First Steps

Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.


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Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Stifling a laugh, Sorry, Verm, he's clueless. See he's not doing it on purpose... Fung turns back to Harper, You see, Verm has a connection with all things natural... even bugs.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Especially bugs. Vermin corrects.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Really? I didn't catch that... In that case, I am sorry we couldn't come up with a better solution, Verm.

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

*Walks over to one of the squished bugs and attempts to put the pieces back together with a nervous smile*

See Vermy? I'm fixing then

Stuffs guts under the shell.

Be free little buddy!

Let's go of the shell and the guts slide out again. Walks away whistling nervously.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin is a blight druid with an affinity for, you guessed it, vermin. As far as I know only blight druids can use wild empathy on vermin. There may be some strange vermin domain that allows it too. But if I ever expect to do so I think I am going to have to improve my charisma a point or two. lol. Was hoping for a circumstance bonus to my roll with the offered food.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Got it... :) Fung didn't have enough info to make the call though. Hence the confusion.


Vermin* wrote:

Was hoping for a circumstance bonus to my roll with the offered food.

I did, but it was too far off

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

*Casts comprehend language from the scroll and starts reading the Kelish documents*

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

While Harper interprets the documents, Fung asks, Shall we check the other room, while he's doing that? It is only right there...

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sounds good to me. Proceed.


Assuming standard marching orders

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Sounds good. Anything important in the papers?

Never mind...I just read the spoiler. I tell everyone what I read. (please see the Kelish spoiler).

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Yessir, I will be right behind Luccinus.

EDIT:

Hmm, interesting, I guess our Qadiran friend will want these...

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Onwards companions.

G2 is a door I believe? Also room 2 (corridor) needs to be explored up to the other well?

Luccinus gestures for someone to check the door.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Door locked?

Fung heads up and listens at the door.

Perception 1d20 + 7 ⇒ (9) + 7 = 16


GM rolls:

stealth: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Door is not locked. You don't hear anything behind it.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Not hearing anything, Fung opens the door, and allows Luccinus and the light by...


GM rolls:

Fung blind fort DC
1d20 + 3 ⇒ (1) + 3 = 4

Fung:

As soon as you open the door, you see this: Creature for a fraction of a second, and then go blind.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Ack! What happened? I can't see! Fung exclaims as he stumbles backwards. Watch out, there is a froggy thing in there!

EDIT: I am reminded of Big Trouble in Little China! Wang Chi: "Don't look in his eyes!" Jack Burton: "I already did!" Wang Chi: "Don't!" Jack Burton: "Okay, I won't!" :p

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Die Abomination!

Luccinus charges in for the attack...

Not sure if a save is needed or an attack roll or what


Luccinus goes into the room.

gm rolls:
fort save 1d20 + 4 ⇒ (15) + 4 = 19

initiative rolls:

Initiatives:
Harper: 1d20 + 6 ⇒ (13) + 6 = 19
Griff: 1d20 + 0 ⇒ (20) + 0 = 20
Fung: 1d20 + 5 ⇒ (14) + 5 = 19
Luccinus: 1d20 + 2 ⇒ (4) + 2 = 6
Xavier: 1d20 + 5 ⇒ (6) + 5 = 11
Vermin: 1d20 + 4 ⇒ (3) + 4 = 7
BBEG: 1d20 + 2 ⇒ (1) + 2 = 3

Lucc, I'll give you your move action before we go into initiative rounds. You see a strange creature a bit further down.

Round 1:
Griff <--
Harper
Fung
Xavier
Vermin
Lucc
BBEG

Map up

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Is a charge possible? It was a straight line from the door towards the beastie

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Lol, I'm first?

Griff delays.....


Luccinus de Concorezio wrote:
Is a charge possible? It was a straight line from the door towards the beastie

you were 5' into the hallway, Fung was at the door (he listened and opened it). Plus I gave it to you as your surprise round, so only a standard or a move and charge takes both.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Move me to E1


You want to move to E1 your next turn? Just checking what you are referring to. You were at Z1 (one column left of A... I moved the grid too much) and 4 squares of movement. The door is between A2 and Z2. Cant move around the hard corner into the room from Z1 into A2. Best I can do from the surprise round is C1.

Round 1:
Griff
Harper <--
Fung
Xavier
Vermin
Lucc
BBEG

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Delays to see if the big green (Vermin) frog whisperer can calm the frog before I have to cut it's tongue off and use it as a string for my fiddle.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

There are a lot of maps and I is confused... I see a map of room 9, something yellow in the middle and me standing at C2.

