Cover your ears Quinn!"
Ranged touch vs green, PBS: 1d20 + 5 ⇒ (7) + 5 = 12 Boom, PBS: 1d6 + 5 ⇒ (6) + 5 = 11
Splash dmg 5, ref 14 for half.

Sovereign Court

Zakon uses arcane pool (swift action) to make his aldori dueling sword magical. Then, he enters spell combat casting (full round action) Longarm and slashing at the nearest bug.

melee, 10' reach: 1d20 + 4 - 2 + 1 ⇒ (14) + 4 - 2 + 1 = 17
dmg: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Grand Lodge

Female Magus lvl 7 Elf see Hoshiko below in alts

Kodo moves through the river to eventually position himself to assist his companions.


Zakon, the bug is dead and it should had been removed.
I´ve maked you attack the next opponent

With the heebie-jeebies shaking his hands, Tetchie fails in his attempt to split the blue guy skull.
Kodo moves forward to help his companions as Zakon make his arm elastic to reach one of the blue guys an cut it in half just before Locker blows away his corpse, picking the adjacent blue in the explosion and blowing it too.

Round 2
Bold can act

Quinn
Zakon
Tetchie 1st round shaken
Jubal
Masaru
Locke
Only one blue guy

Como Jubal, finish it before it attacks the frightened sailor!

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Doubtful

Jubal clumsily loades his crossbow, dropping a couple bolts as he does. Finally loaded he goes to aim but it goes off early and the bolt clatters along the rocky floor at the creature's feet.
Crossbow w/ cover and combat
Attack: 1d20 + 3 - 4 - 4 ⇒ (16) + 3 - 4 - 4 = 11
Damage: 1d6 ⇒ 2

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Can somebody get this fr*aking blue imp away from me!

Tetchy clearly doesn't like the smurf.


Yes, it looks hard to score a hit if a 16 is not enought
1d2 ⇒ 2

With Jubal shot passing near the creature, it moves closer to the room. As it moves it picks a dart a throw it to Zakon hurting him a little.

dart: 1d20 + 2 ⇒ (19) + 2 = 211d3 - 1 ⇒ (2) - 1 = 1

Round 3
Every of you can attack before the poor and lonely blue guy. Tetchie 2nd round smurfed

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Tetchy doesn't take kindly to small blue fey ogling him like that. He moves around, trying to get behind the creepy eyeballs, and hack down with his blade.

Crack the skull of the creepy smurf: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 192d6 + 6 ⇒ (4, 1) + 6 = 11

Silver Crusade

Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.

Quinn wades out of the water and steps forward to the remaining creature. "Your evil ways end today!" He brings his sword down in a wide arc upon the creature.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Moves to flank nearest living target and slices at its neck.

melee, 10' reach: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
dmg: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

confirm crit: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
dmg: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


The little fey has no way to resist such three powerful blows and dies at the moment.

1d6 ⇒ 3

If someone search the bodies:
Find a total of three daggers and 9 darts

Travel continues
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs. A you travel you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds.

You are near enought to hear how Janira is fighting the minotaur.
Is up to you to reach her at time to help her

As you rush foward to help your fellow pathfinder, you find your way closed by a strange flow in front of your group.

Init:

Locke: 1d20 + 5 ⇒ (19) + 5 = 24
Quinn: 1d20 + 2 ⇒ (10) + 2 = 12
Masaru: 1d20 + 4 ⇒ (8) + 4 = 12
Jubal: 1d20 + 4 ⇒ (3) + 4 = 7
Zakon: 1d20 + 6 ⇒ (17) + 6 = 23
Tetchie: 1d20 + 2 ⇒ (5) + 2 = 7

Blob: 1d20 - 5 ⇒ (7) - 5 = 2

Round 1You are inspired by Janira +1 to hit and damage
All can act before the blob.

Locke
Zakon
Masaru
Quinn
Jubal
Tetchie

Blob

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Janira's still in trouble! We've got to get that minotaur to pick on something it's own size! Tetchy says, quickly forgetting his wavering in face of the blue man.

Grand Lodge

Female Magus lvl 7 Elf see Hoshiko below in alts

Kodo advances 30 feet towards the blob and prepares for combat.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"I agree with Uncle Wilbur here, we can kill this thing after little miss Janira's safety is ensured."

Sovereign Court

Zakon also advances ten paces toward the blob and whirls his sword into a hypnotic pattern while his body moves into a defensive posture.

Moved 30' and full defense. AC 22 Touch 20 vs blob.

"Firebug, let's see what you can do! I'll distract it."

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"Your ego over a woman's life? Wow, such a gentleman you are.."

With the blob not being in range of his bombs yet, Locke readies that action for when it comes into 20ft range.

