First Steps, part I: In Service to Lore (Inactive)

Game Master Dinuci


201 to 250 of 267 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male Human

You have two keys, the golden one and the scepter one.
Saarai inspects the chest but sees nothing special, it just looks like an iron cube. As you put the jeweled scepter key in the lock nothing happens. The anticipation builds and you try the golden key. The key turns in the lock and you can hear the mechanism clicking. The chest swings open and a big blue cloud bursts out of the chest.

Rolls:

Will save Jeffrey: 1d20 - 1 ⇒ (8) - 1 = 7
Will save Saarai: 1d20 ⇒ 1
Will save Mollok: 1d20 + 5 ⇒ (6) + 5 = 11
Will save Maqan: 1d20 + 2 ⇒ (13) + 2 = 15

Jeffrey and Saarai turn completely blue as the cloud hits them. Mollok and Maqan seem unaffected by the strange substance. After a few seconds you are able to look in the chest and see that the map you were looking for lies inside, unaffected by the cloud.

A short while later after the chest opened you hear snickering from behind the door. The servant who brought you here opens the door and starts laughing loudly as he sees the blue people.
"Every time!"
He stops laughing after a minute and beckons you forward to leave the room.
"Sorry. Sorry. You should see yourselves!"

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"I was reddish before...now I'm feeling a little 'smurfy,'" Saarai says. "I don't see a problem."

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Maqan frowns at the servant, but reaches into the chest and picks up the map. She takes some time to look at it and see what it details.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

So which key was it that broke and fell into dust? There was one key that did that. Doesn't seem to matter much anymore, but I just wonder.

"I'm not really used to having a color that stands out," Jeffrey says as he looks at his hands.

"But never mind, we solved the puzzle!"

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Mollok does not find the prank funny but stays silent to avoid confrontation with the servant. Only one last task to go. Shall we?

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"Yes," Saarai agrees. "Off to the Paracountess, it is!"

She smiles broadly as they walk, her white teeth in sharp contrast to her bright blue skin.

"I'm sure we will hit it off exquisitely, both being royalty and all,"

bluff: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human

The jeweled key from the glass jar broke in the steel chest. The jeweled scepter key was for the door the servant just opened :)
@Saarai I had to look twice... really funny ;P

The servant hands each of you a pouch of gold, containing 82gp each. He leads you out the front door and waves you off.

You move through the city again, this time to the last quest at hand. After a good hike to arrive at your last destination.

DC15 perception whilst being on the road:

You notice someone watching you from across the street. The person seems to be staring quite intently at the group. As soon as you notice him he disappears into the crowd.

Arriving at Paracountess Zarta Dralneen’s townhouse in the Ivy District —one of several homes the noblewoman keeps around Absalom— you come upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet you, a prickly brass cone hanging from a chain serving as the door chime. Moments after ringing it, a servant in loose casual attire opens the door, greeting you as if expected. Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, you finally arrive on the third floor of the house, at the door of Zarta’s personal study, which lies beyond her bedroom. Knocking upon the door and announcing his presence, the servant opens the darkly stained wooden door. A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.

Sitting in the chair behind the desk, Paracountess Zarta Dralneen regards you with a wry smile, putting away a few papers before standing to address the hopeful Pathfinders.
“Aldor, you are dismissed. Close the door behind you and attend to your other tasks.”
She then turns her attention to the group.
“It’s always so incredibly adorable when I see a freshfaced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you.”
Zarta points at Saarai.
“I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore,”
she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought.
“On the good side, he always sends me all the precious new recruits.
“Many think we in Cheliax serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order.”

As the paracountess talks, a cacophony of booms and crashes sounds from beyond the room’s west door. She sometimes pauses at an extended eruption of these noises before continuing with the conversation.

Textwall!!!! Feel free to ask anyone question and to respond to everything that happens. Tomorrow I will probably not be able to post, business trip. I will try though. If I am going too fast or too slow please say so by the way, or anything really. It is still my first time!

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai admires her blue skin the entire ride.

perception: 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Perc: 1d20 + 3 ⇒ (11) + 3 = 14

Paracountess. Mollok says with a bow.

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Perception: 1d20 + 0 ⇒ (11) + 0 = 11

”I am curious, Paracountess. Would you regard most pathfinders among those who stretch beyond their station? Such actions can have larger repercussions. And speaking of percussion, by chance can we help you with something over there?" Maqan points to the west door.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Perception: 1d20 + 0 ⇒ (5) + 0 = 5

Jeffrey doesn't notice anything during the ride to the Paracountess.

------

It's hard for Jeffrey to focus on what the Paracountess is saying. "Yes... uhu... So where's this thing we have to bring back to the Society's vaults?"

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai laughs at the Paracountess. "I'm not anybody's scrumptious little teacake!"

bluff: 1d20 + 4 ⇒ (1) + 4 = 5

sense motive 5:
Okay, maybe she has been.