If thats where I am now, then groovy :)

If not then I may have the wrong map


Luccinus de Concorezio wrote:


If thats where I am now, then groovy :)

you are indeed there at C2

Fung next

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fung spends his action trying to wash his eyes out with his waterskin...


As you are washing your face, you don't feel anything on your eyes Fung. No goo or spray or anything like that.

Round 1:
Fung
Xavier <--
Vermin
Lucc
BBEG

On delay:
Griff
Harper

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fung sits up against the wall, waving his hand back and forth in front of his face and blinking, hoping that his eyesight will return...

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier moves into the room and awaits for an opportunity to attack.

Move to A1, prepare attack.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin casts Shillelagh onto his quarterstaff and advances into the room to C1, adverting his gaze from the creature, for now.


Xavier moves to A1:

fort save: 1d20 + 4 ⇒ (16) + 4 = 20
and are good. You ready.

Vermin:
adverting eyes (3,4 good for you): 1d4 ⇒ 1
fort save: 1d20 + 3 ⇒ (12) + 3 = 15
and are good. You move to C1 with Shillelagh on.

Lucc up unless anyone comes in from delay

Round 1:
Fung
Xavier
Vermin
Lucc <--
BBEG

On delay:
Griff
Harper

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Seeing Vermin ready to attack, Harper moves to B3 and starts dancing.


Harper fort save:
1d20 + 3 ⇒ (19) + 3 = 22

Makes it fine.

Round 1:
Fung
Xavier
Vermin
Harper
Lucc <--
BBEG

On delay:
Griff

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

High rollers on those fort saves ;)

Griff will jump in after the BBEG goes (as usual).


BTW, for those of you not blinded yet, please let me know when you do your action if you are:
1. Not closing your eyes (take the fort save every round)
2. Averting your eyes (50% chance of having to take fort save, 50% attack miss chance)
3. Closing your eyes (no fort save, blindfighting)

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Do you want us to roll the save and miss chance on our turn or do you want to do it?

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Sorry - work etc

Luccinus power attacks the creature.

1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
1d20 + 6 ⇒ (5) + 6 = 11

Not having a lot of luck... but I did make my save


Sadly the save is every round you are in the room so...

Lucc fort save: 1d20 + 4 ⇒ (18) + 4 = 22
and you made it.

everyone in the room:

It looks like this!
Knowledge(arcana) to monster lore it

It goes next. It looks towards Vermin, and with a lip smack and drool coming down its mouth, takes a 5' step and starts attacking Vermin

Bite 1d20 + 5 ⇒ (5) + 5 = 10
Claw 1d20 + 5 ⇒ (6) + 5 = 11
Claw 1d20 + 5 ⇒ (13) + 5 = 18

I think none of these hit Vermin.

Round 1:
Fung
Xavier
Vermin
Harper
Lucc
BBEG
Griff <--

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Close eyes, then stumble into room and go to A2 (30 ft. worth of movement with the eyes closed). Pull out crossbow, I guess.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fung gets up, keeping a hand on the wall. He moves into the room moving at half speed, listening for the location of the frog thing that he saw... (or more, since the map shows 2?)

Perception 1d20 + 7 ⇒ (1) + 7 = 8

Nurtz!


Fung bumps into Griff.

Round 2:
Fung
Xavier <--
Vermin
Harper
Lucc
BBEG
Griff

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Luccinus de Concorezio wrote:

Sorry - work etc

Luccinus power attacks the creature.

1d20 + 5 - 1
1d20 + 6

Not having a lot of luck... but I did make my save

I didn't state where I moved to before attacking and it moved... for arguments sake, assume I held until it moved to attack. Next round I will think about if I use close eyes etc


we can say you moved to D2 to attack it if you want. I lost a version of the map I had saved with all the tokens in the right places and had to reconstruct from an older version. probably missed you were 5' out.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier keeps his eyes open, draws his crossbow and moves to F3.

Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6


Xavier manages to stumble to the end of the room, but is blinded by the creature's gaze!

xavier:
When you enter F3, your feet stumble into something. feels like kicking glass on stone.

Round 2:
Fung
Xavier
Vermin <--
Harper
Lucc
BBEG
Griff

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin is up, and attacks using two weapon fighting. He knows where it is so is not averting his gaze. Its an unnatural abomination! he exclaims. Kill it!

Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22

First Swing: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 222d6 + 5 + 1 ⇒ (3, 5) + 5 + 1 = 14

Second Swing: 1d20 + 5 + 1 - 2 ⇒ (3) + 5 + 1 - 2 = 72d6 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8

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