Sovereign Court

"Darn it, you might be right. I'll close in so everyone else can move around the tunnel."

Double move instead. AC 18 touch 16

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Wilbur runs up with his greatsword in hand, but sees Zakon blocking the passage. He tries t find a way around (double move)

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Jubal rushes forward to help in any way he can.
Double move

Silver Crusade

Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.

Quinn rushes forward, sword drawn. "Should I try and reach Janira to help her more directly?"

Double move.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"For her chances of survival, i suggest we try getting around this blob, before we find our little guide in 2 pieces. We move faster than a blob of nukus."


1 up: 1d2 ⇒ 2

The "nukus blob" smash quinn trying to engulf him. The slam hurts him, and the caustic slime of the blob burns some exposed flesh for a little more damage, but at least the mucus is unable to grab him. 4 points of damage

Slam: 1d20 + 3 ⇒ (17) + 3 = 201d3 + 1 + 1d3 ⇒ (2) + 1 + (1) = 4
Grab: 1d20 + 5 ⇒ (7) + 5 = 121d3 + 1 + 1d3 ⇒ (2) + 1 + (1) = 4

Round 2 You are inspired by Janira +1 to hit and damage
All can act before the blob.

Locke
Zakon
Masaru
Quinn
Jubal
Tetchie

Blob

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke moves closer, as he does he decides to throw a bomb behind the blob.

Ranged touch vs AC5: 1d20 + 6 ⇒ (10) + 6 = 16 Splash damage 5, ref 15 for half.

Precise bombs comes at lvl 2.....so not yet...


Reflex save: 1d20 - 5 ⇒ (5) - 5 = 0

The blob stays in his place despite the bomb exploding near it, being burned across it surface.

Silver Crusade

Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.

Quinn hacks and slashes at the blob. Swiping with his sword and smashing with his spiked shield.

Sword Attack, TWF: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Shield Bash: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Just kill the thing Zakon! We need to get to Janira!
Guidance on the magus.

Sovereign Court

Zakon slashes at the ooze holding the sword with both hands.

melee: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
dmg: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Silver Crusade

Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.

I forgot to add the bless to the above rolls. Not that it helps my first roll.


With the powerful blows of Quinn and Zakon, the blob falls to the ground to not move again. Now unbothered by any other enemy, the group runs to help Janira.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Init:

Locke: 1d20 + 5 ⇒ (15) + 5 = 20
Quinn: 1d20 + 2 ⇒ (14) + 2 = 16
Masaru: 1d20 + 4 ⇒ (20) + 4 = 24
Jubal: 1d20 + 4 ⇒ (8) + 4 = 12
Zakon: 1d20 + 6 ⇒ (1) + 6 = 7
Tetchie: 1d20 + 2 ⇒ (6) + 2 = 8

Janira: 1d20 + 6 ⇒ (7) + 6 = 13
Minotaur: 1d20 + 0 ⇒ (18) + 0 = 18

Against a minotaur Round 1
Bold can act

Masaru
Locke

Minotaur
Quinn:
Janira
Jubal
Tetchie
Zakon

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Let's hustle, move, move!

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

"On it, come on!"

Locke deftly moves south.

Grand Lodge

Female Magus lvl 7 Elf see Hoshiko below in alts

Kodo double moves with sword in hand to get to the crossing point.

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

We're coming Janira! Jubal calls as he follows after the others.

Silver Crusade

Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.

I know I'm posting ahead of when I can act, GM, but I'm not sure when I'll be able to post later today.

Quinn runs as fast as his legs will take him to the edge of the stream.

Full-round Run Action.


The minotaur attacks Janira despite of your grou emerging from the cave.

battleaxe: 1d20 + 7 ⇒ (7) + 7 = 142d6 + 4 ⇒ (4, 2) + 4 = 10
battleaxe: 1d20 + 2 ⇒ (5) + 2 = 72d6 + 4 ⇒ (3, 4) + 4 = 11
battleaxe: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (2) + 2 = 4

The dextrous halfling avoids the battleaxe but not the minotaur horns, and she´s starting to e affected by her multiple wounds.

In exchange, she moves away tries to catch the battleaxe with her whip. But the minotaur proves too strong to be disarmed.

disarm: 1d20 + 1 ⇒ (13) + 1 = 14

Against a minotaur Round 1
Bold can act
You´re still affected by Janira inspiring words, +1 to hit and damage

Masaru
Locke

Minotaur
Quinn
Janira exhausted and badly wounded
Jubal
Tetchie
Zakon

Masaru and Locke will act in the next round after Jubal, Tetchie and Zakon had done their actions

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

You try'n'do that with me, you big, you lumbering sack of steak. You better wish you had picked on someone your own size, cause I've got a big blade and I'm about to cut your ugly bovine mug into a nice handbag. Tetchy loudly proclaims as he comes rumbling down the plane, jumping the stream while he's at it.

