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First Steps

Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.


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Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

I know we're not at level two yet, but what is your ruling on using Arcane Mark to gain a second attack with spellstrike? I've seen it used, but just want to confirm that you'd allow it as I plan ahead.


Xavier Charlevesque wrote:
I know we're not at level two yet, but what is your ruling on using Arcane Mark to gain a second attack with spellstrike? I've seen it used, but just want to confirm that you'd allow it as I plan ahead.

So strictly RAW, nothing disallows it. Strictly personal view, I think it is "clever use of game mechanics". Spirit of the rules, I think that's where the gray area is. But PFS should be RAW so ok with me.

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

I agree, for what its worth. It should be good until you can deliver those range touch spells as melee spells, if you take that ability. I understand there is at least one non-pathfinder zero level spell that can also be used, and if Pathfinder allowed it you would not be forced to Mark hit.

But keep in mind that this is somewhat of a trap. Casting can provoke, unless you do defensively (a chance to fail). And then two weapon fighting has its -2 penalty (a greater chance to miss). Already the Magus does not have a true fighters BaB. And strength builds do not usually have the strength based hit bonuses of a true fighter either.

Between failing to cast defensively and missing by 2, the magus in my home group would be better off if the DM did not allow what you are asking about. :)

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

While Vermin is fine with killing people who attack him and his friends, he is not trying to coup-de-grace at the moment, but only to subdue and render unconscious the enemy before they wake up. He has little experience with arcane spells and does not know how long they are down or once they wake up that they might be blind or stunned for a few rounds. For all he knows they will be up and fighting next round. And with friends that could be coup-de-graced by these attackers he is taking no chances.


Male Human Paladin/ 1

Since a bit of a combat round might still be occuring I'll wait for confirmation I've woken up before I do anything more

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

Seems we are done - items recovered and kids checked up on, bad guys beaten - all thats left is to deliver the items/reports to the Lodge and we are officially Pathfinders!

I think I'll invest in a wand of Infernal Healing - not as useful in this party as a wand of CLW but you get a lot more bang for your buck and the Magus can use it on me.

Clerics aren't often seen at the PFS tables I play at in Sydney, nor are druids funnily enough but Sorcerers, Magi and Wizards are often seen.

The wand is usable by summoners, oracles and witches as well.

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

I know that wand well. :) Also useful as a buff when you have time before a big fight. I'll likely pick up a wand of Shillelagh, along with a spring loaded wrist sheath. Shillelagh is critical to this character's approach to combat and that will let me prep another cure light wounds.

Not enough gold or likely prestige to get my dragonhide breastplate. Soon...

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

So, is there any reason to distribute the "loot"? I do not think we get to keep it for use in part 2 of this series, do we?

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

I think it all goes into a 'pool' - we all get the same amount of loot and then we get a chronicle with any special items we can buy.


Yeah, no sense distributing the loot. But in order to get credit on your chronicle sheet you had to technically find it. :)

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

Hmm. While everything else has downloaded fine, I can only see the top third of the chronicle sheet.

1) Not selling anything. I will buy some mundane items. Saving my gold for a dragonhide Breastplate. Hmm after closer inspection, it appears that I must have 9 fame to buy such an item. :(

2) My 2 PA will go for a want of Shillelagh

3) Yes, I very much enjoyed Part 1 and want to stay for part 2.

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

I am IN for Round 2.

I want a wand of Infernal Healing for my 2pp.

My 441gp?

I want to sell Scalemail (25gp) and buy 4 mirror armour (45gp)

The rest goes into savings. I'll spend up after adventure 2 depending on the loot from that.


Yes, please note Dragonhide is not in the always available list. Vermin, you might want to look into Leaf Armor from the APG ;)

Yes, I only posted the top third of the sheet, so you can see the purchasable items, and total gold.

Also, I will roll any Day jobs here shortly

Interesting, never seen someone get Shillelagh wand. :P


Day Job rolls:

Sohali --> no day job
Xavier --> no day job
Luccinus --> no day job
Dunn --> Craft (alchemy) 1d20 + 5 ⇒ (5) + 5 = 10 Dunn, you get an extra 5 gp.
Vermin --> Profession (sailor) 1d20 + 6 ⇒ (16) + 6 = 22 Vermin, you get an extra 20 gp.

