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First Steps
Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.



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351 to 400 of 477 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Yeah, but luckily Fung is focused on whatever ooze is eating his arm!!! ;p

EDIT: Is anyone planning to go to PaizoCon this year?

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
GM Nel wrote:
I would like to be in that room to see Fung's face. Grappled by an ooze and Luccinus says " I'm getting out the Alchemist's fire" hah

I though the same thing!!!

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

It was a continuity plan... I knew he had 4 ppl to help him... If, on the other hand, it was defeating you and turning you all into ooze? Well... burning is often the best way to deal with that before running away.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Is Xavier still with us?

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Sorry! I'm still here! Updating now.

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Cool!

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

I should be in I5


Sorry I was late for updates last night. I was busy getting my a** handed to me playing in Rebel's Ransom at the local PFS. Almost a TPK (4/6 deaths), but I survived! Playing a lvl 5 in a subtier 8-9 is harsh!

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Wow. That is when my characters run like Hell!


The 2 that lived (fighter and myself) hid underwater with waterbreathing/air bubble until the nasty BBEG got bored and left the tomb. :)

Then fled like hell! We did not "finish" the scenario (but were more than 2/3 of the way done, so we got credit and partial gold.

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

I had to go look that one up. Been a while since I played it. I played it with a lvl 5 wizard, but likely did not play up. Still it was a tough mod.

Mod spoiler:
I had Resist Energy for the fire oracle, which helped a great deal. And I recall summoning in a crocodile with MSIII to deal with the Sea Hag. Death roll is great btw. Mummies were no problem. For us the real threat was that fire oracle and the near unlimited castings of wall of fire.


Unrelated, you can't Weapon Finesse rays can you?

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

They already use dex to attack, as they are ranged attacks. Weapon finesse can only apply to melee attacks.

Edit: Unless you meant Weapon Focus. In which case you can.

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

I am on business travel - posting may be delayed.


maps link is now in the campaign tab

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

HUGE thanks mate - Appreciated

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

As a note, you can charge as a standard action **if you don't have a full turn** (i.e. surprise round or staggered) going up to 1x your movement speed instead of 2x. You can't draw a weapon on the way if you do this (unless you have Quick Draw).

Although it appeared he didn't have a straight path anyway.


Yep, aware. No straight path or (maybe) weapon out anyways. And creature was 5' too far.


does the new initiative tracking thingy I have been posting help?

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Yes!

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Yup!

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

This looks like a very nasty encounter. I may have screwed up, but I figured we had to take the chance while we have the upper hand. Bite, claw, claw scares the hell out of me. Eventually, we are going to stop making fort saves and then we are screwed.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Working on it... Trying to look for large area pieces of cloth... :D


I'll save you some trouble although you didn't make the monster lore: blindness lasts one hour but you can still attack etc... While blind

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

I know I can attack blind, though I need to know where they are, but I was looking for large cuts of cloth to throw over the creatures to keep the ones that aren't blind yet from continually having to make saves.

Just trying to think outside the box... :)

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

That disappointed sound was probably more like a pirate's cry, but it was the best I could come up with LMAO!

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

You could have gone all Anikin Skywalker and "Noooooooooooooooooooooooo"

Andoran

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Luccinus de Concorezio wrote:
You could have gone all Anikin Skywalker and "Noooooooooooooooooooooooo"

LOL

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Sorry everyone for the erratic posting. Things have gotten crazy at work and I've overextended myself on PBPs. I'm sticking around through the end of this module, though. So I'll try to keep up!

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

No worries Xav, I know how that is. Don't worry, I think we are almost done! :)


By the way the well WAS a haunt, but sadly the only who looked in it was Fung and he passed his will save, no fun :(

He did fail his perception check to recognize it as a haunt tho.

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

As a note, I'd like to continue to be in this group for First Steps Part III, as I thoroughly enjoyed myself. However, Griff will not be able to play in it as he will be level 2 after this scenario is over.

So, I will be bringing a different character. Not sure what it'll be yet.

That is, if you are all cool with me staying in the group. ;)

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

I want to play part III as well. Glad you will be here Griff, in whatever incarnation you bring.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Hahahah, I was wondering about that... It seemed like something should have been in that room... ;p

On another note, I will not be able to join you all for part III, as I am going to PaizoCon next weekend! Woo hoo! I would like to join in on future scenarios with this group though!

Thanks for being an awesome group and GM!

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Up for Part III and thanks

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Does no one else have anything to add? I have noticed that Xavier and Luccinus have been noticeably silent... :) Do we have more to finish?

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

I am a bit silent on the end game because I really don't have any ties to these factions and want to give others the spot light and the 'taaadahhh' moment as they hand over the goodies. In Part 1 I got my spot light with the paracountess... and post game one I am sure he also got some riding crop inflicted injuries FROM the paracountess :)

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Not if you remembered your protection...

Grand Lodge

Male Human Oracle 12 [Channels left: 10/10] [Hitpoints: 96/96, Nonlethal Taken: 0] [Spells Left: 1st: 8/8, 2nd: 8/8, 3rd: 8/8, 4th: 7/7, 5th: 6/6, 6th: 4/4]

Protection from Evil? *grin*

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Hahahaha, okay, I was just wondering! :) My friend also ended up choosing Cheliax simply because of that aspect! ;p


At this point, your three tasks are complete. Anyone can feel free to let me know if there are any last minute purchases to record on the chronicles. I will try to get them filled in and emailed today.

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Put on a new blanket for Vermin, to replace the bone bag... :)

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Thanks for a fun run through! It was my second time through, and I think I had more fun this time than the first time!

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

PLEASE put me down for Part III


I gotcha :)

Continuing I have:
Lucc
Vermin
Griff (as alter ego)

Maybe:
Harper
Xavier

No:
Fung

I will probably use the weekend to recruit 1-2 more if Harper or Xavier bow out.

We can start part 3 next monday.

Sczarni

Male Half Orc Druid (Saurian Shaman)/5
Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Day job roll for Vermin

Profession Sailor: 1d20 + 6 ⇒ (18) + 6 = 24


and yes, I need dayjob rolls for anyone that wants one besides the purchases.


Actually, I have the skills so:

Harper (perform dance):
1d20 + 7 ⇒ (18) + 7 = 25

Griff (perform oratory):
1d20 + 10 ⇒ (3) + 10 = 13

Fung (perform sing):
1d20 + 5 ⇒ (15) + 5 = 20

(what is UP with you people... should make a traveling troupe together)

Lantern Lodge

Male Human (Tian Shu) monk of the Four Winds 3

Fung was designed to be an homage to Jackie Chan with a late addition of the Elemental Fist... since Jackie is actually a good singer, I imagined Fung singing old songs while doing his chores around the temple... :)

Cheliax

AC19(22)/Touch13/Flatfoot16(19)/CMD 18||HP 12/[12]|Init +2|Fort:+4 ;Ref:+2 ;Wil+2|Percept +2/Sense Motive +3 Male Human / Cheliaxian Fighter/1

Cool!

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