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First Steps
Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.



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Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

^_^ Fung opens the door, and peeks in inside...

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Vermin shuffles impatiently at the back, trying to see into the room.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

*Harper lifts up on his tip toes hoping to block Vermin's view. Though it is not effective, Harper smiles in satisfaction at the attempt. He suddenly realizes he has to pee and there is no time to go before walking into the room.*


This room has a wide corridor exiting it toward the north, and a door to the south. The north corridor has also been caved-in. Barrels and boxes of supplies fill the cramped chamber.

Nothing jumps out at you as particularly interesting among the supplies with passive perception

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Fung takes a more active approach to searching the room.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Gah!

Huh, nothing here. South then?


South door looks to be the same construction as the previous you just came through, but it does have a door lock on it. You cannot tell whether it's actually locked or not from here.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Anybody adept at locks? Fung asks as he moves over to check if it is indeed locked.


GM rolls:

perception: 1d20 + 4 ⇒ (3) + 4 = 7

mkay

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Once Vermin gets into the room he will search it too.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

Perception Train: 1d20 ⇒ 11

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Not wanting to be left out Luccinus checks too.

Perception
1d20 + 2 ⇒ (12) + 2 = 14


How about we say you all aided Vermin instead, who has the highest perception? :)

Vermin, you find 4 flasks of alchemist's fire, and a few bottles with labels on them. They are written in a strange language.

Draconic:

"Fire Juice"

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Onward to the well room.

Said in a whisper. Stays in marching order.

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

Before we go in, Griff will take one flask of alchemist fire if no one objects...

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Vermin hands the labeled bottles around to the party. I cannot read this language. Can anyone?

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

I will take one as well.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Casts detect magic.


Harper Montajay III wrote:
Casts detect magic.

Not magical

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Luccinus goes in.


door is not locked

This large room was once two, but the wall between them has been partially torn down, and the broken door now serves as a makeshift altar. The candles and strange statues that decorate it all face the dark alcove beyond the broken wall.

Four kobolds kneel before the broken door altar, facing the dark alcove to the north, as the red glow of fire flashes quickly in the darkness.

"Karutz dis faroo spakspak!"

Draconic:
Protect the Fire speaker!

The four Kobolds grab their spears and attack.

initiative rolls:

Initiatives:
Harper: 1d20 + 6 ⇒ (18) + 6 = 24
Griff: 1d20 + 0 ⇒ (14) + 0 = 14
Fung: 1d20 + 5 ⇒ (9) + 5 = 14
Luccinus: 1d20 + 2 ⇒ (15) + 2 = 17
Xavier: 1d20 + 5 ⇒ (15) + 5 = 20
Vermin: 1d20 + 4 ⇒ (17) + 4 = 21
Kobolds: 1d20 + 1 ⇒ (2) + 1 = 3

GM rolls:

Initiatives:
Skulk: 1d20 + 7 ⇒ (1) + 7 = 8

Round is going to be:
Harper
Vermin
Xavier
Luccinus
Fung
Griff
kobolds

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

When it's Griff's turn, he's going to delay until after the kobolds.

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

moves diagonal up 1, foward 1 and attacks

1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 4 ⇒ (1) + 4 = 5

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Brandishing my Pathfinder Flag in my left hand (+1 to all allies-attacks,dmg,fear saves), I move to the left of the bottom kobold and attack.

1d20 + 7 ⇒ (10) + 7 = 17

1d4 + 5 ⇒ (3) + 5 = 8

For Sarenrae!

Perception upon enterring the room:

1d20 + 6 ⇒ (6) + 6 = 12


First kobold down. Vermin the xavier

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Shouldn't Luccinus be next to the westernmost surviving goblin?

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

He hasn't technically gone yet. :p


What griff said

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Oh yeah! I kept thinking he was first... :p

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

I don't think Luccinus' attack included my +1, +1 bonus to attack and damage (which may matter if they at flat footed)

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

My updated map seems to be missing a grid.

Vermin will cast Longstrider on himself and then move into the room. place him in the room to the left of the door.

I keep forgetting to do cast that hour buff out of combat.


Grid missing was my bad, fixed now.
Vermin check that's where you wanted you.

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

No, Vermin does not have quite that much movement, even after Longstrider. My intent was to go to F5.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier steps into the room and sees the four creatures. He prepares to attack if anything comes close.

Move to G5 and attack if anything gets close. Sorry for the delay, everyone.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

As Luccinus rushes off South, Fung bursts out East to F3, and with a spin lets the momentum carry through with a vicious punch! Southern Typhoon!

Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22

Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Harper breaks out in oratory after Fung's attack.

Fung, Fung destruction raining Fung...with feet and fists, he destroys evil one by one.


Fung's attack drops the kobold!

griff next, map updated.

Fung:
Do you have a light source?

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

Griff delays until after the kobolds.

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1
GM Nel wrote:

Fung's attack drops the kobold!

griff next, map updated.

** spoiler omitted **

I think I should be up in I5... before the chart had the Axis keys added I said I'd go up diagonal 1 and across 1.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Luccinus attacked the Kobold (flat footed) with a 12 to hit and 6 to dmg (with my buff) as well.


Luccinus moves and swings at the kobold but misses.

Kobolds will 5ft to flank Luccinus!

ATK 1: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
ATK 2: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5

but fail miserably. Griff, you coming in?

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

GM Nel:
I though Harper was refreshing his Dancing Lights every so often, so I wasn't worrying about it... So, in a word, no. :)


Fung:
We will say you have a dancing light near you. You see a big hulking stone statue on the hall to the left of where you are. It looks similar in Kelish construction as the two you have already seen. This one depicts some kind of what looks to be a devil or dog-faced man with a smaller man holding unto its leg. Pic in the photo stream

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

Griff will move to F7 and selectively channel excluding the kobolds. I know Xavier and Fung were still down 2.

Heal: 1d6 ⇒ 2

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

GM Nel:
As long as it is not moving, I pay it no mind for now, but make a mental note to mention it after...

Thanks Griff! Fung looks toward Luccinus, Looks like the big man taking on two at once! Hold on buddy, we're coming!


Next round is:
Harper
Vermin
Xavier
Luccinus
Fung
kobolds
Griff

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

I 5 foot to I7 for the flank and then start to dance.

*Harper begins to spin and swirl in a ritualistic dance which culminates in a jump and the crashing down of his scimitar on the Kobold's head.

Attack: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25

Dmg: 1d4 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Flag still out for a +1 buff to allies for attack & dmg.

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Looking genuinely confused as to why such small creatures would attack his group Vermin asks in common Why are you small lizard things attacking us? You want to die?

Believing Luccinus has this in hand he then moves to F1 to see what is around the corner.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier will 5' step to I4 and attack the creature.

2-handed Quarterstaff Attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 for 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

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