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

Oh, I likely should have mentioned it earlier. I had moved a point of skill from Swim to Profession Sailor (+6) on my actual character sheet. If that is a problem I'll switch it back and pick up Profession Sailor next level. Otherwise I'll update my profile to show that.

Its amazing how often profession sailor comes up.

Also, since I can not get Dragonhide for a while I will sell the Hide armor for +20 gold and pick up Lamellar Horn armor for 100 gold. I was not aware druids could ware that or would have started with it. But based on Description I think its fine. Thoughts?


S'cool. I will replace it. See above for new roll.

We are about to get version 4.2 of the PFS guide, and it will most likely allow level 1 rebuilds. Technically only allowed between sessions, but we will say it happened before the start.

Llamelar horn is indeed fine. Just checking you didnt want leaf to stay at light armor.

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

Hmm. Did not think about Leaf. Let me look. Yikes!!! 500 gold. And 2 less AC. No. Thanks for the recommendation but I'll stay with the medium Lamellar Horn. Been in medium Hide up until now anyway.

I am not sure why Dragon hide is excluded from the special materials available to everyone without regard to prestige. It has to be targeted at Druids, and for game balance I guess. I am not sure I agree with it, but they did not ask my opinion. :)

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

Business travel AND a computer thats destroying itself.

I may be off line for 3 days or so.


Fairly crook today, seem to have caught the flu so I won't post much today, think I'll be sleeping instead.


Yikes! Nice timing with you two out of commission then. Maybe we start part 2 early next week?

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Hmm...that's odd. I must have tinkered with something, as I thought I had Profession: Librarian. Apparently I do not. Can I take a day job without a profession skill?

And I'm definitely in for Part 2, as well.

I need some recommendations for what to buy, however. I'm considering a masterwork quaterstaff, but that kind of feels like a waste of my 2PP. Do we need another wand of CLW or Infernal Healing?

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors
Xavier Charlevesque wrote:

Hmm...that's odd. I must have tinkered with something, as I thought I had Profession: Librarian. Apparently I do not. Can I take a day job without a profession skill?

And I'm definitely in for Part 2, as well.

I need some recommendations for what to buy, however. I'm considering a masterwork quaterstaff, but that kind of feels like a waste of my 2PP. Do we need another wand of CLW or Infernal Healing?

With your arcane pool and ability to infuse your staff (as a swift, right?) it seems a little bit of a waste to upgrade to masterwork, although you will want to someday so you can enchant the staff to +1.

Instead I would upgrade my armor to a chain shirt. You can consider going Masterwork with it it you want. But that might be inefficient if you someday plan to buy a mithral one. I would also stock up on scrolls of first level spells. You are our arcane caster. You should have scrolls like Obscuring Mist, expeditious Retreat, etc. If its on your list, and does not allow a save you should have a scroll of it. Maybe 2.

I have not heard we have a wand of cure light wounds yet. It would be good to get one. But you might want to look at a wand of shield very soon too.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Ok - I've bought and sold the following:

Starting Gold: 498GP
Sold
Studded Leather - 12.5

Bought
Lamellar Leather - 60
Scroll: Color Spray - 25
Scroll: Grease (x2) - 50
Scroll: Obscuring Mist (x2) - 50
Scroll: Shield (x4) - 100
Scroll: True Strike - 25
Scroll: Vanish - 25

Ending Gold: 175GP, 2SP

2PP to buy wand of Cure Light Wounds.

Does that look good?

EDIT: Also, I've aligned with the Shadow Lodge if you need to add that to my chronicle sheet.


Xavier, as a magus, might want infernal healing wand since CLW is not in the magus spell list.

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

Alas, infernal healing is not on their list either.


Xavier Charlevesque wrote:
Can I take a day job without a profession skill?

To do a day job roll you need craft alchemy, perform or profession. Unless you are a skill monkey class I would not recommend spending skills on day job since the increase in gold is marginal in the big picture.

That said, there are vanities that will allow you to use other skills as your day job. For example, you can buy a hunting lodge (2 PA?) that will allow you to use your Survival ranks for a day job. Or a caravan (5 PA) to use bluff, diplomacy, or intimidate as your day job (I do this with my paladin, since his diplomacy is up the roof). For more details, check out the "Pathfinder Society Field Guide" book. All the vanities are listed there.