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Shame I never worked for the Dralneens during my years in Cheliax. I am sure it would have being... interesting. Mollok thinks discreetly peeping at Zarta's cleavage.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"Regardless," Saarai says, changing the subject. "It appears you have problems in the next room. I can assure you that my companions and I are well-equipped to handle it."


Male Human

Blue skin has worn off by now :)
She waits for everyone to respond and gives a general response to all your questions.
"Sorry for the noise! A servant is greatly misbehanving. You're going to have to deal with it in order to get the trinket"
She she stands after grabbing something from one of the desks drawers.
"You might need this to get it to submit."
She hands over the object to Saarai with a sly grin, it is an exquisite silver letter opener shaped like a dagger. She stand and walks over to the door.
"Enough chitchat now, I have a lot of work to do."
She opens the door for you and lets you in the bedroom.

Zarta’s bedroom is decorated in the colors of Cheliax—ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.

The creature is enraged and totally out of control. The creature desperately wants inside the box and throws it around the room hoping to smash the thing open. Though dented, the case doesn’t look like it will be opening anytime soon.
I've placed you randomly, you may change the order you're standing in.

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Maqan's eyes go wide when she sees the thing, and barks out a cantrip to try and throw the creature off from their approach.

Initiative: 1d20 + 12 ⇒ (2) + 12 = 14
Casting "Daze" - DC 14.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

I switched my position with Saarai so I can charge the thing. I hope you don't mind, Saarai?

Jeffrey will take his shield and sword out before the party opens the doors.

When Jeffrey sees the little creature, he charges it.

Attack, +2 Charge: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Confirm Crit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Damage: 1d10 + 4 ⇒ (2) + 4 = 6

AC - 2 for 1 round = 20

Updated Map

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

All good, Jeffrey. We all doing individual initiative?

initiative: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human

You are not immediately in combat... you could have chosen to talk to the creature. ;P

The creature doesn't notice you coming in and you get the first round.
Will save: 1d20 + 4 ⇒ (3) + 4 = 7
Kreuvus becomes dazed and simply stands there. Jeffrey slams into the creature and hits it firmly.

Initiative:

Ini Jeffrey: 1d20 + 3 ⇒ (10) + 3 = 13
Ini Mollok: 1d20 + 6 ⇒ (6) + 6 = 12
Ini Saarai = 11
Ini Maqan = 14
Ini Kreuvus: 1d20 + 3 ⇒ (20) + 3 = 23

Saarai and Mollok may take 2 actions and Jeffrey and Maqan may make a single action, because it is dazed... this may be a short quest.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai steps forward and tosses the silver dagger at the creature. She then moves into a flanking position with Jeffrey.

thrown dagger: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20

dmg: 1d4 ⇒ 2
sneak attack: 1d6 ⇒ 5

http://beta.ditzie.com/68452/541ca01f1174d

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

@Saarai: I wanted to update the map for you, but I'm not entirely sure how you first step forward, and move again after attacking? :S
If your first move was a 5-foot step, you can't move again with your move action.

@Dinuci & Maqan: Daze only works on humanoid creatures (with 4 or fewer Hit Dice).
I'll wait with posting Jeffrey's action until I know Dinuci's reaction to this.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

I must have misread the "two actions" line to be a surprise round or something. Regardless, just 5' step and throw dagger, then.

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Mollok steps into the room and fires his crossbow twice at the creature.

Attk: 1d20 + 4 ⇒ (2) + 4 = 6
Dmg: 1d8 ⇒ 7

Attk: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d8 ⇒ 6


Male Human

Thx for the daze thing! hadn't noticed it :( The two action line was because of the creature being dazed and in combination with the surprise round. Not that it matters anymore!
After you surprise the creature it turns invisible, drops the box, and runs away.
"Oke! You've bested me. Grab the bloody box and leave me alone!"
The box lies on the floor where the creature last stood. The creature has disappeared completely and Zarta Dralneen appears at the back of the group.
"That... was really fast."

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"We aim to please," Saarai says. "Now about the documents we came for..."

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Maqan scowls at the creature when it evades her spell and disappears, but goes over, picks up the box, and brings it to Zarta.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"I believe it was the box itself we came to retrieve?" Jeffrey asks absently, confused by the imp's sudden disappearance.

"How did it do that? Did you see...? How did it...? Wow..."

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Mollok does a deep bow to the paracountess. As my companion said, it was our pleasure milady.


Male Human

"Thank you for your help. May I also have my letter opener back? Although you may keep is if you stop by my office later in the day"
As she adds the last sentence she looks really mischievous. Looking back at the room you fully understand what she means.
"And for the Imp, I think he used Invisibility to escape you at the last second. I will find him again though, no worries."
She walks back to her desk and grabs a couple of bags out of one of the drawers. She hands them over and they each contain 27gp.

The last official quest!! Yay! I need some time to prepare the last bit of the scenario, didn't expect this part to go this fast... So feel free to RP your last bit here and heading towards the Grand Lodge.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai abruptly drops the letter opener.

I don't roll that way.

"Well then...it's been good to help you out. We've had a busy day, and really need to get back to the lodge. Thanks!"