Doubel mooh-ve
Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22

And drawing his blade, of course

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

I can't get to the map at the moment. But I think Jubal still have a ways to go before reaching the combat. He'll keep double moving, or use a run action if he can.

Grand Lodge

Female Magus lvl 7 Elf see Hoshiko below in alts

Kodo rushes to the fallen log and crosses it trying to maintain his balance using acrobatics since 'uncle' did as well... here goes...
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
and continues towards the minotaur.

Liberty's Edge

F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]

Locke takes the most logical convenient way and crosses the log.

He then grabs in his coat and concocts a sizzling object, which he throws at the minotaur.

Ranged touch: 1d20 + 6 ⇒ (5) + 6 = 11 BOOM: 1d6 + 5 ⇒ (5) + 5 = 10

Sovereign Court

"Here I come to save the day! Look here beasty. I am the one you should fight! She is much smaller and would not satisfy your appetite."

Zakon frantically waves his new hat as he hustles to the log. Double move.


Jubal runs keep the pace of her companions. Tetchie and Masaru jumps the river to face the minotaur.

Zakon, the matador, tries to atract the minotaur attention by waving his hat. But his efforts are surpassed by Locke´s bomb, wich impacts in the minotaur side making him change his focus angrily.

The minotaur moves toward the new enemies, attacking as many of them as he can.

battleaxe against Masaru: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 4 ⇒ (6, 6) + 4 = 16
battleaxe against Tetchie: 1d20 + 2 ⇒ (17) + 2 = 192d6 + 4 ⇒ (2, 1) + 4 = 7
gore against Janira: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 2 ⇒ (1) + 2 = 3
gore crit : 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (5) + 2 = 7

Masaru avoids the incomming attack, but Tetchi isn´t as quick of movement and is slashed in the chest. Janira´s good luck continues protecting her and, despite bing hitted again by the horns, she´s still standing

Against a minotaur Round 2
All can act between round 2 and 3.
You´re still affected by Janira inspiring words, +1 to hit and damage

Masaru
Locke
Minotaur (-11 HP, half movement). The bomb was inspired ;D
Quinn
Janira exhausted and badly wounded, -7 HP plus previous fight
Jubal
Tetchie
Zakon

Quinn goes first, but I´d made Janira´s actions so all of you could act. I´ll resolve in order

Janira moves back to be out of the minotaur reach, picks a tanglefoot bag and throws it. The throw is bad and the minotaur can avoid the worst of the impact, but part of the goo still hits him making him to move diffucultly.

tanglefoot bag: 1d20 + 6 ⇒ (3) + 6 = 9
reflex: 1d20 + 5 ⇒ (20) + 5 = 25

Silver Crusade

Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.

Quinn makes his way across the log, closing the distance between him and the minotaur. He then calls upon Iomedae to smite the creature.

Double move. Smite on the minotaur. AC is now 20 vs. minotaur.

Grand Lodge

Female Magus lvl 7 Elf see Hoshiko below in alts

Kodo moves in to take a swing at the Minotaur...
ATK: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23...DMG: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
possible crit...
ATK: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18...DMG: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

I SAID... seeing the minotaur gore Janira again, Tetchy doesn't even finish his sentence before he builds up a mighty rage, and then swings his great sword at the bull-headed monster.

Enter controlled rage, +4 to strength, step in and swing

Greatsword, Controlled Rage (STR): 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 262d6 + 6 + 2 ⇒ (2, 3) + 6 + 2 = 13

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Round 3 action:
Out of breath Jubal finally makes it across the river and close enough that he can help his comrades.
MAY THE FIRE OF THE PHOENIX BURN WITH IN YOU! he calls as his pet bird gives a shrill squawk. Everyone feels a wave of warm energy wash over them accompanied by a pleasant spicy smell.
Channel positive energy; excluding the minotaur w/ selective channel
Healing: 1d6 ⇒ 3

Sovereign Court

Zakon hustles to flank with Masaru. double move, drawing AoO. AC 18 vs single foe.

"If you won't attack me, then hit him in the jewels!"


Being slashed hard by Tetchie and Masaru and being outnumbered, the minotaur tries to turn back and flee.

But he´s slowed by the goo and there are too many pathfinders surroinding him and trying to hit him in his "jewels". He almost make two steps when in fall to the ground dead.

Wow that was near exclaims Janira. You killed it almost without help. This will be a great ending for the report of your exploration.

And talking about that, how had it been? Interesting?

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