There are also faction rewards for PA. For example, Osirion can buy a cheaper Raise Dead. Or silver crusade can get a super cool wayfinder.

Once you get your healing wand and day job vanity though, most people start saving up for raise dead (16 PA, 24 including the two restorations to get rid of negative levels).

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2
Vermin* wrote:
Alas, infernal healing is not on their list either.

That's what I thought, too. But according to the PFSRD, it is.

Linky link

Is the field guide available as a download or does it need to be purchased?


That's right. It's in the inner sea world guide and that's why it doesn't show on the PRD. I knew infernal healing was in there!


Field guide is a purchased book. But I do think it is well worth it, PDF only even, for any PFS player

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors
Xavier Charlevesque wrote:
Vermin* wrote:
Alas, infernal healing is not on their list either.

That's what I thought, too. But according to the PFSRD, it is.

Linky link

Is the field guide available as a download or does it need to be purchased?

Ah, I learned something then. Nice.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Do we need another infernal healing wand? I'm almost tempted to stick with CLW, as it seems to be a little more useful, despite the need to UMD. Thoughts?

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

You dont need UMD for Infernal Healing wands - but Healing is more useful in this party... the Paladin, and Druid can both use it.


The consensus is:

Infernal healing is better for out combat heals

Clw is better for in combat heals.

Better being defined as "hit points per charge"

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

It seems more within my character to go with infernal, but better for the party if I go with CLW. I'll think on this for a bit.


Getting chronicles filled in. Looks like I need PFS numbers for Lucc and Sohali.

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

Once solution is for Luccinus to take the CLW wand adn Xavier to take the Infernal healing that he can use. Lussinus is out of luck either way. Vermin will get a CLW wand after this next mod.

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

38110-5


Male Human Paladin/ 1

Sorry I've been fairly bed ridden, starting to feel better now though, I think my number is 50788 but I'm not sure what the hyphened number Luccinus has, am I lacking it because this is my first PFS character?

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

If this is your first character then it is simply -1

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

Character updated with new armour AND a vial of alchemist acid. Leaves him with 412gp... hoping adventure 2 and 3 will get me another 1000 or so.

Question: When can your average player afford full plate?

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

Back on line

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

Guys, kid you not - my computer HD is corrupted badly and my access is gonna be dodgy while I secure a replacement and transfer files/set up - I am VERY much still playing but the IT guys are amazed I am even able to get on line at all and suggest a total crap out is on the cards in the next day or two - new HD is on the way


No problemo Lucc. I expect to try and get things going again tomorrow probably. Chronicles for P1 are done and will be scanned in and sent tomorrow.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Good luck, Lucc!

So did we decide for me to get the Infernal Healing Wand and Lucc to get CLW?

Sczarni

Male Half Orc Druid (Saurian Shaman) 6
Stats:
HP:35/45 || AC: 22, touch: 14, flat-footed: 19 || Fort: +7, Ref: +6, Will: +9; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3 Perception: +15/16 vs traps and secret doors

I am ready for part 2.

I do not think Luccinus had responded about the idea for him to take the Cure Light Wounds wand instead of the Infernal Healing.

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

Nah - me to Infernal healing. Its also thematic.

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1
GM Nel wrote:


The next thing I need from everyone is:
1. Are you selling or buying any gear? Remember, a good rule of thumb is 25% of cash go to offense, 25% of cash goes to defense, and 10% to consumables.

Selling Scale Mail.

Buying 4 mirror armour and 1 vial Alchemist acid

GM Nel wrote:


2. Are you spending your 2 PA on anything?

Wand of Infernal Healing please

GM Nel wrote:


3. Are you planning on staying for part 2
[/ooc]

Yes please


Chronicles for part 1 were sent to your inboxes. Please let me know if you need any help on how to fill it out after you print them.

Cheliax

Init +2|AC18(21)/Touch12/Flatfoot16/CMD 17||HP 12/[12]|Fort:+4 ;Ref:+2 ;Wil+1|Percept +1/Sense Motive +2 Human Chellish Male Fighter/1

got it

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

I did as well.

I think I will delay the purchase of a wand for now, if that's ok? I couldn't use it anyway.

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