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First Steps
Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.



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Vermin's first hit lands on the creature, hurting it badly! It starts hissing and cackling at him.

Round 2:
Fung
Xavier
Vermin
Harper <--
Lucc
BBEG
Griff

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21

Waiting to see if I'm blind before I act.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Thinking I am fine...I move to E1 to flank (taking the AOO) and attack.

Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d20 + 7 ⇒ (1) + 7 = 8


You hit it, but its still up!

AOO: 1d20 + 5 ⇒ (17) + 5 = 22
DMG: 1d3 + 3 ⇒ (3) + 3 = 6

Round 2:
Fung
Xavier
Vermin
Harper
Lucc <--
BBEG
Griff

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

What do the walls feel like? Would there happen to be tapestries or curtains that I might feel as I trace along the Eastern wall?

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Fort save 1d20 + 4 ⇒ (5) + 4 = 9

Power Attack
1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
1d8 + 6 ⇒ (7) + 6 = 13

Le Sigh!

Edit - didnt say I was closing my eyes so...

Gahhhhh! My eyes! My eyes!

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Luccinus de Concorezio wrote:

Fort save 1d20 + 4

Power Attack
1d20 + 5 - 1
1d8 + 6

Le Sigh!

Oh no!!!! Roll your 50/50 miss/hit chance! Come on Luccinus daddy needs a new pair of shoes!!!!

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

I don't think you are adding +1/+1 to attack and dmg from my moral bonus. I may be wrong.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Luccinus de Concorezio wrote:

Fort save 1d20 + 4

Power Attack
1d20 + 5 - 1
1d8 + 6

Le Sigh!

Edit - didnt say I was closing my eyes so...

Gahhhhh! My eyes! My eyes!

Even blind you get a 50/50 and 14 points of dmg may kill it.

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

This is correct. As long as you know where it is, basically so you can hit the right square (and you knew it was right in front of you). :p

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

1d2 ⇒ 1 1 is good,2 is miss.

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

whoo hoo

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Good hit!!! Now if only Fung coulda seen it! ;p

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

But is the creature down?

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

Griffe heals Harper.

Cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

He does that if the creature's down, that is.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Luccinus that was brilliant!

*Bows slightly toward Griff in respect*

Thank you Griff. You healing is greatly appreciated!


12 is definitely enough. It is smited!

There are three flasks of holy water and a potion of CMW where Xavier is standing, as well as another trade agreement!

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Feeling around the room, Fung shakes his head, I am going to be useless like this... Griff, am I going to be blind forever? ;p

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

*If the comprehend languages is still up (10 min), I read the new agreement.*

*Before starting to read the documents, I cut off the frog things tongue and slap Fung's arm with it."

By Sarenrae's light, it has risen! Guard yourselves!

Bluff: 1d20 + 6 ⇒ (8) + 6 = 14

Hoping for bonuses due to the prop.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Careful Harper, don't roll too well, lest I pop you in the nose! ;p

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

I hoping the 50/50 miss chance will help ;P

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

1d20 + 2 ⇒ (1) + 2 = 3

Against blinded Fung's arm!

Edit:Fumble!!!!!

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

What was that? Harper, tell me that's you....

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Arrrrgh!

Luccinus waves his weapon around menacingly.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Easy Luccinus. I was only teasing Fung. I would not want to be hit with that sword after seeing the way it destroyed the frog thingy.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Fung visualizes where Harper's head should be and smacks him in the back of it, missing wildly. Little punk! he laughs out loud...

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Vermin makes a final search of the room and prepares to move on.


You can now search area 9 and 10. Area 9 I already gave you the treasure, but when you go to area 10:

Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down the northwest corner of the room.

Amid all these scrolls, about a dozen are Kelish trade agreements that look like what you are looking for.

Kelish:
They detail pacts that Satrap Taliq Asad made with pirates, mercenary groups, petty lords, and even a few nations scattered about the Inner Sea region. One arrangement contains a personal note addressed to the Satrap, congratulating him on gaining the Li family's katana.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Fung feels around for the nearest person, and puts his hand on that person's shoulder. (Probably Harper) If you'll help a poor old blind man... ^_^

EDIT: When on the move, Fung will find someone and just follow with hand on shoulder. When exploring a room, he will lean against one wall and listen to the goings on...

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Since I do not think the past few rooms have taken 10 minutes of time, I read the agreements to the group. (See the above spoilers) I also take notes in common so I know which scrolls are which.

Can someone use their skills in healing to see how long the blindness lasts? I would be fine waiting it out so our friends can see.

I grab Fung's hand and place it on my shoulder.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

I am assuming that since I am blind, I cannot use my Heal skill, correct? I figure it requires looking for eye damage, and what not...


We will say Griff takes 10 on a heal check and lets you know that it should wear off in an hour. You all can just sit in this room for a bit until it wears off.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Whew... well, what do you all think? Who else is blinded?

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Harper suggests that the group should rest until the blindness wears off. Unless anyone disagrees, we do this and then prepare to move on.

