fine_young_misanthrope |
Its a sunny day in Absalom. You find yourself milling about the main yard either reading at a bench or practicing your weapons form.
Suddenly, Ambrus Valsin bursts from the main office, throwing the doors wide, and begins shouting while pointing at people You, you, you, you , you,.... and..... you. INSIDE NOW!
The people he pointed and followed were....
Please introduce yourself, what you look like, and anything you want your fellow players to know.
Standard Pregen |
A big, hulking bear of a man, with shaggy brown hair, clothed in thick (but immaculately kept!) snow-white furs despite the heat, and with an enormous sword tied across his back, stands up, towering over most of the party members, and moves to follow Ambrus inside.
Once the party has gathered inside, he clicks his heels together, and bows, his movements surprisingly dextrous.
"Greetings, my name Hans Olafsson, and I am from the Land of the Linnorn Kings. I am afraid that I am still fairly new to this city - most of my training was abroad - but if we come across any problems that require blunt force to solve, I can be of great assistance. I should also note that alchemy is something of a passion of mine, so if we run into anything... interesting in that regard, I may be of assistance in identifying it."
Senne Rasa |
At Valsin's barked command, Senne bounces up from her calisthenics and jogs to the office behind a mountain of a man clad in pristine white furs.
"Greetings, my name Hans Olafsson, and I am from the Land of the Linnorn Kings. I am afraid that I am still fairly new to this city - most of my training was abroad - but if we come across any problems that require blunt force to solve, I can be of great assistance. I should also note that alchemy is something of a passion of mine, so if we run into anything... interesting in that regard, I may be of assistance in identifying it."
Nodding at Hans, Senne sizes the man up. His size and obvious strength bode well, but the immaculate furs he wears...he is either a dandy (unlikely) or he is untested. Senne's chain shirt, a mustering out keepsake from her unit, has more than a couple nicks and scratches, but not nearly half as many as she'd like. She does appreciate the wicked looking blade strapped to his back.
He may be a bit wild, but he may be a useful ally, she concludes. She turns to the group, remembering that she is not to divulge her rank or unit affiliation.
With a curt nod, she introduces herself. Senne Rasa, ranger.
Senne is tall but quite wiry for a female human, clad in a simple explorer's outfit that seems well-worn. A shock of platinum white hair is bound tightly into a short tail and kept under a wide-brimmed hat, from which her dark green-eyed, angular face peers out from. Her mien is martial and quite serious. She might be considered pretty by some, were she ever to smile, her attractiveness likely betraying celestial blood in her familial history. At her back is a massive sword similar to Hans Olafsson's.
Calogero Gaetano |
The other person to introduce was a nice-looking young guy. His long green curly hair was carefully done and his outfit was mix of fashioned long-sleewed noble tunic with tight brown bridges and knee-high leather boots with small heel. When he was walking, it seemed that steel was ringing under his feet. He was wearing brand new chain shirt and over it - stylish neck scarf of light-violet tone to accent, how it is playing with purple-violet amethyst color of his eyes. On his belt, he had pack of different things: several small pouches, fishhook with string, couple of potions, dark-steel rapier in ring, short sword in sheath and even small throwing axe behind his back.
Calogero was looking on Hans with mix of admiration and envy.
"Nice to meet you, fellow Pathfinders", he said, "My name is Calogero and I am sailing dancer or dancing sailor.".
He looks around and as soon he sees someone of Chelaxian heritage, he gently reposition himself to be in opposite corner of a room.
Winston Mutigo |
This is an alias for Wondering_Monster
A very odd looking human man. Wearing leather armor and a pointy had, with a longbow strapped to his back. His eyes are mismatched one green and one black.
Well Hello. What may I help you all with?
fine_young_misanthrope |
Yep, we have some interest and they should be posting today. In the meantime go to this link and post where you want to be in relation to the other characters when you walk around town. Put a piece or art, your name, or whatever will help you identify yourselves to one another.
https://docs.google.com/presentation/d/1LXeaCzO8P5d5yKLG-ZYicGqWGjuYCTO1wvN mvwYj4Mg/edit?usp=sharing
Karuut |
phone says link is invalid? Please fix
Hans, you were in my Confurmation game, DM Stylz here. Between you and I, we are gonna have fun dealing damage lol
Hmph, if they gave me better directions, maybe I would not have been late
In walks a man with clad in scale mail died black to look more fearsome. A trio of javelins are slung on his back, while a battle axe hangs at his hip. His eyes are fiery red, clearly hinting at his demonic heritage. His skin the blackest night, and his thick hair is fiery brimstone red, matching his eyes.
He takes a seat, puts his feet up (literally) on a nearby table or another chair.
So, where are the rest? What does the society want from me now?
Calogero Gaetano |
I just changed scale a bit and put everyone's avatar from messageboards as a token.
Correct link is https://docs.google.com/presentation/d/1LXeaCzO8P5d5yKLG-ZYicGqWGjuYCTO1wvN mvwYj4Mg/edit?usp=sharing
I verified on my iPad. Links opens, but is read-only.
Probably, need to delete name labels on grid as well, since there is a legend below.
fine_young_misanthrope |
Thanks calogero! Ok, lets rock!
You all follow Ambrus through the lodge to a small room with a desk stacked with paper, a solid looking chair behind it, and four raggity chairs in front of it.
SIT! He growls as he solidly sits in the chair behind the desk. All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end. Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies. Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all.
He hands you an envelope. In the envelope is this sheet of paper Assignment #17
Here is a map of Absolom
fine_young_misanthrope |
You head to the harbor district. Any you evntually find a small shop with a grusom sign, a dead imp in a jar of green liquid. This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup.
The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter: Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.
Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again. Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases. There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned,you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway. My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.
Standard Pregen |
"Sounds fairly reasonable."
He then turns to Karuut.
"Normally, I am all for murder and mayhem, but if there are city watchmen at the building, we should probably not kill them - that would create entirely too much attention..."
Senne Rasa |
Senne nods agreeably with what Hans is telling Karuut, but when no one is looking, she surreptitiously winks at the well-armed and armored tiefling.
Not everyone here is squeamish about getting things done.
She smiles to herself.
Nice.
Calogero Gaetano |
"Hey, hey... I expect that was joke about murder and mayhem... we should not murder innocent ones, unless they are treating our lifes", Calogero was not very glad to be in one boat with such aggressive guys as Hans and Karuut. "I think it might be good to make it quick and clear. Just couple of sap hits, snatch and grab. No blood."
Calogero Gaetano |
"Well, let's not spend rest of the day here," Calogero looks pretty determined for action, "we can talk while walking".
Ready to go!
fine_young_misanthrope |
You walk to the docs, and easily find the warehouse your friend indicated. Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.
Senne Rasa |
Following Wintston's lead, Senne pads quietly behind him.
Stealth: 1d20 + 4 ⇒ (4) + 4 = 8
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
But, perhaps, not as quietly as she thinks.
Karuut |
Karuut will try to open the door, if it doesn't open he will try to casually "loosen" the door from its hinges. presuming nobody stops him or objects otherwise
take 10 strength: 10 + 4 = 14
if it still is shut...strength check: 1d20 + 4 ⇒ (17) + 4 = 21
Senne Rasa |
Embarassed, Senne tries to shrug off the shush.
Great way to make an impression, recruit.
She redoubles her efforts at moving silently.
Stealth: 1d20 + 4 ⇒ (12) + 4 = 16