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Maqan chuckles at Saarai, and heads outside to wave down a carriage to take them back to the lodge, paying for the fare out of her pocket. "Well! It's been quite the day. What was your favorite thing? That bit with the treasure chests was rather annoying. I think that flying with the help of the crane was the most fun for me!"

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"Trying to bribe Auntie Baltwin, for sure," Saarai responds as they get back in the carriage.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey think some time before he replies. Meanwhile, he gets in the carriage.

"I liked everything except that old hag," he eventually answers Maqan's question.

"Baltwin wasn't a very pleasant person to be around. I hope the Silver Crusade arranges for someone else to take care of those kids."

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

"Ha! You're right, trying to bribe her was pretty good - she warmed up to me, but really, really didn't like Jeffrey."


Male Human

[ooc]I will have to make a map and get some stuff ready. I won't have time today :( I probably will have everything up late afternoon tomorrow, maybe early evening.[ooc]

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

No worries. :)

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Yea, that one was a character. I actually liked the puzzle. Didnt expected to be tested in that way.

No problem.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey laughs loud. "Neither did I! I even learned a new way to use my sword!"

Can happen ;)

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Maqan laughs at the memory of Jeffrey throwing his sword across the room. "Let's hope you don't have to do that again!"

I'm good!


Male Human

Here we go! The last part of your epic journey! :) Map's updated
As you are on you way a throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering. As you head in the alley you are suddenly surrounded by a thick mist. Just before the mist appears you see four people in front of you, you recognize them as the spies from earlier today.
Obscuring mist

From the other side of the alley you hear one of the ambushers call out.
"WE GOT EM!"

Initiative in order:
Maqan
Jeffrey

Halli
Deandre
Mollok
Saarai
Larki
Ledford

In bold may act

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Maqan cries out, then takes a short step to get a better line of sight and begins casting a spell.

Sleep will go off at the beginning of Maqan's next turn.

Grand Lodge

Female Ifrit Sorcerer/1 (HP 9/9 | AC:13 | T:13 | FF:10 | CMB: -2 | CMD:11 | Fort:+2 | Ref:+3 | Will:+2 | Init:+12 | Perc: +0 | Speed 30') Sorcerer 1 (Fire Bloodline)

Updated map.

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Can I cast a spell in the area where I saw them on my turn DM?

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Looks like we're waiting on Jeffrey before the bad guys...


Male Human

You are able to see them for a short while before the mist kicks in. So you know their current locations. When the first have gone I will black out the area :) I will notify Jeffrey in a moment so we can continue.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey draws his shield as he moves forward, and stops just in front of the first person he encounters. He then goes total defense, the smile on his face widening again as he looks the enemy next to him.

AC:26 | T:19 | CMD 23 [+1x1 Disarm&Grapple]

Updated Map

Sleep has a rather large range. So I assume Maqan will cast it in a way that Jeffrey doesn't have to be in its effect radius.


Male Human

You notice no attacks and see the opportunity to attack them.
In bold may act:
Maqan
Jeffrey
Halli (asleep)
Deandre (asleep)
Mollok
Saarai

Larki (asleep)
Ledford

Only the lower left one is awake. The others are sleeping and helpless. I will keep the map as is for now, when one of the enemies moves I will black it out.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

map:
http://beta.ditzie.com/68668/5424862bc5061

"Well played, Maqan!" Saarai says as she steps forward, pulls out her bow, and tries to put an arrow in one of the would-be ambushers.

Shortbow attack: 1d20 + 6 ⇒ (20) + 6 = 26 for shortbow damage: 1d6 ⇒ 2

crit?: 1d20 + 6 ⇒ (13) + 6 = 19 for shortbow damage: 2d6 ⇒ (4, 1) = 5

sneak attack: 1d6 ⇒ 5

looks like 12 damage total, looks like my best shot is at Gad to not have cover or shoot into melee.

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Mollok moves behind Jeffrey and casts enlarge person on the warrior.


Male Human

@Saarai The only one you can hit without cover and hitting Jeffrey is Deandre, the one just above Jeffrey. I will let the arrow aim for him :)

The Arrow from Saarai hits and Deandre jolts awake.
"What the f*** just happened?! You w***, you will die in these f****** streets!"

Ledford moves forward and makes a strike with his greataxe towards Jeffrey.
Atk roll: 1d20 + 6 ⇒ (18) + 6 = 24
Dmg roll: 1d10 + 6 ⇒ (4) + 6 = 10
"There we go! Big and soft is how I like them! Hahahaha~"

The enlarge person spell greatly lowers Jeffrey's defence and the attack hits.
@Jeffrey -1 AC, -2 Dex, -1 on Atk rolls, +2 Str. Damage is a size category higher.

In bold may act:
Maqan
Jeffrey
(-10 hp, 4hp left, Large)
Halli (asleep)
Deandre (Awake -12 hp, very low)
Mollok
Saarai
Larki (asleep)
Ledford

201 to 250 of 267 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / First Steps, part I: In Service to Lore All Messageboards

Want to post a reply? Sign in.