Brave Luccinus...Are you prepared to lead us on?

I guess we have the hallway to the east left (towards the second well).

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Not bloody well blinded I'm not

After waiting the appropriate hour suggested...

I believe there is another well somewhere on that map - lets head there

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Vermin is good with waiting. Not reasonable to proceed until everyone can see.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Whew, I think, rest it is then...

While resting, Fung uses the time to find out more about his new friends. Where are you guys from? What made you all become pathfinders?

Everyone is free to read Fung's backstory on my profile. ^_^ Fung freely shares the story listed there, without a second thought...

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier remains silent about his background, choosing instead to brood over his rashness in the last battle. I didn't come here to get myself killed. I must show more care in the future.

Ready to head out!

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

Griff will listen rather intently to Fung's stories, not commenting but surely paying attention. When everyone can see again, he is ready to move along.

So, where to next?


Looks like we are moving on towards the back well... New map up!

This long, narrow room is choked with webbing. Within the webs are a number of what appear to be small, dead humanoids with dark, scaled skin, each wrapped in a cocoon of sticky webbing.

The shaded squares in the room are full of webbing and will requite a STR check to walk through

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Taking 10 so 14... IF can't take 10?

1d20 + 4 ⇒ (4) + 4 = 8

Luccinus leads the way, brushing webs aside with morningstar and shield alike.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Yuck! I hate spiders! Vermin...I hope you can work your magic if we encounter one.

Harper puts his flag in his bag and pulls out an alchemist fire flask.


You can actually walk without too much trouble through the center of the room.

However, slowly crawling from the web at the far side of the room, is a big, giant nasty spider.

initiative rolls:

Initiatives:
Harper: 1d20 + 6 ⇒ (6) + 6 = 12
Griff: 1d20 + 0 ⇒ (12) + 0 = 12
Fung: 1d20 + 5 ⇒ (3) + 5 = 8
Luccinus: 1d20 + 2 ⇒ (3) + 2 = 5
Xavier: 1d20 + 5 ⇒ (8) + 5 = 13
Vermin: 1d20 + 4 ⇒ (12) + 4 = 16
BBEG: 1d20 + 3 ⇒ (13) + 3 = 16

Round 1:
Vermin <--
Spider
Xavier
Harper
Griff
Fung
Luccinus

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Ooh, spider! Vermin, want to take this?

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Vermin is in the back. I do not think he can get to the creature. So he will move 30' into the room and ready to attack if the spider comes within range.


You are exactly 30' from it if you want to do something else, actually. New map up (forgot to earlier)

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Is the spider affected by your Wild Empathy?

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Go for it vermin!!

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

I think the mechanics require a roll of a natural 20 or better, but I will try, offering food. Maybe the creature is currently indifferent and not hostile.

Vermin moves up, offering the spider something tasty.

wild empathy: 1d20 - 2 + 1 ⇒ (4) - 2 + 1 = 3

Edit - oh well. :)

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What is my effective barbarian level with the viking Archetype? I am level 12, by Chris Kenney

The new series of Doctor Who starts this Saturday on the BBC., by DM Wellard

Summoner / Battle Oracle / Mystic Theurge. Viable?, by Wycen

Charge and Reach weapons, by Robert A Matthews

Cartmanbeck's Guide to Pathfinder Races, by Gobo Horde

The Haiku Game, by drunken_nomad

A few questions on how to properly execute a character concept..., by Abadar

Never mind the swashbuckler, here's the Bravo!, by Ciaran Barnes

Are oracles worthless?, by chaoseffect

GM fame, by BigNorseWolf

Online Campaigns

PFS First Steps: I, II, & III (Group 1) Discussion, by Magda Luckbender

Tales of Agartha: the Avalon Chronicles, by GM Spugly Fuglet

We Be Pirates, You Be Booty! ICThread., by Kal Aldhemark

GM Tektite's PFS #04-19 The Night March of Kalkamedes, by Justin L. Warren

The Icebound Outpost, by Maddie Sykes

Varisian Chronicler's Skinsaw Murders, by Tomaru

Interest check: "A Dirge for Everything" [Pathfinder], by Duboris

Welcome to The Happy Cow - Ordinary Heroes Discussion, by Zinny Holbern

Old Orleans, New Trouble Gameplay, by Marcel the Wise

DM NomadSage's Jade Regent, by Ameiko Kaijitsu *DM*

Paizo Blog

First World Problems,

Pathfinder Battles Preview: Devils of the Sea,

Ultimate Campaign: WAR! What is it Good For?,

Stargazer,

Put on Your Sneaking Shoes,

Store Blog

Cold Blows the Wind!,

Show Me Your WAR Face!,

Live the Life Aquatic for Your Next Pathfinder Game!,

I'm Going On An Adventure!,

Oldies but Goodies!,

Sign up for our weekly store newsletter

News

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,

James L. Sutter's Acclaimed Novel Death's Heretic Receives Origins Award Nomination,



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